I believe it was a retalitation, GW2 and SWTOR was so overhyped so the genre just wasnt ready for ESO so fast. I dont think its truly recoverd from it even today, genre isnt just what it used to be. even one famous MMO site was shut down, oh the drama.
VincentBlanquin wrote: »why are you surprised? Game is grinder, abuser, hacker paradise. The day they decide killing mobs give you good xp and questing low exp, they literally destroy integrity of this game. When new player become veteran rank1, almost everything in this game is big slap into his face. And until now, zenimax dont care, because of consoles launch....
slipHAZARD wrote: »What poor ratings is the game receiving? It has a 78 on Metacritic with 11 Positive reviews, 3 Mixed and 0 Negative. It has a user score 8.2.
I wouldn't call a 78 poor at all.
Zadaris2021 wrote: »So I am really digging this game and so is my friend. This MMO is very well done, and that's coming from a 2007-2011 WoW player, and some of Mists as well. I hit WoW very hard and enjoyed the raiding content, showing up and leading raids from 7p-12a five nights a week...it was a job basically. This game is giving me a good bit of satisfaction so far, and I'm on PS4. Also, combat mechanics and speccing characters is very in depth and important, bringing tons of strategy and theory-crafting. But, I have one question: Why is ESO getting bad reviews? I'm curious if reviewers actually play MMO's past level 10 even, or 20. Do reviewers legitimately play a MMO, raid and do everything to even a slight degree, or do they scratch the surface and base their review on that?
Huh? Which version of the game are you talking about? Because Tamriel Unlimited is getting great ratings in comparison to the original release of The Elder Scrolls Online. Check the dates to make sure you're not reading an out-of-date review of the game.
So far, Tamriel Unlimited is at a 80% Average on PC and 78% on both PS4/XONE on Metacritic and those are Critic Reviews. User Reviews are 94% on PC, 90% on XONE, and 82% on PS4 (and I tend to say User Reviews are a bit more indicative of the game itself when it comes to MMOs as Users, well...actually make up for the in-game community's thoughts about the game itself). Compared to the User Reviews of the original release's 57% on PC, ESOTU has a shocking 94%. That's an insanely huge improvement. The game is now undeniably getting much more positive reception across the board.
Tamriel Unlimited has effectively made TESO an MMO that has a really great future ahead of it if the new payment model continues to work in the company's favor, and I'm sure it will.
Zadaris2021 wrote: »VincentBlanquin wrote: »why are you surprised? Game is grinder, abuser, hacker paradise. The day they decide killing mobs give you good xp and questing low exp, they literally destroy integrity of this game. When new player become veteran rank1, almost everything in this game is big slap into his face. And until now, zenimax dont care, because of consoles launch....
well consoles launch is something they felt obligated to do because of the companies history of making games for those consoles. It's a big step. As a gamer, you may need to adopt patience. I don't want to be mean, but I'm just saying.
I'd honestly put it down to extroverts expecting games being made for them, and then throwing a hissy fit when they don't get it. These are the people on MMO boards who're always demanding more end-game content, feature creep, and number creep in the most unpleasant ways possible. They figure the squeaky wheel, and all that.
The Elder Scrolls Online seems focused more at solo play or small groups. By small groups I mean 2-3 people. The most common kind of group I see in ESO (including my own) is a duo. Why is this? Have you seen all the attempted co-op mods for every Bethesda RPG ever? For Morrowind, Oblivion, Fallout 3, Fallout: New Vegas, and Skyrim? Search it, they're there. They're not in a good state, but they exist. And Fallout 4 will likely have such an attempt made, too. Which leads me to believe that ZOS may be working on a Fallout MMO on the side.
I think the management (if not the marketing, because extroverts) has realised that social raid-gaming would never draw a crowd to an Elder Scrolls game. The vast majority want co-op, and 90~ per cent of the game is co-op, so they're very happy. I think where I've seen them angriest is the advertising, since the advertising paints more of a WoW 2.0 picture. Not only is this blatantly untrue, but it's going to result in more extroverted complainers turning up to whine about a lack of places where they can form some sort of hierarchy and squabble over who's best, and play the blame game over whether the healer or the tank failed. It's also going to turn off those who want a co-op Elder Scrolls experience, which is what this is.
It's funny, I encountered this on Massively the other day. A group of extroverts were carrying on about the kinds of games they want to play, and why an MMO developer should never create anything else. It wasn't entitlement or egotism so much (though those elements along with narcissism did factor in), but rather that they were entirely oblivious to the fact that other demographics exist, and those demographics are as big as them and want different kinds of games.
So the extroverts come here expecting WoW and all they get is a few group dungeons, they clamour about an identity crisis, about how the game doesn't know what it wants to be, how it should abandon all of this 'single player stuff' and focus on raids. Except that's not true at all. The game knows exactly what it wants to be -- it's an online co-op game. Not a single player game as they'd think, not at all. And most of the content is designed around that. The 'identity crisis' is just throwing the extroverts a bone to get them to quieten down.
If ZOS actually made a statement about who their demographic is and started marketing to them rather than the extroverts for whom this game was not made, then the negative reviews and scores would go away. I'm honestly horrified at the awful ineptitude of their marketing division, which is a shame because I love ZOS and I like many of the public faces at ZOS. It's just that they have no idea what they're selling, they've never sold anything like it. So they're just flopping around and throwing things at the wall. They need to insert a few introverted minds into their marketing team to educate them on what ESO actually is, so they can advertise what it is rather than what it isn't.
The game was clearly made for all those people who wanted a co-op Bethesda RPG so, so bad. As long as it stays true to those roots, it'll be fine. In fact, I think the best thing they could do in an upcoming patch is make it so that the few forced grouping dungeons they have scale to the amount of players entering, whether it's 5, or 2, or just one.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I'd honestly put it down to extroverts expecting games being made for them, and then throwing a hissy fit when they don't get it. These are the people on MMO boards who're always demanding more end-game content, feature creep, and number creep in the most unpleasant ways possible. They figure the squeaky wheel, and all that.
The Elder Scrolls Online seems focused more at solo play or small groups. By small groups I mean 2-3 people. The most common kind of group I see in ESO (including my own) is a duo. Why is this? Have you seen all the attempted co-op mods for every Bethesda RPG ever? For Morrowind, Oblivion, Fallout 3, Fallout: New Vegas, and Skyrim? Search it, they're there. They're not in a good state, but they exist. And Fallout 4 will likely have such an attempt made, too. Which leads me to believe that ZOS may be working on a Fallout MMO on the side.
I think the management (if not the marketing, because extroverts) has realised that social raid-gaming would never draw a crowd to an Elder Scrolls game. The vast majority want co-op, and 90~ per cent of the game is co-op, so they're very happy. I think where I've seen them angriest is the advertising, since the advertising paints more of a WoW 2.0 picture. Not only is this blatantly untrue, but it's going to result in more extroverted complainers turning up to whine about a lack of places where they can form some sort of hierarchy and squabble over who's best, and play the blame game over whether the healer or the tank failed. It's also going to turn off those who want a co-op Elder Scrolls experience, which is what this is.
Why does it have low ratings? Bad advertising and angry extroverts.
It's funny, I encountered this on Massively the other day. A group of extroverts were carrying on about the kinds of games they want to play, and why an MMO developer should never create anything else. It wasn't entitlement or egotism so much (though those elements along with narcissism did factor in), but rather that they were entirely oblivious to the fact that other demographics exist, and those demographics are as big as them and want different kinds of games.
So the extroverts come here expecting WoW and all they get is a few group dungeons, they clamour about an identity crisis, about how the game doesn't know what it wants to be, how it should abandon all of this 'single player stuff' and focus on raids. Except that's not true at all. The game knows exactly what it wants to be -- it's an online co-op game. Not a single player game as they'd think, not at all. And most of the content is designed around that. The 'identity crisis' is just throwing the extroverts a bone to get them to quieten down.
If ZOS actually made a statement about who their demographic is and started marketing to them rather than the extroverts for whom this game was not made, then the negative reviews and scores would go away. I'm honestly horrified at the awful ineptitude of their marketing division, which is a shame because I love ZOS and I like many of the public faces at ZOS. It's just that they have no idea what they're selling, they've never sold anything like it. So they're just flopping around and throwing things at the wall. They need to insert a few introverted minds into their marketing team to educate them on what ESO actually is, so they can advertise what it is rather than what it isn't.
The game was clearly made for all those people who wanted a co-op Bethesda RPG so, so bad. As long as it stays true to those roots, it'll be fine. In fact, I think the best thing they could do in an upcoming patch is make it so that the few forced grouping dungeons they have scale to the amount of players entering, whether it's 5, or 2, or just one.
They could also use private party versions of the public dungeon as an option you could enable in the menu or when enterting a dungeon. That would also boost their playerbase.
As it is, I think ESO's biggest problem is that they've thrown one too many bones to the squeaky wheel. They're far too sensitive to their vocal minority and ignore the mostly happy majority. That's not how you should do things, they need to be less sensitive and make the game they know will succeed.
Only then will scores rise.
Zadaris2021 wrote: »So I am really digging this game and so is my friend. This MMO is very well done, and that's coming from a 2007-2011 WoW player, and some of Mists as well. I hit WoW very hard and enjoyed the raiding content, showing up and leading raids from 7p-12a five nights a week...it was a job basically. This game is giving me a good bit of satisfaction so far, and I'm on PS4. Also, combat mechanics and speccing characters is very in depth and important, bringing tons of strategy and theory-crafting. But, I have one question: Why is ESO getting bad reviews? I'm curious if reviewers actually play MMO's past level 10 even, or 20. Do reviewers legitimately play a MMO, raid and do everything to even a slight degree, or do they scratch the surface and base their review on that?
If you have actually got raiding experience as you say, then you will need to come back here and visit your own remarks once you get to end game content in this game - such as it is. I have been here since beta, and can tell you the 1-50 game is not the issue. For those of us still waiting for something other than grinding champion points and rolling alts to fiddle with, the game got stale quite a while ago. My own solution was to re-roll onto EU from NA and re-experience the game there with other folks as a diversion until (and IF) such time as we actually get the repeatedly promised and repeatedly delayed updates to vet level content, itemization, PvP, etc.
That's pretty much the problem with most MMOs. The same exact thing happened in GW2. I played that since beta, got to endgame, and it grew pretty stale. I am far from being 50 in this game, but I'm going to enjoy the ride, and once I get to 50, I'm going to focus mainly on PvP.
Zadaris2021 wrote: »Zadaris2021 wrote: »So I am really digging this game and so is my friend. This MMO is very well done, and that's coming from a 2007-2011 WoW player, and some of Mists as well. I hit WoW very hard and enjoyed the raiding content, showing up and leading raids from 7p-12a five nights a week...it was a job basically. This game is giving me a good bit of satisfaction so far, and I'm on PS4. Also, combat mechanics and speccing characters is very in depth and important, bringing tons of strategy and theory-crafting. But, I have one question: Why is ESO getting bad reviews? I'm curious if reviewers actually play MMO's past level 10 even, or 20. Do reviewers legitimately play a MMO, raid and do everything to even a slight degree, or do they scratch the surface and base their review on that?
If you have actually got raiding experience as you say, then you will need to come back here and visit your own remarks once you get to end game content in this game - such as it is. I have been here since beta, and can tell you the 1-50 game is not the issue. For those of us still waiting for something other than grinding champion points and rolling alts to fiddle with, the game got stale quite a while ago. My own solution was to re-roll onto EU from NA and re-experience the game there with other folks as a diversion until (and IF) such time as we actually get the repeatedly promised and repeatedly delayed updates to vet level content, itemization, PvP, etc.
Yeah I have experienced very high level, competitive content on WoW. The things I did on that game I would find hard for a lot of the player base I see running around on MMO's today. Me and my friend have been wondering about whether the end-game will fall short in this game. To read your comment solidifying the idea scares me
Moonshadow66 wrote: »No clue, everyone on the forums here seems to be happy with the current state of the game.
I have tears of joy in my eyes everytime the game crashes. Also, whenever I encounter a bug, I put on a colored paper hat, throw confetti in the air and celebrate a party. And when the game freezes, I even invite some friends and we're having a glass of champagner to celebrate while admiring the content of the current frame.
I'm so happy that this happens all the time now^^
I agree that bugs and lag are bad, as are some odd gameplay decisions, but on the whole, ESO is an MMO unlike any other, where one can be immersed and roleplay, and where combat has diverse, dependable mechanics and feels like you are actually doing something (as opposed to the trainwreck that is clicking buttons on a screen that plagues so many other MMOs).
I am enjoying it very much on console but I cant see that I will be playing it long term considering what I've read about post level 50 content. Is it really just grinding levels again but in the other factions? That doesn't sound good at all.