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Limited Bags, Crafting Bags & Encumbrance: Concepts

  • Gidorick
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    I made some slight tweaks so players will never be able to not move at all. At worst, a player must use stamina to walk and if they do not have stamina they cannot move.
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  • Sausage
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    That Potion of Feathers is great idea. Move that kind of stuff to ESO.
  • FancyTuna8
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    Some players want a challenge. Some players want a puzzle they have to solve. Some players want to be handed a ribbon.
    Divinius wrote: »
    Gidorick wrote: »
    But seriously though... I find it quite humorous how many of you people want less diversity in the game the option to opt out of any added diversity.

    And I find it quite humorous how you simply refuse to understand that other people may not want to deal with an over-complicated encumbrance system when they would rather simply have more inventory spaces without all the annoying hassle.

    I understand that ZOS may like your ideas, as they could make $$$ with the system. I can even understand that some people may value "staying true to TES systems" over simple convenience. Your ideas aren't "bad"... they are just unpopular.

    Let me try to explain it to you:

    I have 170 inventory spaces. Let's say that I don't feel that's enough. Sure, your system could give me, say, 50 more spaces that I could use, with feather potions, or by having to manage placing items into sub-bags, etc. And sure, that might even be better than not having them at all. Given the choice between 50 more inventory that I'd have to screw around with to use, or nothing at all, sure, your ideas are better than nothing.

    But given the choice of getting 50 more inventory spaces that I have to screw around with to use, or being able to just have 50 more regular inventory (simply making my 170 inventory 220 inventory), I'd far prefer to just get the space, and not have to play all kinds of games to get it.

    I said as much in my first post to this thread on page 1. Your response?
    Gidorick wrote: »
    Apparently, you guys don't care about this feeling more like a TES game. These mechanics would add immersion and would add mechanics to the game, making a richer experience.

    It's not complicated, it's immersive.

    But you're free to dislike the idea. Thanks for the input. I just personally see a problem in the game (inventory) and I ask what would be the best way to solve this issue for all those involved.
    You're right. I don't care about "making this feel more like a TES game" since that would mean adding a more complicated and unnecessarily annoying set of systems to improve inventory space, instead of simply adding inventory space.

    You saw a problem in the game (inventory) and suggested your preferred solution, but it's far from the "best way to solve this issue for all those involved."
    I don't understand why so many people want this game to have no challenge, no strategy. If there is nothing tough to picking up all inventory you come across, everyone will just have pretty much everything, which means it is all pretty worthless--not to mention feels boring and unrealistic. It feels like most players don't so much want a game, as want a path laid out for them full of moments when they get to stand up on a podium, have everyone cheering them, and receive a medal. Simply adding more inventory would be babying players, but having a system with a tradeoff creates a challenge that players can use different strategies to overcome.
  • lathbury
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    ppl read up on gold sinks in mmo's and why they are a neccasary evil.
  • Midnyte64
    Midnyte64
    I have been playing MMOS for years and I have seen why a system like this can't work without decreasing enemy difficulty in the game...because players will turn on auto-loot for say dungeons and then you have a group that can barely move fighting a highly mobile boss with big aoe ranges that can just one hit most players outside of the tank anyway...

    Encumbrance while it works amazingly for a single player game and I love it there...in an MMO it just does not work...and you have other people relying on you, and in turn you relying on them. Now tell me, how fun would a dungeon be if you had to destroy gear that was auto-looted every enemy or two that was killed just to be able to move in a manner that will keep you alive...if anything it would turn the game into a Pay-to-Win, and nobody likes one of those unless they just have money to burn and love to rub in everyone's face.

    I suggest that instead of adding more inventory space out right, as that can just support hoarding every piece of armor ever...and instead of using an encumbrance system, or a bunch of buy increases that can be bought by anyone who can afford them again creating pay to win...I suggest Crafting Banks...basically bank space specifically made for holding crafting materials and each craft having to be bought to store it's materials, and then only crafting materials of say Blacksmithing will be able to go into the Blacksmithing Bank.

    And for those who say Encumbrance is not overcomplicated...try programing it into an already made MMO with many levels of coding that can have very simple things cause problems because of code interactions not intended and cause say your entire built up inventory or bank space simply disappearing by glitch/bug and then nobody being able to do anything for you in regards to getting it back.
  • Gidorick
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    Easy fix with autoloot @Midnyte64. Autoloot on= overfill off.

    The crafting banks is pretty much what I was suggesting with Crafting Material Bags. One bag large enough to hold ALL the material for one crafting profession.

    As for the programming difficulty. Sure it's hard and can break other things, but that's what testing is for! :wink:
    Edited by Gidorick on July 1, 2015 3:55AM
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  • Gidorick
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    I have a question for the community. What would be a reasonable way to allow players to obtain bags outside of the Crown Store?

    1: Crafting: Would have to include some rare ingredient, like maybe liquid quicksilver (Mercury) or a Daedroth bladder.
    2: Purchasing through the Bag Merchant for gold: Would have to be like 20K for a 5 space bag and like 100K for the 20 space bag.
    3: Separate Bags: Maybe ZOS offers the Crafting Bags for Crowns but allows players to buy/make generic bags in game for a more reasonable price than is suggested above.

    So what do you think? What's the most mutually beneficial way for ZOS to offer bags to players in-game?
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  • Ixtyr
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    Gotta love basically everything you suggest in these threads, Gidorick. Here's my only feedback:

    1) I hate the idea of encumberance. It irritated me to no end in Skyrim...please don't make me go through that again. Just let me boost my max bag space to 200 or 250, and Bank space to 500. I'll pay the gold or the Crowns. That's all I want.

    2) The craft-specific totes are an interesting idea...but I have another suggestion, one that would probably make a lot of players happy, even if I do believe they wouldn't actually do it.

    A Crafting Bank!

    The easiest way to explain this is to say, "Go look at Guild Wars 2. Then look at all the crap in your bags in ESO. Then look back at Guild Wars 2. Now, agree wholeheartedly with me that this would be fantastic for everyone in ESO."

    Basically, my proposal would be that you are now able to purchase a second "Tab" for your personal bank. This "Tab" is your Crafting Bank - it allows you to store [200], [400], [600]. [800], [1000], etc. (values obviously negotiable), of every single type of crafting material in the game. Let's say the base value is 200 (or one stack) of every material type.

    That means you have a singular "slot" for, say, Shadowhide, and it can hold [X] pieces of Shadowhide in it. You also have a single slot for Ebony Ingots, and a single slot for Bervez Juice.

    In the Crown Store (or via Bank Vendor), you could purchase a storage upgrade to boost from the default (200) up to 250, or 400, or 500, etc. ZOS could then select to divide up the "categories" of crafting materials for those purchased slots: for example, if I'm a big Woodworker, but I don't care about Alchemy, I can pay to boost my Woodworking-related slots from 200 to 400, but not bother with Alchemy slots.

    You get me?

    I think this would be a good way to go, really for everyone, but especially for crafters. I have every crafting profession maxed on my Main, and I use all six of them. As you can imagine, my personal bank is basically about 85% crafting materials - the rest are random trophies and a couple pieces of gear. I often find myself dumping or destroying items I'd really like to hold on to, simply because I know I'm going to need to hold on to my Columbine for potions - but I'm not sure when (if ever) I'll get to use my Bogdan Shoulders. It's an unfortunate pickle to be in. This would permit serious crafters or hoarders to move much of their crafting materials OUT of their bank space, and would seriously alleviate the entire bank-space issues, without completely destroying the sense that "space" is still an expensive commodity.

    Thoughts?

    ---

    Also, Gidorick, while I think I have your attention, I'd love to hear your thoughts on an idea I posted earlier this evening. I'll put a link right here: http://forums.elderscrollsonline.com/en/discussion/189117/proposal-reverse-battle-leveling#latest

    :smile:
    Edited by Ixtyr on July 1, 2015 4:45AM
    Ixtyr Falavir - Bosmer Nightblade - Daggerfall Covenant
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  • Ixtyr
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    Also - I really don't like the idea of "separate" bags. Let me have one big bag, and just pay to make it even bigger. Unless they're slotted somehow and designed well, so that sorting in the UI isn't cumbersome or annoying to sort, that is. Making them craftable AND purchasable would be the route I'd like to see, if they did this. Similar to Psijic Ambrosia and the Crown Experience Scrolls.
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    Reya Falavir - Dunmer Nightblade - Aldmeri Dominion
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  • Gidorick
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    Thanks for the feedback @Ixtyr. While I understand the desire for Crafting Banks and increased bag space instead of separate bags, I like the customizability of having separate, nameable bags. Bags would allow a player to manage their inventory how they see fit. Same with Crafting Bags instead of a Crafting Bank.

    Of course, I'm the type of player that is annoyed by the fact that our Journal doesn't look like a journal and I use an add-on to make it look like this:
    pvw1734.jpg

    So, I'm coming from a place where having a bag that I put my trophies in and a bag I put my helmets in and a bag I put my Daedric Husks in sounds REALLY fun to me. :smiley:

    I feel like having a HUGE inventory is a little too much with our current inventory options. To me, it makes more sense to me that we have 170 inventory spaces and we can hold up to 170 bags instead of an inventory with 1000 spaces.

    But like I said, this really is a personal choice type thing. ANY way that gets us more bag space is a plus for me. Ultimately the code and the economics will determine how this is accomplished. Whatever will make the most money with the least amount of effort... that will be what happens. :wink:
    Edited by Gidorick on July 1, 2015 6:08AM
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  • Ixtyr
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    Fair enough! I've yet to see a game that does "individual bags" in a way that makes them both sensible AND not a burden to sort through, though. Perhaps if they made all of your bags "viewable" as one interface with tabs, but also keep one massive area to appease both sides of the coin?

    I don't know. I like the idea of bags, but I also like having everything sorted alphabetically, automatically, in one interface. Custom tabs on the ESO inventory could be interesting, maybe?

    That said, I agree with your last point. Even if I hate the implementation, anything that offers me more space for my stuff is going to be a plus.
    Ixtyr Falavir - Bosmer Nightblade - Daggerfall Covenant
    Reya Falavir - Dunmer Nightblade - Aldmeri Dominion
    Kaylin Falavir - Dunmer Nightblade - Ebonheart Pact
    ---
    Alyna Falavir - Dunmer Dragonknight - Daggerfall Covenant
    Aernah Falavir - Altmer Templar - Daggerfall Covenant
    Aranis Falavir - Bosmer Sorcerer - Daggerfall Covenant
    Aerin Falavir - Bosmer Warden - Daggerfall Covenant
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  • Gidorick
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    Are you on console or PC @Ixtyr? If you're on PC check out Advanced Filters... man, that one addon makes inventory SO much better.
    pvw2986.png
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  • Ixtyr
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    Oh, I'm on PC. I'm aware of the addon, I have it installed, I just don't use it. I quite like having everything in one big bag. I was just saying, for players like you who like to have all of those sorting options and multiple bags of different sizes that carry different things, if ZOS added those in in a way that could still [optionally] be displayed in the UI similarly to the "one ginormous bag with many optional tabs" design, would that not make both parties happy? Or, at the very least, satisfied?

    Like, basically take your screenshot there. With the Filters up. That "Provisioning" filter could be a legitimate provisioning bag, but you have the option to only open that bag OR open it in your "super huge collaboration of bags" UI window, as it stands in the game right now.

    Anyhow, regardless of whether crafting stuff is divided into a Bank or a Bag, I think I'd be happy with either mechanic. Like I said, I like your idea for the crafting bags. The only thing I'm not a huge fan of is encumbrance. Yuck.
    Ixtyr Falavir - Bosmer Nightblade - Daggerfall Covenant
    Reya Falavir - Dunmer Nightblade - Aldmeri Dominion
    Kaylin Falavir - Dunmer Nightblade - Ebonheart Pact
    ---
    Alyna Falavir - Dunmer Dragonknight - Daggerfall Covenant
    Aernah Falavir - Altmer Templar - Daggerfall Covenant
    Aranis Falavir - Bosmer Sorcerer - Daggerfall Covenant
    Aerin Falavir - Bosmer Warden - Daggerfall Covenant
    Rhys Falavir - Orc Sorcerer - Aldmeri Dominion
    Rhiannon Falavir - Altmer Templar - Aldmeri Dominion
    Nenara Falavir - Argonian Warden - Aldmeri Dominion
    Neera Falavir - Orc Warden - Aldmeri Dominion
    ---
    The Ska'vyn Exchange - Guild Master
    Vehemence - Officer
    Nightfighters - Member
    -
    Ømni - Guild Master (Retired)
    ---
    Moderator of /r/elderscrollsonline
  • Gidorick
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    Ixtyr wrote: »
    Oh, I'm on PC. I'm aware of the addon, I have it installed, I just don't use it. I quite like having everything in one big bag. I was just saying, for players like you who like to have all of those sorting options and multiple bags of different sizes that carry different things, if ZOS added those in in a way that could still [optionally] be displayed in the UI similarly to the "one ginormous bag with many optional tabs" design, would that not make both parties happy? Or, at the very least, satisfied?

    Like, basically take your screenshot there. With the Filters up. That "Provisioning" filter could be a legitimate provisioning bag, but you have the option to only open that bag OR open it in your "super huge collaboration of bags" UI window, as it stands in the game right now.

    Anyhow, regardless of whether crafting stuff is divided into a Bank or a Bag, I think I'd be happy with either mechanic. Like I said, I like your idea for the crafting bags. The only thing I'm not a huge fan of is encumbrance. Yuck.

    I totally understand why you prefer it that way @Ixtyr. I would be cool with the idea it working like the following:

    When you open a bag it creates a new "bag" tab in your inventory. You can keep this tab open or close the tab... however you like to play. If you have 10 bags and you open all 10 bags up, you will have 10 different bag tabs. You can THEN go to "view all" inventory and view ALL your inventory (including what is in the bags). This doesn't mean, however, that going to the Materials Tab will show you what is in a Materials Bag, even if that bag is open.
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  • Gidorick
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    I reorganized the main post a little and added the following Lock-Boxes concept inspired by @killa_shroomz in this thread here (http://forums.elderscrollsonline.com/en/discussion/194270/suggestions-for-new-features-options)

    Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
    • Locked Box (1000 Crowns): Provides 10 inventory spaces
    • Locked Purse (750 Crowns): Provides 5 inventory spaces
    Edited by Gidorick on July 12, 2015 2:37AM
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  • xMois
    xMois
    If immersion is going to be thrown out for a reason to have a ton of bags on your person that are filled with a ton of other stuff can we just think about how ridiculous it is that we can even carry 1/10 of the stuff our characters have? Immersion is in the exact opposite direction of having the ability to carry 50,000 lbs of whatever you want. lol
  • Gidorick
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    You know @xMois, I would personally have preferred ESO have stuck with the "weight" inventory system. It is ridiculous that we can carry 100+ heavy cuirass and still move. But I recognize the need for a "simpler" inventory for other players. What I'm suggesting here with bags and encumbrance is a middle ground between the strict inventory rules of TES games and the lax inventory style of MMOs.
    Edited by Gidorick on July 12, 2015 4:03AM
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    That's right... Horse.
    Click HERE to discuss.

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  • xMois
    xMois
    Gidorick wrote: »
    You know @xMois, I would personally have preferred ESO have stuck with the "weight" inventory system. It is ridiculous that we can carry 100+ heavy cuirass and still move. But I recognize the need for a "simpler" inventory for other players. What I'm suggesting here with bags and encumbrance is a middle ground between the strict inventory rules of TES games and the lax inventory style of MMOs.

    I actually liked the weight system as well (even though we were all still hulking behemoths lol), but don't get me wrong, I'm on board for this just don't see it as very immersive. I also pray dearly that the crown price wouldn't be 1,500. A little steep for me.
  • Gidorick
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    xMois wrote: »
    Gidorick wrote: »
    You know @xMois, I would personally have preferred ESO have stuck with the "weight" inventory system. It is ridiculous that we can carry 100+ heavy cuirass and still move. But I recognize the need for a "simpler" inventory for other players. What I'm suggesting here with bags and encumbrance is a middle ground between the strict inventory rules of TES games and the lax inventory style of MMOs.

    I actually liked the weight system as well (even though we were all still hulking behemoths lol), but don't get me wrong, I'm on board for this just don't see it as very immersive. I also pray dearly that the crown price wouldn't be 1,500. A little steep for me.

    Yea, I'd agree that 1500 is a bit much. I'm still trying to "get" their pricing structure. 3000K for an ice horse.... whew.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
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  • xMois
    xMois
    Gidorick wrote: »
    xMois wrote: »
    Gidorick wrote: »
    You know @xMois, I would personally have preferred ESO have stuck with the "weight" inventory system. It is ridiculous that we can carry 100+ heavy cuirass and still move. But I recognize the need for a "simpler" inventory for other players. What I'm suggesting here with bags and encumbrance is a middle ground between the strict inventory rules of TES games and the lax inventory style of MMOs.

    I actually liked the weight system as well (even though we were all still hulking behemoths lol), but don't get me wrong, I'm on board for this just don't see it as very immersive. I also pray dearly that the crown price wouldn't be 1,500. A little steep for me.

    Yea, I'd agree that 1500 is a bit much. I'm still trying to "get" their pricing structure. 3000K for an ice horse.... whew.

    A "limited edition" ice horse lol.
  • Shimmer
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    I like this! Great ideas here.
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  • bedlom
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    Bag and bank limit/cost is really frustrating, I love to collect stuff in TES games clothes, outfits etc and having to juggle it around all the time is getting old because I have to devote most of my space towards crafting materials.

    Another bag just for crafting would be a great to have.

    But as a TES fan gimmie a home of my own like other TES games so I can horde all my outfits, weapons etc and do something with all these trophys and bound collectables.
  • Gidorick
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    well @bedlom , ESO+ Members are going to get Crafting Bags (somehow) and hopefully housing will let us pack away all our junk! I'm totally a hoarder too, which is why I would love this sort of inventory system. I would love to be able to buy bags to organize my inventory and when I'm out adventuring and I hit that inventory wall... I usually just stop playing at that point because I don't feel like stopping and dealing with my inventory.

    Inventory is just such a chore. I feel like no matter how much I have, it's not enough! At least with my encumbrance idea I would get visual and mobility cues that lets me know... "hey... you're carrying too much" and I can adventure on for a bit before I HAVE to return to town to shuffle through my bags.
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    Click HERE to discuss.

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  • Gidorick
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    Hey @Wanderinlost , would the addition of the types of crafting bags I suggest here be enough of a solution for non-ESO+ members?
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  • idk
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    And I'd say no to this concept.

    Zos can easily add more capacity to our regular bags and bank that would obviously cost gold.

    The crafting bag will solve much. It's a choice to sub and get the bag. Choose to not sub then tough. Your choice to have this new bag or not.
  • Gidorick
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    And I'd say no to this concept.

    Zos can easily add more capacity to our regular bags and bank that would obviously cost gold.

    The crafting bag will solve much. It's a choice to sub and get the bag. Choose to not sub then tough. Your choice to have this new bag or not.

    So you're opposed to more options for players @Giles.floydub17_ESO ? More options that would make ZOS more money?

    A non-sub player who buys all the above crafting bags would spend 9000 crowns for all the bags. Not to mention all the other money they would spend on other bags, feather potions and the like.

    This concept is more than JUST crafting bags. It includes a suite of features for inventory management.
    Edited by Gidorick on April 26, 2016 1:43PM
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    Click HERE to discuss.

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  • Volkodav
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    Gidorick wrote: »
    In light if the controversy the unlimited crafting bags for ESO+ members seems to be causing I thought it would be nice to re-visit this concept. I personally believe that the below concept for "Crafting Material Bags" could work in conjunction WITH the announced bags and would give non-ESO+ members the options they desire. The below "No-Restriction Inventory Bags" would also be able to be used by ESO+ members to increase their non-crafting inventory space.

    Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.

    The general rule for bags are as follows:
    • Will consume one inventory space.
    • Cannot contain other bags.
    • Can be moved between the Bank and Inventory while full.
    • Cannot be sold to or traded to another player.
    • Cannot be "destroyed" unless they are completely empty.
    • Should be able to name bags for easy reference and organization.
    • Right clicking items in a bag and selecting "Remove From Bag" would place the bag back into the main inventory.
    • Backpacks should be able to be equipped if desired, creating a visible backpack on the character model. This could be accomplished by allowing backpacks to be equipped in the costume slot OR in the accessory slot as described HERE

    Bag Suggestions
    • No-Restriction Inventory Bags: These bags provide a set number of inventory spaces. These bags should, by default, fall under the Miscellaneous Category and maybe players should be allowed to "assign" a category to the bag so that the bag appears in that inventory tab.
      1. Large Backpack (2000 Crowns): Provides 30 Inventory Spaces
      2. Medium Backpack (1500 Crowns): Provides 25 inventory spaces
      3. Small Backpack (1000 Crowns): Provides 20 inventory spaces
      4. Heavy Sack (750 Crowns): Provides 15 inventory spaces
      5. Sack (500 Crowns): Provides 10 inventory spaces
      6. Small Sack (250 Crowns): Provides 5 inventory spaces
    • Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
      1. Alchemist Satchel (1500 Crowns)
      2. Blacksmith’s Haversack (1500 Crowns)
      3. Clothier’s Tote (1500 Crowns)
      4. Enchanter’s Purse (1500 Crowns)
      5. Provisioner’s Knapsack (1500 Crowns)
      6. Woodworker’s Duffel (1500 Crowns)
    • Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
      1. Locked Box (1000 Crowns): Provides 10 inventory spaces
      2. Locked Purse (500 Crowns): Provides 5 inventory spaces

    Over-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.

    There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.
    • Slightly Encumbered
      • Players who are carrying up to 5 more items than their inventory allows
      • Players cannot use “go to”
      • Paying to travel to a Wayshrine costs 5X more than normal and players can use Wayshrines.
      • Player default speed is the normal running speed. If players press the sprint button they will spring but will receive the prompt “You are Slightly Encumbered”
      • Players can use their mounts normally
    • Moderately Encumbered
      • Players who are carrying up to 6-10 more items than their inventory allows
      • Players cannot use “go to”;
      • Paying to travel to a Wayshrine costs 10X more than normal and players can use Wayshrines.
      • Players default speed is reduced to walking speed. If they press the sprint button they will run, consume stamina, and will receive the prompt “You are Moderately Encumbered”.
      • Players can use their mounts, but cannot sprint. They can run normally and if they try to sprint they receive the prompt “You are Moderately Encumbered”.
    • Heavily Encumbered
      • Players who are carrying 11-15 more items than their inventory allows
      • Players cannot use “go to”,
      • Players cannot pay to travel to a Wayshrine, but can still use Wayshrines.
      • Player speed is reduced to walking speed. Players cannot run and if they try to run faster wish the sprint key, they will receive the prompt “You are Heavily Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they will move at regular running speed and will consume stamina. They will also receive the prompt “You are Heavily Encumbered”.
    • Greatly Encumbered
      • Players who are carrying 16-20 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. If they try to move they receive the message "You are Greatly Encumbered." Players cannot sprint or run normally, but they can walk by using the sprint key. They will also receive the prompt “You are Greatly Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they receive the prompt “You are Greatly Encumbered”.
    • Over-Encumbered
      • Players who are carrying 20-25 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. Players cannot sprint, run normally, or walk. They cannot move normally, or by sprinting. If they try, they will receive the prompt “You are Over-Encumbered”. Players are stuck right where they are.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. As they walk, they will consume stamina and they will recieve the message "You are Over Encumbered." If they try to sprint they just receive the message “You are Over Encumbered.".

    This might be simpler in chart format.
    OC2IwZO.png

    Potions for Over-Encumbrance
    • Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened. ZOS could include these as craftable items or purchasable through the Crown Store. Potions can be stacked so a player who is Heavily Encumbered can use one Bargain potion and one Cheap potion to relieve their Encumbrance. If a player uses more than one potion of the same quality they increase the duration of the potion.
      1. Bargain Potion of Feather: Relieve one level of over-encumbrance for 10 minutes
      2. Cheap Potion of Feather: Relieves two levels of over-encumbrance for 10 minutes.
      3. Quaity Potion of Feather: Relieves three levels of over-encumbrance for 10 minutes.
      4. Advanced Potion of Feather: Relieves four levels of over-encumbrance for 10 minutes.
      5. Superior Potion of Feather: Relieves five levels of over-encumbrance for 10 minutes.
      6. Exclusive Potion of Feather: Relieves ALL levels of over-encumbrance for 5 minutes.

    I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?

    The one thing I see right away that could be problematic is the backpack showing.If one uses a two handed weapon.how would it work? Wouldnt the bag sit on top of the bow,or the two handed sword,clipping into it? Same with the Staff.It would clip.
  • Gidorick
    Gidorick
    ✭✭✭✭✭
    ✭✭✭✭✭
    Volkodav wrote: »
    Gidorick wrote: »
    In light if the controversy the unlimited crafting bags for ESO+ members seems to be causing I thought it would be nice to re-visit this concept. I personally believe that the below concept for "Crafting Material Bags" could work in conjunction WITH the announced bags and would give non-ESO+ members the options they desire. The below "No-Restriction Inventory Bags" would also be able to be used by ESO+ members to increase their non-crafting inventory space.

    Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.

    The general rule for bags are as follows:
    • Will consume one inventory space.
    • Cannot contain other bags.
    • Can be moved between the Bank and Inventory while full.
    • Cannot be sold to or traded to another player.
    • Cannot be "destroyed" unless they are completely empty.
    • Should be able to name bags for easy reference and organization.
    • Right clicking items in a bag and selecting "Remove From Bag" would place the bag back into the main inventory.
    • Backpacks should be able to be equipped if desired, creating a visible backpack on the character model. This could be accomplished by allowing backpacks to be equipped in the costume slot OR in the accessory slot as described HERE

    Bag Suggestions
    • No-Restriction Inventory Bags: These bags provide a set number of inventory spaces. These bags should, by default, fall under the Miscellaneous Category and maybe players should be allowed to "assign" a category to the bag so that the bag appears in that inventory tab.
      1. Large Backpack (2000 Crowns): Provides 30 Inventory Spaces
      2. Medium Backpack (1500 Crowns): Provides 25 inventory spaces
      3. Small Backpack (1000 Crowns): Provides 20 inventory spaces
      4. Heavy Sack (750 Crowns): Provides 15 inventory spaces
      5. Sack (500 Crowns): Provides 10 inventory spaces
      6. Small Sack (250 Crowns): Provides 5 inventory spaces
    • Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
      1. Alchemist Satchel (1500 Crowns)
      2. Blacksmith’s Haversack (1500 Crowns)
      3. Clothier’s Tote (1500 Crowns)
      4. Enchanter’s Purse (1500 Crowns)
      5. Provisioner’s Knapsack (1500 Crowns)
      6. Woodworker’s Duffel (1500 Crowns)
    • Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
      1. Locked Box (1000 Crowns): Provides 10 inventory spaces
      2. Locked Purse (500 Crowns): Provides 5 inventory spaces

    Over-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.

    There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.
    • Slightly Encumbered
      • Players who are carrying up to 5 more items than their inventory allows
      • Players cannot use “go to”
      • Paying to travel to a Wayshrine costs 5X more than normal and players can use Wayshrines.
      • Player default speed is the normal running speed. If players press the sprint button they will spring but will receive the prompt “You are Slightly Encumbered”
      • Players can use their mounts normally
    • Moderately Encumbered
      • Players who are carrying up to 6-10 more items than their inventory allows
      • Players cannot use “go to”;
      • Paying to travel to a Wayshrine costs 10X more than normal and players can use Wayshrines.
      • Players default speed is reduced to walking speed. If they press the sprint button they will run, consume stamina, and will receive the prompt “You are Moderately Encumbered”.
      • Players can use their mounts, but cannot sprint. They can run normally and if they try to sprint they receive the prompt “You are Moderately Encumbered”.
    • Heavily Encumbered
      • Players who are carrying 11-15 more items than their inventory allows
      • Players cannot use “go to”,
      • Players cannot pay to travel to a Wayshrine, but can still use Wayshrines.
      • Player speed is reduced to walking speed. Players cannot run and if they try to run faster wish the sprint key, they will receive the prompt “You are Heavily Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they will move at regular running speed and will consume stamina. They will also receive the prompt “You are Heavily Encumbered”.
    • Greatly Encumbered
      • Players who are carrying 16-20 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. If they try to move they receive the message "You are Greatly Encumbered." Players cannot sprint or run normally, but they can walk by using the sprint key. They will also receive the prompt “You are Greatly Encumbered”.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they receive the prompt “You are Greatly Encumbered”.
    • Over-Encumbered
      • Players who are carrying 20-25 more items than their inventory allows
      • Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
      • Player speed is completely removed. Players cannot sprint, run normally, or walk. They cannot move normally, or by sprinting. If they try, they will receive the prompt “You are Over-Encumbered”. Players are stuck right where they are.
      • Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. As they walk, they will consume stamina and they will recieve the message "You are Over Encumbered." If they try to sprint they just receive the message “You are Over Encumbered.".

    This might be simpler in chart format.
    OC2IwZO.png

    Potions for Over-Encumbrance
    • Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened. ZOS could include these as craftable items or purchasable through the Crown Store. Potions can be stacked so a player who is Heavily Encumbered can use one Bargain potion and one Cheap potion to relieve their Encumbrance. If a player uses more than one potion of the same quality they increase the duration of the potion.
      1. Bargain Potion of Feather: Relieve one level of over-encumbrance for 10 minutes
      2. Cheap Potion of Feather: Relieves two levels of over-encumbrance for 10 minutes.
      3. Quaity Potion of Feather: Relieves three levels of over-encumbrance for 10 minutes.
      4. Advanced Potion of Feather: Relieves four levels of over-encumbrance for 10 minutes.
      5. Superior Potion of Feather: Relieves five levels of over-encumbrance for 10 minutes.
      6. Exclusive Potion of Feather: Relieves ALL levels of over-encumbrance for 5 minutes.

    I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?

    The one thing I see right away that could be problematic is the backpack showing.If one uses a two handed weapon.how would it work? Wouldnt the bag sit on top of the bow,or the two handed sword,clipping into it? Same with the Staff.It would clip.

    That's why I say it should be something that is optional... I personally think this looks awesome:
    12211475.jpg

    But I'd understand if someone else didn't care for how it looks.

    What do you think about this sort of "solution" to people who are upset about the ESO+ crafting bags @Volkodav ?
    Edited by Gidorick on April 26, 2016 5:37PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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