I don't understand why so many people want this game to have no challenge, no strategy. If there is nothing tough to picking up all inventory you come across, everyone will just have pretty much everything, which means it is all pretty worthless--not to mention feels boring and unrealistic. It feels like most players don't so much want a game, as want a path laid out for them full of moments when they get to stand up on a podium, have everyone cheering them, and receive a medal. Simply adding more inventory would be babying players, but having a system with a tradeoff creates a challenge that players can use different strategies to overcome.But seriously though... I find it quite humorous how many of you people want less diversity in the game the option to opt out of any added diversity.
And I find it quite humorous how you simply refuse to understand that other people may not want to deal with an over-complicated encumbrance system when they would rather simply have more inventory spaces without all the annoying hassle.
I understand that ZOS may like your ideas, as they could make $$$ with the system. I can even understand that some people may value "staying true to TES systems" over simple convenience. Your ideas aren't "bad"... they are just unpopular.
Let me try to explain it to you:
I have 170 inventory spaces. Let's say that I don't feel that's enough. Sure, your system could give me, say, 50 more spaces that I could use, with feather potions, or by having to manage placing items into sub-bags, etc. And sure, that might even be better than not having them at all. Given the choice between 50 more inventory that I'd have to screw around with to use, or nothing at all, sure, your ideas are better than nothing.
But given the choice of getting 50 more inventory spaces that I have to screw around with to use, or being able to just have 50 more regular inventory (simply making my 170 inventory 220 inventory), I'd far prefer to just get the space, and not have to play all kinds of games to get it.
I said as much in my first post to this thread on page 1. Your response?You're right. I don't care about "making this feel more like a TES game" since that would mean adding a more complicated and unnecessarily annoying set of systems to improve inventory space, instead of simply adding inventory space.Apparently, you guys don't care about this feeling more like a TES game. These mechanics would add immersion and would add mechanics to the game, making a richer experience.
It's not complicated, it's immersive.
But you're free to dislike the idea. Thanks for the input. I just personally see a problem in the game (inventory) and I ask what would be the best way to solve this issue for all those involved.
You saw a problem in the game (inventory) and suggested your preferred solution, but it's far from the "best way to solve this issue for all those involved."
Oh, I'm on PC. I'm aware of the addon, I have it installed, I just don't use it. I quite like having everything in one big bag. I was just saying, for players like you who like to have all of those sorting options and multiple bags of different sizes that carry different things, if ZOS added those in in a way that could still [optionally] be displayed in the UI similarly to the "one ginormous bag with many optional tabs" design, would that not make both parties happy? Or, at the very least, satisfied?
Like, basically take your screenshot there. With the Filters up. That "Provisioning" filter could be a legitimate provisioning bag, but you have the option to only open that bag OR open it in your "super huge collaboration of bags" UI window, as it stands in the game right now.
Anyhow, regardless of whether crafting stuff is divided into a Bank or a Bag, I think I'd be happy with either mechanic. Like I said, I like your idea for the crafting bags. The only thing I'm not a huge fan of is encumbrance. Yuck.
Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
- Locked Box (1000 Crowns): Provides 10 inventory spaces
- Locked Purse (750 Crowns): Provides 5 inventory spaces
You know @xMois, I would personally have preferred ESO have stuck with the "weight" inventory system. It is ridiculous that we can carry 100+ heavy cuirass and still move. But I recognize the need for a "simpler" inventory for other players. What I'm suggesting here with bags and encumbrance is a middle ground between the strict inventory rules of TES games and the lax inventory style of MMOs.
You know @xMois, I would personally have preferred ESO have stuck with the "weight" inventory system. It is ridiculous that we can carry 100+ heavy cuirass and still move. But I recognize the need for a "simpler" inventory for other players. What I'm suggesting here with bags and encumbrance is a middle ground between the strict inventory rules of TES games and the lax inventory style of MMOs.
I actually liked the weight system as well (even though we were all still hulking behemoths lol), but don't get me wrong, I'm on board for this just don't see it as very immersive. I also pray dearly that the crown price wouldn't be 1,500. A little steep for me.
You know @xMois, I would personally have preferred ESO have stuck with the "weight" inventory system. It is ridiculous that we can carry 100+ heavy cuirass and still move. But I recognize the need for a "simpler" inventory for other players. What I'm suggesting here with bags and encumbrance is a middle ground between the strict inventory rules of TES games and the lax inventory style of MMOs.
I actually liked the weight system as well (even though we were all still hulking behemoths lol), but don't get me wrong, I'm on board for this just don't see it as very immersive. I also pray dearly that the crown price wouldn't be 1,500. A little steep for me.
Yea, I'd agree that 1500 is a bit much. I'm still trying to "get" their pricing structure. 3000K for an ice horse.... whew.
Giles.floydub17_ESO wrote: »And I'd say no to this concept.
Zos can easily add more capacity to our regular bags and bank that would obviously cost gold.
The crafting bag will solve much. It's a choice to sub and get the bag. Choose to not sub then tough. Your choice to have this new bag or not.
In light if the controversy the unlimited crafting bags for ESO+ members seems to be causing I thought it would be nice to re-visit this concept. I personally believe that the below concept for "Crafting Material Bags" could work in conjunction WITH the announced bags and would give non-ESO+ members the options they desire. The below "No-Restriction Inventory Bags" would also be able to be used by ESO+ members to increase their non-crafting inventory space.
Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.
The general rule for bags are as follows:
- Will consume one inventory space.
- Cannot contain other bags.
- Can be moved between the Bank and Inventory while full.
- Cannot be sold to or traded to another player.
- Cannot be "destroyed" unless they are completely empty.
- Should be able to name bags for easy reference and organization.
- Right clicking items in a bag and selecting "Remove From Bag" would place the bag back into the main inventory.
- Backpacks should be able to be equipped if desired, creating a visible backpack on the character model. This could be accomplished by allowing backpacks to be equipped in the costume slot OR in the accessory slot as described HERE
Bag Suggestions
- No-Restriction Inventory Bags: These bags provide a set number of inventory spaces. These bags should, by default, fall under the Miscellaneous Category and maybe players should be allowed to "assign" a category to the bag so that the bag appears in that inventory tab.
- Large Backpack (2000 Crowns): Provides 30 Inventory Spaces
- Medium Backpack (1500 Crowns): Provides 25 inventory spaces
- Small Backpack (1000 Crowns): Provides 20 inventory spaces
- Heavy Sack (750 Crowns): Provides 15 inventory spaces
- Sack (500 Crowns): Provides 10 inventory spaces
- Small Sack (250 Crowns): Provides 5 inventory spaces
- Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
- Alchemist Satchel (1500 Crowns)
- Blacksmith’s Haversack (1500 Crowns)
- Clothier’s Tote (1500 Crowns)
- Enchanter’s Purse (1500 Crowns)
- Provisioner’s Knapsack (1500 Crowns)
- Woodworker’s Duffel (1500 Crowns)
- Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
- Locked Box (1000 Crowns): Provides 10 inventory spaces
- Locked Purse (500 Crowns): Provides 5 inventory spaces
Over-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.
There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.
- Slightly Encumbered
- Players who are carrying up to 5 more items than their inventory allows
- Players cannot use “go to”
- Paying to travel to a Wayshrine costs 5X more than normal and players can use Wayshrines.
- Player default speed is the normal running speed. If players press the sprint button they will spring but will receive the prompt “You are Slightly Encumbered”
- Players can use their mounts normally
- Moderately Encumbered
- Players who are carrying up to 6-10 more items than their inventory allows
- Players cannot use “go to”;
- Paying to travel to a Wayshrine costs 10X more than normal and players can use Wayshrines.
- Players default speed is reduced to walking speed. If they press the sprint button they will run, consume stamina, and will receive the prompt “You are Moderately Encumbered”.
- Players can use their mounts, but cannot sprint. They can run normally and if they try to sprint they receive the prompt “You are Moderately Encumbered”.
- Heavily Encumbered
- Players who are carrying 11-15 more items than their inventory allows
- Players cannot use “go to”,
- Players cannot pay to travel to a Wayshrine, but can still use Wayshrines.
- Player speed is reduced to walking speed. Players cannot run and if they try to run faster wish the sprint key, they will receive the prompt “You are Heavily Encumbered”.
- Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they will move at regular running speed and will consume stamina. They will also receive the prompt “You are Heavily Encumbered”.
- Greatly Encumbered
- Players who are carrying 16-20 more items than their inventory allows
- Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
- Player speed is completely removed. If they try to move they receive the message "You are Greatly Encumbered." Players cannot sprint or run normally, but they can walk by using the sprint key. They will also receive the prompt “You are Greatly Encumbered”.
- Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they receive the prompt “You are Greatly Encumbered”.
- Over-Encumbered
- Players who are carrying 20-25 more items than their inventory allows
- Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
- Player speed is completely removed. Players cannot sprint, run normally, or walk. They cannot move normally, or by sprinting. If they try, they will receive the prompt “You are Over-Encumbered”. Players are stuck right where they are.
- Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. As they walk, they will consume stamina and they will recieve the message "You are Over Encumbered." If they try to sprint they just receive the message “You are Over Encumbered.".
This might be simpler in chart format.
Potions for Over-Encumbrance
- Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened. ZOS could include these as craftable items or purchasable through the Crown Store. Potions can be stacked so a player who is Heavily Encumbered can use one Bargain potion and one Cheap potion to relieve their Encumbrance. If a player uses more than one potion of the same quality they increase the duration of the potion.
- Bargain Potion of Feather: Relieve one level of over-encumbrance for 10 minutes
- Cheap Potion of Feather: Relieves two levels of over-encumbrance for 10 minutes.
- Quaity Potion of Feather: Relieves three levels of over-encumbrance for 10 minutes.
- Advanced Potion of Feather: Relieves four levels of over-encumbrance for 10 minutes.
- Superior Potion of Feather: Relieves five levels of over-encumbrance for 10 minutes.
- Exclusive Potion of Feather: Relieves ALL levels of over-encumbrance for 5 minutes.
I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?
In light if the controversy the unlimited crafting bags for ESO+ members seems to be causing I thought it would be nice to re-visit this concept. I personally believe that the below concept for "Crafting Material Bags" could work in conjunction WITH the announced bags and would give non-ESO+ members the options they desire. The below "No-Restriction Inventory Bags" would also be able to be used by ESO+ members to increase their non-crafting inventory space.
Inventory continues to be an issue in ESO, but this doesn’t mean that everyone can’t be given an opportunity to benefit from a few items that could be added to the crown store.
The general rule for bags are as follows:
- Will consume one inventory space.
- Cannot contain other bags.
- Can be moved between the Bank and Inventory while full.
- Cannot be sold to or traded to another player.
- Cannot be "destroyed" unless they are completely empty.
- Should be able to name bags for easy reference and organization.
- Right clicking items in a bag and selecting "Remove From Bag" would place the bag back into the main inventory.
- Backpacks should be able to be equipped if desired, creating a visible backpack on the character model. This could be accomplished by allowing backpacks to be equipped in the costume slot OR in the accessory slot as described HERE
Bag Suggestions
- No-Restriction Inventory Bags: These bags provide a set number of inventory spaces. These bags should, by default, fall under the Miscellaneous Category and maybe players should be allowed to "assign" a category to the bag so that the bag appears in that inventory tab.
- Large Backpack (2000 Crowns): Provides 30 Inventory Spaces
- Medium Backpack (1500 Crowns): Provides 25 inventory spaces
- Small Backpack (1000 Crowns): Provides 20 inventory spaces
- Heavy Sack (750 Crowns): Provides 15 inventory spaces
- Sack (500 Crowns): Provides 10 inventory spaces
- Small Sack (250 Crowns): Provides 5 inventory spaces
- Crafting Material Bags: These bags have enough spaces to hold one stack of every type of material for the specific craft. Only the specific craft’s materials can be placed within the corresponding bag.
- Alchemist Satchel (1500 Crowns)
- Blacksmith’s Haversack (1500 Crowns)
- Clothier’s Tote (1500 Crowns)
- Enchanter’s Purse (1500 Crowns)
- Provisioner’s Knapsack (1500 Crowns)
- Woodworker’s Duffel (1500 Crowns)
- Lock-Boxes: These little portable lock-boxes are for players who would like a way to prevent themselves from accidentally selling or deconstructing items. Placing an item in a lockbox will keep it safe!
- Locked Box (1000 Crowns): Provides 10 inventory spaces
- Locked Purse (500 Crowns): Provides 5 inventory spaces
Over-Encumbrance: This new inventory mechanic will allow players to pick up MORE than their inventory space permits. This allows players to temporarily over-burden themselves so they are not strictly limited to their inventory space. Since Over-Encumbrance only occurs when a player exceeds the number of inventory spaces they have available, players are able to purchase bags and immediately relieve themselves of their Over-Encumbered status.
There are three stages of Over-Encumbrance. Players are only prompted of their Over-Encumbrance during the third stage, Heavily Over-Encumbered.
- Slightly Encumbered
- Players who are carrying up to 5 more items than their inventory allows
- Players cannot use “go to”
- Paying to travel to a Wayshrine costs 5X more than normal and players can use Wayshrines.
- Player default speed is the normal running speed. If players press the sprint button they will spring but will receive the prompt “You are Slightly Encumbered”
- Players can use their mounts normally
- Moderately Encumbered
- Players who are carrying up to 6-10 more items than their inventory allows
- Players cannot use “go to”;
- Paying to travel to a Wayshrine costs 10X more than normal and players can use Wayshrines.
- Players default speed is reduced to walking speed. If they press the sprint button they will run, consume stamina, and will receive the prompt “You are Moderately Encumbered”.
- Players can use their mounts, but cannot sprint. They can run normally and if they try to sprint they receive the prompt “You are Moderately Encumbered”.
- Heavily Encumbered
- Players who are carrying 11-15 more items than their inventory allows
- Players cannot use “go to”,
- Players cannot pay to travel to a Wayshrine, but can still use Wayshrines.
- Player speed is reduced to walking speed. Players cannot run and if they try to run faster wish the sprint key, they will receive the prompt “You are Heavily Encumbered”.
- Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they will move at regular running speed and will consume stamina. They will also receive the prompt “You are Heavily Encumbered”.
- Greatly Encumbered
- Players who are carrying 16-20 more items than their inventory allows
- Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
- Player speed is completely removed. If they try to move they receive the message "You are Greatly Encumbered." Players cannot sprint or run normally, but they can walk by using the sprint key. They will also receive the prompt “You are Greatly Encumbered”.
- Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. If they try to sprint they receive the prompt “You are Greatly Encumbered”.
- Over-Encumbered
- Players who are carrying 20-25 more items than their inventory allows
- Players cannot use “go to”, cannot pay to travel to a Wayshrine, or use a Wayshrine.
- Player speed is completely removed. Players cannot sprint, run normally, or walk. They cannot move normally, or by sprinting. If they try, they will receive the prompt “You are Over-Encumbered”. Players are stuck right where they are.
- Players can use their mounts. Mount speed is reduced to walking speed and cannot sprint. As they walk, they will consume stamina and they will recieve the message "You are Over Encumbered." If they try to sprint they just receive the message “You are Over Encumbered.".
This might be simpler in chart format.
Potions for Over-Encumbrance
- Potions of Feather: These potions allow a player who is over-encumbered to alleviate the symptoms of being burdened. ZOS could include these as craftable items or purchasable through the Crown Store. Potions can be stacked so a player who is Heavily Encumbered can use one Bargain potion and one Cheap potion to relieve their Encumbrance. If a player uses more than one potion of the same quality they increase the duration of the potion.
- Bargain Potion of Feather: Relieve one level of over-encumbrance for 10 minutes
- Cheap Potion of Feather: Relieves two levels of over-encumbrance for 10 minutes.
- Quaity Potion of Feather: Relieves three levels of over-encumbrance for 10 minutes.
- Advanced Potion of Feather: Relieves four levels of over-encumbrance for 10 minutes.
- Superior Potion of Feather: Relieves five levels of over-encumbrance for 10 minutes.
- Exclusive Potion of Feather: Relieves ALL levels of over-encumbrance for 5 minutes.
I believe these additions will give players what they desire, more inventory, while providing ZOS with another means for revenue. Thoughts?
The one thing I see right away that could be problematic is the backpack showing.If one uses a two handed weapon.how would it work? Wouldnt the bag sit on top of the bow,or the two handed sword,clipping into it? Same with the Staff.It would clip.