WAY too complicated! If ZOS wants to make money on bag space, they should try this:
+5 Bank space for each concurrent month of ESO Plus (all bonuses lost when membership expires)
That would make them some real money!!
So if your credit card bounces one month because unkown reasons trust me it happens had an error happen.
You lose all of your built up space? Why not just have it increase and stay that way even someone earns 300 bag space then good on em thats alotnof subbing.
c.p.garrett1993_ESO wrote: »I like the idea of crafting material bags.
This alone is more than enough. If I had an extra bag for crafting materials my bank would be practically empty and my inventory problems would be gone.
I don't care for the backpack options unless they are permanent, account-wide options. I would not want these to take up inventory space and have to deal with an inventory inside of an inventory. Especially multiple ones.
Over-encumbrance is better off gone.
It never made sense to be able to carry 10,000 KG no problem, then pick up a single feather and you can't walk.
The concept of inventory space is much easier, especially if upgrades and crafting bags were to be offered.
WAY too complicated! If ZOS wants to make money on bag space, they should try this:
+5 Bank space for each concurrent month of ESO Plus (all bonuses lost when membership expires)
That would make them some real money!!
So if your credit card bounces one month because unkown reasons trust me it happens had an error happen.
You lose all of your built up space? Why not just have it increase and stay that way even someone earns 300 bag space then good on em thats alotnof subbing.
I understand your concern, and basically agree; but my way generates more money for ZOS. In your suggestion, you might reach a point where you have 'enough' bank space and stop subbing with no impact. In mine, you'd become addicted to the bank space and have to keep subbing or lose it all.
Am I evil to suggest this?
c.p.garrett1993_ESO wrote: »I like the idea of crafting material bags.
This alone is more than enough. If I had an extra bag for crafting materials my bank would be practically empty and my inventory problems would be gone.
I don't care for the backpack options unless they are permanent, account-wide options. I would not want these to take up inventory space and have to deal with an inventory inside of an inventory. Especially multiple ones.
Over-encumbrance is better off gone.
It never made sense to be able to carry 10,000 KG no problem, then pick up a single feather and you can't walk.
The concept of inventory space is much easier, especially if upgrades and crafting bags were to be offered.
This is why my concept has 3 Levels of Over-Encumbrance. It wouldn't work like you are saying.
c.p.garrett1993_ESO wrote: »c.p.garrett1993_ESO wrote: »I like the idea of crafting material bags.
This alone is more than enough. If I had an extra bag for crafting materials my bank would be practically empty and my inventory problems would be gone.
I don't care for the backpack options unless they are permanent, account-wide options. I would not want these to take up inventory space and have to deal with an inventory inside of an inventory. Especially multiple ones.
Over-encumbrance is better off gone.
It never made sense to be able to carry 10,000 KG no problem, then pick up a single feather and you can't walk.
The concept of inventory space is much easier, especially if upgrades and crafting bags were to be offered.
This is why my concept has 3 Levels of Over-Encumbrance. It wouldn't work like you are saying.
Still seems massively inconvenient and frustrating. Even at the first level...
The crafting bags is a great idea and more than enough. They alone would eliminate any bank/ inventory issues.
yeah they definately need to add more inventory space.. whether its crown shop or veteran quests
Akavir_Sentinel wrote: »yeah they definately need to add more inventory space.. whether its crown shop or veteran quests
You can have 1,600 slots. How many do you think you need?
It's mostly new players that ask for this because one, they don't want to invest the time and gold required to get the storage space, and two, the think they have to hoard absolutely everything in sight.
we don't need more bag space just max it out on your characters and bank including horses and there's plenty of space.
And just to think we could have had all this for $15 a month. People didn't want to pay that but would spend a small fortune on all mentioned above. I must not be human because I will never understand.
People raised heck and and refused to buy the game with a sub only to come here afterwards and suggest more expensive things to buy. Again, I must not be human because I will never understand.
And just to think we could have had all this for $15 a month. People didn't want to pay that but would spend a small fortune on all mentioned above. I must not be human because I will never understand.
People raised heck and and refused to buy the game with a sub only to come here afterwards and suggest more expensive things to buy. Again, I must not be human because I will never understand.
dabulls7491 wrote: »Or we could stop adding stuff to the crown store and make it purchasable in game...
And just to think we could have had all this for $15 a month. People didn't want to pay that but would spend a small fortune on all mentioned above. I must not be human because I will never understand.
People raised heck and and refused to buy the game with a sub only to come here afterwards and suggest more expensive things to buy. Again, I must not be human because I will never understand.
You took the words out of my mouth. Insanity.
Also, no to encumberance of any sort. That is the worst mechanic ever.
dabulls7491 wrote: »Or we could stop adding stuff to the crown store and make it purchasable in game...
Bag space is already purchasable in game.
And just to think we could have had all this for $15 a month. People didn't want to pay that but would spend a small fortune on all mentioned above. I must not be human because I will never understand.
People raised heck and and refused to buy the game with a sub only to come here afterwards and suggest more expensive things to buy. Again, I must not be human because I will never understand.
You took the words out of my mouth. Insanity.
Also, no to encumberance of any sort. That is the worst mechanic ever.
Yes yes could have, would have been nice. That ship sailed and has been sunk.
What don't you like about encumbrance? The additional 15 free inventory spaces that you wouldn't have to ever use if you didn't want to but would be there to get you out of a pinch?
notimetocare wrote: »And just to think we could have had all this for $15 a month. People didn't want to pay that but would spend a small fortune on all mentioned above. I must not be human because I will never understand.
People raised heck and and refused to buy the game with a sub only to come here afterwards and suggest more expensive things to buy. Again, I must not be human because I will never understand.
You took the words out of my mouth. Insanity.
Also, no to encumberance of any sort. That is the worst mechanic ever.
Yes yes could have, would have been nice. That ship sailed and has been sunk.
What don't you like about encumbrance? The additional 15 free inventory spaces that you wouldn't have to ever use if you didn't want to but would be there to get you out of a pinch?
15 spaces that the majority would never use and that most would demand an option to opt out of. It would not get you out of a 'pinch' but force you into one that is more annoying than full bags.
But seriously though... I find it quite humorous how many of you people want less diversity in the game the option to opt out of any added diversity.
You're right. I don't care about "making this feel more like a TES game" since that would mean adding a more complicated and unnecessarily annoying set of systems to improve inventory space, instead of simply adding inventory space.Apparently, you guys don't care about this feeling more like a TES game. These mechanics would add immersion and would add mechanics to the game, making a richer experience.
It's not complicated, it's immersive.
But you're free to dislike the idea. Thanks for the input. I just personally see a problem in the game (inventory) and I ask what would be the best way to solve this issue for all those involved.
But seriously though... I find it quite humorous how many of you people want less diversity in the game the option to opt out of any added diversity.
And I find it quite humorous how you simply refuse to understand that other people may not want to deal with an over-complicated encumbrance system when they would rather simply have more inventory spaces without all the annoying hassle.
I understand that ZOS may like your ideas, as they could make $$$ with the system. I can even understand that some people may value "staying true to TES systems" over simple convenience. Your ideas aren't "bad"... they are just unpopular.
Let me try to explain it to you:
I have 170 inventory spaces. Let's say that I don't feel that's enough. Sure, your system could give me, say, 50 more spaces that I could use, with feather potions, or by having to manage placing items into sub-bags, etc. And sure, that might even be better than not having them at all. Given the choice between 50 more inventory that I'd have to screw around with to use, or nothing at all, sure, your ideas are better than nothing.
But given the choice of getting 50 more inventory spaces that I have to screw around with to use, or being able to just have 50 more regular inventory (simply making my 170 inventory 220 inventory), I'd far prefer to just get the space, and not have to play all kinds of games to get it.
I said as much in my first post to this thread on page 1. Your response?You're right. I don't care about "making this feel more like a TES game" since that would mean adding a more complicated and unnecessarily annoying set of systems to improve inventory space, instead of simply adding inventory space.Apparently, you guys don't care about this feeling more like a TES game. These mechanics would add immersion and would add mechanics to the game, making a richer experience.
It's not complicated, it's immersive.
But you're free to dislike the idea. Thanks for the input. I just personally see a problem in the game (inventory) and I ask what would be the best way to solve this issue for all those involved.
You saw a problem in the game (inventory) and suggested your preferred solution, but it's far from the "best way to solve this issue for all those involved."