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Console gamers dont have a clue what an mmo is.

MaximumAttackG
MaximumAttackG
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Ive been enjoying eso, mainly the single player parts and being able to customize so much more then what im used to in traditional mmos, but one major aspect that I cant look over is how console gamers think this is just an elder scrolls game and they can sprint through a group dungeon doing wharever they want without a clue that class roles play a part. Most of my dungeon groups with randoms have been a negative experience, either noone know how to get into a dungeon, or didnt queue up as the right class. Im a tank and ive played many mmos as a tank, ive noticed tanks in eso arent that great at getting every mob to attack them, ive found my ways to get most trash mobs attacking me while CCing the rest, now from what ive seen healers dont identify who the tank even is and usually arent ready when a tank actually does hold every mobs and takes massive damage, in which cases I dont receive heals. Ive had groups where there are 2 tanks and no heals, its frustrating to me sense im used to holy trinity games. I understand eso is a different game but I hate that most of these console gamers arent even bothing to learn what a class even is, I assume most of these people hot bars are just filled with skills that they think purely look cool to them and put no real thought into strategy. Im hoping as time goes on these noobs will learn and it isnt the same later in endgame dungeon groups.

Also I know that low level dungeons are pretty basic and easy, and roles are that important, but I do believe they help and should be in practice even early on.
  • Samadhi
    Samadhi
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    ... ive noticed tanks in eso arent that great at getting every mob to attack them,...

    The developers have stated that tanking in ESO is set up to be less about tanking all the mobs and more about holding the most dangerous ones.
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  • Akavir_Sentinel
    Akavir_Sentinel
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    Samadhi wrote: »
    ... ive noticed tanks in eso arent that great at getting every mob to attack them,...

    The developers have stated that tanking in ESO is set up to be less about tanking all the mobs and more about holding the most dangerous ones.

    Hence why there are no AoE taunts in ESO.....
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  • Reverb
    Reverb
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    We saw this right after pc launch too. After a little bit people will either learn, and develop solid(ish) builds and roles, or decide this isn't TES enough for them and quit playing. Some of them will open rant threads about how people take this game too seriously, and that dungeon groups expect too much from them. We will laugh.
    Edited by Reverb on June 30, 2015 11:52PM
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  • Amiculi
    Amiculi
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    Yeah, agro options are pretty terrible. There's only two solid taunts I think? A single target in One Handed & Shield and another single target in the Undaunted line that I THINK you can morph to multi-target but I don't know offhand.

    Kind of a moot point since you need to run the dungeons to get Undaunted skillups in the first place.

    From my experience, the group content is largely zerg based anyway... ESO barely deserves the MMO label. It IS more of a single player romp that other people happen to be in most of the time.
  • Thecorndestroyer
    Yeah I know your pain some people that I run with, one claims to be a tank but can take absolutely no damage, another who also claims tank and can take some damage but can't keep the mobs attacking him. I've made my own tank and have tested it out to see if it was better then the people's that I run with, it could easily take more damage then the first, when it was 3 levels behind him. Also keeping the mobs attacking me is not that hard (though I did encounter some problems at times), but this is one reason why I just run dps, its easier to run (to a point) and is better at leveling. I'm just trying to find other people to run dungeons with that know their roles, and I believe till late game it will be like this for most people.
    Edited by Thecorndestroyer on June 30, 2015 11:56PM
  • MaximumAttackG
    MaximumAttackG
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    sorry about the grammar im a lazy typer.

    but yea I know tanks in eso arent meant to hold every mob, but I feel like a *** tank if I dont and I feel like people who have played other mmos see me as a garbage tank if I dont. ive found good ways to keep mobs in check CCing them and taunting as many as I can with all my defensives up. the thing that bothers me is ive seen noone who is an actual healer, or I see people who Q as dps and run around taunting. As a tank who wants to hold as mamy mobs as possible id like to see people more dedicated to healing and not just dps with some off heals who Q as a healer.
  • Azalin76
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    I have tanked in eso and you definitely do not want every mob attacking you because you will die and quickly. You just have to rank the mobs by the most dangerous to your party and go from there. Typically you take the melee mobs while the party takes out the casters and then come help you. Compared to other MMOs tanking in eso is the most difficult and interactive because of having to constantly taunt while trying not to run out of stamina from blocking and using defensive abilities. Most other games block and dodge is a passive and you never have to even worry about it.
  • Fartman
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    People need to learn what they're not used to. If this was your first MMO and you had people shouting at your to "play right" the very first time on, would that make you want to continue playing or get fed up that people are unwilling to work with you and teach you things? I've been playing MMORPGs for 16 years, and they weren't all go to point a and then do this at point a to get to point b, I started in Ultima Online where you made your own quests, as well as the devs making them and other players, that's a real MMORPG, these are watered down versions of what they used to be, and what started in catering to casual players was WoW.
  • Talcon
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    Full templar healer here, I see people "heal" and "tank" makes me wish they would get run over by a car or something.


    Im sure ill get warned again for that comment, such a care bear community here.
    Edited by Talcon on July 1, 2015 12:02AM
  • Ffastyl
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    without a clue that class roles play a part.

    Class roles don't exist. A class can help you in a playstyle, but will never restrict your role.
    Im a tank and ive played many mmos as a tank, ive noticed tanks in eso arent that great at getting every mob to attack them, ive found my ways to get most trash mobs attacking me while CCing the rest, now from what ive seen healers dont identify who the tank even is and usually arent ready when a tank actually does hold every mobs and takes massive damage, in which cases I dont receive heals.

    Tanks are not supposed to hold everything. Take it from a tank.
    You hold 1 to 3 most dangerous enemies on the battlefield with your taunt and help DPS the rest, assuming you are not preoccupied surviving those 1 to 3 enemies.
    Everyone should be able to take several hits before dying, and have means to mitigate/recover from damage. Healing in ESO is primarily Heal Over Time, you cannot depend on your healer to save your butt when you lose most of your HP by taking on all the hard hitting (or just all) enemies.
    In ESO, the tank's job is to mitigate party damage, whether that be by taunting the home-runners, stunning everything, or directly reducing damage and healing.

    The only naturally fragile armor is Light, and all armor types can achieve good DPS. I have gotten Trials worthy DPS (9.5k) in full plate.
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  • goat1313
    goat1313
    ESO barely deserves the MMO label. It IS more of a single player romp that other people happen to be in most of the time.
    That line right there is what I think is its greatest strength, although it definitely needs some tweaking, and some weeding out of flavor of the month gamers, great potential as a series. I'm having a blast in this game, wish I had more time like 5-10 years ago cause I'm pretty hooked. I'm thinking an option fer coop style play where groups see and experience the same things simultaneously instead of the way it is now would have been a better way to go. But that's a problem fer another day. But the good thing is guys like me are reading these forums religisously (?) and learning as we go and in true scrolls fashion doing everything slow, hoarding skill points and gold until we know what it is we're really building towards and how we want to play. Like tupac said, keep your head up. We're coming around.
  • Talcon
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    Class roles don't exist. A class can help you in a playstyle, but will never restrict your role.



    Just had a group with a sorc healer, they coudnt get a boss past 90%, had me come in as a templar healer, killed the boss.

    Sure anyone can do anything, but you wont be as good as the class that was meant for that role, so please stop trying, you're making it harder on everyone else.
  • MaximumAttackG
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    Azalin76 wrote: »
    I have tanked in eso and you definitely do not want every mob attacking you because you will die and quickly.

    Im a sorc tank all attributes in health
    5/2 heavy light armor ratio

    I start off with Absortion field placed in the middle of all trash mobs, I run in taunt each one, then put degeneration on each one. by that time my field is off and I throw down a few prisons.. repeating that strategy with thundering presence up at all time. I can usually have every mob either attacking me or CCed in place for the whole fight. I dont usually drop below half health but when I do I have my off hand as a resto staff.
    Edited by MaximumAttackG on July 1, 2015 12:09AM
  • MaximumAttackG
    MaximumAttackG
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    I believe you can play eso with a group of hybrids without a single set role, sure. that's the beauty of eso you can do whatever the hell you want. but I also believe if 4 people have a set dedicated role that things can and will run more smoothly through group dungeons, im fully supportive of the people who just wanna play and not worry about all that mmo crap. but I would love to see more people on the console side taking roles more seriously because so far ive seen none. but that could change later down the line when I reach end game.
    Edited by MaximumAttackG on July 1, 2015 12:17AM
  • Fartman
    Fartman
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    I believe you can play eso with a group of hybrids without a single set role, sure. that's the beauty of eso you can do whatever the hell you want. but I also believe if 4 people have a set dedicated role that things can and will run more smoothly through group dungeons, im fully supportive of the people who just wanna play and not worry about all that mmo crap. but I would love to see more people on the console side taking roles more seriously because so far ive seen none. but that could change later down the line when I reach end game.

    It's hard to take a game like this seriously or get too emotionally invested. There's no consequence to anything. I can die a million times and nothing happens except some minor stuff. I can steal everything not nailed down, I die or get fined... I can go into a dungeon and button smash with no real tactic. They should've taken this past year to work on these issues and stuff... Game is too easy, I can go in to dungeons (solo) and stand there and let others who I'm not even playing with do the work for me.
  • MaximumAttackG
    MaximumAttackG
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    Fartman wrote: »
    I believe you can play eso with a group of hybrids without a single set role, sure. that's the beauty of eso you can do whatever the hell you want. but I also believe if 4 people have a set dedicated role that things can and will run more smoothly through group dungeons, im fully supportive of the people who just wanna play and not worry about all that mmo crap. but I would love to see more people on the console side taking roles more seriously because so far ive seen none. but that could change later down the line when I reach end game.

    It's hard to take a game like this seriously or get too emotionally invested. There's no consequence to anything. I can die a million times and nothing happens except some minor stuff. I can steal everything not nailed down, I die or get fined... I can go into a dungeon and button smash with no real tactic. They should've taken this past year to work on these issues and stuff... Game is too easy, I can go in to dungeons (solo) and stand there and let others who I'm not even playing with do the work for me.

    Perhaps thats why most people take to cyrodiil after endgame. thats kinda discouraging.
  • Fartman
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    Fartman wrote: »
    I believe you can play eso with a group of hybrids without a single set role, sure. that's the beauty of eso you can do whatever the hell you want. but I also believe if 4 people have a set dedicated role that things can and will run more smoothly through group dungeons, im fully supportive of the people who just wanna play and not worry about all that mmo crap. but I would love to see more people on the console side taking roles more seriously because so far ive seen none. but that could change later down the line when I reach end game.

    It's hard to take a game like this seriously or get too emotionally invested. There's no consequence to anything. I can die a million times and nothing happens except some minor stuff. I can steal everything not nailed down, I die or get fined... I can go into a dungeon and button smash with no real tactic. They should've taken this past year to work on these issues and stuff... Game is too easy, I can go in to dungeons (solo) and stand there and let others who I'm not even playing with do the work for me.

    Perhaps thats why most people take to cyrodiil after endgame. thats kinda discouraging.

    It's a decent game, but here's what they should've done, instead of making two big servers, have about 10, with 1 being a hardcore server where you risk losing things when you die, you can get attacked by players outside of town, you run the risk of getting perma red where if you go in to town, guards will attack you, reputation system... etc. This game is like an IoS game to me. You need to have some sort of attachment to a game in order to keep playing it. I remember playing Ultima Online 16 years ago, dying and losing one of my favorite swords to a looter... that was emotion. There were several good emotions, but just having that in the game was awesome, because it created a connection. I think it'd scare too many people away saying it's too hard nowadays, that's why they should've created a hardcore server IMO.
  • MaximumAttackG
    MaximumAttackG
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    Talcon wrote: »
    Full templar healer here, I see people "heal" and "tank" makes me wish they would get run over by a car or something.


    Im sure ill get warned again for that comment, such a care bear community here.

    haha I could see that being annoying, im a tank with a resto staff off hand, because I dont trust healers in this game at allll. sometimes I get a good one in my group and ill let them do the healing.
  • Semfim
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    Game is too easy, I can go in to dungeons (solo) and stand there and let others who I'm not even playing with do the work for me.

    For pledges, and from my friends list just one was able to solo a vet dungeon and that was an extreme build that would not be good for other dungeons. That bein said, yes the game is too easy. Compared with launch its a walk in the park. There is challenge in end game though. vDSA (Veteran Dragon Star Arena for new players) is one of them. I dont do trials so cant speak much there.

    As for tanking, I play mostly tank on my main on PvE and i can get every single mob attacking me. How? First hit and AoE is your way to do that. Funny thing is one of my main skills for that comes from PvP (caltrops)... Basically I'm what is called a sap-tank (Magicka Nightblade with siphoning attacks), and in packs of mobs I go in, throw caltrops, and start siphoning away. NOTE, there is an aggro mechanic in game that makes some mobs shoot out towards a random player for reasons unkown. Thats when you use the taunts...

    All in all, I prefer this style of tanking to run of the mill MMO's where the tank has a AoE taunt and in group situations just has to spam that and survival skills, mainly because that random mob I was talking about if left free can take down a glass cannon (or make it harder on the healer). Basically you got to react when tanking and not rely solely on a AoE taunt skill. The upside is that dps's and healers got to also be on their toes and have some survival skills. All in all its very reactive.

    NOW, vet players will tell you that with Champion Points its all moot since you can just "stack and burn", or in other words, huddle together while the healer mass heals and dps down bosses so fast you don't even have to worry about boss mechanics, but that is not what this discussion is about. (And I doubt most non-transfer console players have enough CP for this)

    (edited for formatting)
    Edited by Semfim on July 1, 2015 12:41AM
  • FelixTheCatt
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    How about just some gamers have no idea how to play their role in a group properly. It doesn't matter what platform it is. I play EsO on my Ps4 and I guarantee I know what tanking healing or dps'ing entails. Believe me there are plenty on pc that are just as bad or even worse. It's not like any role is tough anyways. Hasn't been for years now.
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  • MaximumAttackG
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    Semfim wrote: »
    Game is too easy, I can go in to dungeons (solo) and stand there and let others who I'm not even playing with do the work for me.

    For pledges, and from my friends list just one was able to solo a vet dungeon and that was an extreme build that would not be good for other dungeons. That bein said, yes the game is too easy. Compared with launch its a walk in the park. There is challenge in end game though. vDSA (Veteran Dragon Star Arena for new players) is one of them. I dont do trials so cant speak much there.

    As for tanking, I play mostly tank on my main on PvE and i can get every single mob attacking me. How? First hit and AoE is your way to do that. Funny thing is one of my main skills for that comes from PvP (caltrops)... Basically I'm what is called a sap-tank (Magicka Nightblade with siphoning attacks), and in packs of mobs I go in, throw caltrops, and start siphoning away. NOTE, there is an aggro mechanic in game that makes some mobs shoot out towards a random player for reasons unkown. Thats when you use the taunts...

    All in all, I prefer this style of tanking to run of the mill MMO's where the tank has a AoE taunt and in group situations just has to spam that and survival skills, mainly because that random mob I was talking about if left free can take down a glass cannon (or make it harder on the healer). Basically you got to react when tanking and not rely solely on a AoE taunt skill. The upside is that dps's and healers got to also be on their toes and have some survival skills. All in all its very reactive.

    NOW, vet players will tell you that with Champion Points its all moot since you can just "stack and burn", or in other words, huddle together while the healer mass heals and dps down bosses so fast you don't even have to worry about boss mechanics, but that is not what this discussion is about. (And I doubt most non-transfer console players have enough CP for this)

    (edited for formatting)

    I didnt make that comment in the qoute.
  • MaximumAttackG
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    How about just some gamers have no idea how to play their role in a group properly. It doesn't matter what platform it is. I play EsO on my Ps4 and I guarantee I know what tanking healing or dps'ing entails. Believe me there are plenty on pc that are just as bad or even worse. It's not like any role is tough anyways. Hasn't been for years now.

    sure there are people who know how to play roles, but you gotta admit, most people on eso ps4 dont have a clue.
  • Fartman
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    Takes time if this is their first MMORPG... Ya know? As long as someone is willing to learn, teach.
  • Moonshadow66
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    It's not a console-only thing, I've experienced this on PC as well, OP.
    One more reason for me to not group anymore. At least not in a PUG for dungeons.
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  • Wild_Mage
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    It's almost like pc only gamers don't realize consoles and computers have existed together for decades now. The concept of mmo's is old as dirt in 2015. I didn't read past the thread title btw, sorry for anyone that did.
  • AdamBourke
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    As a Sorceror healer, I like to take my own 'tank' with me. Namely my little clannfear. Useless in PvP,but manages to distract some enemies in PvE. And can take a surprising amount of damage - especially when it is caught in my area of effect

    I have a mostly magicka and health build - skill points mainly in health, all armour enchantments in magicka.

    I use three abilities for health: The one that heals the two lowest health players, the one that heals people in front of you, and the healing circle.

    The other two I use for self defence: Ensare (Or whatever the dark magic one is called) and as mentioned above, Summon Clannfear. This helps protect me from enemies long enough to lead them closer to a DPS, or kill them myself if I can. I only use heavy attacks, as the restoration staff heals people on the last hit of a heavy attack. Also... I don't see the point in a quick attack with a staff...

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  • JD2013
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    I tried grouping with random players on PS4.

    One asked what a tank was, the healer said they can heal themselves a little, is that what I'm doing? And the other kept swearing down the mic.

    I noped out. Back to PC for good.
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  • Grimnaur
    Grimnaur
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    Leveling up a new character, I like to use skills in all my class trees and try to level up a couple of weapons and all armor. With doing that, it helps me at later levels to have my skills/trees leveled up, but at lower level it kind of keeps my character a hybrid type build. I completely understand the whole holy trinity, I have played MMO's for the last 12 years. It is kind of hard to make a good dps, tank, or healer only build for people like me, leveling up. I usually just go dps and maybe do some off heals in dungeons, but it is hard to fill a straight DPS character early on, when I'm trying to stay open ended for end game. This may be what some of the console folks are doing, or something similar. For others, it might be their first mmo and they are trying to figure things out still. Anyways, just throwing my point of view in there. Main thing is to remember it's a game, and you don't need to get so worked up over it. If you are an elitist or pro-MMO player, then group with others like you, if playing with people learning is too stressful for you.
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  • Xjcon
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    How do you know that a person who plays a game on a console doesn't have a computer and play that aswell?

    Tanks in eso shouldn't get every mob. They get the biggest threat and try to cc/chains the rest to him, the Heals are mostly AOE so if the group gets close to the tank the healer just aoe heals a lot and it's gg.
    Edited by Xjcon on July 1, 2015 1:35AM
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  • Ffastyl
    Ffastyl
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    I believe you can play eso with a group of hybrids without a single set role, sure. that's the beauty of eso you can do whatever the hell you want. but I also believe if 4 people have a set dedicated role that things can and will run more smoothly through group dungeons, im fully supportive of the people who just wanna play and not worry about all that mmo crap. but I would love to see more people on the console side taking roles more seriously because so far ive seen none. but that could change later down the line when I reach end game.

    Endgame, as it has turned out on PC, is almost as you envision it being. People are largely one role, but some of the best players are dual roles. Some content also requires you have multiple dual role players in your party to complete, including the hardest content present in ESO: Veteran Dragonstar Arena.
    Dual roles are usually Healer/DPS and Tank/DPS, but for Veteran Dragonstar Arena you need a Healer/Tank and/or DPS/Tank in order to complete it. Just one Tank will not cut it. The primary Tank needs to be capable of major self-healing too, which is easiest as a Dragonknight, but not impossible as a Templar. I have not seen many Sorcerer or Nightblade Tanks, but I'd imagine a Sorcerer Tank can handle it similarly to Templars through the use of damage shields and natural health regeneration.
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