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Just up the difficulty already.

Slonekb05
Slonekb05
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Topic says it all. Game is being ruined because its soooo easy. Why can i kill things 7- 8 lv's above me with ease. Not just one or two but three mobs at a time 7-8lvs above, and im playing a melee sorcerer. Most times i don't even have to move, just stand still and hit right trigger. Quests have no meaning, i mean who cares what your killing when its all just fluff in your way, a lv 20mudcrab will give you the same fight as a lv 20 Troll. Why would ZOS do this? LVs 1-50 need a huge overhaul
Edited by Slonekb05 on June 29, 2015 5:00PM
  • uriangelub17_ESO
    Play PvP?
  • jkemmery
    jkemmery
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    Slonekb05 wrote: »
    Topic says it all. Game is being ruined because its soooo easy. Why can i kill things 7- 8 lv's above me with ease. Not just one or two but three mobs at a time 7-8lvs above, and im playing a melee sorcerer. Most times i don't even have to move, just stand still and hit right trigger. Quests have no meaning, i mean who cares what your killing when its all just fluff in your way, a lv 20mudcrab will give you the same fight as a lv 20 Troll. Why would ZOS do this? LVs 1-50 need a huge overhaul

    How long have you been playing? Do you have veteran chars, and have applied your champion points to the low level chars?
  • Gorthax
    Gorthax
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    [Edited] "The game is too hard, I cant win" was all ZoS needed to hear.....those same people crying that the game was too hard are more than likely gone now and never returned anyways.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_MaryB on June 29, 2015 8:30PM
  • Slonekb05
    Slonekb05
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    jkemmery wrote: »
    Slonekb05 wrote: »
    Topic says it all. Game is being ruined because its soooo easy. Why can i kill things 7- 8 lv's above me with ease. Not just one or two but three mobs at a time 7-8lvs above, and im playing a melee sorcerer. Most times i don't even have to move, just stand still and hit right trigger. Quests have no meaning, i mean who cares what your killing when its all just fluff in your way, a lv 20mudcrab will give you the same fight as a lv 20 Troll. Why would ZOS do this? LVs 1-50 need a huge overhaul

    How long have you been playing? Do you have veteran chars, and have applied your champion points to the low level chars?

    Your missing the point completely . lv 1-50 is a joke, which is where all the story is and majority of games content.
  • jkemmery
    jkemmery
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    Slonekb05 wrote: »
    jkemmery wrote: »
    Slonekb05 wrote: »
    Topic says it all. Game is being ruined because its soooo easy. Why can i kill things 7- 8 lv's above me with ease. Not just one or two but three mobs at a time 7-8lvs above, and im playing a melee sorcerer. Most times i don't even have to move, just stand still and hit right trigger. Quests have no meaning, i mean who cares what your killing when its all just fluff in your way, a lv 20mudcrab will give you the same fight as a lv 20 Troll. Why would ZOS do this? LVs 1-50 need a huge overhaul

    How long have you been playing? Do you have veteran chars, and have applied your champion points to the low level chars?

    Your missing the point completely . lv 1-50 is a joke, which is where all the story is and majority of games content.

    My point was that for a new player, it might not be as easy as it is for you. If you find it too easy, you can gimp yourself by using lover level armor and weapons, and not applying those champion points to your alts.
  • kaithuzar
    kaithuzar
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    Gimp yourself because content is too easy...; said no gamer EVER
    #DeveloperConfirmed
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    World Boss - Mike & Chewy gone EP
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  • Zorrashi
    Zorrashi
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    Slonekb05 wrote: »
    jkemmery wrote: »
    Slonekb05 wrote: »
    Topic says it all. Game is being ruined because its soooo easy. Why can i kill things 7- 8 lv's above me with ease. Not just one or two but three mobs at a time 7-8lvs above, and im playing a melee sorcerer. Most times i don't even have to move, just stand still and hit right trigger. Quests have no meaning, i mean who cares what your killing when its all just fluff in your way, a lv 20mudcrab will give you the same fight as a lv 20 Troll. Why would ZOS do this? LVs 1-50 need a huge overhaul

    How long have you been playing? Do you have veteran chars, and have applied your champion points to the low level chars?

    Your missing the point completely . lv 1-50 is a joke, which is where all the story is and majority of games content.
    And yet so many praise lvl 1-50 and criticize veteran ranks....

    Remember when VR was harder than it is now, and they basically had to issue the infamous 'mega-nerf' due to overwhelming negative player feedback? People don't want to stuck at a difficulty wall forever and while many old-schoolers may disagree, it is important to make (most of) the game feel accessible to the grand majority of players.
  • Aeius
    Aeius
    Soul Shriven
    kaithuzar wrote: »
    Gimp yourself because content is too easy...; said no gamer EVER
    #DeveloperConfirmed


    Dark Souls 1 / 2.
  • bosmern_ESO
    bosmern_ESO
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    Way back when, Veteran levels were a real challenge, and they were really fun.

    Then everyone cried because they couldnt spam one button at a boss and not kill so ZoS destroyed the learning curve and made it really easy.

    I miss those days...
    ~Thallen~
  • [Deleted User]
    [Deleted User]
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    The user and all related content has been deleted.
  • Cameron_Star
    Cameron_Star
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    Real-life difficulty.
    Your character is bound to the harshness we have to live by. You must eat and drink, clothe to the environment, sleep, go on bathroom breaks, deal with sickness... or you will die. And dead is dead.

    You cannot sleep while enemies are nearby.
  • Slonekb05
    Slonekb05
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    agree with what everyone is saying. I just don't see how ZOS does not see this as a huge problem. You should not be able to even mess with mobs 7-8 lvs above you, that's just gaming 101. Hopefully one day ZOS hears the cries of ppl who want a challenge and reverse there thinking. Or create instance delves/dungeons/quests so any player can decide what difficulty lv any given quest can be.
    Edited by Slonekb05 on June 29, 2015 5:38PM
  • [Deleted User]
    [Deleted User]
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    The user and all related content has been deleted.
  • Hears_Bright_Colors
    Game was more difficult at PC launch. MANY whined and complained. ZOS listened to their community. Hopefully, they've since learned a lesson.
  • Slonekb05
    Slonekb05
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    Game was more difficult at PC launch. MANY whined and complained. ZOS listened to their community. Hopefully, they've since learned a lesson.

    Hopefully they see there is no reason to care about skills or strategy. Just mindless button mashing unless your in PVP..and that has its own issues.
  • maxlacab16_ESO
    maxlacab16_ESO
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    If you need some challenging solo content, try Craglorn. See if you can simply
    just stand still and hit right trigger
    and "WIN".

    Oh...and if the trash mobs are no challenge, try a delve.
    Edited by maxlacab16_ESO on June 29, 2015 5:54PM
  • Tholian1
    Tholian1
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    Since crafting is my only way to make my character look how I want it to look, and crafters are penalized with having to use a lot of skill points, the game is plenty hard for me to complete many quests. I wouldn't be able to play if it was any more difficult than it is now.
    PS4 Pro NA
  • Mashille
    Mashille
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    Yeah I completely agree. I love ESO but it's so flippin' easy. Especially Those useless, easy ass dark anchors. I posted about the difficulty awhile back. They don't listen.
    House Baratheon: 'Ours Is The Fury'
  • Magdalina
    Magdalina
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    Real-life difficulty.
    Your character is bound to the harshness we have to live by. You must eat and drink, clothe to the environment, sleep, go on bathroom breaks, deal with sickness... or you will die. And dead is dead.

    ...and you can build a wall without doors around them and they'll die from hunger, thirst and loneliness?:D

    I'm not sure on lvl 1-50. I could solo most of WBs and dolmens of my level and slightly above while running around completely naked on my baby alt but I wasn't a new player. For new players, maybe it's needed that way to not scare them away. Or maybe difficulty should at least somewhat increase with levels to make them learn.
    Vet zones were overdone before, they were just too steep a contrast with non-vet ones. Much better solution than the overall nerf no one asked for would be tweaking it so difficulty'd increase gradually from vet 1(almost like non vet) to v10(the difficulty level it used to have). Oh and world bosses and dolmens IMO need an overall buff. They're supposed to be GROUP content. You know, one that's not supposed to be soloed naked.

    Dungeons in general need a HUGE buff or an entirely new difficulty level, especially vet dungeons. They're laughably easy now for most of old players except for like 1-2 bosses.
  • Attorneyatlawl
    Attorneyatlawl
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    Gorthax wrote: »
    Welcome to what has become of ESO since a crap ton of carebears wanted carebear mode activated! "The game is too hard, I cant win" was all ZoS needed to hear.....those same people crying that the game was too hard are more than likely gone now and never returned anyways.

    I'd imagine most of the people complaining about the UI needing to be removed and game difficulty being too high are long gone, for sure. Ironically, and unfortunately because they actually were enjoyable, the questlines with the fate of the world or even just the fate of a city hanging in the balance lose most of their impact when even on a fresh new mule account with no champion points, my new characters can basically roundhouse kick the evil destroyers of all that exists and doom of all life in the universe in the face and they're KO'd in one shot. From there, the story kind of goes into a satirical mode, which isn't what was intended to be gotten out of the (often very well crafted) storylines in The Elder Scrolls Online.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Slonekb05
    Slonekb05
    ✭✭✭
    Tholian1 wrote: »
    Since crafting is my only way to make my character look how I want it to look, and crafters are penalized with having to use a lot of skill points, the game is plenty hard for me to complete many quests. I wouldn't be able to play if it was any more difficult than it is now.


    One of easier games i ever played honestly. Thats fine you find the difficulty ok, I just wish they gave options to accommodate more ppl.
    Edited by Slonekb05 on June 29, 2015 5:57PM
  • PBpsy
    PBpsy
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    jkemmery wrote: »
    Slonekb05 wrote: »
    jkemmery wrote: »
    Slonekb05 wrote: »
    Topic says it all. Game is being ruined because its soooo easy. Why can i kill things 7- 8 lv's above me with ease. Not just one or two but three mobs at a time 7-8lvs above, and im playing a melee sorcerer. Most times i don't even have to move, just stand still and hit right trigger. Quests have no meaning, i mean who cares what your killing when its all just fluff in your way, a lv 20mudcrab will give you the same fight as a lv 20 Troll. Why would ZOS do this? LVs 1-50 need a huge overhaul

    How long have you been playing? Do you have veteran chars, and have applied your champion points to the low level chars?

    Your missing the point completely . lv 1-50 is a joke, which is where all the story is and majority of games content.

    My point was that for a new player, it might not be as easy as it is for you. If you find it too easy, you can gimp yourself by using lover level armor and weapons, and not applying those champion points to your alts.

    If the game does not offer any challenge one should just bypass 80% of what makes a CRPG fun: effective character building progression and efficient gearing progresion. Yes what an awesome concept.
    Edited by PBpsy on June 29, 2015 5:58PM
    ESO forums achievements
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  • Lenikus
    Lenikus
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    Real-life difficulty.
    Your character is bound to the harshness we have to live by. You must eat and drink, clothe to the environment, sleep, go on bathroom breaks, deal with sickness... or you will die. And dead is dead.
    You cannot sleep while enemies are nearby.
    Oh, I almost forgot.
    This also means you will not receive in-game warnings. HUD is disabled.
    HUD DISABLED?
    BUT HOW CAN I DPS IF I DON'T KNOW EXATALY HOW MUCH DAMAGE EACH TICK OF THE VEIL OF BLADES DOES AND HOW AM I SUPOSED TO KNOW AT TENTH OF SECONDS PRECISION HOW MUCH MY TAUNT IS LEFT ON THE BAWSS?
    THIS GAME IS TOO EASY BECAUSE I PLAY IT ON DUMBED DOWN MODE AND I DEMAND THAT THE GAME CATTERS TO MY VOLUNTARIALLY UP-HANDICAPED VERSION OF THE UI !

    I'm sorry, that's all i hear in these threads.. am i wrong? please correct me if i'm wrong...
    - I just see haxaddons everywhere, nowadays..
    Also, yes on bathroom breaks, LOL"
    ... Mai cave. >:3
  • Attorneyatlawl
    Attorneyatlawl
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    Way back when, Veteran levels were a real challenge, and they were really fun.

    Then everyone cried because they couldnt spam one button at a boss and not kill so ZoS destroyed the learning curve and made it really easy.

    I miss those days...

    This was done a number of times in beta to certain encounters, but when the game launched it at least provided a moderate challenge to the average player. However, awhile after launch, there was a massive and global nerf to basically everything in the veteran ranks, and the sub-50 gameplay was never really very tough in the first place, only becoming easier with crafted sets and gear ready to buy from other players at a whim. This was a good 8-10 months before the champion system existed, for the people asking "Are you using champion points? Did you take off all your gear?" and other questions. The difficulty level is unfortunately so incredibly low at this point outside of the hardmode Trials, vDSA when aiming for leaderboard topping times, and some circumstances in PVP (against organized groups or extremely overwhelming numbers) that it ends up diminishing the gameplay by quite a bit.

    I'd like to see the default difficulty returned towards where it was at launch, and then a scaling slider you could choose from say, six options, ranging from 50%, 100%, 150%, 200%, 300%, and 400% of "normal" difficulty that would scale mobs' health, experience earned, gold earned, loot chances for high quality items or crafting harvests, and exp rewarded from quests/other areas, proportionally. Phasing would be done just how it is now when you're in a quest town that you rescued but someone else hadn't, yet... you see and play with people in the same difficulty level, and if you change it you are ported back to the main city of that zone to load into the one you now selected.
    If you need some challenging solo content, try Craglorn. See if you can simply
    just stand still and hit right trigger
    and "WIN".

    Oh...and if the trash mobs are no challenge, try a delve.

    Attacking group content on your own isn't a solution for solo content being trivially easy. Of course, you can just go and do all of what you just mentioned without much issue, too, as Craglorn's difficulty was fairly low upon its release even. Heck, I solo'd one of them before it even hit live pretty quickly... and not long after it hit the live servers, people were posting their videos solo'ing every single last one of those delves. The quest areas were largely also solo'able other than forced mechanics such as requiring people to stand on a floor pad to open a door to the boss, although you could do so if you had people volunteer to simply open the door for you to try. :p

    https://www.youtube.com/watch?v=waL1g9_2Oig
    Edited by Attorneyatlawl on June 29, 2015 6:05PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Xendyn
    Xendyn
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    jkemmery wrote: »

    My point was that for a new player, it might not be as easy as it is for you. If you find it too easy, you can gimp yourself by using lover level armor and weapons, and not applying those champion points to your alts.

    I remember being a new player quite well. Yes, it was sometimes frustrating, but when you finally got it, the sense of accomplishment was just amazing.
    ZOS could have chosen to make small adjustments, instead they chose to swing a huge axe at everything rather than wielding a delicate scalpel.
    Players shouldn't have to come up with their own workarounds and fixes for what the devs screw up.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • DaveMoeDee
    DaveMoeDee
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    ✭✭✭
    Way back when, Veteran levels were a real challenge, and they were really fun.

    Then everyone cried because they couldnt spam one button at a boss and not kill so ZoS destroyed the learning curve and made it really easy.

    I miss those days...

    This was done a number of times in beta to certain encounters, but when the game launched it at least provided a moderate challenge to the average player. However, awhile after launch, there was a massive and global nerf to basically everything in the veteran ranks, and the sub-50 gameplay was never really very tough in the first place, only becoming easier with crafted sets and gear ready to buy from other players at a whim. This was a good 8-10 months before the champion system existed, for the people asking "Are you using champion points? Did you take off all your gear?" and other questions. The difficulty level is unfortunately so incredibly low at this point outside of the hardmode Trials, vDSA when aiming for leaderboard topping times, and some circumstances in PVP (against organized groups or extremely overwhelming numbers) that it ends up diminishing the gameplay by quite a bit.

    I'd like to see the default difficulty returned towards where it was at launch, and then a scaling slider you could choose from say, six options, ranging from 50%, 100%, 150%, 200%, 300%, and 400% of "normal" difficulty that would scale mobs' health, experience earned, gold earned, loot chances for high quality items or crafting harvests, and exp rewarded from quests/other areas, proportionally. Phasing would be done just how it is now when you're in a quest town that you rescued but someone else hadn't, yet... you see and play with people in the same difficulty level, and if you change it you are ported back to the main city of that zone to load into the one you now selected.
    If you need some challenging solo content, try Craglorn. See if you can simply
    just stand still and hit right trigger
    and "WIN".

    Oh...and if the trash mobs are no challenge, try a delve.

    Attacking group content on your own isn't a solution for solo content being trivially easy. Of course, you can just go and do all of what you just mentioned without much issue, too, as Craglorn's difficulty was fairly low upon its release even. Heck, I solo'd one of them before it even hit live pretty quickly... and not long after it hit the live servers, people were posting their videos solo'ing every single last one of those delves. The quest areas were largely also solo'able other than forced mechanics such as requiring people to stand on a floor pad to open a door to the boss, although you could do so if you had people volunteer to simply open the door for you to try. :p

    https://www.youtube.com/watch?v=waL1g9_2Oig

    They are better off just scaling the player and drops based on the difficulty they select. Less development complexity than adding that many differences in phasing. Even with phasing, if former enemies have white outlines, I can still join in combat with someone who hasn't finished the quest and I am attacking the same enemy. They just seem to change aggro. It seems like they don't actually put us in different instances when we are on different stages. They just change how mobs or npcs interact with us.
  • Varicite
    Varicite
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    Up isn't a verb.

    Just sayin'.
  • Slonekb05
    Slonekb05
    ✭✭✭
    Way back when, Veteran levels were a real challenge, and they were really fun.

    Then everyone cried because they couldnt spam one button at a boss and not kill so ZoS destroyed the learning curve and made it really easy.

    I miss those days...

    This was done a number of times in beta to certain encounters, but when the game launched it at least provided a moderate challenge to the average player. However, awhile after launch, there was a massive and global nerf to basically everything in the veteran ranks, and the sub-50 gameplay was never really very tough in the first place, only becoming easier with crafted sets and gear ready to buy from other players at a whim. This was a good 8-10 months before the champion system existed, for the people asking "Are you using champion points? Did you take off all your gear?" and other questions. The difficulty level is unfortunately so incredibly low at this point outside of the hardmode Trials, vDSA when aiming for leaderboard topping times, and some circumstances in PVP (against organized groups or extremely overwhelming numbers) that it ends up diminishing the gameplay by quite a bit.

    I'd like to see the default difficulty returned towards where it was at launch, and then a scaling slider you could choose from say, six options, ranging from 50%, 100%, 150%, 200%, 300%, and 400% of "normal" difficulty that would scale mobs' health, experience earned, gold earned, loot chances for high quality items or crafting harvests, and exp rewarded from quests/other areas, proportionally. Phasing would be done just how it is now when you're in a quest town that you rescued but someone else hadn't, yet... you see and play with people in the same difficulty level, and if you change it you are ported back to the main city of that zone to load into the one you now selected.
    If you need some challenging solo content, try Craglorn. See if you can simply
    just stand still and hit right trigger
    and "WIN".

    Oh...and if the trash mobs are no challenge, try a delve.

    Attacking group content on your own isn't a solution for solo content being trivially easy. Of course, you can just go and do all of what you just mentioned without much issue, too, as Craglorn's difficulty was fairly low upon its release even. Heck, I solo'd one of them before it even hit live pretty quickly... and not long after it hit the live servers, people were posting their videos solo'ing every single last one of those delves. The quest areas were largely also solo'able other than forced mechanics such as requiring people to stand on a floor pad to open a door to the boss, although you could do so if you had people volunteer to simply open the door for you to try. :p

    https://www.youtube.com/watch?v=waL1g9_2Oig


    Thumbs up good sir, entire post
    Edited by Slonekb05 on June 29, 2015 6:25PM
  • Slonekb05
    Slonekb05
    ✭✭✭
    Varicite wrote: »
    Up isn't a verb.

    Just sayin'.

    but yet you know exactly what i meant.
  • Shunravi
    Shunravi
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    ✭✭
    Way back when, Veteran levels were a real challenge, and they were really fun.

    Then everyone cried because they couldnt spam one button at a boss and not kill so ZoS destroyed the learning curve and made it really easy.

    I miss those days...

    This was done a number of times in beta to certain encounters, but when the game launched it at least provided a moderate challenge to the average player. However, awhile after launch, there was a massive and global nerf to basically everything in the veteran ranks, and the sub-50 gameplay was never really very tough in the first place, only becoming easier with crafted sets and gear ready to buy from other players at a whim. This was a good 8-10 months before the champion system existed, for the people asking "Are you using champion points? Did you take off all your gear?" and other questions. The difficulty level is unfortunately so incredibly low at this point outside of the hardmode Trials, vDSA when aiming for leaderboard topping times, and some circumstances in PVP (against organized groups or extremely overwhelming numbers) that it ends up diminishing the gameplay by quite a bit.

    I'd like to see the default difficulty returned towards where it was at launch, and then a scaling slider you could choose from say, six options, ranging from 50%, 100%, 150%, 200%, 300%, and 400% of "normal" difficulty that would scale mobs' health, experience earned, gold earned, loot chances for high quality items or crafting harvests, and exp rewarded from quests/other areas, proportionally. Phasing would be done just how it is now when you're in a quest town that you rescued but someone else hadn't, yet... you see and play with people in the same difficulty level, and if you change it you are ported back to the main city of that zone to load into the one you now selected.
    If you need some challenging solo content, try Craglorn. See if you can simply
    just stand still and hit right trigger
    and "WIN".

    Oh...and if the trash mobs are no challenge, try a delve.

    Attacking group content on your own isn't a solution for solo content being trivially easy. Of course, you can just go and do all of what you just mentioned without much issue, too, as Craglorn's difficulty was fairly low upon its release even. Heck, I solo'd one of them before it even hit live pretty quickly... and not long after it hit the live servers, people were posting their videos solo'ing every single last one of those delves. The quest areas were largely also solo'able other than forced mechanics such as requiring people to stand on a floor pad to open a door to the boss, although you could do so if you had people volunteer to simply open the door for you to try. :p

    https://www.youtube.com/watch?v=waL1g9_2Oig
    I wish I had been making videos back in those days...
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
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