k... well have you ever experienced a player run vendor? I can't believe people just shut down ideas on these boards with very little explination other than "no". Individual vendors are fantastic when done right. Inside player homes in cities... This game if set up differently would've been so great.vladimilianoub17_ESO1 wrote: »No,I like the system.Also for many trade guild owners,managing the trade guild is a gameplay on its own,It gives enjoyment to them.Also I enjoy the activities they do to get money for the kiosk auction like raffles and item auctions.My favorite? 60 day time card raffle!!!!

nooneonboard wrote: »
k... well have you ever experienced a player run vendor? I can't believe people just shut down ideas on these boards with very little explination other than "no". Individual vendors are fantastic when done right. Inside player homes in cities... This game if set up differently would've been so great.
I'm glad for you, but how many trade guilds are you in? I mean, I guess this game's system is good for people who want to be in trade guilds, but what about people who don't.
I'm glad for you, but how many trade guilds are you in? I mean, I guess this game's system is good for people who want to be in trade guilds, but what about people who don't.
anitajoneb17_ESO wrote: »I'm glad for you, but how many trade guilds are you in? I mean, I guess this game's system is good for people who want to be in trade guilds, but what about people who don't.
If we start thinking that way, there should be a way to finish the game for players who don't want to fight, a way to pvp for people who don't want to go to Cyrodiil, a way to craft stuff for people who don't want to invest skill points into crafting, and a way to complete trials for people who don't want to group up. And so on.
There are no cons to joining a trading guild. People who (whatever the reason) still don't want to join a trading guild... don't trade and have to live with it. Or better said, without it. End of story.