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Would you pay a 5% listing fee to use a global auction house?

k2blader
k2blader
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Would you be willing to pay a 5% (or higher) listing fee to sell and buy from a global auction house?

Please explain why or why not; if maybe, please do share your thoughts. :-)
Edited by k2blader on June 25, 2015 8:49PM
Disabling the grass may improve performance.

Would you pay a 5% listing fee to use a global auction house? 138 votes

Yes
45%
Zazaajivailjohn_ESOMisterBigglesworthDarastixMirra_HalfelvenHanscrolomidgetchad14b14_ESOPaulerBearsb14_ESOshadowofzeb14_ESOTalconTrollwutkoettyBugCollectorDanikatgranty2008cyb16_ESOOninThe_SpAwNAverya_TeiraIWannaBeATigerAthles 63 votes
No
50%
MisterJimothyItsMeTook9mouseThymosDobbaDeucecoryevans_3b14_ESOPatrick831EuckenKendaricPendrillionMidnight_RoseLatterSaturnanitajoneb17_ESOValen_Bytejamesharv2005ub17_ESOBlueVioletRosveenvladimilianoub17_ESO1Elijah_Crow 69 votes
Maybe. See reasons below.
4%
PsychobunniReverbGandalfTheGrey88ThalmontMerkabehSerious 6 votes
  • Elijah_Crow
    Elijah_Crow
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    No
    I don't want to see global a global auction house. I want to see individual player owned vendors and shops in instanced areas. It's my opinion that global auction houses are bad for the game. I'll leave it at that, as I have discussed in past forum posts how mega server global auction houses reduces everything to vendor trash, unless they have the rarity to be something most players never see.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Yes
    A global auction house will never happen even though the vast majority of players want it.
    Silivren (Silly) Thalionwen | Altmer Templar | Magicka | 9-Trait Master Crafter/Jeweler | Master Angler | PVE Main - Killed by U35
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  • Kaitona
    Kaitona
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    Yes
    I would, but I'm not used to this system. Once I get used to it, I may change my mind.
    You go on these Internet blogs and people say the meanest things. - Hayden Panettiere
  • DenMoria
    DenMoria
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    No
    Nope. I already have eBay.
  • Elijah_Crow
    Elijah_Crow
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    No
    A global auction house will never happen even though the vast majority of players want it.

    Just because players ask for something they "think" will be a good thing, doesn't mean it will turn out that way. If everything you find and can sell (or make and can sell) is reduced to the pricing of vendor trash, no one will win. With the current system at least within the confines of vendor stores you have the opportunity to make money off loot and crafted items. Open it up to the lowest prices across the entire mega server and you're making next to nothing.
  • k2blader
    k2blader
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    I don't want to see global a global auction house. I want to see individual player owned vendors and shops in instanced areas. It's my opinion that global auction houses are bad for the game. I'll leave it at that, as I have discussed in past forum posts how mega server global auction houses reduces everything to vendor trash, unless they have the rarity to be something most players never see.

    Not sure about the instanced areas (?) but that's an interesting idea. If I had access to an individually owned shop that consistently had stuff I wanted at good prices, I'd like that. Personally, my problem right now is I run around from guild trader to guild trader and it's difficult to find what I want-- and assuming I can, the price is often unreasonable.


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  • Merkabeh
    Merkabeh
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    Maybe. See reasons below.
    I voted maybe, because it would depend on how auction houses were implemented; but lets be honest, I don't think that is going to happen.

    I think it would be cool to remove guild kiosks, but make city specific auction houses; but the game would need to create reasons for players at max level to be spread out among the cities, otherwise the "end game" cities will be the trade hubs.

    Eve Online stations are a good example, they had markets that items could be bought and sold on; worked well in Eve, but the players were spread out (even though trade hubs did exist in Jita, Amarr, Dodixie and Rens); the problem is ESO is not nearly as large or stratified as Eve Online; and I'm not sure if it ever will be. So this solution is probably over kill for it; but I think it would be better then the guild kiosks which essentially punish smaller/poorer guilds and players who don't like guilds.

    If this route was taken for auction houses, I'd like each auction house to have a different rate based upon popularity. The more popular the auction house, the higher the tax on trading there.

    Once again, I don't see guild kiosks going away...this is all hypothetical...
    Edited by Merkabeh on June 25, 2015 9:00PM
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  • Rune_Relic
    Rune_Relic
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    Did you just say the G word.... did you ...did you ? REALLY :/
    Anything that can be exploited will be exploited
  • Cuyler
    Cuyler
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    No
    NO
    Guild: STACK n BURN (gm) PC - NA
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  • Elijah_Crow
    Elijah_Crow
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    No
    k2blader wrote: »
    I don't want to see global a global auction house. I want to see individual player owned vendors and shops in instanced areas. It's my opinion that global auction houses are bad for the game. I'll leave it at that, as I have discussed in past forum posts how mega server global auction houses reduces everything to vendor trash, unless they have the rarity to be something most players never see.

    Not sure about the instanced areas (?) but that's an interesting idea. If I had access to an individually owned shop that consistently had stuff I wanted at good prices, I'd like that. Personally, my problem right now is I run around from guild trader to guild trader and it's difficult to find what I want-- and assuming I can, the price is often unreasonable.


    Imagine that each zone had an entrance to a housing area. The housing area would have the architecture and landscape of the zone it's in, and within is an instance with lots of large, medium, and small houses (and maybe even a few guild houses). There might be 200 versions of this same instance where people can purchase a house and hire a npc vendor to stand on their front porch and sell their wares. You could even hang sign and select a craft to specialize in.

    When searching these instances you should be able to see each of the types of crafters available in each, so if your looking for metal armor or weapons, you search for blacksmith and are able to see which instances have blacksmith vendors. Then you can enter and shop.

    For yourself you can have a house, and neighbors, and if you're a great store that always keeps your stuff stocked, people will come from everywhere to shop at your place as you develop a reputation.

    I know this is a little old school for many but I would prefer this model to a global auction house.
    Edited by Elijah_Crow on June 25, 2015 9:06PM
  • IrishGirlGamer
    IrishGirlGamer
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    No
    I don't want to see global a global auction house. I want to see individual player owned vendors and shops in instanced areas. It's my opinion that global auction houses are bad for the game. I'll leave it at that, as I have discussed in past forum posts how mega server global auction houses reduces everything to vendor trash, unless they have the rarity to be something most players never see.

    This sounds interesting but how would it work? Okay, you're a blacksmith. I come into your store. I don't want to buy what you craft because I can make my own and sell it somewhere else. All I want to buy is your motifs and your materials. You can refuse to sell them but then I don't want to buy your stuff. Remember, everyone in the game can craft to some degree.

    Even if that does work, what will you do if I set up shop and start selling my stuff for ridiculously low prices. I mean insanely low. I go for volume and I drive the prices down. How would you control that?

    Edited by IrishGirlGamer on June 25, 2015 9:08PM
    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • k2blader
    k2blader
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    Merkabeh wrote: »
    I voted maybe, because it would depend on how auction houses were implemented; but lets be honest, I don't think that is going to happen.

    I think it would be cool to remove guild kiosks, but make city specific auction houses; but the game would need to create reasons for players at max level to be spread out among the cities, otherwise the "end game" cities will be the trade hubs.

    Eve Online stations are a good example, they had markets that items could be bought and sold on; worked well in Eve, but the players were spread out (even though trade hubs did exist in Jita, Amarr, Dodixie and Rens); the problem is ESO is not nearly as large or stratified as Eve Online; and I'm not sure if it ever will be. So this solution is probably over kill for it; but I think it would be better then the guild kiosks which essentially punish smaller/poorer guilds and players who don't like guilds.

    If this route was taken for auction houses, I'd like each auction house to have a different rate based upon popularity. The more popular the auction house, the higher the tax on trading there.

    Once again, I don't see guild kiosks going away...this is all hypothetical...

    I hear you, I am just curious what other people think. I don't want to be a leet trader/buyer/seller-- I just want to buy/sell stuff as quickly as possible then return to playing the game. Last night I ran around for a while searching guild traders. Half of them didn't even have what I was looking for, lol.
    Disabling the grass may improve performance.
  • Elhanan
    Elhanan
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    A global auction house would decimate the economy. GW2 (at least while I played) was an example of how terrible global auction houses can be. No thanks.

    People are too familiar with WOW, but those auction houses were (at least while I played) faction/server specific, thus significantly decreasing the corresponding market.

    In my opinion, thy just need to make the guild stores more user friendly, perhaps by allowing "saved" searches for items that the player frequently buys (ex.. Materials for crafting).
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    No
    I don't want to see global a global auction house. I want to see individual player owned vendors and shops in instanced areas. It's my opinion that global auction houses are bad for the game. I'll leave it at that, as I have discussed in past forum posts how mega server global auction houses reduces everything to vendor trash, unless they have the rarity to be something most players never see.

    This sounds interesting but how would it work? Okay, you're a blacksmith. I come into your store. I don't want to buy what you craft because I can make my own and sell it somewhere else. All I want to buy is your motifs and your materials. You can refuse to sell them but then I don't want to buy your stuff. Remember, everyone in the game can craft to some degree.

    Even if that does work, what will you do if I set up shop and start selling my stuff for ridiculously low prices. I mean insanely low. I go for volume and I drive the prices down. How would you control that?

    Good question. You don't. Market competition. Eventually you would develop a reputation for being the cheapest (maybe) and more people would buy from you. Then again, If I offer to be there every Tuesday to make custom goods while people wait and you don't, then your cheap goods which aren't exactly what everyone wants is going to take a hit to my custom sets.
  • Elijah_Crow
    Elijah_Crow
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    No
    My apologies for hijacking your thread, but you did seem to want to hear alternatives so I thought I would share.
  • Gandrhulf_Harbard
    Gandrhulf_Harbard
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    ✭✭
    Imagine that each zone had an entrance to a housing area. The housing area would have the architecture and landscape of the zone it's in, and within is an instance with lots of large, medium, and small houses (and maybe even a few guild houses). There might be 200 versions of this same instance where people can purchase a house and hire a npc vendor to stand on their front porch and sell their wares. You could even hang sign and select a craft to specialize in.

    When searching these instances you should be able to see each of the types of crafters available in each, so if your looking for metal armor or weapons, you search for blacksmith and are able to see which instances have blacksmith vendors. Then you can enter and shop.

    For yourself you can have a house, and neighbors, and if you're a great store that always keeps your stuff stocked, people will come from everywhere to shop at your place as you develop a reputation.

    I know this is a little old school for many but I would prefer this model to a global auction house.

    I would also prefer this to a global AH.

    But I'd prefer a global AH to the current system.

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  • phairdon
    phairdon
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    Yes
    Yes. Always liked the idea of an auction house. Doubt one will ever be introduced.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • k2blader
    k2blader
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    Elhanan wrote: »
    A global auction house would decimate the economy. GW2 (at least while I played) was an example of how terrible global auction houses can be. No thanks.

    People are too familiar with WOW, but those auction houses were (at least while I played) faction/server specific, thus significantly decreasing the corresponding market.

    In my opinion, thy just need to make the guild stores more user friendly, perhaps by allowing "saved" searches for items that the player frequently buys (ex.. Materials for crafting).

    Admittedly I haven't experienced that, so it's hard to comprehend, though that seems to be the main argument against.

    User friendly guild stores are not my problem, thanks to addons.

    I think the problem is: more items are needed on the public market. I suspect this is because the seller population is too limited by needing to be in a guild with a public guild trader.


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  • IrishGirlGamer
    IrishGirlGamer
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    No
    I don't want to see global a global auction house. I want to see individual player owned vendors and shops in instanced areas. It's my opinion that global auction houses are bad for the game. I'll leave it at that, as I have discussed in past forum posts how mega server global auction houses reduces everything to vendor trash, unless they have the rarity to be something most players never see.

    This sounds interesting but how would it work? Okay, you're a blacksmith. I come into your store. I don't want to buy what you craft because I can make my own and sell it somewhere else. All I want to buy is your motifs and your materials. You can refuse to sell them but then I don't want to buy your stuff. Remember, everyone in the game can craft to some degree.

    Even if that does work, what will you do if I set up shop and start selling my stuff for ridiculously low prices. I mean insanely low. I go for volume and I drive the prices down. How would you control that?

    Good question. You don't. Market competition. Eventually you would develop a reputation for being the cheapest (maybe) and more people would buy from you. Then again, If I offer to be there every Tuesday to make custom goods while people wait and you don't, then your cheap goods which aren't exactly what everyone wants is going to take a hit to my custom sets.

    Okay.

    I think one of the places where Zeni's design could have been better is in the crafting. I think crafting is way too easy to obtain. I remember back in June of 2014 people were saying, "Oh, if you want to get rich, level up provisioning. You'll be able to sell food for sooo much money."

    Then we found out just how hard it was to level up provisioning. :( If everyone can do it, no one is going to pay for it.

    Zeni could have made this viable by making crafting more difficult to level and by not binding "colors" to the individual account. What would really make your sets sell against my cheap ones is if you had colors I didn't have.

    That would have been an interesting market to participate in.

    Valar Morghulis.

    Someday I'm going to put a sword through your eye and out the back of your skull. Arya Stark

    You're going to die tomorrow, Lord Bolton. Sleep well. Sansa Stark

    If you are neutral in situations of injustice, you have chosen the side of the oppressor. Desmond Tutu
  • Gidorick
    Gidorick
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    2413sbl.jpg
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • k2blader
    k2blader
    ✭✭✭✭✭

    Imagine that each zone had an entrance to a housing area. The housing area would have the architecture and landscape of the zone it's in, and within is an instance with lots of large, medium, and small houses (and maybe even a few guild houses). There might be 200 versions of this same instance where people can purchase a house and hire a npc vendor to stand on their front porch and sell their wares. You could even hang sign and select a craft to specialize in.

    When searching these instances you should be able to see each of the types of crafters available in each, so if your looking for metal armor or weapons, you search for blacksmith and are able to see which instances have blacksmith vendors. Then you can enter and shop.

    For yourself you can have a house, and neighbors, and if you're a great store that always keeps your stuff stocked, people will come from everywhere to shop at your place as you develop a reputation.

    I know this is a little old school for many but I would prefer this model to a global auction house.

    JMO that sounds a lot better than the current system. I think that'd appeal to folks really into crafting and trading as well as people like me who just want to do what we need to, lol.

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  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    No
    This game doesnt need a global auction house or a auction house period. Stores are fine. There are kiosks you dont even have to join a guild to shop.
  • Elijah_Crow
    Elijah_Crow
    ✭✭✭✭✭
    No
    I don't want to see global a global auction house. I want to see individual player owned vendors and shops in instanced areas. It's my opinion that global auction houses are bad for the game. I'll leave it at that, as I have discussed in past forum posts how mega server global auction houses reduces everything to vendor trash, unless they have the rarity to be something most players never see.

    This sounds interesting but how would it work? Okay, you're a blacksmith. I come into your store. I don't want to buy what you craft because I can make my own and sell it somewhere else. All I want to buy is your motifs and your materials. You can refuse to sell them but then I don't want to buy your stuff. Remember, everyone in the game can craft to some degree.

    Even if that does work, what will you do if I set up shop and start selling my stuff for ridiculously low prices. I mean insanely low. I go for volume and I drive the prices down. How would you control that?

    Good question. You don't. Market competition. Eventually you would develop a reputation for being the cheapest (maybe) and more people would buy from you. Then again, If I offer to be there every Tuesday to make custom goods while people wait and you don't, then your cheap goods which aren't exactly what everyone wants is going to take a hit to my custom sets.

    Okay.

    I think one of the places where Zeni's design could have been better is in the crafting. I think crafting is way too easy to obtain. I remember back in June of 2014 people were saying, "Oh, if you want to get rich, level up provisioning. You'll be able to sell food for sooo much money."

    Then we found out just how hard it was to level up provisioning. :( If everyone can do it, no one is going to pay for it.

    Zeni could have made this viable by making crafting more difficult to level and by not binding "colors" to the individual account. What would really make your sets sell against my cheap ones is if you had colors I didn't have.

    That would have been an interesting market to participate in.

    True, but if I can make full 9 trait (and soon 10 trait) sets because I've invested the time and you haven't, then that's a defining difference. Not to mention the trait itself, and the motif styles...

    Would love to see another level of differentiation such as being able to pre-color sets with special colors unlocked through high level crafting. Good idea.
  • stojekarcub18_ESO
    stojekarcub18_ESO
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    Yes
    What I dislike about the current system is how if I'm looking for a specific thing, I often have to spend the whole night going zone to zone checking every kiosk, and still never find it. This is especially nerve-racking when I come across kiosks that only have 2 or 3 things total for sale.

    Also, better search functionality within the guild stores would be extremely helpful. Even simply adding a text search would do wonders.
  • k2blader
    k2blader
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    This game doesnt need a global auction house or a auction house period. Stores are fine. There are kiosks you dont even have to join a guild to shop.

    Could you please direct me to a kiosk that consistently sells all varieties of green, blue, purple and gold vet-level glyphs at reasonable/fair prices? Price is a consideration, but more important is the ability to find the types I am looking for.



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  • nastuug
    nastuug
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    Yes
    Gidorick wrote: »
    2413sbl.jpg

    About time, @Gidorick. I was waiting for this to pop up. ;)
  • Gidorick
    Gidorick
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    nastuug wrote: »
    Gidorick wrote: »
    2413sbl.jpg

    About time, @Gidorick. I was waiting for this to pop up. ;)

    :blush:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Psychobunni
    Psychobunni
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    Maybe. See reasons below.
    I'd rather regional AH's. Someone said once that they(ZOS) claimed regional was impossible to introduce, hot load imo


    Failing that, I'd simply like to see upgraded search functions added to the game itself, more than one guild allowed to occupy a trader (better than more traders imo)......and somehow an allowance for those who don't want to join a trade guild (lots don't) be allowed to sell at traders for say a slightly higher percentage or something (some system that includes them)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • k2blader
    k2blader
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    I'd rather regional AH's. Someone said once that they(ZOS) claimed regional was impossible to introduce, hot load imo


    Failing that, I'd simply like to see upgraded search functions added to the game itself, more than one guild allowed to occupy a trader (better than more traders imo)......and somehow an allowance for those who don't want to join a trade guild (lots don't) be allowed to sell at traders for say a slightly higher percentage or something (some system that includes them)

    Re. the bolded part, yes please! That is basically where I am, I don't want to join a trade guild but still want a reasonable way to buy/sell.
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  • Psychobunni
    Psychobunni
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    Maybe. See reasons below.
    k2blader wrote: »

    Re. the bolded part, yes please! That is basically where I am, I don't want to join a trade guild but still want a reasonable way to buy/sell.

    All I can say is don't give up! This has been an on going argument since PC launch, with generally those associated with the largest trading guilds fighting hardcore against any measure that might take from them
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

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