Kharnamatic wrote: »The game is very racist. Just go play the Ali'kr desert (redguard homeland) zone. It's like a hate letter by Bethesda directed against black people. The redguards are made out to be completely stupid, superstitious and inept, letting zombies take over their land because their religion forbids them from defending themselves against the undead. Every outsider npc calls them out and this, in effect calling them ***, and the whole plot of the zone is about the Great White Hope (player) coming into Ali'kr to save them.
I saved them while playing black redguard char. See? No racism here. Redguards do not need to rely on white infidel dogs to save them.
mrskinskull wrote: »?theroyalestpythonnub18_ESO wrote: »mrskinskull wrote: »theroyalestpythonnub18_ESO wrote: »Sexism isn't lore friendly
It is easily added and can offer scenarists more narrative opportunities.
Doesn't necessarily lead to a better narrative. Why the hell would you want to deal with something as mundane and irrelevant as sexism in a fantasy story? It gets tired pretty fast.
Interesting that you say that . Did you favor oblivion over skyrim? High fantasy over low? I really enjoyed the gritty low fantasy of skyrim and chaffed at oblivion's lotr shiney high fantasy.
But that's why its a discussion. Different opinions and all.
theroyalestpythonnub18_ESO wrote: »mrskinskull wrote: »?theroyalestpythonnub18_ESO wrote: »mrskinskull wrote: »theroyalestpythonnub18_ESO wrote: »Sexism isn't lore friendly
It is easily added and can offer scenarists more narrative opportunities.
Doesn't necessarily lead to a better narrative. Why the hell would you want to deal with something as mundane and irrelevant as sexism in a fantasy story? It gets tired pretty fast.
Interesting that you say that . Did you favor oblivion over skyrim? High fantasy over low? I really enjoyed the gritty low fantasy of skyrim and chaffed at oblivion's lotr shiney high fantasy.
But that's why its a discussion. Different opinions and all.
I don't really think it's a matter of high fantasy or low fantasy, I just can't see sexism enhancing the story or world in any way. Even Daggerfall, which was probably the most low fantasy of the series, didn't have much in the way of sexism. And it makes sense. The first Emperor of Cyrodiil was a woman. Three of the eight divines are women. Kyne, maybe the most important member of the Nordic pantheon is a woman, the three "good daedra" of Morrowind often manifest as women. The Bosmer have the Green Lady, who represents their strength, the Mane is sometimes female, Maleka Leki the Ansei became a god in the eyes of the Yoku, and so on and so forth.
It just doesn't really track that Tamrielic society would be viewing women as lesser.
Telel murders plenty of people who call them a cat.
Is this not sufficient?
But @Telel , Telel is obviously a cat.
mrskinskull wrote: »The other stuff is just for consideration. Like social experiments.
For all violence in real world we don't need violence in video games, REMOVE ALL WEAPONS!FrostGolem wrote: »for all the racism in the world we don't need racism in more video games
theroyalestpythonnub18_ESO wrote: »mrskinskull wrote: »?theroyalestpythonnub18_ESO wrote: »mrskinskull wrote: »theroyalestpythonnub18_ESO wrote: »Sexism isn't lore friendly
It is easily added and can offer scenarists more narrative opportunities.
Doesn't necessarily lead to a better narrative. Why the hell would you want to deal with something as mundane and irrelevant as sexism in a fantasy story? It gets tired pretty fast.
Interesting that you say that . Did you favor oblivion over skyrim? High fantasy over low? I really enjoyed the gritty low fantasy of skyrim and chaffed at oblivion's lotr shiney high fantasy.
But that's why its a discussion. Different opinions and all.
I don't really think it's a matter of high fantasy or low fantasy, I just can't see sexism enhancing the story or world in any way. Even Daggerfall, which was probably the most low fantasy of the series, didn't have much in the way of sexism. And it makes sense. The first Emperor of Cyrodiil was a woman. Three of the eight divines are women. Kyne, maybe the most important member of the Nordic pantheon is a woman, the three "good daedra" of Morrowind often manifest as women. The Bosmer have the Green Lady, who represents their strength, the Mane is sometimes female, Maleka Leki the Ansei became a god in the eyes of the Yoku, and so on and so forth.
It just doesn't really track that Tamrielic society would be viewing women as lesser.
theroyalestpythonnub18_ESO wrote: »mrskinskull wrote: »?theroyalestpythonnub18_ESO wrote: »mrskinskull wrote: »theroyalestpythonnub18_ESO wrote: »Sexism isn't lore friendly
It is easily added and can offer scenarists more narrative opportunities.
Doesn't necessarily lead to a better narrative. Why the hell would you want to deal with something as mundane and irrelevant as sexism in a fantasy story? It gets tired pretty fast.
Interesting that you say that . Did you favor oblivion over skyrim? High fantasy over low? I really enjoyed the gritty low fantasy of skyrim and chaffed at oblivion's lotr shiney high fantasy.
But that's why its a discussion. Different opinions and all.
I don't really think it's a matter of high fantasy or low fantasy, I just can't see sexism enhancing the story or world in any way. Even Daggerfall, which was probably the most low fantasy of the series, didn't have much in the way of sexism. And it makes sense. The first Emperor of Cyrodiil was a woman. Three of the eight divines are women. Kyne, maybe the most important member of the Nordic pantheon is a woman, the three "good daedra" of Morrowind often manifest as women. The Bosmer have the Green Lady, who represents their strength, the Mane is sometimes female, Maleka Leki the Ansei became a god in the eyes of the Yoku, and so on and so forth.
It just doesn't really track that Tamrielic society would be viewing women as lesser.
The stalker quest sounds a bit... creepy, but the concept here is right on the money. We are at war where other factions have other races... and there WOULD be contention. If I play an Argonian in the Aldmeri, NPCs should take note of this and they should treat me differently.... but this would have had to have been designed from the get to.
mrskinskull wrote: »Kharnamatic wrote: »The game is very racist. Just go play the Ali'kr desert (redguard homeland) zone. It's like a hate letter by Bethesda directed against black people. The redguards are made out to be completely stupid, superstitious and inept, letting zombies take over their land because their religion forbids them from defending themselves against the undead. Every outsider npc calls them out and this, in effect calling them ***, and the whole plot of the zone is about the Great White Hope (player) coming into Ali'kr to save them.
I saved them while playing black redguard char. See? No racism here. Redguards do not need to rely on white infidel dogs to save them.
How cool would it be to have a few NPCs react to your char choice while doing the quest or after?
Just a few lines of NPC speech could make it so immersive.
mrskinskull wrote: »Kharnamatic wrote: »The game is very racist. Just go play the Ali'kr desert (redguard homeland) zone. It's like a hate letter by Bethesda directed against black people. The redguards are made out to be completely stupid, superstitious and inept, letting zombies take over their land because their religion forbids them from defending themselves against the undead. Every outsider npc calls them out and this, in effect calling them ***, and the whole plot of the zone is about the Great White Hope (player) coming into Ali'kr to save them.
I saved them while playing black redguard char. See? No racism here. Redguards do not need to rely on white infidel dogs to save them.
How cool would it be to have a few NPCs react to your char choice while doing the quest or after?
Just a few lines of NPC speech could make it so immersive.
Only until they add race change to cash shop. After that, racist NPCs not noticing you swap races like socks would sound just stupid.