Rev Rielle wrote: »Solution: Stop picking everything - or as much - up then. Prioritise.
GoodFella146 wrote: »If the developers didn't intend us to make money while trying to level up all trades then that's just dumb. The problem really gets exacerbated when research takes 6, 12, 24, 48, etc. hours at a time to research traits, and only 1, 2, 3 at a time. Since everything takes a great deal of effort to level up, I don't want to leave anything behind. If I'm having to drop that much coin on bank space I should get more than 10 slots for those prices.
Hopefully you see the difference now but I'm skeptical. We'll see.
Blackhorne wrote: »GoodFella146 wrote: »Rev Rielle wrote: »Solution: Stop picking everything - or as much - up then.
Prioritise.
Lol why even post this? It's a "hey there is a foundation issue" post not a "gee what should I do because I don't know what to do" post.
This would be like someone saying they are having a hard time paying the bills due to the economy and your answer is as follows:
"Solution: Stop spending all of your - or as much - money then. Prioritize."
The core of the problem there is the economy. The core of the problem here is the lack of space easily obtainable in the game.
"I'm having a hard time paying the bills due to the economy" and "I can't fit every item in the game into my pack" both have TWO roots (actually more, but two which are relevant to this conversation.) The first root, as you've mentioned, is the economy/game mechanics. The second root is you: your choices determine what you're spending, even in a bad economy and what you're keeping in a pack, even in a game with difficult storage mechanics. That's precisely what @Rev Rielle meant when s/he said "Prioritise."You're confusing "need" with "want" here. You WANT to level up all crafting professions at once. You WANT to play only one character. You WANT to save more of every crafting material than you'll ever need.GoodFella146 wrote: »There is no way to avoid the problem without screwing some aspect up somewhere. Just like in the example there's no way to dodge the economy issue. You're either going to be costed your time, gold, or crafting materials all because the storage space cannot be easily expanded with what you'll need.
You don't NEED to do any of those things.Nope. Completionist here. I'm leveling all trades, finding every location, keeping every set piece I find (excluding duplicates) and (trying to) complete every quest. No problem with inventory whatsoever. Here's how I do it:GoodFella146 wrote: »The people that don't have issues are almost certainly not trying to level up all trades, and probably just run around ignoring anything without a waypoint on it.
1. Have 3 characters -- one for each alliance, one for every two trades (I actually have two with clothing and all have provisioning, but that's just my split.) This allows me to start with triple the space, a shared bank to exchange materials, and I can do every alliance at once. Keeps everything fresh.
2. Refine raw materials at once -- there's no benefit to keeping the raw stuff around.
3. Don't keep more than one full stack of refined materials -- selling refined materials is one of the best ways of both making money and saving inventory space in the game.
These and many more methods of managing inventory space have been discussed on these forums. A simple search would have given you all the information you need. If you did that search, and still feel this is a fundamentally broken mechanic, go play another game. This one's not for you.
GoodFella146 wrote: »If the developers didn't intend us to make money while trying to level up all trades then that's just dumb. The problem really gets exacerbated when research takes 6, 12, 24, 48, etc. hours at a time to research traits, and only 1, 2, 3 at a time. Since everything takes a great deal of effort to level up, I don't want to leave anything behind. If I'm having to drop that much coin on bank space I should get more than 10 slots for those prices.
Hopefully you see the difference now but I'm skeptical. We'll see.
News flash. This is exactly what this system was designed to make difficult. They didn't want to force you to select professions based on an artificial quota system (such as LotRO or SWTOR) so they gave you access to all, there is just a downside to trying to do all 6 simultaneously... you run out of inventory. Purpose Stated. Working As Intended.
Concentrate on 3 professions (the ones most applicable to your character) and then pick up the other 3 when you have completed the original lot. Surprisingly it works. I hit 50 in all crafts before I hit VR2. Even Enchanting.
GoodFella146 wrote: »If the developers didn't intend us to make money while trying to level up all trades then that's just dumb. The problem really gets exacerbated when research takes 6, 12, 24, 48, etc. hours at a time to research traits, and only 1, 2, 3 at a time. Since everything takes a great deal of effort to level up, I don't want to leave anything behind. If I'm having to drop that much coin on bank space I should get more than 10 slots for those prices.
Hopefully you see the difference now but I'm skeptical. We'll see.
News flash. This is exactly what this system was designed to make difficult. They didn't want to force you to select professions based on an artificial quota system (such as LotRO or SWTOR) so they gave you access to all, there is just a downside to trying to do all 6 simultaneously... you run out of inventory. Purpose Stated. Working As Intended.
Concentrate on 3 professions (the ones most applicable to your character) and then pick up the other 3 when you have completed the original lot. Surprisingly it works. I hit 50 in all crafts before I hit VR2. Even Enchanting.
The_Sadist wrote: »Really? Last I checked I had about 90/160 on my main, the alts were about the same and the several storage mules I have were almost empty.
GoodFella146 wrote: »Oh I didn't realize there was a quote somewhere by the game makers saying why this system is like this.
GoodFella146 wrote: »If it was really that easy to level Enchanting by ignoring it for a while then maybe that would solve a lot of the inventory issues. It feels like Enchanting is very difficult to level, hence why I'm trying to not ignore it.
GoodFella146 wrote: »The_Sadist wrote: »Really? Last I checked I had about 90/160 on my main, the alts were about the same and the several storage mules I have were almost empty.
It's not that it's constantly full but it's annoying when you're out questing and have to turn back faster than you'd like, or shift things around to fill a soul gem/finish a quest. Then when you want to deconstruct things you can't because your inventory/bank is full. It's things like that.
GoodFella146 wrote: »Oh I didn't realize there was a quote somewhere by the game makers saying why this system is like this.
There is. I am looking for the link now. When I find it then I will share it with you.GoodFella146 wrote: »If it was really that easy to level Enchanting by ignoring it for a while then maybe that would solve a lot of the inventory issues. It feels like Enchanting is very difficult to level, hence why I'm trying to not ignore it.
This would be one reason why I picked Clothing, Enchanting and Woodworking as my first 3 crafts. I finished Clothing and Woodworking quickly. At that point I picked up Alchemy and Provisioning. Then after I finished Enchanting, the slowest to level of the lot, I picked up the final craft (Blacksmithing).
It is all about what you think you will need at the time. That choice is important.
GoodFella146 wrote: »The_Sadist wrote: »Really? Last I checked I had about 90/160 on my main, the alts were about the same and the several storage mules I have were almost empty.
It's not that it's constantly full but it's annoying when you're out questing and have to turn back faster than you'd like, or shift things around to fill a soul gem/finish a quest. Then when you want to deconstruct things you can't because your inventory/bank is full. It's things like that.
And herein lies the problem. You refuse to accept that you can't do everything at once right from the start. But that's not a flaw in game design... You will be able to be a versatile crafter eventually, but you need to be patient and let your character grow. Focus on one thing, sell what you don't need, earn money, expand inventory, add new professions when you can accommodate them. You don't need to stop training them in the meantime; deconstruction doesn't take inventory space, on the contrary.GoodFella146 wrote: »Prioritizing still means losing something, which sucks.
GoodFella146 wrote: »Alright fair enough on the quote then but I can't help but fundamentally disagree with that approach if that is the case.
Paul Sage wrote:I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do. There’s also a TV show about your “problem.”
GoodFella146 wrote: »I think the trades with the researching involved would be best though, no? The stupid researching takes a lot of real time, and you can't even unlock multiple research slots without leveling those up.
GoodFella146 wrote: »1) I don't want 3 characters with 1 in each alliance. It's taking a long time to even level 1 up. I'm not going to split that into 3.
And herein lies the problem. You refuse to accept that you can't do everything at once right from the start. But that's not a flaw in game design... You will be able to be a versatile crafter eventually, but you need to be patient and let your character grow. Focus on one thing, sell what you don't need, earn money, expand inventory, add new professions when you can accommodate them. You don't need to stop training them in the meantime; deconstruction doesn't take inventory space, on the contrary.GoodFella146 wrote: »Prioritizing still means losing something, which sucks.
GoodFella146 wrote: »1) I don't want 3 characters with 1 in each alliance. It's taking a long time to even level 1 up. I'm not going to split that into 3.
This game was designed to be played for MONTHS, if not years; this isn't a "I've finished the game now I can move on" type of game. Your impatience is noted in the above quote and IMO is the sole reason for your frustrations. It has nothing to do with inventory, and solely with trying to do everything at once.
How many friends do you have? Start a guild and put your crafting materials in the guild bank. You can recruit strangers if you don't have enough people, just don't give them withdrawal permission.GoodFella146 wrote: »And herein lies the problem. You refuse to accept that you can't do everything at once right from the start. But that's not a flaw in game design... You will be able to be a versatile crafter eventually, but you need to be patient and let your character grow. Focus on one thing, sell what you don't need, earn money, expand inventory, add new professions when you can accommodate them. You don't need to stop training them in the meantime; deconstruction doesn't take inventory space, on the contrary.GoodFella146 wrote: »Prioritizing still means losing something, which sucks.
It does take space because I don't want to get rid of something I'm going to research soon. My problem is that I can see it takes a very long time to level things up. So, I want to start early. And I guess for the record I am actually sacrificing combat prowess for the trades, but the combat hasn't been an issue at all fortunately.
I also want to prioritize all trades because my friends don't have as much time as me on the game, and I need to be able to be the go to crafter of the group.
How many friends do you have? Start a guild and put your crafting materials in the guild bank. You can recruit strangers if you don't have enough people, just don't give them withdrawal permission.GoodFella146 wrote: »And herein lies the problem. You refuse to accept that you can't do everything at once right from the start. But that's not a flaw in game design... You will be able to be a versatile crafter eventually, but you need to be patient and let your character grow. Focus on one thing, sell what you don't need, earn money, expand inventory, add new professions when you can accommodate them. You don't need to stop training them in the meantime; deconstruction doesn't take inventory space, on the contrary.GoodFella146 wrote: »Prioritizing still means losing something, which sucks.
It does take space because I don't want to get rid of something I'm going to research soon. My problem is that I can see it takes a very long time to level things up. So, I want to start early. And I guess for the record I am actually sacrificing combat prowess for the trades, but the combat hasn't been an issue at all fortunately.
I also want to prioritize all trades because my friends don't have as much time as me on the game, and I need to be able to be the go to crafter of the group.
You can withdraw, but not deposit. Make more friends? Find people on the forum with similar inventory issues? I don't know, but 500 slot guild bank sounds like the best option for you.GoodFella146 wrote: »How many friends do you have? Start a guild and put your crafting materials in the guild bank. You can recruit strangers if you don't have enough people, just don't give them withdrawal permission.GoodFella146 wrote: »And herein lies the problem. You refuse to accept that you can't do everything at once right from the start. But that's not a flaw in game design... You will be able to be a versatile crafter eventually, but you need to be patient and let your character grow. Focus on one thing, sell what you don't need, earn money, expand inventory, add new professions when you can accommodate them. You don't need to stop training them in the meantime; deconstruction doesn't take inventory space, on the contrary.GoodFella146 wrote: »Prioritizing still means losing something, which sucks.
It does take space because I don't want to get rid of something I'm going to research soon. My problem is that I can see it takes a very long time to level things up. So, I want to start early. And I guess for the record I am actually sacrificing combat prowess for the trades, but the combat hasn't been an issue at all fortunately.
I also want to prioritize all trades because my friends don't have as much time as me on the game, and I need to be able to be the go to crafter of the group.
People keep leaving and we keep falling short of 10 before we can ever start using it lol. Does the bank still work if you put stuff in, THEN ppl leave?
You can withdraw, but not deposit. Make more friends? Find people on the forum with similar inventory issues? I don't know, but 500 slot guild bank sounds like the best option for you.GoodFella146 wrote: »How many friends do you have? Start a guild and put your crafting materials in the guild bank. You can recruit strangers if you don't have enough people, just don't give them withdrawal permission.GoodFella146 wrote: »And herein lies the problem. You refuse to accept that you can't do everything at once right from the start. But that's not a flaw in game design... You will be able to be a versatile crafter eventually, but you need to be patient and let your character grow. Focus on one thing, sell what you don't need, earn money, expand inventory, add new professions when you can accommodate them. You don't need to stop training them in the meantime; deconstruction doesn't take inventory space, on the contrary.GoodFella146 wrote: »Prioritizing still means losing something, which sucks.
It does take space because I don't want to get rid of something I'm going to research soon. My problem is that I can see it takes a very long time to level things up. So, I want to start early. And I guess for the record I am actually sacrificing combat prowess for the trades, but the combat hasn't been an issue at all fortunately.
I also want to prioritize all trades because my friends don't have as much time as me on the game, and I need to be able to be the go to crafter of the group.
People keep leaving and we keep falling short of 10 before we can ever start using it lol. Does the bank still work if you put stuff in, THEN ppl leave?