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  • Elsonso
    Elsonso
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    Rev Rielle wrote: »
    Solution: Stop picking everything - or as much - up then. Prioritise.

    This is the simplest and most concise advice that anyone will find on the forum. This is what I tell people, although in a lot more words, and is what I do in the game.

    Take only what you need, can use, or can sell. Don't be picky and try to do everything at the same time. Bank space is great for sharing between characters but is not designed for pack rats.

    If you are leveling a crafter and having problems with space, don't do Enchanting and Provisioning at the same time. Pick one and level it all the way or alternate between them.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • QuadroTony
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    close this thread bcz inventory is full :D
  • Iluvrien
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    If the developers didn't intend us to make money while trying to level up all trades then that's just dumb. The problem really gets exacerbated when research takes 6, 12, 24, 48, etc. hours at a time to research traits, and only 1, 2, 3 at a time. Since everything takes a great deal of effort to level up, I don't want to leave anything behind. If I'm having to drop that much coin on bank space I should get more than 10 slots for those prices.

    Hopefully you see the difference now but I'm skeptical. We'll see.

    News flash. This is exactly what this system was designed to make difficult. They didn't want to force you to select professions based on an artificial quota system (such as LotRO or SWTOR) so they gave you access to all, there is just a downside to trying to do all 6 simultaneously... you run out of inventory. Purpose Stated. Working As Intended.

    Concentrate on 3 professions (the ones most applicable to your character) and then pick up the other 3 when you have completed the original lot. Surprisingly it works. I hit 50 in all crafts before I hit VR2. Even Enchanting.
  • CriD
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    Well it IS ZoS fault for not putting in the tutorial for how to manage your inventory. Here ill help

    1.) Don't pick up everything
    2.) Sell things
    3.) Break things down
    4.) Use less salt before playing the game
  • GoodFella146
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    Blackhorne wrote: »
    Rev Rielle wrote: »
    Solution: Stop picking everything - or as much - up then.
    Prioritise.

    Lol why even post this? It's a "hey there is a foundation issue" post not a "gee what should I do because I don't know what to do" post.

    This would be like someone saying they are having a hard time paying the bills due to the economy and your answer is as follows:

    "Solution: Stop spending all of your - or as much - money then. Prioritize."

    The core of the problem there is the economy. The core of the problem here is the lack of space easily obtainable in the game.

    "I'm having a hard time paying the bills due to the economy" and "I can't fit every item in the game into my pack" both have TWO roots (actually more, but two which are relevant to this conversation.) The first root, as you've mentioned, is the economy/game mechanics. The second root is you: your choices determine what you're spending, even in a bad economy and what you're keeping in a pack, even in a game with difficult storage mechanics. That's precisely what @Rev Rielle meant when s/he said "Prioritise."
    There is no way to avoid the problem without screwing some aspect up somewhere. Just like in the example there's no way to dodge the economy issue. You're either going to be costed your time, gold, or crafting materials all because the storage space cannot be easily expanded with what you'll need.
    You're confusing "need" with "want" here. You WANT to level up all crafting professions at once. You WANT to play only one character. You WANT to save more of every crafting material than you'll ever need.

    You don't NEED to do any of those things.
    The people that don't have issues are almost certainly not trying to level up all trades, and probably just run around ignoring anything without a waypoint on it.
    Nope. Completionist here. I'm leveling all trades, finding every location, keeping every set piece I find (excluding duplicates) and (trying to) complete every quest. No problem with inventory whatsoever. Here's how I do it:
    1. Have 3 characters -- one for each alliance, one for every two trades (I actually have two with clothing and all have provisioning, but that's just my split.) This allows me to start with triple the space, a shared bank to exchange materials, and I can do every alliance at once. Keeps everything fresh.
    2. Refine raw materials at once -- there's no benefit to keeping the raw stuff around.
    3. Don't keep more than one full stack of refined materials -- selling refined materials is one of the best ways of both making money and saving inventory space in the game.

    These and many more methods of managing inventory space have been discussed on these forums. A simple search would have given you all the information you need. If you did that search, and still feel this is a fundamentally broken mechanic, go play another game. This one's not for you.

    Prioritizing still means losing something, which sucks. I don't know why this has to keep being said.

    What those examples have in common is that there is no good solution available. If the massive gold investments gave you the bank space needed then there's not an issue. The bank cost for what you get is the root of the problem. There's no reason why we can't have a large storage somewhere.

    Need/want all semantics. Everything is going toward the goal. They work as synonymous in this instance and anything else you wanna delve into with that is silly.

    1) I don't want 3 characters with 1 in each alliance. It's taking a long time to even level 1 up. I'm not going to split that into 3.
    2) There is a point. Lots of people ask for the raw materials when trading.
    3) The gold you'll make can pale in comparison to what you can get through trading. Bad advice if you're an active trader like myself.

    [snip]
    [edited for baiting]
    Edited by ZOS_Icy on October 22, 2023 3:56PM
  • Ashtaris
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    Extra Inventory space --> Convenience Item --> Coming to a crown store near you! :)
  • GoodFella146
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    Iluvrien wrote: »
    If the developers didn't intend us to make money while trying to level up all trades then that's just dumb. The problem really gets exacerbated when research takes 6, 12, 24, 48, etc. hours at a time to research traits, and only 1, 2, 3 at a time. Since everything takes a great deal of effort to level up, I don't want to leave anything behind. If I'm having to drop that much coin on bank space I should get more than 10 slots for those prices.

    Hopefully you see the difference now but I'm skeptical. We'll see.

    News flash. This is exactly what this system was designed to make difficult. They didn't want to force you to select professions based on an artificial quota system (such as LotRO or SWTOR) so they gave you access to all, there is just a downside to trying to do all 6 simultaneously... you run out of inventory. Purpose Stated. Working As Intended.

    Concentrate on 3 professions (the ones most applicable to your character) and then pick up the other 3 when you have completed the original lot. Surprisingly it works. I hit 50 in all crafts before I hit VR2. Even Enchanting.

    Oh I didn't realize there was a quote somewhere by the game makers saying why this system is like this.
  • GoodFella146
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    CriD wrote: »
    Well it IS ZoS fault for not putting in the tutorial for how to manage your inventory. Here ill help

    1.) Don't pick up everything
    2.) Sell things
    3.) Break things down
    4.) Use less salt before playing the game

    Great post. Right on with nothing said earlier. Congrats.
  • The_Sadist
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    Really? Last I checked I had about 90/160 on my main, the alts were about the same and the several storage mules I have were almost empty.

    ;)
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • GoodFella146
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    Iluvrien wrote: »
    If the developers didn't intend us to make money while trying to level up all trades then that's just dumb. The problem really gets exacerbated when research takes 6, 12, 24, 48, etc. hours at a time to research traits, and only 1, 2, 3 at a time. Since everything takes a great deal of effort to level up, I don't want to leave anything behind. If I'm having to drop that much coin on bank space I should get more than 10 slots for those prices.

    Hopefully you see the difference now but I'm skeptical. We'll see.

    News flash. This is exactly what this system was designed to make difficult. They didn't want to force you to select professions based on an artificial quota system (such as LotRO or SWTOR) so they gave you access to all, there is just a downside to trying to do all 6 simultaneously... you run out of inventory. Purpose Stated. Working As Intended.

    Concentrate on 3 professions (the ones most applicable to your character) and then pick up the other 3 when you have completed the original lot. Surprisingly it works. I hit 50 in all crafts before I hit VR2. Even Enchanting.

    If it was really that easy to level Enchanting by ignoring it for a while then maybe that would solve a lot of the inventory issues. It feels like Enchanting is very difficult to level, hence why I'm trying to not ignore it.
  • GoodFella146
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    The_Sadist wrote: »
    Really? Last I checked I had about 90/160 on my main, the alts were about the same and the several storage mules I have were almost empty.

    ;)

    It's not that it's constantly full but it's annoying when you're out questing and have to turn back faster than you'd like, or shift things around to fill a soul gem/finish a quest. Then when you want to deconstruct things you can't because your inventory/bank is full. It's things like that.
  • Iluvrien
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    Oh I didn't realize there was a quote somewhere by the game makers saying why this system is like this.

    There is. I am looking for the link now. When I find it then I will share it with you.
    If it was really that easy to level Enchanting by ignoring it for a while then maybe that would solve a lot of the inventory issues. It feels like Enchanting is very difficult to level, hence why I'm trying to not ignore it.

    This would be one reason why I picked Clothing, Enchanting and Woodworking as my first 3 crafts. I finished Clothing and Woodworking quickly. At that point I picked up Alchemy and Provisioning. Then after I finished Enchanting, the slowest to level of the lot, I picked up the final craft (Blacksmithing).

    It is all about what you think you will need at the time. That choice is important.
  • GoodFella146
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    The_Sadist wrote: »
    Really? Last I checked I had about 90/160 on my main, the alts were about the same and the several storage mules I have were almost empty.

    ;)

    It's not that it's constantly full but it's annoying when you're out questing and have to turn back faster than you'd like, or shift things around to fill a soul gem/finish a quest. Then when you want to deconstruct things you can't because your inventory/bank is full. It's things like that.

    Especially when stealing something takes up it's own separate slot. Unstolen apples here, stolen ones there.

    Or trades with people. Things found here, things acquired in a trade there. Too many ways for X/X to fail. The weight system, feather spells, and being able to temporarily drop items was a lot better.
  • GoodFella146
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    Iluvrien wrote: »
    Oh I didn't realize there was a quote somewhere by the game makers saying why this system is like this.

    There is. I am looking for the link now. When I find it then I will share it with you.
    If it was really that easy to level Enchanting by ignoring it for a while then maybe that would solve a lot of the inventory issues. It feels like Enchanting is very difficult to level, hence why I'm trying to not ignore it.

    This would be one reason why I picked Clothing, Enchanting and Woodworking as my first 3 crafts. I finished Clothing and Woodworking quickly. At that point I picked up Alchemy and Provisioning. Then after I finished Enchanting, the slowest to level of the lot, I picked up the final craft (Blacksmithing).

    It is all about what you think you will need at the time. That choice is important.

    Alright fair enough on the quote then but I can't help but fundamentally disagree with that approach if that is the case.

    I think the trades with the researching involved would be best though, no? The stupid researching takes a lot of real time, and you can't even unlock multiple research slots without leveling those up.
  • The_Sadist
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    The_Sadist wrote: »
    Really? Last I checked I had about 90/160 on my main, the alts were about the same and the several storage mules I have were almost empty.

    ;)

    It's not that it's constantly full but it's annoying when you're out questing and have to turn back faster than you'd like, or shift things around to fill a soul gem/finish a quest. Then when you want to deconstruct things you can't because your inventory/bank is full. It's things like that.

    You can edit your threads via the black screw thingy on the top right hand corner of a post, it just prevents double or triple posting sort of thing.

    1qLQq0w.png

    (ignore the epic paint skills)

    I'm aware, I ran into the same issue when I first started, however I wasn't a hoarder and only kept stuff which I planned on using. Creating a 'mule', buying a cheap horse and training the capacity (or whatever it's called up) while buying the first few bag upgrades is a good way of optimising your storage. I have one character dedicated to enchanting, another dedicated to provisioning and alchemy and my last is more or less gear and other miscellaneous goods. While it can be a bit annoying jumping between characters when crafting it's not as bad as it sounds. There are all several merchants walking around, use them between quests to sell off all the excess gear that you don't need. A good rule of thumb is keep everything blue or above for deconstructing and sell gear which is green or below (assuming you don't like the set bonus, if the item in question has one).
    Edited by The_Sadist on June 27, 2015 1:23PM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • Rosveen
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    Prioritizing still means losing something, which sucks.
    And herein lies the problem. You refuse to accept that you can't do everything at once right from the start. But that's not a flaw in game design... You will be able to be a versatile crafter eventually, but you need to be patient and let your character grow. Focus on one thing, sell what you don't need, earn money, expand inventory, add new professions when you can accommodate them. You don't need to stop training them in the meantime; deconstruction doesn't take inventory space, on the contrary.
    Edited by Rosveen on June 27, 2015 1:23PM
  • GoodFella146
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    I know I can edit posts I just don't feel like it right now lol. I do find jumping between characters pretty annoying but it's probably the better solution out of everything, unfortunately.
  • Iluvrien
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    Alright fair enough on the quote then but I can't help but fundamentally disagree with that approach if that is the case.

    The link is here and is from an interview with Paul Sage. For the sake of ease I will copy Sage's response here:
    Paul Sage wrote:
    I would say you are going to have to make some choices about what you keep and what you don’t. Bank space / inventory space is another limiter to being able to work on all crafting skills at once. It isn’t impossible, it is just harder if that is what you choose to do. There’s also a TV show about your “problem.”


    I think the trades with the researching involved would be best though, no? The stupid researching takes a lot of real time, and you can't even unlock multiple research slots without leveling those up.

    In my case, a Light/Medium armour Sorc Blacksmithing was not as much of as concern as offsetting the levelling speed of Enchanting. I still did trait research on Blacksmithing, it just happened at a slower rate. I started in with trait research for the other 2 on day one. I have yet to regret my decision.
  • ADarklore
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    1) I don't want 3 characters with 1 in each alliance. It's taking a long time to even level 1 up. I'm not going to split that into 3.

    This game was designed to be played for MONTHS, if not years; this isn't a "I've finished the game now I can move on" type of game. Your impatience is noted in the above quote and IMO is the sole reason for your frustrations. It has nothing to do with inventory, and solely with trying to do everything at once.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • GoodFella146
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    Rosveen wrote: »
    Prioritizing still means losing something, which sucks.
    And herein lies the problem. You refuse to accept that you can't do everything at once right from the start. But that's not a flaw in game design... You will be able to be a versatile crafter eventually, but you need to be patient and let your character grow. Focus on one thing, sell what you don't need, earn money, expand inventory, add new professions when you can accommodate them. You don't need to stop training them in the meantime; deconstruction doesn't take inventory space, on the contrary.

    It does take space because I don't want to get rid of something I'm going to research soon. My problem is that I can see it takes a very long time to level things up. So, I want to start early. And I guess for the record I am actually sacrificing combat prowess for the trades, but the combat hasn't been an issue at all fortunately.

    I also want to prioritize all trades because my friends don't have as much time as me on the game, and I need to be able to be the go to crafter of the group.
  • GoodFella146
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    ADarklore wrote: »
    1) I don't want 3 characters with 1 in each alliance. It's taking a long time to even level 1 up. I'm not going to split that into 3.

    This game was designed to be played for MONTHS, if not years; this isn't a "I've finished the game now I can move on" type of game. Your impatience is noted in the above quote and IMO is the sole reason for your frustrations. It has nothing to do with inventory, and solely with trying to do everything at once.

    Yes, I am aware of that lol. I still say the ratio of bank space versus cost is the sole reason of my occasional frustration.
  • Rosveen
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    Rosveen wrote: »
    Prioritizing still means losing something, which sucks.
    And herein lies the problem. You refuse to accept that you can't do everything at once right from the start. But that's not a flaw in game design... You will be able to be a versatile crafter eventually, but you need to be patient and let your character grow. Focus on one thing, sell what you don't need, earn money, expand inventory, add new professions when you can accommodate them. You don't need to stop training them in the meantime; deconstruction doesn't take inventory space, on the contrary.

    It does take space because I don't want to get rid of something I'm going to research soon. My problem is that I can see it takes a very long time to level things up. So, I want to start early. And I guess for the record I am actually sacrificing combat prowess for the trades, but the combat hasn't been an issue at all fortunately.

    I also want to prioritize all trades because my friends don't have as much time as me on the game, and I need to be able to be the go to crafter of the group.
    How many friends do you have? Start a guild and put your crafting materials in the guild bank. You can recruit strangers if you don't have enough people, just don't give them withdrawal permission.
  • GoodFella146
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    Rosveen wrote: »
    Rosveen wrote: »
    Prioritizing still means losing something, which sucks.
    And herein lies the problem. You refuse to accept that you can't do everything at once right from the start. But that's not a flaw in game design... You will be able to be a versatile crafter eventually, but you need to be patient and let your character grow. Focus on one thing, sell what you don't need, earn money, expand inventory, add new professions when you can accommodate them. You don't need to stop training them in the meantime; deconstruction doesn't take inventory space, on the contrary.

    It does take space because I don't want to get rid of something I'm going to research soon. My problem is that I can see it takes a very long time to level things up. So, I want to start early. And I guess for the record I am actually sacrificing combat prowess for the trades, but the combat hasn't been an issue at all fortunately.

    I also want to prioritize all trades because my friends don't have as much time as me on the game, and I need to be able to be the go to crafter of the group.
    How many friends do you have? Start a guild and put your crafting materials in the guild bank. You can recruit strangers if you don't have enough people, just don't give them withdrawal permission.

    People keep leaving and we keep falling short of 10 before we can ever start using it lol. Does the bank still work if you put stuff in, THEN ppl leave?
  • Rosveen
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    Rosveen wrote: »
    Rosveen wrote: »
    Prioritizing still means losing something, which sucks.
    And herein lies the problem. You refuse to accept that you can't do everything at once right from the start. But that's not a flaw in game design... You will be able to be a versatile crafter eventually, but you need to be patient and let your character grow. Focus on one thing, sell what you don't need, earn money, expand inventory, add new professions when you can accommodate them. You don't need to stop training them in the meantime; deconstruction doesn't take inventory space, on the contrary.

    It does take space because I don't want to get rid of something I'm going to research soon. My problem is that I can see it takes a very long time to level things up. So, I want to start early. And I guess for the record I am actually sacrificing combat prowess for the trades, but the combat hasn't been an issue at all fortunately.

    I also want to prioritize all trades because my friends don't have as much time as me on the game, and I need to be able to be the go to crafter of the group.
    How many friends do you have? Start a guild and put your crafting materials in the guild bank. You can recruit strangers if you don't have enough people, just don't give them withdrawal permission.

    People keep leaving and we keep falling short of 10 before we can ever start using it lol. Does the bank still work if you put stuff in, THEN ppl leave?
    You can withdraw, but not deposit. Make more friends? Find people on the forum with similar inventory issues? I don't know, but 500 slot guild bank sounds like the best option for you.
  • GoodFella146
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    Rosveen wrote: »
    Rosveen wrote: »
    Rosveen wrote: »
    Prioritizing still means losing something, which sucks.
    And herein lies the problem. You refuse to accept that you can't do everything at once right from the start. But that's not a flaw in game design... You will be able to be a versatile crafter eventually, but you need to be patient and let your character grow. Focus on one thing, sell what you don't need, earn money, expand inventory, add new professions when you can accommodate them. You don't need to stop training them in the meantime; deconstruction doesn't take inventory space, on the contrary.

    It does take space because I don't want to get rid of something I'm going to research soon. My problem is that I can see it takes a very long time to level things up. So, I want to start early. And I guess for the record I am actually sacrificing combat prowess for the trades, but the combat hasn't been an issue at all fortunately.

    I also want to prioritize all trades because my friends don't have as much time as me on the game, and I need to be able to be the go to crafter of the group.
    How many friends do you have? Start a guild and put your crafting materials in the guild bank. You can recruit strangers if you don't have enough people, just don't give them withdrawal permission.

    People keep leaving and we keep falling short of 10 before we can ever start using it lol. Does the bank still work if you put stuff in, THEN ppl leave?
    You can withdraw, but not deposit. Make more friends? Find people on the forum with similar inventory issues? I don't know, but 500 slot guild bank sounds like the best option for you.

    Yeah maybe I should try harder with this. Alright I'll make a post trying to snatch up a few ppl that want a dedicated crafter. Even thru all the inventory silliness I've gotten most trades to a decent level.
  • CriD
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    The only thing silly is that you think you should be able to do everything and have unlimited bank space.My previous post may not have been helpful but its true. If you pick up everything, try to craft everything, continue to run out of space and are not willing to

    a.) go to town, make money sell worthless junk
    b.) focus on the faster crafts to get them out of the way(provisioning as an example)
    c.)make a mule or two that you don't even level and use as a mat holder

    then its on you, not ZoS. Several people, myself included, do not have an issue. So it is possible. Its like yelling at the person you bought the house from because you went to the grocery store, bought too much stuff, and don't have room for it.
  • SickDuck
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    Your inventory is full... You got greedy man!
    Holdviola - Khira'de Regalo - Lélekvadász - Used To Be An Adventurer - Zetor - Does-Not-Give-A-Duck - Lord Sugar - Tenar Arha - Da'rinka - Violent Moon - Extreme Runner
  • Moonshadow66
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    I can assure you that the inventory management is getting better the further you progress in the game.
    The day will come where you can afford ALL 240 bankslots and 170 slots for each character's inventory.

    Also, when you have 8 characters and the last one has outlevelled certain materials, you can start to get rid of these. They use up a LOT of bank/inventory space but aren't needed anymore. If you do need them again for some reason, just harvest them again or buy some at a guild kiosk.

    This doesn't only go for equipment materials, but also for runes. Whenever your youngest character has outlevelled certain potency runes, get rid of them (trading guilds are a good place for them to sell).
    Also, when all the characters you want let to level Enchanting have translated all runes, get rid of "Ta". They're only good for translating runes, nothing else.
    I had tons of stacks of them (over 1000 Ta!), then I gave them away to different guild banks, and now I have another 1000+ in my retired main's inventory which I need to give away again. There are so many Ta in the game that, in case you should ever actually need one again, you'll never have problems to get it from somewhere. Up to then, get rid of them.

    Don't carry around too much stuff with the character you're currently playing. Try to empty the inventory as far as possible by putting stuff in the bank (if there're enough slots left, that is). All you actually need out there are full soulgems, lockpicks, food or drinks and potions. A few of my alts also carry the rest of the items I want to research (I do this with 7/8 characters btw), but these items will get less and less over time.

    When you're out doing quests and stuff, always look out for these travelling merchants, they all have their own route on the bigger streets/ways in every zone. It can happen that you can't find any in a while, then look for the next wayshrine to drop your stuff in a city, preferably one that has a bank as well.

    Try to get rid of items which you have outlevelled with all your characters, items of which you're sure you can't use them ever again. F.e. if all your characters are Veterans, sell the level 10 rings and necklaces, you'll never use them again. EXCEPT we would get more character slots someday, then these items would be useful again. But, we could level our first character without having tons of items in the bank, we can do it again ;)

    Don't hold on to too many stacks of any materials. F.e. if you need to craft a new armor/weapon set for a character, 1 stack of each needed material is enough up to mid-veteran rank. In the later veteran ranks you'll need to start using a second stack of a material, but never more than this.
    Same goes for trait stones and style materials; most of them you'll never need, but even if you want to keep all kinds, 1 stack of each is enough and will last forever.

    I guess that covers it for now, hope this helps :)

    Venus Ocean - Breton Sorceress VR16, EP, Tamriel Hero | Gixia - Breton Sorceress VR16, EP, Tamriel Hero
    Frances Demnevanni - Breton Dragonknight VR16, EP, Tamriel Hero | Raygee - Breton Nightblade VR16, EP, Tamriel Hero
    Lady Olivieri - Breton Nightblade VR16, EP, Tamriel Hero | Donna Demnevanni - Breton Templar VR16, DC, Tamriel Hero
    Elaine Benes - Breton Templar VR16, EP | Ray McCluck - Breton Sorcerer VR16, EP
    Moonshadow Demnevanni - Dunmer Dragonknight Lvl 50, EP | Jamie Stacey - Redguard Templar Lvl 50, EP
    Caia Cosades - Imperial Nightblade, EP

  • Rinmaethodain
    Rinmaethodain
    ✭✭✭✭✭
    First inventory upgrades are really cheap. Buy them or dont complain.

    Then manage your inventory. Dont complain if you want to keep every crap you find. 15 pieces of infernal maw? Why the hell you keep that much of it?

    Sell stuff, decon stuff, keep stuff in bank, make additional characters and keep items in their personal inventories.

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