Though there are aesthetic reasons for many, like perhaps the comfort of a recognizable bark while in a particularly nasty dungeon (after getting KO'd multiple times trying to solo a group delve for instance), I personally would like some manner of functionality to be added, whether limited combat or buff skills, or fetching items from hard to reach areas; but more meaningful interaction is the idea.
Perhaps with the introduction of housing, pets can become more than just un-interactable followers.
Though there are aesthetic reasons for many, like perhaps the comfort of a recognizable bark while in a particularly nasty dungeon (after getting KO'd multiple times trying to solo a group delve for instance), I personally would like some manner of functionality to be added, whether limited combat or buff skills, or fetching items from hard to reach areas; but more meaningful interaction is the idea.
Perhaps with the introduction of housing, pets can become more than just un-interactable followers.
Fetching items would be awesome! And your pet would only perform based on a happiness meter, which is filled by feeding or caring for your pet.
Akavir_Sentinel wrote: »Though there are aesthetic reasons for many, like perhaps the comfort of a recognizable bark while in a particularly nasty dungeon (after getting KO'd multiple times trying to solo a group delve for instance), I personally would like some manner of functionality to be added, whether limited combat or buff skills, or fetching items from hard to reach areas; but more meaningful interaction is the idea.
Perhaps with the introduction of housing, pets can become more than just un-interactable followers.
Fetching items would be awesome! And your pet would only perform based on a happiness meter, which is filled by feeding or caring for your pet.
No. ESO is not going to become The Littlest Pet Shop, no matter how much you want it to be.
Akavir_Sentinel wrote: »Though there are aesthetic reasons for many, like perhaps the comfort of a recognizable bark while in a particularly nasty dungeon (after getting KO'd multiple times trying to solo a group delve for instance), I personally would like some manner of functionality to be added, whether limited combat or buff skills, or fetching items from hard to reach areas; but more meaningful interaction is the idea.
Perhaps with the introduction of housing, pets can become more than just un-interactable followers.
Fetching items would be awesome! And your pet would only perform based on a happiness meter, which is filled by feeding or caring for your pet.
No. ESO is not going to become The Littlest Pet Shop, no matter how much you want it to be.
I don't see what would be wrong about a mini-mini game (let's be honest, you feed it 1 thing a day to make sure it performs is not a mini-game) about feeding pets. You already have the pets. Might as well add some immersion™ to them.
Though there are aesthetic reasons for many, like perhaps the comfort of a recognizable bark while in a particularly nasty dungeon (after getting KO'd multiple times trying to solo a group delve for instance), I personally would like some manner of functionality to be added, whether limited combat or buff skills, or fetching items from hard to reach areas; but more meaningful interaction is the idea.
Perhaps with the introduction of housing, pets can become more than just un-interactable followers.
Fetching items would be awesome! And your pet would only perform based on a happiness meter, which is filled by feeding or caring for your pet.
Okay, so I have 3500 crowns so I went to the store and bought the costume pack, a wolf hound and the pie-bald (hey, I got the crowns for free with the Imperial addition).
While I can see that some folks might want the costumes (feh for me - I don't really care for them) and the mount might be nice (although I'll never use mine - I prefer to just run everywhere), but, what's the point of the pet? It doesn't do anything except follow me around. If it helped in fighting or had some special ability, great, but, all I can see is that it follows me everywhere and watches me get killed regularly.
I'm confused.
Same purpose as expensive cigars: to annoy everyone else around them.
izenkim_ESO wrote: »If the costumes are not for you, then I think it's safe to say that the pet is not for you. They don't do anything, it's purely cosmetic. Like a fancy hat, but cuter.
Okay, so I have 3500 crowns so I went to the store and bought the costume pack, a wolf hound and the pie-bald (hey, I got the crowns for free with the Imperial addition).
While I can see that some folks might want the costumes (feh for me - I don't really care for them) and the mount might be nice (although I'll never use mine - I prefer to just run everywhere), but, what's the point of the pet? It doesn't do anything except follow me around. If it helped in fighting or had some special ability, great, but, all I can see is that it follows me everywhere and watches me get killed regularly.
I'm confused.
Would seem like an opportunity for something here, even a slight buff.
Dogs: 1% reduction on ultimate
Cats: 1% increase in gold found
Stuff like that...just something practical.
I do remember have that stupid monkey as a pet...and I deleted it. But, I still had the monkey following me around, even in Cyrodiil, for MONTHS because I bugged it out when I delete the item while it was active.
So, since than, I never use pets, ever, again
haha well the shoulder armor can be unequipped but I agree about the flappy hips...what's the point of armor flaps there?Psychobunni wrote: »No point. Waste of graphics.
Pets are right up there with ugly shoulders and flappy hips that we should be able to toggle off
... but, what's the point of the pet? It doesn't do anything except follow me around. If it helped in fighting or had some special ability, great, but, all I can see is that it follows me everywhere and watches me get killed regularly.
I'm confused.

haha well the shoulder armor can be unequipped but I agree about the flappy hips...what's the point of armor flaps there?Psychobunni wrote: »No point. Waste of graphics.
Pets are right up there with ugly shoulders and flappy hips that we should be able to toggle off
It's funny how some people here are genuinely annoyed by pets as if they're solid and get in the way. Only 2 of my characters have the scuttler following them for RP reasons, same with my minions always being summoned on my sorcerer.
I understand. If it makes you feel any better, I usually play off peak hours so I'm not really contributing to any lag when there's only a handful of players in town with me. I have yet to even try PvP and won't take my pet with me when I do.Psychobunni wrote: »See thats the point, it's your RP. I could care less what story you created yourself to play, nor do I expect anyone to care about mine. That's why it should be a toggle instead of forcing me into your story. It's unnecessary fluff in a game already plagued by lag.
That said, I expect they will never allow us to turn them off with the idea that annoying people will make them buy them too. Game has to make money somehow, sure isn't with that new content every cpl months, so I guess fluff will have to do.