Yeah, you don't get it, I understand.Geez... You can't force people to care about campaigns or objectives. You care about that, good for you, not everyone does.<snip>
And I fail to see the relevance of your story. So this AD guild farmed AP at Arrius while DC took the map...and if travel to player didn't exist... they would have farmed AP on a different campaign while DC took the map on yours...I don't really see how that would have been preferable.
I mean, you do realize that, right? Players and guilds that care primarily about AP will AP farm. Forcing them to stay for longer periods of time in one campaign will not transform them into faction pride having, map oriented, objective seekers, they'll just be slightly more sedentary AP farmers.
Stop trying to force everyone to play the way you want them to. What does it matter to you if a group suicides rather than share AP with pugs? Why do you care? More to the point, how would ending the travel to player mechanic stop that?
To type it out for you, things that would change: The yellow group described, would not have wanted to lose all their precious buffs that make AP farming way more easy on their home campaign which they now cannot leave easily. That would have made all but the most notorious egomaniacs stop the foolery at arrius to go defend their home stuff. Problem reduced.
Making people have to stick for a lost cause at least for a while will make some quit and some to swallow their pride and start cooperating. An improvement for my own faction. I like that.
The AP farm raid suiciding would have done the same were it their home campaign, possibly, but again: by not partaking in the objectives battle, they will lose an advantage to do well in their intended target (gain AP). They could have done it but maybe they would also have reacted on the attacks to the home keep that would lose them the 5% AP bonus?
My goal is not to force others "to play the way I want". You know what I want? I want AP. And golden rewards, since I still did not receive a single master's weapon in the 5 or 6 sets of 30-day rewards that I earned so far and since I have no interest whatsoever in running trials. No, I do not want to force you to play the map in order to win the game. What I want is to stop that griefing groups like those you are apparently part of dish out to others. That's all.
You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.
This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.
This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.
People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.
Youre missing it WRX. People arent avoiding you (why do you keep using that?, no one is scared of you, ill fight you right now if you want, i dont care how good bad ugly or entitled you are, it doesnt matter, if im hiding from anything its the damn lagball of chillrend. that lag is as bad as thorn was sometimes). Ever occur to you perhaps that people are sick of fighting the same people day in day out Sick of the lag, sick of the same tired blob purge tornado strats? Why you think i play multifaction/roles large and small groups, solo and sometimes even follow a zerg around? New flavor every day.
The issue is when we have a good day of fights going on somewhere (doesnt even have to be about today, could just be anywhere), and suddenly here comes guild X Y Z A B C (cant name names) whoever it is at the time to unbalance whats going on, skew it in one factions favor, and force a situation like we had on permapoplocked thornblade (lag city) to keep it remotely competitive.
I'm confused.. you said you don't like fighting the same people day-in-day-out, you like variety, playing with different groups and styles and even factions, and you're sick of the lag and blob groups... yet you support locking people into a single campaign? Then you'll definitely fight the same people day-in-day-out, your choices for group and play style will be limited to which groups are also homed in your campaign, and what the map conditions/other factions are like there, and if you happen to get stuck in a campaign that turns out to be laggy and full of blob groups, too bad, you're stuck there.
I mean yeah, it'd be nice if you happen to have a great, competitive campaign going, to be able to lock other groups out so as to keep your campaign balanced...but chances are as good or better that you won't end up in a nicely balanced campaign. One (or more) of those XYZABC guilds can, and probably will, home there too, and you won't know it until you're locked in with them for however long.
Well for me id just go to the faction/campaign where the fight was the most balanced on that given cycle, since im going to have to do some pretty funny stunts with my campaign placement to even home/guest my toons everywhere.
The biggest problem with those guilds arent the 16-24 (30?) man core groups at the center, its the attraction of the dozens of pugs/other guilds around them that inevitably forms a 50+ zergball wherever they go via guesting to where pop is high and just pushing for them to follow.
The whole concept of locking people to campaigns forces the populations to either spread around or be bored to tears. The reliance on massive numbers (like on azuras) to crush any and all competition wont be able to affect less populated campaigns like haderus (in todays example) without travel to player as it is now.
I find it highly unlikely every single azuras yellow is going to also guest to haderus, because then they wouldnt have coverage on chill and thorn, then you start to see where the factions are not going to be able to ball it up like they used to (or suffer dead one sided campaigns as a result of their refusal to adapt)
rdbrown1987 wrote: »People like abraxus that make emp by farming noobs all day in a bombgroup should have a AP kill bounty on their head, not former emp buffs. I mean they would actually lose 50 k ap every time you kill them and you get it....
So what you're saying is because exile run in a small group bombing larger zergs is we'd lose 50k ap for dying to larger numbers, I'd love to know your theory on what penalties the zergs would get? what about other people who run small scale bombsquads do they get affected or is this just a personal thing against Abraxus and his bombsquad? maybe you get rekt too many times?
haha I want what you've been smoking pal because you're obviously away with the fairies.
rdbrown1987 wrote: »People like abraxus that make emp by farming noobs all day in a bombgroup should have a AP kill bounty on their head, not former emp buffs. I mean they would actually lose 50 k ap every time you kill them and you get it....
So what you're saying is because exile run in a small group bombing larger zergs is we'd lose 50k ap for dying to larger numbers, I'd love to know your theory on what penalties the zergs would get? what about other people who run small scale bombsquads do they get affected or is this just a personal thing against Abraxus and his bombsquad? maybe you get rekt too many times?
haha I want what you've been smoking pal because you're obviously away with the fairies.
Dude, i was joking and with the 50k ap bonus for killing Abraxus that would give an nice incentive to even bigger zergs trying to kill him (not you sorry, he is the big man) and thus more AP for you and your bombgroup ^^
Yeah, you don't get it, I understand.Geez... You can't force people to care about campaigns or objectives. You care about that, good for you, not everyone does.<snip>
And I fail to see the relevance of your story. So this AD guild farmed AP at Arrius while DC took the map...and if travel to player didn't exist... they would have farmed AP on a different campaign while DC took the map on yours...I don't really see how that would have been preferable.
I mean, you do realize that, right? Players and guilds that care primarily about AP will AP farm. Forcing them to stay for longer periods of time in one campaign will not transform them into faction pride having, map oriented, objective seekers, they'll just be slightly more sedentary AP farmers.
Stop trying to force everyone to play the way you want them to. What does it matter to you if a group suicides rather than share AP with pugs? Why do you care? More to the point, how would ending the travel to player mechanic stop that?
To type it out for you, things that would change: The yellow group described, would not have wanted to lose all their precious buffs that make AP farming way more easy on their home campaign which they now cannot leave easily. That would have made all but the most notorious egomaniacs stop the foolery at arrius to go defend their home stuff. Problem reduced.
Making people have to stick for a lost cause at least for a while will make some quit and some to swallow their pride and start cooperating. An improvement for my own faction. I like that.
The AP farm raid suiciding would have done the same were it their home campaign, possibly, but again: by not partaking in the objectives battle, they will lose an advantage to do well in their intended target (gain AP). They could have done it but maybe they would also have reacted on the attacks to the home keep that would lose them the 5% AP bonus?
My goal is not to force others "to play the way I want". You know what I want? I want AP. And golden rewards, since I still did not receive a single master's weapon in the 5 or 6 sets of 30-day rewards that I earned so far and since I have no interest whatsoever in running trials. No, I do not want to force you to play the map in order to win the game. What I want is to stop that griefing groups like those you are apparently part of dish out to others. That's all.
I sit here and smile - the end of travel to player can not come soon enough. I sincerely hope they do not wait until next major update to disable it. Do it in a hotfix right now.
I don't care about former emperor passives. Keep them if it stops some people's arteries from bursting. But then another method of stopping emperor trading needs to be implemented:Force the realm pride down their throats.
- After campaign reset, the situation is as now. The one on top of the leaderboards gets emperor, once your faction has all 6 keeps.
- This "first" emperor then stays there, meaning that after dethrone/recapture the same guy gets promoted to emperor again, irrespective of leaderboard positions.
- If the person who holds the current possible emperor title leaves the campaign, his faction cannot crown a new emperor even if they cap all 6 keeps until the campaign is reset.
Yeah, bad choice of words there, I admit.
You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.
This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.
This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.
People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.
Yeah, bad choice of words there, I admit.
I would like to remark nonetheless that those two issues are related to the two different topics. The Emperor and his buffs is something very valuable for a faction as a whole and since crowning an emperor is a faction effort (by and large), it has to be build around faction reward. Not only about stroking the ego of the individual in question. This is the background of the second quote (which I posted earlier in the thread) statement - if you are emperor, be decent enough to give back what you got from the help of others.
As to the first (which I posted later in a different context) quote, that is related to the travel to player discussion and in regards to each specific group's interest. If you want to AP-farm at a resource, do it. If you want to perma-cap keeps, do it. If you want to gank between keeps, do it.
I don't have any problem with these play styles at all. I would not force one of these on someone nor have an interest in others doing it to me. But I want to see these playstyles have consequences. With travelling to player, said farm group goes to another campaign, takes the space up from players who may or may not help in achieving a common goal, and then proceeds to take a dump on their efforts to retain some bonuses that may not be desired by said farm group but by the rest of the faction.
So now, if these farm groups are then locked into their own campaign, then they may still do it but it will have negative consequences for them and their faction. While it may not have an immediate effect, over time that campaign will be less attractive for players desiring different stuff. They may or may not leave, or flame or whatever. It has consequence.
So yeah, while it may seem to the casual reader that those two statements you have highlighted contradict each other, they actually do not. If you would take the time to read my posts properly, you may even have noticed that by yourself instead of making a pseudo-funny post that now probably bites your backside.
Joy_Division wrote: »Yeah, bad choice of words there, I admit.
I would like to remark nonetheless that those two issues are related to the two different topics. The Emperor and his buffs is something very valuable for a faction as a whole and since crowning an emperor is a faction effort (by and large), it has to be build around faction reward. Not only about stroking the ego of the individual in question. This is the background of the second quote (which I posted earlier in the thread) statement - if you are emperor, be decent enough to give back what you got from the help of others.
As to the first (which I posted later in a different context) quote, that is related to the travel to player discussion and in regards to each specific group's interest. If you want to AP-farm at a resource, do it. If you want to perma-cap keeps, do it. If you want to gank between keeps, do it.
I don't have any problem with these play styles at all. I would not force one of these on someone nor have an interest in others doing it to me. But I want to see these playstyles have consequences. With travelling to player, said farm group goes to another campaign, takes the space up from players who may or may not help in achieving a common goal, and then proceeds to take a dump on their efforts to retain some bonuses that may not be desired by said farm group but by the rest of the faction.
So now, if these farm groups are then locked into their own campaign, then they may still do it but it will have negative consequences for them and their faction. While it may not have an immediate effect, over time that campaign will be less attractive for players desiring different stuff. They may or may not leave, or flame or whatever. It has consequence.
So yeah, while it may seem to the casual reader that those two statements you have highlighted contradict each other, they actually do not. If you would take the time to read my posts properly, you may even have noticed that by yourself instead of making a pseudo-funny post that now probably bites your backside.
I would suggest to either be more honest or be a better sophist.
sswilhelm_27b14_ESO wrote: »Former emp buffs gotta go...nuff said in 100 other threads. Also, you do have a guest camp you can go to without t2p. Your camp choices (or alliance) is *** if both are gated. If thats the case then switch campaigns. Not to meantion, prob half those 70 ep are there solely using the t2p you are defending
Logically explain why? Because not everyone can get them?
filmoretub17_ESO wrote: »You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.
This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.
This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.
People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.
Noone is hiding from you bro. Why did you leave chilrend and thornblade? Looks like you are the one hiding.
filmoretub17_ESO wrote: »You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.
This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.
This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.
People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.
Noone is hiding from you bro. Why did you leave chilrend and thornblade? Looks like you are the one hiding.
Haven't homed either of those campaigns in 4 or 5 cycles. I don't even have a home campaign actually.
filmoretub17_ESO wrote: »filmoretub17_ESO wrote: »You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.
This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.
This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.
People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.
Noone is hiding from you bro. Why did you leave chilrend and thornblade? Looks like you are the one hiding.
Haven't homed either of those campaigns in 4 or 5 cycles. I don't even have a home campaign actually.
Yea you ran away from the competitive campaigns. They are no longer that way it has been about 4 or 5 cycles since.
Please elaborate. In which sense was I not honest?Joy_Division wrote: »This "casual reader" would prefer you to either be more honest or be a better sophist.
Ahh, 'murica player, aren't you?cozmon3c_ESO wrote: »Funny how all these people who are like, force campaign pride down there throats, barely f'ing pvp's. people want good fights and want to go to what ever campaign they are on. its not the players fault that ZoS F'ed up and didnt balance it out when they actually had the pvp population. now to do this change on the PC could kill pvp for good.
It will probably be just fine on Console because they have enough people and all there pvp servers are full i hear. PC pvp will suffer.
Why take the Former Emp Buffs away, what do they hurt? If you put the time in you should get it, again its not the players fault that the way to gain AP is exploitable. Thats on Brian Wheeler, and instead of fixing the exploit, he is again take crap away from us PVP'ers, is that really what you guys want. Nothing new for a year except features being removed, f'ing awesome.
So firstly My Wheeler lets talk about locking people down on campaigns so they can't jump to one another when they wish. This will have DISASTROUS CONSEQUENCES. For Example. Just now I was in a 10 man group in AD and we were at Faregyl defending our last keep on the map. There was a full population EP trying to get the keep. 70 Minimum. They have now taken everything on the entire map 6-7 hours into the new campaign There was maybe 20 AD at Fare defending because other AD were on other campaigns. So if for the next two weeks the entire map was like this wouldn't my group get bored?