sswilhelm_27b14_ESO wrote: »Former emp buffs gotta go...nuff said in 100 other threads. Also, you do have a guest camp you can go to without t2p. Your camp choices (or alliance) is *** if both are gated. If thats the case then switch campaigns. Not to meantion, prob half those 70 ep are there solely using the t2p you are defending
People like abraxus that make emp by farming noobs all day in a bombgroup should have a AP kill bounty on their head, not former emp buffs. I mean they would actually lose 50 k ap every time you kill them and you get it....
People like abraxus that make emp by farming noobs all day in a bombgroup should have a AP kill bounty on their head, not former emp buffs. I mean they would actually lose 50 k ap every time you kill them and you get it....
Dude if you spent hundreds of thousands of gold and stayed awake for 38 hours as you write in your post you are basically admitting that you were buying wall repair stones and got the ap that way
Or did you just defend arrius mine or some other resource while noobs kept coming over and over, that is also a lousy way to make ap
In my opinion an emp should be able to make ap by solo killing, people like legendary mage
Also they should have contributed to actually taking and defending keeps and helping the campain
People like abraxus that make emp by farming noobs all day in a bombgroup should have a AP kill bounty on their head, not former emp buffs. I mean they would actually lose 50 k ap every time you kill them and you get it....
I see so many people that have super low ranks and are easy kills yet the have former emp title, the whole system is flawed
One empress i know never did anything else than spam rapid regen and another got emp by repairing walls for 5 hours
*snip*
Emperor Buffs are not game breaking. Who ever say's they are they need to re-evaluate their build and they play their game. If I have seen a level 30 kill a V14 then a Non Ex Emp Group can kill a Full ex Emp Group! It happens all the time!
Right here it may look like i'm trying to make the Emp Buffs look like less than they are so they are not taken away. They are not Game Breaking. They are not gaming change BUT I earned my 2% Max Magika! I earned My my 5% Ultimate Cost reduction and HOW DARE YOU TRY TAKE IT AWAY!
Al the other changes do not bother me but maybe someone else might show their opinion here!
There is a perfectly sufficient mechanic: Change the campaign after it ends. That will be priced at 100 AP, a value that you can gain by repairing 4 times on a wall or 2 times on a gate. The other option is to stand your ground and fight until your faction is not dead anymore, but I understand that is too much effort to ask.As for the travel to player... yeah, totally agree. There needs to be some mechanic that ensures people don't get stuck in dead campaigns. And the issue isn't just individuals, but guilds. I can go to my guest campaign, but chances are good my whole guild doesn't have the same guest campaign, and many players play with multiple guilds, what do they do? Where do they home?
Yeah, you're right, I had to elaborate. Did that in an edit up there in the original post.
I sit here and smile - the end of travel to player can not come soon enough. I sincerely hope they do not wait until next major update to disable it. Do it in a hotfix right now.
I don't care about former emperor passives. Keep them if it stops some people's arteries from bursting. But then another method of stopping emperor trading needs to be implemented:Force the realm pride down their throats.
- After campaign reset, the situation is as now. The one on top of the leaderboards gets emperor, once your faction has all 6 keeps.
- This "first" emperor then stays there, meaning that after dethrone/recapture the same guy gets promoted to emperor again, irrespective of leaderboard positions.
- If the person who holds the current possible emperor title leaves the campaign, his faction cannot crown a new emperor even if they cap all 6 keeps until the campaign is reset.
EDIT:There is a perfectly sufficient mechanic: Change the campaign after it ends. That will be priced at 100 AP, a value that you can gain by repairing 4 times on a wall or 2 times on a gate. The other option is to stand your ground and fight until your faction is not dead anymore, but I understand that is too much effort to ask.As for the travel to player... yeah, totally agree. There needs to be some mechanic that ensures people don't get stuck in dead campaigns. And the issue isn't just individuals, but guilds. I can go to my guest campaign, but chances are good my whole guild doesn't have the same guest campaign, and many players play with multiple guilds, what do they do? Where do they home?
Every guild has a MotD that can be used to convey the guild home campaign to it's members. If the said members have to wait for 30 days (this is the absolute maximum and only valid for players in a different campaign that join the guild on the day the campaign has reset), then so be it.
If you are in two different PvP guilds fighting on different campaigns, well DECIDE. Or level up an alt that you will play in the second guild/campaign.
Travel to player is the cancer that kills the PvP. Well, one of the cancers. One perfect example just from yesterday. A yellow farm group from another server (their tag is something about "fruit tactical unit") plus some randoms farmed around arrius for hours without giving a single thought about the rest of the map which in the span of an hour turned from completely yellow to completely blue, losing all the enemy scrolls yellow had and one of their own. Still they farmed at the only yellow keep on the map, Arrius.
The moment I started to laugh out loud was when blue was finished with taking over the map and this yellow group retreated from blue to hand over the last non-blue keep to them. Cancer, cancer, cancer.
Don't misunderstand me, I hate my own faction (EP to be clear) on Azura EU because it is the epitome of a headless chicken with too much pride and too little self-criticism. If a faction is not able to take one single keep with a locked population, then they deserve to be farmed.
The point is: Those "travel-to-player" groups jumping from campaign to campaign do not give a single fart about anything but their own AP gains. I have seen an EP farm train, that is not homed in Azura, jump down from the alessia bridge into the slaughterfish to suicide just because one person outside of their group dared to follow them to leech from their AP farm.
This is the cancer I am talking about. It has to die in a fire as fast as possible. No matter what perceived advantages the travel-to-player system may have, the downsides are overwhelmingly large. Brian Wheeler was right when he called that system "failed".
Tbh, the guest function should DIAF together with travel to player. Make the decision of which campaign to play on a hard one, one that counts for something.
You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.
This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.
This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.
People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.
I think the difference in view between us both shows the difference between benefiting from the function (which I guess to be your point of view) and suffering due to the function (my point of view).You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.
This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.
This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.
People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.
You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.
This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.
This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.
People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.
Youre missing it WRX. People arent avoiding you (why do you keep using that?, no one is scared of you, ill fight you right now if you want, i dont care how good bad ugly or entitled you are, it doesnt matter, if im hiding from anything its the damn lagball of chillrend. that lag is as bad as thorn was sometimes). Ever occur to you perhaps that people are sick of fighting the same people day in day out Sick of the lag, sick of the same tired blob purge tornado strats? Why you think i play multifaction/roles large and small groups, solo and sometimes even follow a zerg around? New flavor every day.
The issue is when we have a good day of fights going on somewhere (doesnt even have to be about today, could just be anywhere), and suddenly here comes guild X Y Z A B C (cant name names) whoever it is at the time to unbalance whats going on, skew it in one factions favor, and force a situation like we had on permapoplocked thornblade (lag city) to keep it remotely competitive.
You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.
This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.
This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.
People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.
Youre missing it WRX. People arent avoiding you (why do you keep using that?, no one is scared of you, ill fight you right now if you want, i dont care how good bad ugly or entitled you are, it doesnt matter, if im hiding from anything its the damn lagball of chillrend. that lag is as bad as thorn was sometimes). Ever occur to you perhaps that people are sick of fighting the same people day in day out Sick of the lag, sick of the same tired blob purge tornado strats? Why you think i play multifaction/roles large and small groups, solo and sometimes even follow a zerg around? New flavor every day.
The issue is when we have a good day of fights going on somewhere (doesnt even have to be about today, could just be anywhere), and suddenly here comes guild X Y Z A B C (cant name names) whoever it is at the time to unbalance whats going on, skew it in one factions favor, and force a situation like we had on permapoplocked thornblade (lag city) to keep it remotely competitive.
I'm confused.. you said you don't like fighting the same people day-in-day-out, you like variety, playing with different groups and styles and even factions, and you're sick of the lag and blob groups... yet you support locking people into a single campaign? Then you'll definitely fight the same people day-in-day-out, your choices for group and play style will be limited to which groups are also homed in your campaign, and what the map conditions/other factions are like there, and if you happen to get stuck in a campaign that turns out to be laggy and full of blob groups, too bad, you're stuck there.
I mean yeah, it'd be nice if you happen to have a great, competitive campaign going, to be able to lock other groups out so as to keep your campaign balanced...but chances are as good or better that you won't end up in a nicely balanced campaign. One (or more) of those XYZABC guilds can, and probably will, home there too, and you won't know it until you're locked in with them for however long.
Yeah, you don't get it, I understand.Geez... You can't force people to care about campaigns or objectives. You care about that, good for you, not everyone does.<snip>
And I fail to see the relevance of your story. So this AD guild farmed AP at Arrius while DC took the map...and if travel to player didn't exist... they would have farmed AP on a different campaign while DC took the map on yours...I don't really see how that would have been preferable.
I mean, you do realize that, right? Players and guilds that care primarily about AP will AP farm. Forcing them to stay for longer periods of time in one campaign will not transform them into faction pride having, map oriented, objective seekers, they'll just be slightly more sedentary AP farmers.
Stop trying to force everyone to play the way you want them to. What does it matter to you if a group suicides rather than share AP with pugs? Why do you care? More to the point, how would ending the travel to player mechanic stop that?
NukeAllTheThings wrote: »WTF is all this talk about being "locked" into a campaign? No one will be lock in any campaign and you can leave it any time you want. If it is before the campaign ends you just have to pay 150k AP.
Well not every Former Emperor deserves this title. But why take it away for everyone, just because some got it without much effort?Dude if you spent hundreds of thousands of gold and stayed awake for 38 hours as you write in your post you are basically admitting that you were buying wall repair stones and got the ap that way
Or did you just defend arrius mine or some other resource while noobs kept coming over and over, that is also a lousy way to make ap
In my opinion an emp should be able to make ap by solo killing, people like legendary mage
Also they should have contributed to actually taking and defending keeps and helping the campain
People like abraxus that make emp by farming noobs all day in a bombgroup should have a AP kill bounty on their head, not former emp buffs. I mean they would actually lose 50 k ap every time you kill them and you get it....
I see so many people that have super low ranks and are easy kills yet the have former emp title, the whole system is flawed
One empress i know never did anything else than spam rapid regen and another got emp by repairing walls for 5 hours