There is no way today's players would be able to play an old UO style game. I loved it back then just walking thru the forest and cutting trees then out from behind a tree some dude would attack and you would start fighting right after he made you jump out of your seat. Loved those days. But to ask today's players to put up with losing everything on their body and bags would send they screaming that it wasn't fair and so on. Just wouldn't be tolerated by today's kids. Which means it wouldn't be a good money making market. Or games like Darkfall: Unholy Wars would be making tons of money.
im a hardcore pvper, no duels,arenas, and just 1 huge map zerg vs zerg..
will there be any contents coming with the announce from e3?
jamesharv2005ub17_ESO wrote: »If those people really liked that kind of game they would be playing that kind of game.
im a hardcore pvper, no duels,arenas, and just 1 huge map zerg vs zerg..
will there be any contents coming with the announce from e3?
im a hardcore pvper, no duels,arenas, and just 1 huge map zerg vs zerg..
will there be any contents coming with the announce from e3?
@Skr1pted
If you feel strongly about having small scale pvp, another vote or idea here could always help the cause.
http://forums.elderscrollsonline.com/en/discussion/169417/improving-on-eso-s01e03-small-scale-pvp-and-arena-also-a-voting-poll/p1
I'd wait before stating this kind of thing...what will happen when everyone will be in the sewers and it will be lagging like hell?HairyFairy wrote: »Imperial City is coming, this is going to open up a very large, and new way of PvP, imagine..fighting inside the walls of the imperial city! it will be worthy of the wait.
They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.
Make it so that if your character dies, you lose absolutely everything and start from scratch, creating a new character.
Bet folks would be more cautious then.
Devs in general really must stop listening to these people who want gentle happy questing with no risk.
HairyFairy wrote: »Imperial City is coming, this is going to open up a very large, and new way of PvP, imagine..fighting inside the walls of the imperial city! it will be worthy of the wait.
I have been playing Arma 3 Epoch recently and it is so different.
Your heart starts pumping when you hear NPCs near you or radio chatter. Your heart really pumps when you see several enemy players drop out of a helicopter near to your location.
Why? Exhilaration, rush. If you die, you lose everything and start again.
Risk! = satisfaction of winning (and reward of taking their gear).
[...]
I suggest that the PVE zones stay the same 1-50 so that the casual players (who don't appear to actually want any risk) have something to do, the Vet zones (after removal of vet ranks) become harder again (and optional because no vet ranks) and then Cyrodiil becomes more like DAOC with full loot pvp and removal of the damned ezmode aimbot.
Obviously some other tweaks would be required for TTK and defence generally and there would need to be more actual reason to hold onto keeps - we should be able to actually impact the strength of keeps so that they don't pingpong daily (or nightly) - a la DAOC.
In fact, perhaps they could leave 1 server of Cyrodiil as it is currently and then give us a hardmode server with proper pvp mechanics. That way everyone wins. It would be very interesting to see the population differences.
That would be... amazing.
jamesharv2005ub17_ESO wrote: »They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.
I played UO from 1996 beta to 2003. I was the leader of one of the largest anti-pk guilds on the great lakes server. You kill innocents you would answer to me. I used to take the PK's gear and put it on my vendors for 10 times what it was worth. I would take your head and display it on my front steps. So ya you COULD attack innocents. Once you turn grey or red tho you were history if you showed your face.
They should've made the game where you die, you risk losing stuff... there's literally no consequences to dying... a decrease in some stats? I loved how Ultima Online, if you ventured outside of town you were open to attacks from players.
Make it so that if your character dies, you lose absolutely everything and start from scratch, creating a new character.
Bet folks would be more cautious then.