UltimaJoe777 wrote: »You're not the only one that knows how coding works. Sure programmers tend to miss a thing or 2 here and there when they develop code and then they go in and fix it but it's a bit different for games when anything that can go wrong will regardless of how precise a programmer coded it. You can't keep an MMORPG completely bug-free 100% of the time when making updates and patches because as I stated before they are adverse effects of trying to fix things.
They should have never considered removing vet levels.
I'm not saying it's easy but it's far from hard. There are a lot harder things to work out in life than some game code. As for the PC gamers claiming they have a right to complain, they don't really. The game gives you plenty of value for money in it's vanilla state, anything added to that is just icing on the cake.
I'm not saying it's easy but it's far from hard. There are a lot harder things to work out in life than some game code. As for the PC gamers claiming they have a right to complain, they don't really. The game gives you plenty of value for money in it's vanilla state, anything added to that is just icing on the cake.
Right. Over 1.5 milion copies sold on pc in first month (ofc its just estiamte since we dont have any official data). 750 subscribers 2 moths later supposibly. Seems that many disagree with you.
ttschreiner wrote: »People thinks it's so easy to add or delete things in the game like it's a simple option to check in a box and drop in a trash bin and it's over. It's not. I've done game art and design in my past and I also did a lot of game scripting as well. It's not easy. Scripting is probably one of the most important things in gaming to be honest. What if they delete the script for Veteran Ranks then all of a sudden everyone logs on the game and every character is all of a sudden at level 1 out of nowhere. Oh and no armor, no skills, and you don't even start in the wailing prison. Or you do and the first weapon you start with a frying pan that does little damage and doesn't block. You wouldn't be too happy now would you? I mean I know I wouldn't. Things have to be precise. They probably have made there own private server and are tweaking the script seeing how things work and deleting things and adding things to see if the game still works and that there are no glitches that would ruin the whole gaming experience. People need to chill. These things take time. They understand. I have no idea what they're doing and how they're handling things and taking upon what people are suggesting in forums but still... Chill...
Funkopotamus wrote: »Well I do not know how to build a car nor fly a plane so that is why I PAY MONEY for someone else that does to do so.
And I remind you I pay them to do so. Is it then okay for them not to do it correctly?
Funkopotamus wrote: »Well I do not know how to build a car nor fly a plane so that is why I PAY MONEY for someone else that does to do so.
And I remind you I pay them to do so. Is it then okay for them not to do it correctly?
Yep. This.
I'm not saying it's easy but it's far from hard. There are a lot harder things to work out in life than some game code. As for the PC gamers claiming they have a right to complain, they don't really. The game gives you plenty of value for money in it's vanilla state, anything added to that is just icing on the cake.
ttschreiner wrote: »People thinks it's so easy to add or delete things in the game like it's a simple option to check in a box and drop in a trash bin and it's over. It's not. I've done game art and design in my past and I also did a lot of game scripting as well. It's not easy. Scripting is probably one of the most important things in gaming to be honest. What if they delete the script for Veteran Ranks then all of a sudden everyone logs on the game and every character is all of a sudden at level 1 out of nowhere. Oh and no armor, no skills, and you don't even start in the wailing prison. Or you do and the first weapon you start with a frying pan that does little damage and doesn't block. You wouldn't be too happy now would you? I mean I know I wouldn't. Things have to be precise. They probably have made there own private server and are tweaking the script seeing how things work and deleting things and adding things to see if the game still works and that there are no glitches that would ruin the whole gaming experience. People need to chill. These things take time. They understand. I have no idea what they're doing and how they're handling things and taking upon what people are suggesting in forums but still... Chill...
I agree with OP. It's easy for people to say 'Add this, add that, hurry up, why haven't you added player homes yet?'
I don't think they realise just how much work it takes to do.
So its more complicated that brain surgery? I play MMOs for almost 20 years now and very rarely ive seen such struggle to fixing and changing code.
It doesnt. It also doesnt take away my common sense and ability to compare products from the same genre and of similar magintude.
It doesnt. It also doesnt take away my common sense and ability to compare products from the same genre and of similar magintude.
Please tell me how you're able to compare detailed Game Engine functionality with common sense.....
People need to stop overestimating the simplicity of even "simple" fixes.
Gandrhulf_Harbard wrote: »They should have never considered removing vet levels.
Coming from more traditional MMOs I think they should never have added them in to start with.
Vet Levels are a cheap and lazy substitute to genuine end-game content.
Can you see WoW turning end-game in to a super-grind-fest play through the opposite factions zones? No. Wouldn't happen. And it shouldn't have happened here either.
I had originally intended to play one main toon in each faction. But as I have to play through the other factions to get my "main main" to end-game I have no real desire to see those stories through again.
Because while the game-world is brilliantly envisioned and beautiful to run through the "questing" really is of a standard that many MMORPGs gave up on 3 years ago.
SWTOR has announced a return to "Bioware Storytelling" with Fallen Empire. I watched that FE teaser trailer once, and went and resubbed to SWTOR for 3 months. Why? Because the class-quest story telling in SWTOR is miles, and miles ahead of any other MMO out there. And levelling an Alt to end-game is 80% a new experience because it has a unique class-quest storyline.
ESO has generic storylines that offer little to no replayability.
Wildstar learned that lesson with its Path quests that add a little bit of uniqueness to levelling an Alt.
Imagine that individuality of levelling experience added to ESO, so that within each faction there were 4 intersecting but unique storylines. 12 totally different ways to level to end-game. Now THAT is replayability, not VR.
All The Best
UltimaJoe777 wrote: »
So its more complicated that brain surgery? I play MMOs for almost 20 years now and very rarely ive seen such struggle to fixing and changing code.
UltimaJoe777 wrote: »
So its more complicated that brain surgery? I play MMOs for almost 20 years now and very rarely ive seen such struggle to fixing and changing code.
Answering your question, yes it is a million times more complicated than a brain surgery. Think about 100 people working on your brain together for 3 years, that's a closer comparison.
People think they know how to dig up a road and therefore they know how to build a whole city from scratch. That is naive. Coding is digging the road, development project is buidling the whole thing.
However, having that said, trying to fix something resulting in breaking other parts is an indication of one of the following.
1. Bad design of the framework.
2. People are leaving / removed , and knowledge is not retained.
3. Outsourcing or change to offshore development mode.
I got the feeling that ESO is #1, which is un-recoverable in most cases. Good luck.
Regards,
Someone probably has (# of projects done > # of MMO played)
UltimaJoe777 wrote: »
So its more complicated that brain surgery? I play MMOs for almost 20 years now and very rarely ive seen such struggle to fixing and changing code.
Answering your question, yes it is a million times more complicated than a brain surgery. Think about 100 people working on your brain together for 3 years, that's a closer comparison.
People think they know how to dig up a road and therefore they know how to build a whole city from scratch. That is naive. Coding is digging the road, development project is buidling the whole thing.
However, having that said, trying to fix something resulting in breaking other parts is an indication of one of the following.
1. Bad design of the framework.
2. People are leaving / removed , and knowledge is not retained.
3. Outsourcing or change to offshore development mode.
I got the feeling that ESO is #1, which is un-recoverable in most cases. Good luck.
Regards,
Someone probably has (# of projects done > # of MMO played)
UltimaJoe777 wrote: »
So its more complicated that brain surgery? I play MMOs for almost 20 years now and very rarely ive seen such struggle to fixing and changing code.
Answering your question, yes it is a million times more complicated than a brain surgery. Think about 100 people working on your brain together for 3 years, that's a closer comparison.
People think they know how to dig up a road and therefore they know how to build a whole city from scratch. That is naive. Coding is digging the road, development project is buidling the whole thing.
However, having that said, trying to fix something resulting in breaking other parts is an indication of one of the following.
1. Bad design of the framework.
2. People are leaving / removed , and knowledge is not retained.
3. Outsourcing or change to offshore development mode.
I got the feeling that ESO is #1, which is un-recoverable in most cases. Good luck.
Regards,
Someone probably has (# of projects done > # of MMO played)
Someone else who gets it...
While you might be right about #1 being the issue, I hope for our sake you're wrong