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So many many things could go wrong with your proposed plans ZOS! Please Read!

LazyLewis
LazyLewis
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So firstly My Wheeler lets talk about locking people down on campaigns so they can't jump to one another when they wish. This will have DISASTROUS CONSEQUENCES. For Example. Just now I was in a 10 man group in AD and we were at Faregyl defending our last keep on the map. There was a full population EP trying to get the keep. 70 Minimum. They have now taken everything on the entire map 6-7 hours into the new campaign There was maybe 20 AD at Fare defending because other AD were on other campaigns. So if for the next two weeks the entire map was like this wouldn't my group get bored? Wouldn't my group want to move campaigns because they cannot take on 70 EP? Would we not think "What's the point, we're stuck in this campaign there's nothing we can do". In Situations like this people generally go to a campaign which is more balanced...why?....because They can. They don't want to get rolled over by 70 dudes so they change. With your plans they will be stuck while all the other AD guilds are in other campaigns. Locking people down will make people quit/not pvp/pvp a lot less. (This is not a complaint at EP too many guilds homed Chillrend this time round simple as)

Secondly. You want to take away my former Emperor Buff? The one I grinded for. The one I stayed awake for 38 hours straight for? The buff that I booked a few days off work for? The buff that I invested hundreds of thousands of gold into? Im sorry that there are some people out there who will never get Emp but some of us have spilled blood and sweated for this!

Lets go over Former Emp Buffs

Increase Healing Taken by 1% - On a 15k Breathe of Life this 150 Extra healing which is about 0.75% of the average Max health in PvP

5% Cost on Ultimate Reductions - This is the best one but when you crunch the numbers it allows you to get Ultimate (lets say the ultimate cost 100) 3 seconds faster than someone else.

2% Max Magika, Stamina, Health - If someone has 25k Health that an extra 500 Health. That's half of what you could get from an Infused Kuta Health Enchant.

Increase Siege against keeps by 2% - This is 40 more Damage on a Ballista with an overall of 2000 - If you crunch some numbers this means that if 20 people had 20 Dominion Balista's on a keep wall and they were all former Emperor's they would get the wall down 2% faster which is 1.2 Seconds faster if it took 1 minute to siege the wall down! (OP MUCH? Please see the sarcasm in this)

Emperor Buffs are not game breaking. Who ever say's they are they need to re-evaluate their build and they play their game. If I have seen a level 30 kill a V14 then a Non Ex Emp Group can kill a Full ex Emp Group! It happens all the time!

Right here it may look like i'm trying to make the Emp Buffs look like less than they are so they are not taken away. They are not Game Breaking. They are not gaming change BUT I earned my 2% Max Magika! I earned My my 5% Ultimate Cost reduction and HOW DARE YOU TRY TAKE IT AWAY!

Al the other changes do not bother me but maybe someone else might show their opinion here!
DC - Chunky Nurse - Chunky Ninja - Chunky Dragon - Fabulously Chunky
AD - Chunky Nurse - Ashenn - Yorkshire Pudding
  • sswilhelm_27b14_ESO
    Former emp buffs gotta go...nuff said in 100 other threads. Also, you do have a guest camp you can go to without t2p. Your camp choices (or alliance) is *** if both are gated. If thats the case then switch campaigns. Not to meantion, prob half those 70 ep are there solely using the t2p you are defending
    Edited by sswilhelm_27b14_ESO on June 23, 2015 10:44PM
  • emma666
    emma666
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    I agree with everything. Can only hope they change their minds regarding those two subjects...
    Nymeria - Ebonheart - Grand Overlady - Imperial Templar - Havoc

    I wish you good fortune in the wars to come.
  • LazyLewis
    LazyLewis
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    Former emp buffs gotta go...nuff said in 100 other threads. Also, you do have a guest camp you can go to without t2p. Your camp choices (or alliance) is *** if both are gated. If thats the case then switch campaigns. Not to meantion, prob half those 70 ep are there solely using the t2p you are defending

    Logically explain why? Because not everyone can get them?
    DC - Chunky Nurse - Chunky Ninja - Chunky Dragon - Fabulously Chunky
    AD - Chunky Nurse - Ashenn - Yorkshire Pudding
  • Beesting
    Beesting
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    Dude if you spent hundreds of thousands of gold and stayed awake for 38 hours as you write in your post you are basically admitting that you were buying wall repair stones and got the ap that way

    Or did you just defend arrius mine or some other resource while noobs kept coming over and over, that is also a lousy way to make ap

    In my opinion an emp should be able to make ap by solo killing, people like legendary mage
    Also they should have contributed to actually taking and defending keeps and helping the campain

    People like abraxus that make emp by farming noobs all day in a bombgroup should have a AP kill bounty on their head, not former emp buffs. I mean they would actually lose 50 k ap every time you kill them and you get it....

    I see so many people that have super low ranks and are easy kills yet the have former emp title, the whole system is flawed

    One empress i know never did anything else than spam rapid regen and another got emp by repairing walls for 5 hours
    Beesting, Bosmer Magica DK, AD EU, crafter
    Slager, Dunmer Magica DK, DC EU, pvp
    Farmer, Dunmer Magica DK, AD EU, trials build

    Every major patch looks like the end of the world but somehow i just cannot stop playing.
  • azoriangaming
    azoriangaming
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    Beesting wrote: »
    People like abraxus that make emp by farming noobs all day in a bombgroup should have a AP kill bounty on their head, not former emp buffs. I mean they would actually lose 50 k ap every time you kill them and you get it....

    So what you're saying is because exile run in a small group bombing larger zergs is we'd lose 50k ap for dying to larger numbers, I'd love to know your theory on what penalties the zergs would get? what about other people who run small scale bombsquads do they get affected or is this just a personal thing against Abraxus and his bombsquad? maybe you get rekt too many times?

    haha I want what you've been smoking pal because you're obviously away with the fairies.
    Edited by azoriangaming on June 24, 2015 12:50AM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Well maybe instead of doing travel to player they can just you know use there AP to move over to that server. Ever thought of that? And don't say it cost to much cause @ZOS_BrianWheeler even said there lowering the cost and time it takes to move servers.

    Former emperor buffs are just as toxie as pvp buffs in PvE it encourages guilds to set up buff servers to emp flip servers and ruining the fun of players who wanna have fun in pvp.
  • AbraXuSeXile
    AbraXuSeXile
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    Beesting wrote: »

    People like abraxus that make emp by farming noobs all day in a bombgroup should have a AP kill bounty on their head, not former emp buffs. I mean they would actually lose 50 k ap every time you kill them and you get it....

    Really? I spend most my day jumping into large numbers of enemies and bombing them and it's my outnumbered group you want to put a bounty on? And your running in SWAT....

    Words fail me sometimes how deluded people are, I make more AP than most because i'm usually in a group of 12ish but people get rekd and call us the zerg and put me as the bad guy.

    ............
    Edited by AbraXuSeXile on June 24, 2015 12:53AM
    AbraXuS
    Grand Overlord Rank 50 [First EU]
    Clan Leader of eXile
    Gaming Community - Est. 1999
    Crashing an EP Wedding | DK Emp | 1vX | Between Enemy Lines | Hate Video | 5 v Many

  • LazyLewis
    LazyLewis
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    Beesting wrote: »
    Dude if you spent hundreds of thousands of gold and stayed awake for 38 hours as you write in your post you are basically admitting that you were buying wall repair stones and got the ap that way

    Or did you just defend arrius mine or some other resource while noobs kept coming over and over, that is also a lousy way to make ap

    In my opinion an emp should be able to make ap by solo killing, people like legendary mage
    Also they should have contributed to actually taking and defending keeps and helping the campain

    People like abraxus that make emp by farming noobs all day in a bombgroup should have a AP kill bounty on their head, not former emp buffs. I mean they would actually lose 50 k ap every time you kill them and you get it....

    I see so many people that have super low ranks and are easy kills yet the have former emp title, the whole system is flawed

    One empress i know never did anything else than spam rapid regen and another got emp by repairing walls for 5 hours

    I got my emp by wiping zergs, defending and taking keeps. I made AP In every way possible. I appreciate your opinion but dude ALOT of people farm noobz and its fun cause thats makes us AP and Gold. Easy Gold? Easy Ap? Not gonna say no.

    Also I capped my Emp in a 10 man group
    Edited by LazyLewis on June 24, 2015 1:06AM
    DC - Chunky Nurse - Chunky Ninja - Chunky Dragon - Fabulously Chunky
    AD - Chunky Nurse - Ashenn - Yorkshire Pudding
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    yes yes the buffs are not too bad, but they are creating a bad situation.

    and that's the real issue.

    get rid of the buffs, get rid of the situation they have caused for over a year, get rid of the issue.
    I play every class in every situation. I love them all.
  • Karamis_Vimardon
    Karamis_Vimardon
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    LazyLewis wrote: »
    *snip*

    Emperor Buffs are not game breaking. Who ever say's they are they need to re-evaluate their build and they play their game. If I have seen a level 30 kill a V14 then a Non Ex Emp Group can kill a Full ex Emp Group! It happens all the time!

    Right here it may look like i'm trying to make the Emp Buffs look like less than they are so they are not taken away. They are not Game Breaking. They are not gaming change BUT I earned my 2% Max Magika! I earned My my 5% Ultimate Cost reduction and HOW DARE YOU TRY TAKE IT AWAY!

    Al the other changes do not bother me but maybe someone else might show their opinion here!

    So the one thing you have a problem with losing, is the one thing you say everyone should not worry about not having?

    I find this rather contradictory.
    PC NA

    Karamis Vimardon, DC Templar (Magplar)
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    Mr Twinkle-Toes, DC DK (Tank)

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    2. an activity that one engages in for amusement.
  • Tripwyr
    Tripwyr
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    I agree with you regarding the ability to change campaigns. However, Former Emperor buffs need to go. If you got Emperor legitimately, you are proud of your achievement and happy that it no longer feels necessary, and that it no longer ruins campaigns.
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
    Imperial Tripwyr - AD NA Templar, Former Emperor of Blackwater Blade
    Ripwyr - DC NA Templar
    Nyrv - EP NA Sorcerer

    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • x2012ajipreub18_ESO
    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_MaryB on June 24, 2015 9:50AM
    420 69
  • Winnamine
    Winnamine
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    Idc much about the former emp buffs either way, though I will say that those defending it seem to want it both ways; former emp buffs aren't hurting anything because they're so inconsequential, but pleasepleasepleaseohgodplease don't take mine away because I need them! But then, I've never had emp, so I guess that's easy for me to say ;)

    As for the travel to player... yeah, totally agree. There needs to be some mechanic that ensures people don't get stuck in dead campaigns. And the issue isn't just individuals, but guilds. I can go to my guest campaign, but chances are good my whole guild doesn't have the same guest campaign, and many players play with multiple guilds, what do they do? Where do they home?
    Winni
    ~
    VE
    Decibel
  • Leandor
    Leandor
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    I sit here and smile - the end of travel to player can not come soon enough. I sincerely hope they do not wait until next major update to disable it. Do it in a hotfix right now.

    I don't care about former emperor passives. Keep them if it stops some people's arteries from bursting. But then another method of stopping emperor trading needs to be implemented:
    • After campaign reset, the situation is as now. The one on top of the leaderboards gets emperor, once your faction has all 6 keeps.
    • This "first" emperor then stays there, meaning that after dethrone/recapture the same guy gets promoted to emperor again, irrespective of leaderboard positions.
    • If the person who holds the current possible emperor title leaves the campaign, his faction cannot crown a new emperor even if they cap all 6 keeps until the campaign is reset.
    Force the realm pride down their throats.

    EDIT:
    Winnamine wrote: »
    As for the travel to player... yeah, totally agree. There needs to be some mechanic that ensures people don't get stuck in dead campaigns. And the issue isn't just individuals, but guilds. I can go to my guest campaign, but chances are good my whole guild doesn't have the same guest campaign, and many players play with multiple guilds, what do they do? Where do they home?
    There is a perfectly sufficient mechanic: Change the campaign after it ends. That will be priced at 100 AP, a value that you can gain by repairing 4 times on a wall or 2 times on a gate. The other option is to stand your ground and fight until your faction is not dead anymore, but I understand that is too much effort to ask.

    Every guild has a MotD that can be used to convey the guild home campaign to it's members. If the said members have to wait for 30 days (this is the absolute maximum and only valid for players in a different campaign that join the guild on the day the campaign has reset), then so be it.

    If you are in two different PvP guilds fighting on different campaigns, well DECIDE. Or level up an alt that you will play in the second guild/campaign.

    Travel to player is the cancer that kills the PvP. Well, one of the cancers. One perfect example just from yesterday. A yellow farm group from another server (their tag is something about "fruit tactical unit") plus some randoms farmed around arrius for hours without giving a single thought about the rest of the map which in the span of an hour turned from completely yellow to completely blue, losing all the enemy scrolls yellow had and one of their own. Still they farmed at the only yellow keep on the map, Arrius.

    The moment I started to laugh out loud was when blue was finished with taking over the map and this yellow group retreated from blue to hand over the last non-blue keep to them. Cancer, cancer, cancer.

    Don't misunderstand me, I hate my own faction (EP to be clear) on Azura EU because it is the epitome of a headless chicken with too much pride and too little self-criticism. If a faction is not able to take one single keep with a locked population, then they deserve to be farmed.

    The point is: Those "travel-to-player" groups jumping from campaign to campaign do not give a single fart about anything but their own AP gains. I have seen an EP farm train, that is not homed in Azura, jump down from the alessia bridge into the slaughterfish to suicide just because one person outside of their group dared to follow them to leech from their AP farm.

    This is the cancer I am talking about. It has to die in a fire as fast as possible. No matter what perceived advantages the travel-to-player system may have, the downsides are overwhelmingly large. Brian Wheeler was right when he called that system "failed".

    Tbh, the guest function should DIAF together with travel to player. Make the decision of which campaign to play on a hard one, one that counts for something.
    Edited by Leandor on June 24, 2015 9:19AM
  • WRX
    WRX
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    Leandor wrote: »
    I sit here and smile - the end of travel to player can not come soon enough. I sincerely hope they do not wait until next major update to disable it. Do it in a hotfix right now.

    I would love to hear an explanation as to why they are so bad?
    Decibel GM

    GLUB GLUB
  • Rylana
    Rylana
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    WRX wrote: »
    Leandor wrote: »
    I sit here and smile - the end of travel to player can not come soon enough. I sincerely hope they do not wait until next major update to disable it. Do it in a hotfix right now.

    I would love to hear an explanation as to why they are so bad?

    Stay in your home campaign, we dont want the AD zerg from azuras showing up every other night on Haderus. the campaign was having one of the best days of balanced PvP i had seen in over a month until a certain group showed up tonight and destroyed it for the reds, effectively killing the PvP for the night. Which begs the question, why the hell did that group push red anyway, blue had emp.

    There would be my reason (also relevant to tonights shenanigans at Alessia)

    You want to play Haderus? Home Haderus. All im sayin.
    Edited by Rylana on June 24, 2015 9:07AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
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  • Leandor
    Leandor
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    WRX wrote: »
    Leandor wrote: »
    I sit here and smile - the end of travel to player can not come soon enough. I sincerely hope they do not wait until next major update to disable it. Do it in a hotfix right now.
    I would love to hear an explanation as to why they are so bad?
    Yeah, you're right, I had to elaborate. Did that in an edit up there in the original post.
  • Sotha_Sil
    Sotha_Sil
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    @LazyLewis

    So you want to leave a campaign because you don't want to adapt the way you play against an overpopulated faction zerg ? zerg is slow and cannot do many things... with your little group you can make a difference while cutting TP and getting resources. But no you prefer to get easy AP and change campaign.

    I'm glad they are disabling the feature so maybe some people will finally start fighting for their campaign instead of themselves. And yes,... fighting for a campaign is not all about fun. It is pain sometimes...
    Edited by Sotha_Sil on June 24, 2015 9:12AM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • WRX
    WRX
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    You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.

    This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.

    This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.

    People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.
    Edited by WRX on June 24, 2015 9:32AM
    Decibel GM

    GLUB GLUB
  • Winnamine
    Winnamine
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    Leandor wrote: »
    I sit here and smile - the end of travel to player can not come soon enough. I sincerely hope they do not wait until next major update to disable it. Do it in a hotfix right now.

    I don't care about former emperor passives. Keep them if it stops some people's arteries from bursting. But then another method of stopping emperor trading needs to be implemented:
    • After campaign reset, the situation is as now. The one on top of the leaderboards gets emperor, once your faction has all 6 keeps.
    • This "first" emperor then stays there, meaning that after dethrone/recapture the same guy gets promoted to emperor again, irrespective of leaderboard positions.
    • If the person who holds the current possible emperor title leaves the campaign, his faction cannot crown a new emperor even if they cap all 6 keeps until the campaign is reset.
    Force the realm pride down their throats.

    EDIT:
    Winnamine wrote: »
    As for the travel to player... yeah, totally agree. There needs to be some mechanic that ensures people don't get stuck in dead campaigns. And the issue isn't just individuals, but guilds. I can go to my guest campaign, but chances are good my whole guild doesn't have the same guest campaign, and many players play with multiple guilds, what do they do? Where do they home?
    There is a perfectly sufficient mechanic: Change the campaign after it ends. That will be priced at 100 AP, a value that you can gain by repairing 4 times on a wall or 2 times on a gate. The other option is to stand your ground and fight until your faction is not dead anymore, but I understand that is too much effort to ask.

    Every guild has a MotD that can be used to convey the guild home campaign to it's members. If the said members have to wait for 30 days (this is the absolute maximum and only valid for players in a different campaign that join the guild on the day the campaign has reset), then so be it.

    If you are in two different PvP guilds fighting on different campaigns, well DECIDE. Or level up an alt that you will play in the second guild/campaign.

    Travel to player is the cancer that kills the PvP. Well, one of the cancers. One perfect example just from yesterday. A yellow farm group from another server (their tag is something about "fruit tactical unit") plus some randoms farmed around arrius for hours without giving a single thought about the rest of the map which in the span of an hour turned from completely yellow to completely blue, losing all the enemy scrolls yellow had and one of their own. Still they farmed at the only yellow keep on the map, Arrius.

    The moment I started to laugh out loud was when blue was finished with taking over the map and this yellow group retreated from blue to hand over the last non-blue keep to them. Cancer, cancer, cancer.

    Don't misunderstand me, I hate my own faction (EP to be clear) on Azura EU because it is the epitome of a headless chicken with too much pride and too little self-criticism. If a faction is not able to take one single keep with a locked population, then they deserve to be farmed.

    The point is: Those "travel-to-player" groups jumping from campaign to campaign do not give a single fart about anything but their own AP gains. I have seen an EP farm train, that is not homed in Azura, jump down from the alessia bridge into the slaughterfish to suicide just because one person outside of their group dared to follow them to leech from their AP farm.

    This is the cancer I am talking about. It has to die in a fire as fast as possible. No matter what perceived advantages the travel-to-player system may have, the downsides are overwhelmingly large. Brian Wheeler was right when he called that system "failed".

    Tbh, the guest function should DIAF together with travel to player. Make the decision of which campaign to play on a hard one, one that counts for something.

    Geez... You can't force people to care about campaigns or objectives. You care about that, good for you, not everyone does.
    And I fail to see the relevance of your story. So this AD guild farmed AP at Arrius while DC took the map...and if travel to player didn't exist... they would have farmed AP on a different campaign while DC took the map on yours...I don't really see how that would have been preferable.
    I mean, you do realize that, right? Players and guilds that care primarily about AP will AP farm. Forcing them to stay for longer periods of time in one campaign will not transform them into faction pride having, map oriented, objective seekers, they'll just be slightly more sedentary AP farmers.
    Stop trying to force everyone to play the way you want them to. What does it matter to you if a group suicides rather than share AP with pugs? Why do you care? More to the point, how would ending the travel to player mechanic stop that?
    Winni
    ~
    VE
    Decibel
  • Rylana
    Rylana
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    WRX wrote: »
    You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.

    This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.

    This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.

    People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.

    Youre missing it WRX. People arent avoiding you (why do you keep using that?, no one is scared of you, ill fight you right now if you want, i dont care how good bad ugly or entitled you are, it doesnt matter, if im hiding from anything its the damn lagball of chillrend. that lag is as bad as thorn was sometimes). Ever occur to you perhaps that people are sick of fighting the same people day in day out. Sick of the lag, sick of the same tired blob purge tornado strats? Why you think i play multifaction/roles large and small groups, solo and sometimes even follow a zerg around? New flavor every day. Id be bored to death if i did the exact same thing every single day.

    The issue is when we have a good day of fights going on somewhere (doesnt even have to be about today, could just be anywhere), and suddenly here comes guild X Y Z A B C (cant name names) whoever it is at the time to unbalance whats going on, skew it in one factions favor, and force a situation like we had on permapoplocked thornblade (lag city) to keep it remotely competitive.

    Edited by Rylana on June 24, 2015 9:40AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Leandor
    Leandor
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    WRX wrote: »
    You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.

    This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.

    This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.

    People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.
    I think the difference in view between us both shows the difference between benefiting from the function (which I guess to be your point of view) and suffering due to the function (my point of view).

    Maybe both views are slightly jaded and do not reflect the truth, but they are valid opinions nonetheless.

    From the proposal made by ZOS after being bugged about it for almost a full year, it may be deducted that the majority feels to be suffering from it. As to the results, I am very sure that after a time, the downsides you have pointed out may be alleviated a bit.

    Whether it will be an improvement or not remains to be seen. In the end, the current condition seems to be insufferable for quite many and as such, an attempt to change it HAD to be made. I prefer them to act.
  • Winnamine
    Winnamine
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    Rylana wrote: »
    WRX wrote: »
    You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.

    This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.

    This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.

    People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.

    Youre missing it WRX. People arent avoiding you (why do you keep using that?, no one is scared of you, ill fight you right now if you want, i dont care how good bad ugly or entitled you are, it doesnt matter, if im hiding from anything its the damn lagball of chillrend. that lag is as bad as thorn was sometimes). Ever occur to you perhaps that people are sick of fighting the same people day in day out Sick of the lag, sick of the same tired blob purge tornado strats? Why you think i play multifaction/roles large and small groups, solo and sometimes even follow a zerg around? New flavor every day.

    The issue is when we have a good day of fights going on somewhere (doesnt even have to be about today, could just be anywhere), and suddenly here comes guild X Y Z A B C (cant name names) whoever it is at the time to unbalance whats going on, skew it in one factions favor, and force a situation like we had on permapoplocked thornblade (lag city) to keep it remotely competitive.

    I'm confused.. you said you don't like fighting the same people day-in-day-out, you like variety, playing with different groups and styles and even factions, and you're sick of the lag and blob groups... yet you support locking people into a single campaign? Then you'll definitely fight the same people day-in-day-out, your choices for group and play style will be limited to which groups are also homed in your campaign, and what the map conditions/other factions are like there, and if you happen to get stuck in a campaign that turns out to be laggy and full of blob groups, too bad, you're stuck there.

    I mean yeah, it'd be nice if you happen to have a great, competitive campaign going, to be able to lock other groups out so as to keep your campaign balanced...but chances are as good or better that you won't end up in a nicely balanced campaign. One (or more) of those XYZABC guilds can, and probably will, home there too, and you won't know it until you're locked in with them for however long.
    Winni
    ~
    VE
    Decibel
  • Rylana
    Rylana
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    Winnamine wrote: »
    Rylana wrote: »
    WRX wrote: »
    You guys simply do not understand a key part that this is ruining. This won't change faction pride, or make it competitive, or any of that.

    This change is simply going to lock people in one of two places, encourage zerging and lag, and make people quit because they will either own the map, be getting owned, or being trapped in lag ATLEAST 3 out of the 7 days in the week.

    This also will be a huge issue when people want to play with more than one guild. Deci will say home x and guest y. Other guild will not be playing in x or y.

    People complain about the "guesting zergs" or whatever. Thats complete garbage, but people are just looking to not fight a superior group of 16 and simply hide from us. GL.

    Youre missing it WRX. People arent avoiding you (why do you keep using that?, no one is scared of you, ill fight you right now if you want, i dont care how good bad ugly or entitled you are, it doesnt matter, if im hiding from anything its the damn lagball of chillrend. that lag is as bad as thorn was sometimes). Ever occur to you perhaps that people are sick of fighting the same people day in day out Sick of the lag, sick of the same tired blob purge tornado strats? Why you think i play multifaction/roles large and small groups, solo and sometimes even follow a zerg around? New flavor every day.

    The issue is when we have a good day of fights going on somewhere (doesnt even have to be about today, could just be anywhere), and suddenly here comes guild X Y Z A B C (cant name names) whoever it is at the time to unbalance whats going on, skew it in one factions favor, and force a situation like we had on permapoplocked thornblade (lag city) to keep it remotely competitive.

    I'm confused.. you said you don't like fighting the same people day-in-day-out, you like variety, playing with different groups and styles and even factions, and you're sick of the lag and blob groups... yet you support locking people into a single campaign? Then you'll definitely fight the same people day-in-day-out, your choices for group and play style will be limited to which groups are also homed in your campaign, and what the map conditions/other factions are like there, and if you happen to get stuck in a campaign that turns out to be laggy and full of blob groups, too bad, you're stuck there.

    I mean yeah, it'd be nice if you happen to have a great, competitive campaign going, to be able to lock other groups out so as to keep your campaign balanced...but chances are as good or better that you won't end up in a nicely balanced campaign. One (or more) of those XYZABC guilds can, and probably will, home there too, and you won't know it until you're locked in with them for however long.

    Well for me id just go to the faction/campaign where the fight was the most balanced on that given cycle, since im going to have to do some pretty funny stunts with my campaign placement to even home/guest my toons everywhere.

    The biggest problem with those guilds arent the 16-24 (30?) man core groups at the center, its the attraction of the dozens of pugs/other guilds around them that inevitably forms a 50+ zergball wherever they go via guesting to where pop is high and just pushing for them to follow.

    The whole concept of locking people to campaigns forces the populations to either spread around or be bored to tears. The reliance on massive numbers (like on azuras) to crush any and all competition wont be able to affect less populated campaigns like haderus (in todays example) without travel to player as it is now.

    I find it highly unlikely every single azuras yellow is going to also guest to haderus, because then they wouldnt have coverage on chill and thorn, then you start to see where the factions are not going to be able to ball it up like they used to (or suffer dead one sided campaigns as a result of their refusal to adapt)
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  • Leandor
    Leandor
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    Winnamine wrote: »
    Leandor wrote: »
    <snip>
    Geez... You can't force people to care about campaigns or objectives. You care about that, good for you, not everyone does.
    And I fail to see the relevance of your story. So this AD guild farmed AP at Arrius while DC took the map...and if travel to player didn't exist... they would have farmed AP on a different campaign while DC took the map on yours...I don't really see how that would have been preferable.
    I mean, you do realize that, right? Players and guilds that care primarily about AP will AP farm. Forcing them to stay for longer periods of time in one campaign will not transform them into faction pride having, map oriented, objective seekers, they'll just be slightly more sedentary AP farmers.
    Stop trying to force everyone to play the way you want them to. What does it matter to you if a group suicides rather than share AP with pugs? Why do you care? More to the point, how would ending the travel to player mechanic stop that?
    Yeah, you don't get it, I understand.

    To type it out for you, things that would change: The yellow group described, would not have wanted to lose all their precious buffs that make AP farming way more easy on their home campaign which they now cannot leave easily. That would have made all but the most notorious egomaniacs stop the foolery at arrius to go defend their home stuff. Problem reduced.

    Making people have to stick for a lost cause at least for a while will make some quit and some to swallow their pride and start cooperating. An improvement for my own faction. I like that.

    The AP farm raid suiciding would have done the same were it their home campaign, possibly, but again: by not partaking in the objectives battle, they will lose an advantage to do well in their intended target (gain AP). They could have done it but maybe they would also have reacted on the attacks to the home keep that would lose them the 5% AP bonus?

    My goal is not to force others "to play the way I want". You know what I want? I want AP. And golden rewards, since I still did not receive a single master's weapon in the 5 or 6 sets of 30-day rewards that I earned so far and since I have no interest whatsoever in running trials. No, I do not want to force you to play the map in order to win the game. What I want is to stop that griefing groups like those you are apparently part of dish out to others. That's all.
  • MoeCoastie
    MoeCoastie
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    Freely and frequently changing campaigns is the bane of this type of pvp. The mechanics and systems involved are very simple and thus rely on a solid core community to create an atmosphere worth pvping for. Without the "for the realm" culture, the capture the flag mechanic becomes mundane and rrepetative only becoming satisfying when the action comes fast and often. Fighting for a community allows for more paced action with the potential for truely epic fights which have effects that reach far beyond "lolz we farmed random n00bz for 5 hours straight!"

    Im glad zos is making this change and getting closer to their vision of this game.
  • Weberda
    Weberda
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    I can't believe that an AD player is on here complaining about being stuck on a dead campaign. The faction has made every effort over the last year to maintain at least two buff servers at all times and currently they basically control three. They have done more to turn people off from PvP than anything DC and EP have done combined (and that's saying a lot).

    I just.........<facepalm>.....
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • NukeAllTheThings
    NukeAllTheThings
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    WTF is all this talk about being "locked" into a campaign? No one will be lock in any campaign and you can leave it any time you want. If it is before the campaign ends you just have to pay 150k AP.
    "it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days." - Matt Firor
  • Weberda
    Weberda
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    WTF is all this talk about being "locked" into a campaign? No one will be lock in any campaign and you can leave it any time you want. If it is before the campaign ends you just have to pay 150k AP.

    The complaint really is "we won't be able freely move our large groups to whatever campaign has nobody on it and we can PvDoor all morning/night".

    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Sanct16
    Sanct16
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    Beesting wrote: »
    Dude if you spent hundreds of thousands of gold and stayed awake for 38 hours as you write in your post you are basically admitting that you were buying wall repair stones and got the ap that way

    Or did you just defend arrius mine or some other resource while noobs kept coming over and over, that is also a lousy way to make ap

    In my opinion an emp should be able to make ap by solo killing, people like legendary mage
    Also they should have contributed to actually taking and defending keeps and helping the campain

    People like abraxus that make emp by farming noobs all day in a bombgroup should have a AP kill bounty on their head, not former emp buffs. I mean they would actually lose 50 k ap every time you kill them and you get it....

    I see so many people that have super low ranks and are easy kills yet the have former emp title, the whole system is flawed

    One empress i know never did anything else than spam rapid regen and another got emp by repairing walls for 5 hours
    Well not every Former Emperor deserves this title. But why take it away for everyone, just because some got it without much effort?
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
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