TheShadowScout wrote: »For me, pay to win means the cash store sells something that's better or more then what you can game for.
Paying for getting to the same point -faster- is not PtW. Its just foolish.
I mean, look at the things... for what, 10$ worth of crowns, you get a 50% boost for two hours? Meaning you pay 10$ to get in two hours what anyone else gets in three... so? Save the 10 bucks, play an hour more, laugh at those who paid...
TheShadowScout wrote: »For me, pay to win means the cash store sells something that's better or more then what you can game for.
Paying for getting to the same point -faster- is not PtW. Its just foolish.
I mean, look at the things... for what, 10$ worth of crowns, you get a 50% boost for two hours? Meaning you pay 10$ to get in two hours what anyone else gets in three... so? Save the 10 bucks, play an hour more, laugh at those who paid...
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
You are wrong. There is no 20-30% dps difference. I have been playing this game as you can see by my name before it even came out. Champ points do not give any kind of "massive" advantage. You are just making up numbers with no actual facts behind your statements.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
You are wrong. There is no 20-30% dps difference. I have been playing this game as you can see by my name before it even came out. Champ points do not give any kind of "massive" advantage. You are just making up numbers with no actual facts behind your statements.
It's rare for me to agree with @DDuke - but in this case I do 100%
if a passive increases my damage by 25%, it kinda tends to increase my damage by 25%...
if a passive gives me 25% more resource regeneration or 15% cost reduction, it means I can forgoe regeneration boni on my equipment and replace them with damage boni - which tends to increase my damage by around 25%
The crit bonus or resistance-penetration passives by themselves are no 25% increase, but together they are even more then that...
jamesharv2005ub17_ESO wrote: »Fact is pay to win for the 1000th time means the only way to get said item is to pay for it. since these are available in the game then it isnt pay to win. Period. Your opinion on what it should mean and what it actually means are two different things. These xp pots are so common in the game they went from 50k each to 5k each in 3 days. People were able to get all 7 fragments very very quickly. So not pay to win. You can buy them in the game for gold you dont have to pay for them.
Course this has already been explained 10000 times some people will never get it.
jamesharv2005ub17_ESO wrote: »Fact is pay to win for the 1000th time means the only way to get said item is to pay for it. since these are available in the game then it isnt pay to win. Period. Your opinion on what it should mean and what it actually means are two different things. These xp pots are so common in the game they went from 50k each to 5k each in 3 days. People were able to get all 7 fragments very very quickly. So not pay to win. You can buy them in the game for gold you dont have to pay for them.
Course this has already been explained 10000 times some people will never get it.
jamesharv2005ub17_ESO wrote: »Fact is pay to win for the 1000th time means the only way to get said item is to pay for it. since these are available in the game then it isnt pay to win. Period. Your opinion on what it should mean and what it actually means are two different things. These xp pots are so common in the game they went from 50k each to 5k each in 3 days. People were able to get all 7 fragments very very quickly. So not pay to win. You can buy them in the game for gold you dont have to pay for them.
Course this has already been explained 10000 times some people will never get it.
Define it all you like; it is only valid or correct to a degree of consensus about it and there is obvious and utter lack of it.
Even by your definition (which makes ESO+ decidedly P2W by the way), since characteristic property of crown store XP/CP boost is it is instant, right now, no effort boost, I would argue in-game version, which in order not to cut crown store sales must not have this property, is not a substitute, therefore it is P2W.
Not that in game availability is of relevance; some players will have advantage over others just because they paid. I would call it P2W, but corruption is also a fitting term.
jamesharv2005ub17_ESO wrote: »Nope there is a consensus.