The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
What's everyone's feeling about the new Crown Experience Scroll. Is an XP booster sold for real money pay-to-win, or is it just a convenience?
ESO Is Now Selling Experience Boosters In The Cash Shop
jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
ZylnorWrath_ESO wrote: »i never understood how people can compare exp boost to p2w. with an exp boost you are not overpowered in any way shape or form, you still need to work in order to use the boost. its not something like an automatic level up/skill points, or an item that gives you godlike stats. those are definitions of p2w which i have yet to see in this game!
jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
As it stands now, @DDuke is better at presenting his arguments than you are.jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
You are wrong. There is no 20-30% dps difference. I have been playing this game as you can see by my name before it even came out. Champ points do not give any kind of "massive" advantage. You are just making up numbers with no actual facts behind your statements.
Lava_Croft wrote: »As it stands now, @DDuke is better at presenting his arguments than you are.jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
You are wrong. There is no 20-30% dps difference. I have been playing this game as you can see by my name before it even came out. Champ points do not give any kind of "massive" advantage. You are just making up numbers with no actual facts behind your statements.
jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »As it stands now, @DDuke is better at presenting his arguments than you are.jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
You are wrong. There is no 20-30% dps difference. I have been playing this game as you can see by my name before it even came out. Champ points do not give any kind of "massive" advantage. You are just making up numbers with no actual facts behind your statements.
Well if you arent worried about pesky little things like fact then yes I guess you are right.
jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »As it stands now, @DDuke is better at presenting his arguments than you are.jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
You are wrong. There is no 20-30% dps difference. I have been playing this game as you can see by my name before it even came out. Champ points do not give any kind of "massive" advantage. You are just making up numbers with no actual facts behind your statements.
Well if you arent worried about pesky little things like fact then yes I guess you are right.
The average DPS with 200 points was 15k. The average DPS with 300-400 points is 19-20k.
Difference: 25%+
Fact.
Source: personal experience, doing trials in one of the top guilds in the world & observing.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »As it stands now, @DDuke is better at presenting his arguments than you are.jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
You are wrong. There is no 20-30% dps difference. I have been playing this game as you can see by my name before it even came out. Champ points do not give any kind of "massive" advantage. You are just making up numbers with no actual facts behind your statements.
Well if you arent worried about pesky little things like fact then yes I guess you are right.
The average DPS with 200 points was 15k. The average DPS with 300-400 points is 19-20k.
Difference: 25%+
Fact.
Source: personal experience, doing trials in one of the top guilds in the world & observing.
So you make up some numbers and they must be accepted as fact. Even tho you show a great bias. I got it.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »As it stands now, @DDuke is better at presenting his arguments than you are.jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
You are wrong. There is no 20-30% dps difference. I have been playing this game as you can see by my name before it even came out. Champ points do not give any kind of "massive" advantage. You are just making up numbers with no actual facts behind your statements.
Well if you arent worried about pesky little things like fact then yes I guess you are right.
The average DPS with 200 points was 15k. The average DPS with 300-400 points is 19-20k.
Difference: 25%+
Fact.
Source: personal experience, doing trials in one of the top guilds in the world & observing.
So you make up some numbers and they must be accepted as fact. Even tho you show a great bias. I got it.
And that's just an argument from ignorance.
Go ahead and prove me wrong if you think I'm "making up" these numbers.
Go deal 20k single target DPS on Manticora with 200 CPs and report back (then do the same with 300 CPs), rather than trying to dismiss something as "lies" because they prove you wrong (once again).
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »As it stands now, @DDuke is better at presenting his arguments than you are.jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
You are wrong. There is no 20-30% dps difference. I have been playing this game as you can see by my name before it even came out. Champ points do not give any kind of "massive" advantage. You are just making up numbers with no actual facts behind your statements.
Well if you arent worried about pesky little things like fact then yes I guess you are right.
The average DPS with 200 points was 15k. The average DPS with 300-400 points is 19-20k.
Difference: 25%+
Fact.
Source: personal experience, doing trials in one of the top guilds in the world & observing.
So you make up some numbers and they must be accepted as fact. Even tho you show a great bias. I got it.
And that's just an argument from ignorance.
Go ahead and prove me wrong if you think I'm "making up" these numbers.
Go deal 20k single target DPS on Manticora with 200 CPs and report back (then do the same with 300 CPs), rather than trying to dismiss something as "lies" because they prove you wrong (once again).
I dont have to prove you wrong. You made the claim. Yet you have absolutely nothing to backup said claim. You cant make a claim and say "prove me wrong". You have to prove your claim. You just saying it doesnt make it fact. Especially since you show a great bias and would do anything to "prove" your point. Even make up numbers.
Well they use the excuse they work too much, don't have time to play with RL issues, so they open the wallets and rush to end. Tell people they beat the game when in reality they did nothing and have no clue how game works. Others that ask them about the game end up not buying it because he says it was super easy.
Weird but unfortunately all true!
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »As it stands now, @DDuke is better at presenting his arguments than you are.jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
You are wrong. There is no 20-30% dps difference. I have been playing this game as you can see by my name before it even came out. Champ points do not give any kind of "massive" advantage. You are just making up numbers with no actual facts behind your statements.
Well if you arent worried about pesky little things like fact then yes I guess you are right.
The average DPS with 200 points was 15k. The average DPS with 300-400 points is 19-20k.
Difference: 25%+
Fact.
Source: personal experience, doing trials in one of the top guilds in the world & observing.
So you make up some numbers and they must be accepted as fact. Even tho you show a great bias. I got it.
And that's just an argument from ignorance.
Go ahead and prove me wrong if you think I'm "making up" these numbers.
Go deal 20k single target DPS on Manticora with 200 CPs and report back (then do the same with 300 CPs), rather than trying to dismiss something as "lies" because they prove you wrong (once again).
I dont have to prove you wrong. You made the claim. Yet you have absolutely nothing to backup said claim. You cant make a claim and say "prove me wrong". You have to prove your claim. You just saying it doesnt make it fact. Especially since you show a great bias and would do anything to "prove" your point. Even make up numbers.
Well, if you can't take my word for it, go ahead and ask any of the top players whom you find on leaderboards.
Ask them how their DPS was with 200 CPs, and how it is now (as most are between 300-400).
Or you know, just keep being ignorant, it's up to you.
Of course when you get your answer, you will claim they are lying as well, so I don't really see the point of any of this.
I'm sorry I can't find (fabricated of course ) screenshots of dmg meters back from 1-2 months ago to compare them with present ones.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »As it stands now, @DDuke is better at presenting his arguments than you are.jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
You are wrong. There is no 20-30% dps difference. I have been playing this game as you can see by my name before it even came out. Champ points do not give any kind of "massive" advantage. You are just making up numbers with no actual facts behind your statements.
Well if you arent worried about pesky little things like fact then yes I guess you are right.
The average DPS with 200 points was 15k. The average DPS with 300-400 points is 19-20k.
Difference: 25%+
Fact.
Source: personal experience, doing trials in one of the top guilds in the world & observing.
So you make up some numbers and they must be accepted as fact. Even tho you show a great bias. I got it.
And that's just an argument from ignorance.
Go ahead and prove me wrong if you think I'm "making up" these numbers.
Go deal 20k single target DPS on Manticora with 200 CPs and report back (then do the same with 300 CPs), rather than trying to dismiss something as "lies" because they prove you wrong (once again).
I dont have to prove you wrong. You made the claim. Yet you have absolutely nothing to backup said claim. You cant make a claim and say "prove me wrong". You have to prove your claim. You just saying it doesnt make it fact. Especially since you show a great bias and would do anything to "prove" your point. Even make up numbers.
Well, if you can't take my word for it, go ahead and ask any of the top players whom you find on leaderboards.
Ask them how their DPS was with 200 CPs, and how it is now (as most are between 300-400).
Or you know, just keep being ignorant, it's up to you.
Of course when you get your answer, you will claim they are lying as well, so I don't really see the point of any of this.
I'm sorry I can't find (fabricated of course ) screenshots of dmg meters back from 1-2 months ago to compare them with present ones.
The fact is what you are saying simply isnt true. There is nothing you can get with CP that will up your dps 20-30% over someone the same level with the same equipment, same skill level, same rotation etc.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »As it stands now, @DDuke is better at presenting his arguments than you are.jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
You are wrong. There is no 20-30% dps difference. I have been playing this game as you can see by my name before it even came out. Champ points do not give any kind of "massive" advantage. You are just making up numbers with no actual facts behind your statements.
Well if you arent worried about pesky little things like fact then yes I guess you are right.
The average DPS with 200 points was 15k. The average DPS with 300-400 points is 19-20k.
Difference: 25%+
Fact.
Source: personal experience, doing trials in one of the top guilds in the world & observing.
So you make up some numbers and they must be accepted as fact. Even tho you show a great bias. I got it.
And that's just an argument from ignorance.
Go ahead and prove me wrong if you think I'm "making up" these numbers.
Go deal 20k single target DPS on Manticora with 200 CPs and report back (then do the same with 300 CPs), rather than trying to dismiss something as "lies" because they prove you wrong (once again).
I dont have to prove you wrong. You made the claim. Yet you have absolutely nothing to backup said claim. You cant make a claim and say "prove me wrong". You have to prove your claim. You just saying it doesnt make it fact. Especially since you show a great bias and would do anything to "prove" your point. Even make up numbers.
Well, if you can't take my word for it, go ahead and ask any of the top players whom you find on leaderboards.
Ask them how their DPS was with 200 CPs, and how it is now (as most are between 300-400).
Or you know, just keep being ignorant, it's up to you.
Of course when you get your answer, you will claim they are lying as well, so I don't really see the point of any of this.
I'm sorry I can't find (fabricated of course ) screenshots of dmg meters back from 1-2 months ago to compare them with present ones.
The fact is what you are saying simply isnt true. There is nothing you can get with CP that will up your dps 20-30% over someone the same level with the same equipment, same skill level, same rotation etc.
Difference between 200 & 300 CPs in numbers:
24.5% (300) - 17.9% (200) = 6.6% Physical Damage (Mighty)
Exploiter Passive - +10% Damage on Off Balanced targets
11.7% (300) - 7.1% (200) = 4.6% Cost Reduction (Warlord)
8.4% (300) - 5.6% (200) = 2.8% less DoT Damage taken (Thick Skinned)
9.2% (300) - 5.7% (200) = 3.5% less Magick/Poison/Disease Damage taken (Hardy)
9.2% (300) - 5.7% (200) = 3.5% less Fire/Frost/Lightning Damage taken (Elemental Defender)
+
Between 800-1k Health, Magicka & Stamina
It all adds up, especially passives like Warlord which allow you to change Cost Reduction enchants to Weapon Damage ones.
So scream all you want, but it's true and you are once again wrong (per usual).
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »Lava_Croft wrote: »As it stands now, @DDuke is better at presenting his arguments than you are.jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »The Champion system needs to be resolved, as mentioned in the podcast from the last ESO weekly, if this experience bonus is gonna cover champion points.
What's gonna stop people from getting ridiculously high stat advantages, what would even be the point of attempting to join the game as a newcomer or a returning player? make it seasonal.
Champion points are like leveling. The stuff you REALLY need like gear, skill points and the ability to play your character cannot be purchased. Skills must be leveled. Also champ points do not give any kind of massive advantage anyways. 90% of the stuff you put points into doesnt do a thing to make you more powerful. More loot in chests? Ability to pick locks faster? How do those make you more powerful in pvp or competitive pve? Answer is they dont.
Champ points mean little to nothing without skills. Skills you need to earn and learn. So all this chicken littling is for naught. Every game there is the period where you level up and learn. There will ALWAYS be a gap between people who play all the time and casuals.
As usual, a certain person with no idea how the game works pops in and feels like sharing his thoughts.
The difference between 200 & 300 Champion Points alone is about 20-30% in DPS, along with passives such as Exploiter (+10% dmg on off-balance targets) for added burst damage.
Later on, you've got things such as Retaliation for +30% nuke after blocking a heavy attack, or Riposte for 15% chance of dealing 5k dmg when blocking, which are huge boosts in PvP.
These, along with all the passives where you put points into which increase your DPS significantly (up to 25% with Mighty, Precise Strikes & Piercing increasing it by another average of 30%~), after which you can still increase your burst damage with Weapon Expert passives in Ritual (making a Dual Wield heavy attack deal more damage than a Wrecking Blow for instance).
This all, without even accounting for the health/stamina/magicka granted by each point you spend (I think it was +20/stat for each point spent).
Are you still going to say Champion Points dont give a massive advantage? They actually give more of an advantage than any gear I've seen in other MMOs could grant.
The only thing you've said which makes sense is that there will always be a gap between casuals & hardcore gamers.
But is there a need to make this gap even wider, by giving around XP boosts to people with tons of gold or $$$ (hardcore gamers) and forcing casuals to pay $$$ for them in order to even stay relevant?
These are obviously not for "catching up", every competitive gamer I know in game is using the crafted ones (or in some cases the Cash Shop version). If anything, "catching up" just became even more difficult for casual gamer.
That sounds very much like a concept that's going to backfire, badly.
You are wrong. There is no 20-30% dps difference. I have been playing this game as you can see by my name before it even came out. Champ points do not give any kind of "massive" advantage. You are just making up numbers with no actual facts behind your statements.
Well if you arent worried about pesky little things like fact then yes I guess you are right.
The average DPS with 200 points was 15k. The average DPS with 300-400 points is 19-20k.
Difference: 25%+
Fact.
Source: personal experience, doing trials in one of the top guilds in the world & observing.
So you make up some numbers and they must be accepted as fact. Even tho you show a great bias. I got it.
And that's just an argument from ignorance.
Go ahead and prove me wrong if you think I'm "making up" these numbers.
Go deal 20k single target DPS on Manticora with 200 CPs and report back (then do the same with 300 CPs), rather than trying to dismiss something as "lies" because they prove you wrong (once again).
I dont have to prove you wrong. You made the claim. Yet you have absolutely nothing to backup said claim. You cant make a claim and say "prove me wrong". You have to prove your claim. You just saying it doesnt make it fact. Especially since you show a great bias and would do anything to "prove" your point. Even make up numbers.
Well, if you can't take my word for it, go ahead and ask any of the top players whom you find on leaderboards.
Ask them how their DPS was with 200 CPs, and how it is now (as most are between 300-400).
Or you know, just keep being ignorant, it's up to you.
Of course when you get your answer, you will claim they are lying as well, so I don't really see the point of any of this.
I'm sorry I can't find (fabricated of course ) screenshots of dmg meters back from 1-2 months ago to compare them with present ones.
The fact is what you are saying simply isnt true. There is nothing you can get with CP that will up your dps 20-30% over someone the same level with the same equipment, same skill level, same rotation etc.
Difference between 200 & 300 CPs in numbers:
24.5% (300) - 17.9% (200) = 6.6% Physical Damage (Mighty)
Exploiter Passive - +10% Damage on Off Balanced targets
11.7% (300) - 7.1% (200) = 4.6% Cost Reduction (Warlord)
8.4% (300) - 5.6% (200) = 2.8% less DoT Damage taken (Thick Skinned)
9.2% (300) - 5.7% (200) = 3.5% less Magick/Poison/Disease Damage taken (Hardy)
9.2% (300) - 5.7% (200) = 3.5% less Fire/Frost/Lightning Damage taken (Elemental Defender)
+
Between 800-1k Health, Magicka & Stamina
It all adds up, especially passives like Warlord which allow you to change Cost Reduction enchants to Weapon Damage ones.
So scream all you want, but it's true and you are once again wrong (per usual).
lol ya 2 and 3% is game breaking. Then you wonder why noone takes you seriously.
So many different opinions on pay to win. Should I be able to buy a v14 of any class, faction, and race that would be pay to win in my opinion.