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should trait research be bound to account?

Wing
Wing
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all other restrictions still in place though.

im all for working for my stuff, but I have characters I would have deleted by now if it wasn't for the fact that traits take up months / year of time to research. this is arguably a time sink the size of the CP system yet its btc.

btw are we getting more player crafted sets in 1.7? we could use more.
Edited by Wing on June 22, 2015 6:58PM
ESO player since beta.
previously full time subscriber, beta-2024, now off and on, game got too disappointing.
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should trait research be bound to account? 154 votes

yes
44%
thesilverball_ESOGilvothdaniel_ESO16PsychobunniForestd16b14_ESOMirra_HalfelvenAnnraAimoraEdhelas_Navendanno8Nebthet78Paulhewhewrianickreb17_ESORosveenDerNachtfalterWingstojekarcub18_ESOWebBullluther_revanDenssor 69 votes
no
53%
NestorFat_Cat45GidorickThymosBuulordUglyTrianglehaploeb14_ESOStaticWaxCinnamon_Spidersnowmanflvb14_ESOEuckenlolo_01b16_ESOKendaricbertenburnyb16_ESOTurelusVictoriaRachelMidnight_RoseKhenarthiAngryNordVegaroth 83 votes
other
1%
MakkirDaveheart 2 votes
  • Pman85
    Pman85
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    yes
    i voted yes, only because I am a lazy bum
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  • AngryNord
    AngryNord
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    no
    Hey, why not delete seven out of the eight character slots? People seem to want everything account-wide anyway, so wth is the point of ever having more than one character?
    Edited by AngryNord on July 16, 2015 6:40AM
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    no
    No, each character is an individual.
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  • SURxR3AL
    SURxR3AL
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    yes
    Why don't you create what you want on the character that has the traits and send it to your apt? Or can you not do that? Havnet tried it
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  • Wing
    Wing
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    yes
    it just dawned on me that I have not seen angry nord ever make a post that was sarcastic and ill mannered.

    the point my drunk angry sarcastic forum poster is so that players can play how they want, or have as many or as few characters as they want, and neither force them to have 1 nor 8 characters, thus opening up as many aspects of the game to as many demographics of players as possible increasing the amount of people the game can appeal to and thus maximizing the amount of players witch in tern maximizes the possible amount of income from said players through things like subscriptions or convenience items.

    people who only play one character are only going to play one regardless of what you try and force them to do with game systems, and if you try to force them to play more then one you run the equal chance of them feeling like they are missing out on the full game experience with their given play style and simply leaving the game as it is not right for them, this is no bueno from a company perspective.

    people who play multiple characters (or altoholics) are also going to play more then one character regardless of what you try and force them to do.

    besides eso's class system pretty much makes it impossible to do everything on one character because you will never have access to all skills. let alone the skill points to do everything, and of those there is a purposeful prohibitive lack of built into the game to prevent exactly that, people being able to do everything on one character.

    . . .tada
    Edited by Wing on June 22, 2015 8:54PM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
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  • Marcusstratus
    Marcusstratus
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    I hadn't actually thought about this yet, but it is a very good point. I don't know what my opinion is really... I mean, it makes sense on the one hand that the research you do on one character is THEIR research so it shouldn't be applied to any other character, BUT.... if I wasn't 100% happy with my crafting characters (which luckilly I am) I would definitely be frustrated about all that wasted research time, and the fact that I couldn't re-do them if my other characters are depending on them to make the crafted sets they use. It would certainly be nice in that case to be able to transfer the knowledge to another character without going through the very time-consuming (and space-taxing) process of making items with each trait to pass on and have someone else research all over again.

    Also, I don't see how having things account-wide would make it pointless to have other characters. At least for me the point of other characters is for the Character not so much their usefulness. It's fun to create different people, to try playing with different builds and different approaches that go beyond the build you choose to the character traits of the character you have created, making them impuslive, or sneaky, or obsessed with killing mudcrabs, you know... whatever individual traits you want to give them. There's certainly a point to having different characters that don't just serve the purpose of getting you achievements or making gear for your main.
    Edited by Marcusstratus on June 22, 2015 9:21PM
  • daemonios
    daemonios
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    no
    Why can't I use chains on my sorc?

    Why do I need to know a style AND use a style stone to craft some gear?

    Where is the I WIN button?

    WAAAAAAHHHHH!
  • Tavore1138
    Tavore1138
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    no
    No... but nothing stops you gathering low level mats on one character and sending to another one to break down and then craft your junior character a high trait set which you can then dye any colour that any of your characters has earned.

    The solution you seek already exists in the game mechanics...
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  • Gidorick
    Gidorick
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    no
    For the love of all that is good and holy STAHP with the asking to take the game out of the game!!!
    What ESO really needs is an Auction Horse.
    That's right... Horse.
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  • Inactive Account
    Inactive Account
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    no
    That would take so much away from the game. This game has choices in it. Many other MMOs don't.

    The choices that we are given, that affect or characters and game play, are a big part of why I am still a part of ESO.

    From inventory space, to skills trained, to traits researched....all these choices affect who and what you character is.

    I don't want to play a cookie cutter character in an MMO.
  • Elijah_Crow
    Elijah_Crow
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    no
    I believe the game has gone far enough with account wide items. Champion points in it self serves a purpose of leveling character strength on secondary characters. I don't want to see this implemented with anything else.

    Achievements, skill lines, crafting traits, bank space, mount speed, - all of it should in my opinion stay character based. Period.
  • Funkopotamus
    Funkopotamus
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    no
    H2thellllll NO

    I know we as a community are angry about things right now, but trying to ask for a welfare system for DLC's is NOT the answer right now..

    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Wing
    Wing
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    yes
    "if you want to make enemies, try and change something"

    I would probably try to respond to some of the comments but as they are neither well thought out, intelligently written, and lack any kind of supporting argument I doubt I would get any intellectual debate going. . .like arguing with a rock.

    I am curious then why people are okay with the champion point system being account based. as it is a very similar time sink if not worse because it actually dramatically effects character strength unlike the trait system that is only a time wall. . .but once again, rocks.
    Edited by Wing on June 22, 2015 10:33PM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
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  • Akavir_Sentinel
    Akavir_Sentinel
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    no
    Hell no. It took me over a year to learn all 9 traits on every item on a single character.

    Let me guess, you also want AP account-wide, and skill points account-wide, and riding skills account-wide, and lore books account-wide, and........you see where this is going.

    The sheer amount of entitlement and whine threads that have hit this forum since it went B2P and released on console is astounding.
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  • Wing
    Wing
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    yes
    Let me guess, you also want AP account-wide, and skill points account-wide, and riding skills account-wide, and lore books account-wide, and........you see where this is going.

    The sheer amount of entitlement and whine threads that have hit this forum since it went B2P and released on console is astounding.

    if you could point out in any post I have ever made ever, or more specifically just this thread, were I asked for anything you have suggested I would love to see it.

    your guess is just that, a guess. un informed, un intellectual, nothing. just posting stuff for the sake of posting that was neither part of the topic nor asked for.

    as for the connection of BTP = this argument. . .check my join date, im a beta player and full subscriber since launch, once again an un informed post with no supporting arguments or facts. . .a rock as it were. I noticed you joined today btw? grats on your first post <3
    Edited by Wing on June 22, 2015 10:42PM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
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  • daemonios
    daemonios
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    no
    Wing wrote: »
    I would probably try to respond to some of the comments but as they are neither well thought out, intelligently written, and lack any kind of supporting argument I doubt I would get any intellectual debate going. . .like arguing with a rock.

    You use that word "arguing", but I don't think it means what you think it means. While my own comment was admittedly sarcastic, I think my position is still quite clear. And ignoring my own post, I see valid points raised by others before your unwarranted reaction.
    Wing wrote: »
    your guess is just that, a guess. un informed, un intellectual, nothing. just posting stuff for the sake of posting that was neither part of the topic nor asked for.

    I rest my case. Have fun being pompous and self-righteous.
  • Wing
    Wing
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    yes
    daemonios wrote: »
    You use that word "arguing", but I don't think it means what you think it means. While my own comment was admittedly sarcastic, I think my position is still quite clear. And ignoring my own post, I see valid points raised by others before your unwarranted reaction.

    a hyperbolic overly sarcastic post that ends in (and I quote) "WAHHHHHHHH" gets the kind of response and respect it deserves, that is to say, none.

    as to other posts, there is one (marcus) that was well thought out and could spark interesting debate. but the others either had trollish qualities to them or were firm in there unwillingness to either here arguments or possibly ever change there opinions, once again neither of which are worth wasting time on.

    I myself am left with asking for the possibility of traits being bound to account because of ZoS's lack of common features that I will not discuss here.

    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
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  • Denssor
    Denssor
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    yes
    Considering all you would do is have an alt make the gear and use the shared bank to get to it, I don't see how having traits unlocked on all characters makes much of a difference. You aren't gaining anything new skill that your class/race doesn't have like @daemonios thinks will happen, you are just saving 127 days and 18 hours of unlock all the traits for one piece of gear (assuming you don't have any perks to research multiple or speed it up) that can already be gotten by the shared bank with another alt, a friend/guildie to craft it for you, or trade from another person. It's convenience, nothing more.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    no
    If traits were learned for the account instead of for one character, would you also take away the possibility to research things in parallel on several characters? If so, research would take forever regardless of how you do it. If not, all traits could be researched in full in a couple of months. The situation now is that you have to decide whether to split the crafting across several characters, spend more on motifs and shuffling between characters but have the research done faster, or keep it all on a single crafting character, saving you from learning the motifs on several characters but spending a lot more time on the research. I kind of like the balance the way it is.

    (Edit: typo)
    Edited by stefan.gustavsonb16_ESO on June 22, 2015 11:10PM
  • eliisra
    eliisra
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    no
    Please no. It's way faster when you can use different characters to research traits, since the cap is 3 pieces at a time. That would be impossible if research was account based.

    Or let's say for example that a new trait comes out in 1.7. You really want that trait on your belt, but you already researched 9 traits on belt on main because completionist. What to do? With account bound crafting you be stuck researching for 30+ days (or might even be 45, who knows)before you can make it yourself, or buy the gear totally overpriced.

    This while someone that slacked with the research can learn a new trait in a few hours or days. But this unfair dilemma can be bypassed if you have a secondary or even third crafter, with less traits learned. Most used crafted sets only requires 3-6 traits anyway.
  • Makkir
    Makkir
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    other
    On one hand, if it was bound to account there would be less demand for the trait pieces to research (particularly Nirn since it's much harder to obtain than the other pieces). This game doesn't exactly boost a 12 million population so there is less demand now for trait pieces than there was months ago. Having them not bound to account at least keeps some demand around to make a few sales on the guild trader.
  • Faugaun
    Faugaun
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    yes
    SURxR3AL wrote: »
    Why don't you create what you want on the character that has the traits and send it to your apt? Or can you not do that? Havnet tried it

    You can but why should you be required to waste time doing stuff that's not even playing the game (logging in and out is not playing the game).
  • UrQuan
    UrQuan
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    no
    It would go one of 2 ways:
    1. It would open it up to abuse, so that you could have 8 characters each research a different trait on a given item, and in a few hours you're an 8-trait crafter.
    2. If a restriction is put on it so that all characters researching in a given craft are treated the same as 1 character today (so you can only research 3 traits in Blacksmithing across all characters, etc) then you wouldn't be able to do what you can do today and have 1 character as your weapon crafter and another as your armour crafter (or however you choose to split things up).

    Either of those scenarios would be worse than what we have now IMO.
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  • Wing
    Wing
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    yes
    fantastic responses all, thank you very much for your well thought out and factually supported arguments. seriously that is what I was looking for. :wub:

    as far as how it would work I would figure it would track what your researching across all your characters, so if you were researching a precise sword, maul, and axe, then went to your other character it would say your at 3/3 being researched and show you the time remaining (as it does now)

    i can only see this as being convenience, as i don't think people have multiple crafters of the same profession (correct me if im wrong that) and you still have to do everything you had to do before, purchase the skills, buy the items, spend the time, etc. the only thing your removing is swapping characters and using the bank to transfer items, neither of those are gameplay features your bypassing or balance issues.

    is there something i am missing?
    Edited by Wing on June 22, 2015 11:34PM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

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  • UrQuan
    UrQuan
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    no
    Wing wrote: »
    fantastic responses all, thank you very much for your well thought out and factually supported arguments. seriously that is what I was looking for. :wub:

    as far as how it would work I would figure it would track what your researching across all your characters, so if you were researching a precise sword, maul, and axe, then went to your other character it would say your at 3/3 being researched and show you the time remaining (as it does now)

    i can only see this as being convenience, as i don't think people have multiple crafters of the same profession (correct me if im wrong that) and you still have to do everything you had to do before, purchase the skills, buy the items, spend the time, etc. the only thing your removing is swapping characters and using the bank to transfer items, neither of those are gameplay features your bypassing or balance issues.

    is there something i am missing?
    OK, I'll correct you: you're wrong :) I've got my clothing split up between a medium armour crafter and a light armour crafter, and my blacksmithing split up between a weapon crafter and an armour crafter.
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  • Iluvrien
    Iluvrien
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    no
    Wing wrote: »
    i can only see this as being convenience, as i don't think people have multiple crafters of the same profession (correct me if im wrong that) and you still have to do everything you had to do before, purchase the skills, buy the items, spend the time, etc. the only thing your removing is swapping characters and using the bank to transfer items, neither of those are gameplay features your bypassing or balance issues.

    is there something i am missing?

    Yes. I have multiple crafters of the same professions, by which I mean all professions. The journey they take through the crafts is unique to their character (which weapons/armour/traits/styles are important to each) and are thus part of the journey of each character.

    It also closes down the possibility of researching across multiple characters to make full use of world-drops with desirable traits. Although I never did this myself, by choice, I know that people do because of the desire to not vend a useful item when you are already running out of bank space. Of course incorporating Trophies into the collections system might help with this too.
  • Bloodgharm
    Bloodgharm
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    yes
    UrQuan wrote: »
    OK, I'll correct you: you're wrong :) I've got my clothing split up between a medium armour crafter and a light armour crafter, and my blacksmithing split up between a weapon crafter and an armour crafter.

    Thank the 8! I thought I was the only one that does this. So it makes sense though. Why spend all that time finding traits for both medium and light armor when 2 characters can easily split the difference?

    I have to lean towards OP though. It just seems like waaay too much of a time sink that ZOS created. I could understand if the research times were like a week tops (with passives) for the last few traits, but idk if I'm going to be playing a character for over a year in order to get all those traits.

    In addition, what if you were to get sick of a toon, with no interest whatsoever to play them? Aside from the crafting, they're just taking up space on your character list. Even for rp purposes, if I'm done with a character, I want to kill them off or something...I don't like having dead weight around lol.

    Maybe if there were a crown store consumable that you could use to transfer your trait research for one craft to another character, that would be better than the current system imo.

  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    no
    no just do bs, ww and cloth on 1 char, then you also only need the motifs once, fixed
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  • danno8
    danno8
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    yes
    I vote yes to traits only, since traits are nothing more than a time wall. Literally.

    Unlike AP gains, achievements, skill lines and other similar things, you don't have to be in-game doing anything in order to research traits. Literally, click the research button and log off for a month. It's pretty lame.

    And it hardly entices people to play more.
  • Mighty_oakk
    Mighty_oakk
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    Funny that the majority of people who say no would rage quit if champion points werent shared between characters
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