Good to have something slow, which needs planninig and preparation. Especially the ninth trait.
I am curious then why people are okay with the champion point system being account based.
I vote yes to traits only, since traits are nothing more than a time wall. Literally.
Unlike AP gains, achievements, skill lines and other similar things, you don't have to be in-game doing anything in order to research traits. Literally, click the research button and log off for a month. It's pretty lame.
And it hardly entices people to play more.
No i didn't. I was in the first nirncrux wave and i built up a network of crafters and we interchanged the traits. I didn't buy a single trait.
UltimaJoe777 wrote: »No because then only one character can ever earn the achievements associated to researching traits. If they did it'd just be a free achievement obtained up to 7 times with no effort and not truly an achievement. Nothing in life or virtual life works this easily you know and the quicker things go the less you have to do in the end...I vote yes to traits only, since traits are nothing more than a time wall. Literally.
Unlike AP gains, achievements, skill lines and other similar things, you don't have to be in-game doing anything in order to research traits. Literally, click the research button and log off for a month. It's pretty lame.
And it hardly entices people to play more.
You are forgetting you must OWN the trait in the first place.
No i didn't. I was in the first nirncrux wave and i built up a network of crafters and we interchanged the traits. I didn't buy a single trait.
To look at it another way, I could roll 8 alts, give them all 2 traits to learn and have every trait in the game learned in a week or two. Making Trait Research Account Wide is just a big ol Easy Button on the game.
UltimaJoe777 wrote: »No because then only one character can ever earn the achievements associated to researching traits. If they did it'd just be a free achievement obtained up to 7 times with no effort and not truly an achievement. Nothing in life or virtual life works this easily you know and the quicker things go the less you have to do in the end...I vote yes to traits only, since traits are nothing more than a time wall. Literally.
Unlike AP gains, achievements, skill lines and other similar things, you don't have to be in-game doing anything in order to research traits. Literally, click the research button and log off for a month. It's pretty lame.
And it hardly entices people to play more.
You are forgetting you must OWN the trait in the first place.
Which you get as a matter of course just playing the game. I think I had to by 1 or 2 trait pieces, that's it.
There is still virtually no gameplay involved in researching traits. It is all click and forget. Which is bad game play in my opinion.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »No because then only one character can ever earn the achievements associated to researching traits. If they did it'd just be a free achievement obtained up to 7 times with no effort and not truly an achievement. Nothing in life or virtual life works this easily you know and the quicker things go the less you have to do in the end...I vote yes to traits only, since traits are nothing more than a time wall. Literally.
Unlike AP gains, achievements, skill lines and other similar things, you don't have to be in-game doing anything in order to research traits. Literally, click the research button and log off for a month. It's pretty lame.
And it hardly entices people to play more.
You are forgetting you must OWN the trait in the first place.
Which you get as a matter of course just playing the game. I think I had to by 1 or 2 trait pieces, that's it.
There is still virtually no gameplay involved in researching traits. It is all click and forget. Which is bad game play in my opinion.
Nirnhoned, 'nuff said.
I had to stop and think how things WERE and how things ARE. There were rare normal traits in early game. Hunting nirncrux traits was difficult. But if i would start now, i would probably just buy the traits and research. So what you say that research is just time sink has some truth. That's how things are now. It wasn't so in early game. There was much more tinkering in crafting.No i didn't. I was in the first nirncrux wave and i built up a network of crafters and we interchanged the traits. I didn't buy a single trait.
That's cool.
I think ZoS made a mistake with Nirnhoned though. They made a particular trait harder to get, which makes it logically mean it should be stronger than others, which leads to making the other traits less desirable.
Enemy-of-Coldharbour wrote: »No, each character is an individual.
Pizza_Magician wrote: »All things should be account wide, we should never log out but simply switch character names/textures
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