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How did WE fail as a SUB-Fee /MMO?

  • rawne1980b16_ESO
    rawne1980b16_ESO
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    And as a few others have retorted, anyone that would be interested in an MMO is already a multiplayer kind of gamer. The vast majority already have a susbcription to play COD or whatever with their friends.
    Playing ESO would only make it even more worth the money.

    So no, that's not two subscriptions to play ESO. Unless you consider you're paying three susbcriptions now?
    After all, to play ESO we need an internet subscription and electricity.

    You can debate it as much as you want, simple fact is it won't change anything.

    Obviously ZOS feel like the subscription model isn't worth keeping and they are the ones with access to the financials.

    I'd rather trust the plans of those that want the game to make money and continue so they can keep their jobs over the forum rabble that have no idea about the finances or sub numbers and have nothing to lose financially.

    And yes, they would already have that subscription to play other multiplayer games with their friend. So why, oh why, would they pay another one on top of that?

    No matter what you say it is still 2 subscriptions. They are still paying for Xbox Live and Playstation Plus. Keeping ESO's subscription model would not bring in as many people as you think or those with the knowledge of the finances would keep it.

    Long story short, you don't know better than the people running the business. If you did, you'd be the one making the decisions and running the business.

  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    And as a few others have retorted, anyone that would be interested in an MMO is already a multiplayer kind of gamer. The vast majority already have a susbcription to play COD or whatever with their friends.
    Playing ESO would only make it even more worth the money.

    So no, that's not two subscriptions to play ESO. Unless you consider you're paying three susbcriptions now?
    After all, to play ESO we need an internet subscription and electricity.

    You can debate it as much as you want, simple fact is it won't change anything.

    Obviously ZOS feel like the subscription model isn't worth keeping and they are the ones with access to the financials.

    I'd rather trust the plans of those that want the game to make money and continue so they can keep their jobs over the forum rabble that have no idea about the finances or sub numbers and have nothing to lose financially.

    And yes, they would already have that subscription to play other multiplayer games with their friend. So why, oh why, would they pay another one on top of that?

    No matter what you say it is still 2 subscriptions. They are still paying for Xbox Live and Playstation Plus. Keeping ESO's subscription model would not bring in as many people as you think or those with the knowledge of the finances would keep it.

    Long story short, you don't know better than the people running the business. If you did, you'd be the one making the decisions and running the business.

    I just answered to you about the "knowing better" part in another thread so I won't delve on it here.
    In short: Yes, they know what they are doing ,they just don't care about the long term gains and focus on the short term ones.
    There is enough data out there to understand that. And no one with even a bit of time to google things can deny the fact that the subscription model is the superior one on the long run.

    Here I'll say more about the 2 susbcription notion.
    If they already pay it for other things, they are not getting it for ESO. They are not paying two subscriptions for ESO.
    To play ESO is actually getting them a better bang for their buck on that Xbox live they took for COD/Halo/whatever games they wanted to play online.

    I pay internet for work and television. At no point would I think that to play ESO I have to pay 2 susbcription.
  • Keihndeth
    Keihndeth
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    There wasn't any 'fail' related to this game, otherwise the servers would have closed down. It's pretty obvious to most that this B2P model has been planned a long time out and to coincide with console release.
  • eisberg
    eisberg
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    And as a few others have retorted, anyone that would be interested in an MMO is already a multiplayer kind of gamer. The vast majority already have a susbcription to play COD or whatever with their friends.
    Playing ESO would only make it even more worth the money.

    So no, that's not two subscriptions to play ESO. Unless you consider you're paying three susbcriptions now?
    After all, to play ESO we need an internet subscription and electricity.

    You can debate it as much as you want, simple fact is it won't change anything.

    Obviously ZOS feel like the subscription model isn't worth keeping and they are the ones with access to the financials.

    I'd rather trust the plans of those that want the game to make money and continue so they can keep their jobs over the forum rabble that have no idea about the finances or sub numbers and have nothing to lose financially.

    And yes, they would already have that subscription to play other multiplayer games with their friend. So why, oh why, would they pay another one on top of that?

    No matter what you say it is still 2 subscriptions. They are still paying for Xbox Live and Playstation Plus. Keeping ESO's subscription model would not bring in as many people as you think or those with the knowledge of the finances would keep it.

    Long story short, you don't know better than the people running the business. If you did, you'd be the one making the decisions and running the business.

    I just answered to you about the "knowing better" part in another thread so I won't delve on it here.
    In short: Yes, they know what they are doing ,they just don't care about the long term gains and focus on the short term ones.
    There is enough data out there to understand that. And no one with even a bit of time to google things can deny the fact that the subscription model is the superior one on the long run.

    Here I'll say more about the 2 susbcription notion.
    If they already pay it for other things, they are not getting it for ESO. They are not paying two subscriptions for ESO.
    To play ESO is actually getting them a better bang for their buck on that Xbox live they took for COD/Halo/whatever games they wanted to play online.

    I pay internet for work and television. At no point would I think that to play ESO I have to pay 2 susbcription.

    If the subscription model is king, why is it decreasing in revenue every year, while Free to Play MMO revenue is increasing? Projection show that in 2017, Subscription MMO revenue will drop from 2.8 Billion in 2013 to 1.7 Billion in 2017, while Free to play will go from 7.5 Billion in 2013 to 11 Billion in 2017. They are probably thinking that in 2017, WoW will accont for 1 Billion of that 1.7 billion, and that Lineage 1 will account for ~300 Million, and the other 400 Million going to be shared by mostly MMOs that have a subscription and a Free to play Model, with the subscription only MMOs be a very small insignificant part of that 400 Million.

    You are right, the information is there, and that information shows that Free to Play is king, that Free to play is the better way to go for long term and the short term. Despite not making as much as it did shortly after going free to play, SWTOR it still making more money now then it did as subscription, had they stayed as subscription no doubt that game would either be closed or in maintenance mode with no new content at best. Last numbers shown in October show that SWTOR was making the equivalent of over 1 million subs in revenue, and they stated they needed 500K at the minimum, and they went way below that prior to going free to play.
  • rawne1980b16_ESO
    rawne1980b16_ESO
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    Here I'll say more about the 2 susbcription notion.
    If they already pay it for other things, they are not getting it for ESO. They are not paying two subscriptions for ESO.
    To play ESO is actually getting them a better bang for their buck on that Xbox live they took for COD/Halo/whatever games they wanted to play online.

    I pay internet for work and television. At no point would I think that to play ESO I have to pay 2 susbcription.

    I already explained it but if you missed it i'll go again.

    Take Xbox live.

    People pay £5.99 a month for that. With that they can play any multiplayer game they choose.

    If they picked ESO up with a sub they would also have to pay £8.99 a month.

    So they would be paying £14.99 a month.

    They will be paying both subscriptions compared to the single £8.99 a month payment I make on my PC version.

    It's unfair to ask them to pay that unless they put PC subs up to £14.99 too and equal it out.

    This has nothing to do with internet payments just the online subscription they have to play to use their console online and the games subscription. That would make 2 monthly payments to play one game. They aren't getting "more bang" they would be paying more.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Lets be fair, I don't think I've seen a single 'complete' MMO go to market yet. Wildstar looked like it was complete at start, but from what I understand from friends who played it, they caved to some forum-pressure and essentially ruined pvp for that game. (I was never going to actually play Wildstar, after the NCSOFT CoH debacle). I half expected Zenimax was going to turn the game into a B2P/F2P type of business model even when it was in beta. The competition for MMO's is fierce. Even with high production values, a lot of great games are struggling to maintain player base simply because there are so many options in the marketplace. I personally wouldn't want to invest in videogame development (but I'm very glad there are people who do). I would argue that the only reason WoW can continue with its subscription model is that it has a die-hard fanbase that is clinging to the good old days. They have been hemorrhaging subscriptions for years, and I suspect they will continue to do so. While I agree that there are a lot of things bad about the f2p model in many games (particularly the gamble-to-play lockbox nonsense that exists), I do like the notion of modular purchases, that allow someone who plays at a more slow pace to get equal entertainment value for their dollar.

    The free to play model could potentially be very positive, as long as they avoid some of the dirtier tricks that many game companies have gone down (pretty much every Chinese/Korean free to play game). When gameplay begins to feel less like a fun pastime and a challenging game, and more like a pull of the slot machine, the magic is gone. This is the problem with many F2P games. They have so many 'necessary' items that are acquired purely through the wasting of huge sums of money. The gear is only useful for a few months, and when you have it the game is no longer challenging and therefore no longer fun. (As a side note, I'm the type of player that things gear is a pointless exercise. A game should be fun on its own merits.)
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • CanadianSausage
    CanadianSausage
    Soul Shriven
    LOL people need to relax and stop hating on the ZOS team.. To make a game and try to balance everything to make a mmo and keep the game relatively similar to TES games is gonna be so hard cause of all the different factors like hardware capabilities. As well as trying to make it to please every one with regards to having a good mmo. The TES games are 1, their own game for single player.. and you cant replicate those games in an mmo. and secondly if i wanted to play a true TES game i would play Skyrim or oblivion even morrowind.. i play TESO because it is a MMO. So people with all the comments about an unfinished game, why don't you sit down with a small dev group and find all the bugs and try to simulate a "real-world" scenario of game-play to release the perfect game lol you cant do it its impossible.. MMO's are meant to be out for a long time and that's gonna mean a lot of development in software and optimizations for hardware! im 100% positive that the ZOS team wouldnt do a crappy job with anything if they knew all the bugs and little issues with the game.. they are there to make the game better and hearing people like that isnt gonna make the game better it just makes the devs feel stupid. Im glad they have such a great team in place and im also glad that the team is working hard to make the game amazing in the next patch... answering the calls of the players and helping to make the game awesome for everyone.. and thats something i can appreciate!

    THANKS ZOS
  • miahq
    miahq
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    Keihndeth wrote: »
    There wasn't any 'fail' related to this game, otherwise the servers would have closed down. It's pretty obvious to most that this B2P model has been planned a long time out and to coincide with console release.

    Uh, they did cut the number of active PvP campaigns pretty substantially, along with drastically adjusting down the population caps. Frankly if your definition of failed is completely shut down and non-existent, that's a pretty useless definition. Even the worst games by that definition wouldn't be failures.
  • Dave2836
    Dave2836
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    miahq wrote: »
    Keihndeth wrote: »
    There wasn't any 'fail' related to this game, otherwise the servers would have closed down. It's pretty obvious to most that this B2P model has been planned a long time out and to coincide with console release.

    Uh, they did cut the number of active PvP campaigns pretty substantially, along with drastically adjusting down the population caps. Frankly if your definition of failed is completely shut down and non-existent, that's a pretty useless definition. Even the worst games by that definition wouldn't be failures.
    I would have related those changes to their attempt to resolve the lag issue in cyrodil. Maybe it was in live episode 9 they discussed that.
  • Vahrokh
    Vahrokh
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    After the nerfs to the already PvE bottom of food chain class, it's not even worth playing F2P.
  • Goldenjaguar_ESO
    "We" didn't fail, there is no we here. This mess is on the developers.

    Feedback, suggestions, bug reports were all given, but many of the reports weren't acted upon. The game is still missing some fairly basic features. (Such as a /who feature)
  • Spiritreaver_ESO
    Spiritreaver_ESO
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    "We" didn't fail, there is no we here. This mess is on the developers.

    Feedback, suggestions, bug reports were all given, but many of the reports weren't acted upon. The game is still missing some fairly basic features. (Such as a /who feature)

    And an in game /clock feature that i just find silly beyond belief almost.

  • terence.caroneb17_ESO
    I'd say the main reasons are :
    - Huge lack of balance between classes, and builds (magicka so much more useful than stamina)
    - Bugs that were not fixed after a few months (hello Nightblades !)
    - People who don't know mmorpgs and wanted a solo Elder Scrolls Game with a little bit of multiplayer. They bought it without knowing what an mmo is, so they ditched it because it was ... an mmo (it's not for everyone, especially people who don't have the time)
    - Lack of PvE HL content, apart from dungeons. The huge Craglorn fail which transformed VR PvE into farm fest of crystals.
    - Lack of rarity in weapons and armors. You don't have something to work for if you don't craft, because crafted gear is always the best gear.

    Grouping problems were also still huge when I quit, around september 2014. Though I had a great time with the game for my first 2 months.
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    Here I'll say more about the 2 susbcription notion.
    If they already pay it for other things, they are not getting it for ESO. They are not paying two subscriptions for ESO.
    To play ESO is actually getting them a better bang for their buck on that Xbox live they took for COD/Halo/whatever games they wanted to play online.

    I pay internet for work and television. At no point would I think that to play ESO I have to pay 2 susbcription.

    I already explained it but if you missed it i'll go again.

    Take Xbox live.

    People pay £5.99 a month for that. With that they can play any multiplayer game they choose.

    If they picked ESO up with a sub they would also have to pay £8.99 a month.

    So they would be paying £14.99 a month.

    They will be paying both subscriptions compared to the single £8.99 a month payment I make on my PC version.

    It's unfair to ask them to pay that unless they put PC subs up to £14.99 too and equal it out.

    This has nothing to do with internet payments just the online subscription they have to play to use their console online and the games subscription. That would make 2 monthly payments to play one game. They aren't getting "more bang" they would be paying more.

    It's exactly the same principle than internet subscription, or even your rent.

    That xbox live account is already something they pay for, independetly from playing ESO or not. It is a flat cost in their lives, just like internet or their rent.

    To play ESO, they will just have to pay ESO's sub.

    Here's another real life example: When you go to the cinema and buy pop corn, that pop corn didn't cost you the price of the movie ticket + it's own cost, it just cost you the pop corn price as whether you bought pop corn or not, you still had to pay your movie ticket.

    Maybe there will be some people that will be interested in ESO that do not have an xbox live account yet, effectively those people will have to pay two subscription.
    But my intitial argument was that these will be a negligible minority. That assessement is something you can discuss and disagree with, not that people already paying xbox live will be paying 2 subs.
  • Varicite
    Varicite
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    Why are we even discussing this, they aren't paying 2 subs now anyway.

    Completely moot point.
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    Varicite wrote: »
    Why are we even discussing this, they aren't paying 2 subs now anyway.

    Completely moot point.

    We're discussing it because some people are under the impression that the xbox live / PSN subs were an issue to release the game on consoles as a susbcription only MMO.

    It wasn't and the b2p switch is senseless aside for faster ROI for investors.
  • Ethona
    Ethona
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    As folks have already pointed out: Beta Testers always knew the game should have been B2P and would go B2P. Players expected the game to be B2P and refused to buy it otherwise. The game launched with more flees (bugs) than all the rats of world (hehe). I'm guessing here that even 'THEY' knew it would probably go B2P and thus set out to work on that system in case other plans fail through (this was wise of them to be honest). In short, ESO was always going to be B2P, and I'm very much happy that it is now! It's a let down to some folks, and I do understand where Sub folks are coming from. However, ESO is B2P now, and this very fact is not going to change back to sub. It's time to let it go, it's time to accept and move on, it's time to grab your friends and the new friends you'll make and forge a new future in ESO. Lest you can't handle that... besides they're much worse things to worry about, such as them limiting the Ultra GFX setting to video cards with 2GB of vram, thinking it will fix PVP, and limiting gfx options for folks like me that don't PVP.

    Strike through text answered in another post:
    Hey guys, wanted to pop in and provide some clarification on this note. We've added a ton of new NPCs for the Justice System, which are using up more VRAM. The 2GB of VRAM was more of a recommendation than a hard requirement (we'll edit the wording in the patch notes to reflect this) - you are still free to choose Ultra if you have less than 2GB. That said, if you experience any hitching, you can try lowering the draw distance which should help.
    Edited by Ethona on January 28, 2015 4:16PM
  • frosth.darkomenb16_ESO
    frosth.darkomenb16_ESO
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    This whole thing wouldn't be an issue if they hadn't been so vocal before launch about remaining a susbcription only game with no cash shop.
    I personally would not have bought the game had it not been for that marketing push. Now I'm left with a game I won't be playing much after the switch.

    b2p is a bad move business wise and gameplay wise, we'll all suffer from it.

    I actually told a friend that was interested in the game yesterday about the change, he said "cool I'll get it". Then I explained what was planned to be in the cash shop and he immediately lost interest and changed his mind.

    The content as DLC approach is a big turnoff when the direct competitor doesn't do it and just releases new content for free.
  • Celless
    Celless
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    Although this may have been said somewhere in the thread, but... if this game didn't have as many bugs as it did, I wouldn't have believed it were an Elder Scrolls game.
  • nutz176ub17_ESO
    nutz176ub17_ESO
    Soul Shriven
    I don't even know if this is an old OP, but here's my two cents......

    Myself and four others were glad to pay the subscription fee per month because we loved the game. The bugs didn't even bother us much and we don't PvP, so there was only one thing that stopped us from playing.

    The game wasn't instanced.

    We loved the large world, but when it came time to run a dungeon quest, you could literally run from start to finish and barely swing your sword or cast a spell because so many other people were in the same dungeon as you, most of the creatures were dead, as you ran by passing groups of people killing. This was repeated over and over. This was absolutely no fun. To us, this is were you failed. We'd even come back if at least the main story line dungeons were instanced. When you play games like this, you want adventure. You want exploration in a dungeon (Alone with your party). It makes you feel like you are a part of the game, but when you have other people running around, it's just not the same. Playing with others in the vast areas of the outside world was no problem, just dungeons.

    Q
  • nastuug
    nastuug
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    I don't even know if this is an old OP, but here's my two cents......

    Myself and four others were glad to pay the subscription fee per month because we loved the game. The bugs didn't even bother us much and we don't PvP, so there was only one thing that stopped us from playing.

    The game wasn't instanced.

    We loved the large world, but when it came time to run a dungeon quest, you could literally run from start to finish and barely swing your sword or cast a spell because so many other people were in the same dungeon as you, most of the creatures were dead, as you ran by passing groups of people killing. This was repeated over and over. This was absolutely no fun. To us, this is were you failed. We'd even come back if at least the main story line dungeons were instanced. When you play games like this, you want adventure. You want exploration in a dungeon (Alone with your party). It makes you feel like you are a part of the game, but when you have other people running around, it's just not the same. Playing with others in the vast areas of the outside world was no problem, just dungeons.

    Q

    6bbd005aba57ab8d77747df492c84f.jpg
  • wolfydog
    wolfydog
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    No MMO is ever complete at launch. ESO definatly was launched to early, but on the other side, how much more could they have just done with beta? The game is so big and was being developed for so long. I think eveutally you have to open the gates and let everyone in and make your adjustments post launch.

    ESO is getting a lot better. Its shame the console delay has kept the game more stagnant then it needed to be probably the last few months, but hopefully now crap will be in order we can get new content, vet levels fixed, rest of the justice system and other good stuff.
  • nimander99
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    How are people still talking about b2p .... Let this thread die plz plz plz
    Edited by nimander99 on June 22, 2015 10:44PM
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Varicite
    Varicite
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    I don't even know if this is an old OP

    The part of the OP that says "January 26" would have been a good spot to start looking for clues. ; )
  • Funkopotamus
    Funkopotamus
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    H-O-L-Y <sniped>

    Mannimarco?
    Sir you should have let this one rest in peace..
    Edited by Funkopotamus on June 22, 2015 10:55PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
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