frosth.darkomenb16_ESO wrote: »And as a few others have retorted, anyone that would be interested in an MMO is already a multiplayer kind of gamer. The vast majority already have a susbcription to play COD or whatever with their friends.
Playing ESO would only make it even more worth the money.
So no, that's not two subscriptions to play ESO. Unless you consider you're paying three susbcriptions now?
After all, to play ESO we need an internet subscription and electricity.
rawne1980b16_ESO wrote: »frosth.darkomenb16_ESO wrote: »And as a few others have retorted, anyone that would be interested in an MMO is already a multiplayer kind of gamer. The vast majority already have a susbcription to play COD or whatever with their friends.
Playing ESO would only make it even more worth the money.
So no, that's not two subscriptions to play ESO. Unless you consider you're paying three susbcriptions now?
After all, to play ESO we need an internet subscription and electricity.
You can debate it as much as you want, simple fact is it won't change anything.
Obviously ZOS feel like the subscription model isn't worth keeping and they are the ones with access to the financials.
I'd rather trust the plans of those that want the game to make money and continue so they can keep their jobs over the forum rabble that have no idea about the finances or sub numbers and have nothing to lose financially.
And yes, they would already have that subscription to play other multiplayer games with their friend. So why, oh why, would they pay another one on top of that?
No matter what you say it is still 2 subscriptions. They are still paying for Xbox Live and Playstation Plus. Keeping ESO's subscription model would not bring in as many people as you think or those with the knowledge of the finances would keep it.
Long story short, you don't know better than the people running the business. If you did, you'd be the one making the decisions and running the business.
frosth.darkomenb16_ESO wrote: »rawne1980b16_ESO wrote: »frosth.darkomenb16_ESO wrote: »And as a few others have retorted, anyone that would be interested in an MMO is already a multiplayer kind of gamer. The vast majority already have a susbcription to play COD or whatever with their friends.
Playing ESO would only make it even more worth the money.
So no, that's not two subscriptions to play ESO. Unless you consider you're paying three susbcriptions now?
After all, to play ESO we need an internet subscription and electricity.
You can debate it as much as you want, simple fact is it won't change anything.
Obviously ZOS feel like the subscription model isn't worth keeping and they are the ones with access to the financials.
I'd rather trust the plans of those that want the game to make money and continue so they can keep their jobs over the forum rabble that have no idea about the finances or sub numbers and have nothing to lose financially.
And yes, they would already have that subscription to play other multiplayer games with their friend. So why, oh why, would they pay another one on top of that?
No matter what you say it is still 2 subscriptions. They are still paying for Xbox Live and Playstation Plus. Keeping ESO's subscription model would not bring in as many people as you think or those with the knowledge of the finances would keep it.
Long story short, you don't know better than the people running the business. If you did, you'd be the one making the decisions and running the business.
I just answered to you about the "knowing better" part in another thread so I won't delve on it here.
In short: Yes, they know what they are doing ,they just don't care about the long term gains and focus on the short term ones.
There is enough data out there to understand that. And no one with even a bit of time to google things can deny the fact that the subscription model is the superior one on the long run.
Here I'll say more about the 2 susbcription notion.
If they already pay it for other things, they are not getting it for ESO. They are not paying two subscriptions for ESO.
To play ESO is actually getting them a better bang for their buck on that Xbox live they took for COD/Halo/whatever games they wanted to play online.
I pay internet for work and television. At no point would I think that to play ESO I have to pay 2 susbcription.
frosth.darkomenb16_ESO wrote: »Here I'll say more about the 2 susbcription notion.
If they already pay it for other things, they are not getting it for ESO. They are not paying two subscriptions for ESO.
To play ESO is actually getting them a better bang for their buck on that Xbox live they took for COD/Halo/whatever games they wanted to play online.
I pay internet for work and television. At no point would I think that to play ESO I have to pay 2 susbcription.
There wasn't any 'fail' related to this game, otherwise the servers would have closed down. It's pretty obvious to most that this B2P model has been planned a long time out and to coincide with console release.
I would have related those changes to their attempt to resolve the lag issue in cyrodil. Maybe it was in live episode 9 they discussed that.There wasn't any 'fail' related to this game, otherwise the servers would have closed down. It's pretty obvious to most that this B2P model has been planned a long time out and to coincide with console release.
Uh, they did cut the number of active PvP campaigns pretty substantially, along with drastically adjusting down the population caps. Frankly if your definition of failed is completely shut down and non-existent, that's a pretty useless definition. Even the worst games by that definition wouldn't be failures.
Goldenjaguar_ESO wrote: »"We" didn't fail, there is no we here. This mess is on the developers.
Feedback, suggestions, bug reports were all given, but many of the reports weren't acted upon. The game is still missing some fairly basic features. (Such as a /who feature)
rawne1980b16_ESO wrote: »frosth.darkomenb16_ESO wrote: »Here I'll say more about the 2 susbcription notion.
If they already pay it for other things, they are not getting it for ESO. They are not paying two subscriptions for ESO.
To play ESO is actually getting them a better bang for their buck on that Xbox live they took for COD/Halo/whatever games they wanted to play online.
I pay internet for work and television. At no point would I think that to play ESO I have to pay 2 susbcription.
I already explained it but if you missed it i'll go again.
Take Xbox live.
People pay £5.99 a month for that. With that they can play any multiplayer game they choose.
If they picked ESO up with a sub they would also have to pay £8.99 a month.
So they would be paying £14.99 a month.
They will be paying both subscriptions compared to the single £8.99 a month payment I make on my PC version.
It's unfair to ask them to pay that unless they put PC subs up to £14.99 too and equal it out.
This has nothing to do with internet payments just the online subscription they have to play to use their console online and the games subscription. That would make 2 monthly payments to play one game. They aren't getting "more bang" they would be paying more.
Why are we even discussing this, they aren't paying 2 subs now anyway.
Completely moot point.
ZOS_GinaBruno wrote: »Hey guys, wanted to pop in and provide some clarification on this note. We've added a ton of new NPCs for the Justice System, which are using up more VRAM. The 2GB of VRAM was more of a recommendation than a hard requirement (we'll edit the wording in the patch notes to reflect this) - you are still free to choose Ultra if you have less than 2GB. That said, if you experience any hitching, you can try lowering the draw distance which should help.
nutz176ub17_ESO wrote: »I don't even know if this is an old OP, but here's my two cents......
Myself and four others were glad to pay the subscription fee per month because we loved the game. The bugs didn't even bother us much and we don't PvP, so there was only one thing that stopped us from playing.
The game wasn't instanced.
We loved the large world, but when it came time to run a dungeon quest, you could literally run from start to finish and barely swing your sword or cast a spell because so many other people were in the same dungeon as you, most of the creatures were dead, as you ran by passing groups of people killing. This was repeated over and over. This was absolutely no fun. To us, this is were you failed. We'd even come back if at least the main story line dungeons were instanced. When you play games like this, you want adventure. You want exploration in a dungeon (Alone with your party). It makes you feel like you are a part of the game, but when you have other people running around, it's just not the same. Playing with others in the vast areas of the outside world was no problem, just dungeons.
Q
nutz176ub17_ESO wrote: »I don't even know if this is an old OP