Not sure if this is the appropiate subforum, if not then Im sorry @ZOS_BrianWheeler .
Anyways, I was just wondering if we could see more dynamic system/features to tie together with the war effort. For example if I dont really want to FIGHT to help out in the war, maybe I want to craft weapons/armor. I could turn in armor/weapons/writs and it would improve the guards at the keeps for example. Or spawn raiding parties to help out in combat. Maybe, as a mage, be able to summon a huge boss that marches towards the enemy. What if I did quests for the townfolks in Cyrodiil, and they would give the troops new weapons or ambush players. Win their loyalty so to speak
Could we see more features that would allow me to help with the war, in the big picture, without actually having to fight per se?
Publius_Scipio wrote: »Very interesting ideas. Ones I don't think anyone else has had.
Staying with the topic, I would like my own tent and table at South High Rock gate so that I can help direct the Covenant's biceps into battle on zone in Chillrend.
Also more often than not I would like to have been able to direct the NPC guards at the keeps to certain areas so that they could help defend a keep. Rather than having them walk around like fools on the other side while attackers assault the keep. Maybe that could tie into guild ownership of a keep? If your guild owns a keep, those guild members within the keep could direct those NPCs in an area around the keep for defensive purposes.
As a recent player moving to PvP, I can see why a lot of PvE elements were removed. If someone like me, who only has 2 hours to play, could gain ANY sort of headway to earning AP, the damage most hardcore players can do would be severe. Unfortunately, for this reason, we can't have nice things. This might seem challenging enough to new PvP players, it's easy mode for the hardened PvP player. And instead of allowing those who need the crutch a way to earn, it would just be abused by those people who can solo resources. That's why the mercs and forward camps were removed. Why the former emp passives are being removed.
WhiteCoatSyndrome wrote: »
What if the higher rank you were the lower the reward for those more PvE activities got? Where the rewards for PvP would stay the same, so eventually you'd only get decent rewards from that. So in theory you're getting weaned away towards more PvP.
sixuponthelot wrote: »Why not craft gear for members of your alliance, like players not npcs. You could also donate food and pots for your guild.
AhPook_Is_Here wrote: »It would be cool if you could have a buff or ability that let you become a quest npc that let you hand out kill quests to other players.