BigInGlenumbra wrote: »Shadesofkin wrote: »Gear+Skill is always going to be vastly more important to the game than the Champion Points.jamesharv2005ub17_ESO wrote: »BigInGlenumbra wrote: »jamesharv2005ub17_ESO wrote: »Name these significant advantages. Remembering that noone has anywhere near 3600 CP at the moment.RustedValor wrote: »Show me the math.
For the mooncalf for example, if you spend 100 points in it, you get 25% stam regen over somebody who has none spent in it. Put 55-60 in and it's around 17.5%. And this is just one stat in ONE of the 3 categories.
If you don't think that's significant, then I don't know what to tell you.
So you are complaining about a measly 7.5% for putting in another 50 points? You call that little bit overpowering to the point it trumps all gear and skill? lol
Measly? Are you actually serious? That's a total of 25%.
And why do you keep implying that I am arguing CP stats > gear + skill. If you're trying to give any credit to your argument, I am not arguing that at all.
Gear + skill will always > CP stats
I don't think ANYONE is arguing that CP stats > gear + skill
But to deny the significance of CP stats is blatantly ignorant. For asking a lot of math you seem to not comprehend the significance of 25% or even 17.5%.
RustedValor wrote: »BigInGlenumbra wrote: »jamesharv2005ub17_ESO wrote: »Name these significant advantages. Remembering that noone has anywhere near 3600 CP at the moment.RustedValor wrote: »Show me the math.
For the mooncalf for example, if you spend 100 points in it, you get 25% stam regen over somebody who has none spent in it. Put 55-60 in and it's around 17.5%. And this is just one stat in ONE of the 3 categories.
If you don't think that's significant, then I don't know what to tell you.
Ok thats VS somebody who put NONE into it. By the time you have 1 character leveled from VR1-VR14 and then played the game enough to get a full elite gear set fully upgraded to gold you already have enough CP to get 80% of the benefits with only 20% of the total effort. Second of all almost nobody has enough champion points to waste dumping a full 100pts into on passive without gimping themselves on the passives that would give themselves more significant benefits. If you have 4 characters (1 of each class for instance) and get them all to end game level and gear, you easily have enough champion points to wipe out any significant statistical difference in power. The power difference is further mitigated by the fact that 100 players are usually fighting in the same areas simultaneously and a few powerfull players can't impact the results of a conflict of that magnitude. Furthermore some of the no lifers with tons of CP will be YOUR ALLIES completely nullifying your entire argument.
BigInGlenumbra wrote: »RustedValor wrote: »BigInGlenumbra wrote: »jamesharv2005ub17_ESO wrote: »Name these significant advantages. Remembering that noone has anywhere near 3600 CP at the moment.RustedValor wrote: »Show me the math.
For the mooncalf for example, if you spend 100 points in it, you get 25% stam regen over somebody who has none spent in it. Put 55-60 in and it's around 17.5%. And this is just one stat in ONE of the 3 categories.
If you don't think that's significant, then I don't know what to tell you.
Ok thats VS somebody who put NONE into it. By the time you have 1 character leveled from VR1-VR14 and then played the game enough to get a full elite gear set fully upgraded to gold you already have enough CP to get 80% of the benefits with only 20% of the total effort. Second of all almost nobody has enough champion points to waste dumping a full 100pts into on passive without gimping themselves on the passives that would give themselves more significant benefits. If you have 4 characters (1 of each class for instance) and get them all to end game level and gear, you easily have enough champion points to wipe out any significant statistical difference in power. The power difference is further mitigated by the fact that 100 players are usually fighting in the same areas simultaneously and a few powerfull players can't impact the results of a conflict of that magnitude. Furthermore some of the no lifers with tons of CP will be YOUR ALLIES completely nullifying your entire argument.
By V14 you should be able to put in enough for 13.2%
Somebody with 300 CP points can get max stam regen of 25%. - 13.2 that's still 12% difference. On an equal playing field, 12% means a lot.
It doesn't matter if players have to allocate elsewhere, they still have an advantage equal to the 12% difference.
On GW2, people were losing their %$*^ over +5% difference in stats for new, expensive armor types.
10% is a lot, ESPECIALLY for high-end gameplay.
RustedValor wrote: »BigInGlenumbra wrote: »RustedValor wrote: »BigInGlenumbra wrote: »jamesharv2005ub17_ESO wrote: »Name these significant advantages. Remembering that noone has anywhere near 3600 CP at the moment.RustedValor wrote: »Show me the math.
For the mooncalf for example, if you spend 100 points in it, you get 25% stam regen over somebody who has none spent in it. Put 55-60 in and it's around 17.5%. And this is just one stat in ONE of the 3 categories.
If you don't think that's significant, then I don't know what to tell you.
Ok thats VS somebody who put NONE into it. By the time you have 1 character leveled from VR1-VR14 and then played the game enough to get a full elite gear set fully upgraded to gold you already have enough CP to get 80% of the benefits with only 20% of the total effort. Second of all almost nobody has enough champion points to waste dumping a full 100pts into on passive without gimping themselves on the passives that would give themselves more significant benefits. If you have 4 characters (1 of each class for instance) and get them all to end game level and gear, you easily have enough champion points to wipe out any significant statistical difference in power. The power difference is further mitigated by the fact that 100 players are usually fighting in the same areas simultaneously and a few powerfull players can't impact the results of a conflict of that magnitude. Furthermore some of the no lifers with tons of CP will be YOUR ALLIES completely nullifying your entire argument.
By V14 you should be able to put in enough for 13.2%
Somebody with 300 CP points can get max stam regen of 25%. - 13.2 that's still 12% difference. On an equal playing field, 12% means a lot.
It doesn't matter if players have to allocate elsewhere, they still have an advantage equal to the 12% difference.
On GW2, people were losing their %$*^ over +5% difference in stats for new, expensive armor types.
10% is a lot, ESPECIALLY for high-end gameplay.
GW2 also has instanced team based PVP where small advantages make a much larger impact on balance. Also your 12% stamina regen doesn't mean jack because the majority of PvP encounters are over in seconds because of the damage output of most builds. Extra regen only helps in a prolonged encounter where you might actually run out of stamina or magic.
JacksonCarter13 wrote: »Take out champion points or leave it at a cap of about 300 or 350 for right now would completely fix the problem ... Until a good idea or new system can be implemented. It's a large amount but not unreasonable and the hardcore could actually reach it and have there little advantages would be fine!
Shadesofkin wrote: »JacksonCarter13 wrote: »Take out champion points or leave it at a cap of about 300 or 350 for right now would completely fix the problem ... Until a good idea or new system can be implemented. It's a large amount but not unreasonable and the hardcore could actually reach it and have there little advantages would be fine!
Taking the CP system out isn't the answer either, Champion Points are actually a fine idea that just needs to be given a year.
Funkopotamus wrote: »Shadesofkin wrote: »JacksonCarter13 wrote: »Take out champion points or leave it at a cap of about 300 or 350 for right now would completely fix the problem ... Until a good idea or new system can be implemented. It's a large amount but not unreasonable and the hardcore could actually reach it and have there little advantages would be fine!
Taking the CP system out isn't the answer either, Champion Points are actually a fine idea that just needs to be given a year.
Yeah but after that year you will have NO NEW PLAYERS to intern buy into ESO+ or the crown store== NO GAME
But yes you are correct it will give the 125 people left playing the game something to do I guess.......
Funkopotamus wrote: »Yeah but after that year you will have NO NEW PLAYERS to intern buy into ESO+ or the crown store== NO GAME
But yes you are correct it will give the 125 people left playing the game something to do I guess.......
pmn100b16_ESO wrote: »ZoS has purposely designed the CP system to create a gap between 24/7 players and casuals. You buying xp pots to keep up is whats going to pay their wages from now on.
Don't remove Champion Points. I'd rather that system than Veteran Ranks or seasonal gear. They just need to decrease the strength of the Champion System passives, and larger diminishing returns.
Don't remove Champion Points. I'd rather that system than Veteran Ranks or seasonal gear. They just need to decrease the strength of the Champion System passives, and larger diminishing returns.
When people talk about diminishing returns I don't know what they think they're saying. The rate of return is quite linear.
jamesharv2005ub17_ESO wrote: »Funkopotamus wrote: »Shadesofkin wrote: »JacksonCarter13 wrote: »Take out champion points or leave it at a cap of about 300 or 350 for right now would completely fix the problem ... Until a good idea or new system can be implemented. It's a large amount but not unreasonable and the hardcore could actually reach it and have there little advantages would be fine!
Taking the CP system out isn't the answer either, Champion Points are actually a fine idea that just needs to be given a year.
Yeah but after that year you will have NO NEW PLAYERS to intern buy into ESO+ or the crown store== NO GAME
But yes you are correct it will give the 125 people left playing the game something to do I guess.......
There are tons of new players coming in all the time. In fact for pc sales this was in the top 5 "hot sellers". So even tho thats what you think that is not reality.
Funkopotamus wrote: »jamesharv2005ub17_ESO wrote: »Funkopotamus wrote: »Shadesofkin wrote: »JacksonCarter13 wrote: »Take out champion points or leave it at a cap of about 300 or 350 for right now would completely fix the problem ... Until a good idea or new system can be implemented. It's a large amount but not unreasonable and the hardcore could actually reach it and have there little advantages would be fine!
Taking the CP system out isn't the answer either, Champion Points are actually a fine idea that just needs to be given a year.
Yeah but after that year you will have NO NEW PLAYERS to intern buy into ESO+ or the crown store== NO GAME
But yes you are correct it will give the 125 people left playing the game something to do I guess.......
There are tons of new players coming in all the time. In fact for pc sales this was in the top 5 "hot sellers". So even tho thats what you think that is not reality.
CP is just now being openly discussed by the masses.. Take that into account before you get to happy.
Most of the player base had NO idea they were buying into a system like this. hence the mass returns people are trying to receive.
jamesharv2005ub17_ESO wrote: »Don't remove Champion Points. I'd rather that system than Veteran Ranks or seasonal gear. They just need to decrease the strength of the Champion System passives, and larger diminishing returns.
When people talk about diminishing returns I don't know what they think they're saying. The rate of return is quite linear.
An example is it takes 50 points to get 17.5% stamina regen. To get to 25% you need another 50 points. 25% is also the max you can get from said passive. So thats why people say the returns diminish as you sink points into them. Nevermind you cant just spend points in one tree. You have to spend points in the other two before you can spend another point in that one. So the system in my opinion is quite fair.
BurtFreeman wrote: »i read a lot in this discussion.
the fact the old veteran player are going to like cp, let me think that this game will not going to have long life, in term of longevity, this becouse the newbie will not have any weight.
a comunity grow up by the contribute of all the people, not just by the veteran, and if new player are not involved in a right way, they may choose other place to get fan.
dear veterans, cp account bound is a cheating and nothing esle, you may be defend this system, and as i say i full accept your point of view, but at the end you'll may find yourself play eso in a small numbers, as lot of gamers will leave for sure, once this kind of thinking will aprroch into p2w.
again to keep the comunity grow up we may chose to give full word at the new players, about what they are aspect to find in game, instead of raging against.
good discussion, good game.
jamesharv2005ub17_ESO wrote: »BurtFreeman wrote: »i read a lot in this discussion.
the fact the old veteran player are going to like cp, let me think that this game will not going to have long life, in term of longevity, this becouse the newbie will not have any weight.
a comunity grow up by the contribute of all the people, not just by the veteran, and if new player are not involved in a right way, they may choose other place to get fan.
dear veterans, cp account bound is a cheating and nothing esle, you may be defend this system, and as i say i full accept your point of view, but at the end you'll may find yourself play eso in a small numbers, as lot of gamers will leave for sure, once this kind of thinking will aprroch into p2w.
again to keep the comunity grow up we may chose to give full word at the new players, about what they are aspect to find in game, instead of raging against.
good discussion, good game.
If you want a game where new players can compete right out of the box try the call of duty games or maybe GTAV. MMOs do not operate like that. You have to invest time in your character before you will be able to compete.
jamesharv2005ub17_ESO wrote: »BurtFreeman wrote: »i read a lot in this discussion.
the fact the old veteran player are going to like cp, let me think that this game will not going to have long life, in term of longevity, this becouse the newbie will not have any weight.
a comunity grow up by the contribute of all the people, not just by the veteran, and if new player are not involved in a right way, they may choose other place to get fan.
dear veterans, cp account bound is a cheating and nothing esle, you may be defend this system, and as i say i full accept your point of view, but at the end you'll may find yourself play eso in a small numbers, as lot of gamers will leave for sure, once this kind of thinking will aprroch into p2w.
again to keep the comunity grow up we may chose to give full word at the new players, about what they are aspect to find in game, instead of raging against.
good discussion, good game.
If you want a game where new players can compete right out of the box try the call of duty games or maybe GTAV. MMOs do not operate like that. You have to invest time in your character before you will be able to compete.