for every player that thinks skills should be important champion system is awful but they have no answer for you catching up is stupid players have 700cp+ already and if you make the first 400 easier the grinders will have 1000+ no way to ever catch up they already are calculating how many cp they can do per hour fully buffed (thanks to xp potions) but who cares about endgame anymore? competitive leaderboards are meaningless and small scale pvp is dead.
The people who crying about CPs are the same type of people screaming macro when they die.
You have never lost because of cps and that guy who hit you four times in 1.4 seconds did not use a macro. L2play, harsh but oh so true.
The people who crying about CPs are the same type of people screaming macro when they die.
You have never lost because of cps and that guy who hit you four times in 1.4 seconds did not use a macro. L2play, harsh but oh so true.
MaximusDargus wrote: »This is kind of pathetic.
Everyone plays game just like they want to and like to.
Someone likes to grind? Let him grind and gain CP as a small reward for it.
You dont like to grind? Then dont do it then DOH! But then dont complain about what other do.
People who complain about grinders getting CP are silly. They dont want to do something yet they dont want ANYONE else doing that? They try to impose their own playstyle on otheros by whining.
"Hey i want CP but i dont like to grind, pwease ZOS make everyone stop grind so when i dont get CP EVERYONE wont get CP and it will be fine."
jamesharv2005ub17_ESO wrote: »I like how everyone thinks noone ever leaves the game. Everyone who plays not only plays forever but they also have money for xp boosts 24/7 etc. Fact is as new players come in older players leave. Since the content stagnation these last 8+ months I would bet at least 75% of people here at the beginning no longer play this game. Granted they may return with new content but I doubt it. Once people move on to another game rarely do they come back.
So relax the sky isnt falling.
RustedValor wrote: »Like I already said in my earlier post. The CP system advantage is WAAAAAY overblown. By the time you level to VR14 and have decent gear you already have enough CP to get the VAST MAJORITY of the passives that actually make a difference to damage, deffense, and resource management. A person who is fully maxed out (Nobody is even remotely close to the max) will only have a very slight advantage in pvp (Which is the only place that it really matters). The biggest chunk of the buffs occur from the early champion points spent in any area and most of the passives are completely useless to your playstyle. In a few months of playing veteran you will be MATHEMATICALLY on par with every single grinder and no lifer in terms of champion point benefits and just as able to enjoy the game as anyone else. If you aren't even playing enough to have good gear and maxed out Alliance rank, champion points are irrelevant anyways. They are merely icing on the cake and not a main source of character power.
Champion points are great and all the doom and gloomers who cry nerf over anything they deem as unfair just need to L2P and learn MATH. Most of the people crying like little babies probably suck at PvP, have crappy gear, crappy builds, and are getting wrecked by people who probably don't even have allot of CP anyways.
As far as the XP potions, you can craft them easy enough if you do your provisioning writs and get the recepie fragments, and fish in window mode while watching netflix or youtube videos to get the roe. They are great for getting through the horrid VET grind people have been complaining about.
Yeah I don't think this makes much sense. People who play a lot will also have more practice, better gear, more ability to chug potions 24/7, more equally committed guild mates etc.
The only game where you don't have a power imbalance between players who have been playing hardcore for a year and someone playing for a month is when there is nothing to do after a year and people leave.
Honestly I like the idea that 2 years from now there will be bad ass people in PvP with 3600cp, and newer, less experience (in both senses of the word) players will need to gang up on them. See EVE Online for a great example of how this can be fun.
This game already has an issue with not being very much to encourage people to keep playing after a while because there is nothing worth doing. Removing CP will make that worse at the expense of committed players, for the benefit of new players who will leave in 6 months anyway when they realize there is nothing left to do.
And before anyway says "people should do content because its fun", doing content with no reward potential, however small, won't be fun long enough for them to produce more content.
BigInGlenumbra wrote: »Yeah I don't think this makes much sense. People who play a lot will also have more practice, better gear, more ability to chug potions 24/7, more equally committed guild mates etc.
The only game where you don't have a power imbalance between players who have been playing hardcore for a year and someone playing for a month is when there is nothing to do after a year and people leave.
Honestly I like the idea that 2 years from now there will be bad ass people in PvP with 3600cp, and newer, less experience (in both senses of the word) players will need to gang up on them. See EVE Online for a great example of how this can be fun.
This game already has an issue with not being very much to encourage people to keep playing after a while because there is nothing worth doing. Removing CP will make that worse at the expense of committed players, for the benefit of new players who will leave in 6 months anyway when they realize there is nothing left to do.
And before anyway says "people should do content because its fun", doing content with no reward potential, however small, won't be fun long enough for them to produce more content.
People won't gang up on them because there is no way of knowing who has 1000 CP from 10 CP, as CP is account-bound.
One of the problems with the CP system is that it encourages grind, when the vast majority of players do not grind and even more do not enjoy grind. The reason it encourages grind is because grinding your life away (killing mobs at the same place for hours on end) to get CP is easier than doing quests or PvPing.
You can grind all you want, nobody is telling anyone not to grind. But grinders need to stop whining when people suggest they shouldn't be rewarded nowhere near as much as people who actually play the game.
Another problem with the CP system is that when many players in PvP have 700+ CP points, it discourages returning and new players because they know they have to grind for a year to reach their point. So why bother grinding for months and months just so you can play a part of the game, when you can just say "*&%$ this" and go play another game? That's the main issue with the CP system. No matter how fair it is to be rewarded for playing the game, if some players are too powerful, it discourages casuals from playing the game any further because they know they have to do all this boring grind to be competitive in the first place. This is NOT healthy for a game that depends on big population.
jamesharv2005ub17_ESO wrote: »New players do not have to grind for a year. Like other people have told you gear + skill > 3600 CP. Again too you say people who do not play your way are not "actually playing the game". There are various playstyles. I for one love to just sit and mindlessly grind mobs sometimes. I guess I am not "playing the game" even tho I have done every quest at least twice.
So I know you are oh so worried about the casuals but dont worry. They will be fine.
When I made this post I did not mean for this to be a casual vrs hardcore argument! I to am one of the people that is fortunate enough to have the time to spend "grinding it out" , but you have to understand that this system is in fact a death sentence for this game that WILL be carried out within a year two years tops if this systems stays as it is now!jamesharv2005ub17_ESO wrote: »BigInGlenumbra wrote: »Yeah I don't think this makes much sense. People who play a lot will also have more practice, better gear, more ability to chug potions 24/7, more equally committed guild mates etc.
The only game where you don't have a power imbalance between players who have been playing hardcore for a year and someone playing for a month is when there is nothing to do after a year and people leave.
Honestly I like the idea that 2 years from now there will be bad ass people in PvP with 3600cp, and newer, less experience (in both senses of the word) players will need to gang up on them. See EVE Online for a great example of how this can be fun.
This game already has an issue with not being very much to encourage people to keep playing after a while because there is nothing worth doing. Removing CP will make that worse at the expense of committed players, for the benefit of new players who will leave in 6 months anyway when they realize there is nothing left to do.
And before anyway says "people should do content because its fun", doing content with no reward potential, however small, won't be fun long enough for them to produce more content.
People won't gang up on them because there is no way of knowing who has 1000 CP from 10 CP, as CP is account-bound.
One of the problems with the CP system is that it encourages grind, when the vast majority of players do not grind and even more do not enjoy grind. The reason it encourages grind is because grinding your life away (killing mobs at the same place for hours on end) to get CP is easier than doing quests or PvPing.
You can grind all you want, nobody is telling anyone not to grind. But grinders need to stop whining when people suggest they shouldn't be rewarded nowhere near as much as people who actually play the game.
Another problem with the CP system is that when many players in PvP have 700+ CP points, it discourages returning and new players because they know they have to grind for a year to reach their point. So why bother grinding for months and months just so you can play a part of the game, when you can just say "*&%$ this" and go play another game? That's the main issue with the CP system. No matter how fair it is to be rewarded for playing the game, if some players are too powerful, it discourages casuals from playing the game any further because they know they have to do all this boring grind to be competitive in the first place. This is NOT healthy for a game that depends on big population.
New players do not have to grind for a year. Like other people have told you gear + skill > 3600 CP. Again too you say people who do not play your way are not "actually playing the game". There are various playstyles. I for one love to just sit and mindlessly grind mobs sometimes. I guess I am not "playing the game" even tho I have done every quest at least twice.
So I know you are oh so worried about the casuals but dont worry. They will be fine.
Funkopotamus wrote: »Yeah I don't think this makes much sense.
I would rather know I killed that person because of skill not that I bought the game at launch and he had no chance unless he zerged me..
BigInGlenumbra wrote: »jamesharv2005ub17_ESO wrote: »New players do not have to grind for a year. Like other people have told you gear + skill > 3600 CP. Again too you say people who do not play your way are not "actually playing the game". There are various playstyles. I for one love to just sit and mindlessly grind mobs sometimes. I guess I am not "playing the game" even tho I have done every quest at least twice.
So I know you are oh so worried about the casuals but dont worry. They will be fine.
the gear + skill " 3600 CP argument is garbage. You can say the same for the other guy with 3600 CP.
Also CP stats are significant that if you have equal gear to somebody you can still beat them if they are more skilled than you.
It's also not a surprise you grind and yet hold this stance. Do you really believe it is fair for grinders who do not play the game (face it, grinding same mobs in the same spot for hours is playing like 0.1% of the game, if that) to get much more CP per hour grinded than it is for players who quest per hour?
Also, you are in the tiny minority, mate. Sorry to say, but you are statistically irrelevant, so ZOS has no incentive to appease grinders OVER the majority of gamers.
RustedValor wrote: »Funkopotamus wrote: »Yeah I don't think this makes much sense.
I would rather know I killed that person because of skill not that I bought the game at launch and he had no chance unless he zerged me..
Plenty of MMO's out there that have equal playing field Pvp, also there are entire game genre's dedicated to this play type (League of Legends/Dota/Counter Strike/Starcraft/etc) people who want to play those already are.
BigInGlenumbra wrote: »RustedValor wrote: »Like I already said in my earlier post. The CP system advantage is WAAAAAY overblown. By the time you level to VR14 and have decent gear you already have enough CP to get the VAST MAJORITY of the passives that actually make a difference to damage, deffense, and resource management. A person who is fully maxed out (Nobody is even remotely close to the max) will only have a very slight advantage in pvp (Which is the only place that it really matters). The biggest chunk of the buffs occur from the early champion points spent in any area and most of the passives are completely useless to your playstyle. In a few months of playing veteran you will be MATHEMATICALLY on par with every single grinder and no lifer in terms of champion point benefits and just as able to enjoy the game as anyone else. If you aren't even playing enough to have good gear and maxed out Alliance rank, champion points are irrelevant anyways. They are merely icing on the cake and not a main source of character power.
Champion points are great and all the doom and gloomers who cry nerf over anything they deem as unfair just need to L2P and learn MATH. Most of the people crying like little babies probably suck at PvP, have crappy gear, crappy builds, and are getting wrecked by people who probably don't even have allot of CP anyways.
As far as the XP potions, you can craft them easy enough if you do your provisioning writs and get the recepie fragments, and fish in window mode while watching netflix or youtube videos to get the roe. They are great for getting through the horrid VET grind people have been complaining about.
If you think CP stats are miniscule you really are delusional. Are you even a vet? Or are you trying to defend the CP you grinded?
And even on an equal-playing field CP stats are a problem.
TequilaFire wrote: »Same argument could be made against skill points which are far more powerful than CP.
The more skill points the more abilities, racial passives and morphs you unlock.
People grind for and just collect shards for skill points.
Now are we going to say there should be a skill point cap on a server also?
Where does it end?
To make some happy we would have to have a completely tiered system where level ones play level ones and so on.
Believe it or not some of us enjoy playing more powerful players as that is how we learn to get better.
If I was a new player no way in hades would I expect to be able to just smack a top level player.
Psychobunni wrote: »http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs3awsr
We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner. - ZOS_Eric
Why can't ZOS answers these questions on their own forum? How many threads and complaints have been brought up about this???
It is the very epitome of poor community communication.
jamesharv2005ub17_ESO wrote: »How come I still cant get anyone to actually name these super duper advantages that trump all? What specifically are you saying will be so overpowering?
jamesharv2005ub17_ESO wrote: »Name these significant advantages. Remembering that noone has anywhere near 3600 CP at the moment.
RustedValor wrote: »Show me the math.
BigInGlenumbra wrote: »jamesharv2005ub17_ESO wrote: »Name these significant advantages. Remembering that noone has anywhere near 3600 CP at the moment.RustedValor wrote: »Show me the math.
For the mooncalf for example, if you spend 100 points in it, you get 25% stam regen over somebody who has none spent in it. Put 55-60 in and it's around 17.5%. And this is just one stat in ONE of the 3 categories.
If you don't think that's significant, then I don't know what to tell you.
Shadesofkin wrote: »Gear+Skill is always going to be vastly more important to the game than the Champion Points.
jamesharv2005ub17_ESO wrote: »BigInGlenumbra wrote: »jamesharv2005ub17_ESO wrote: »Name these significant advantages. Remembering that noone has anywhere near 3600 CP at the moment.RustedValor wrote: »Show me the math.
For the mooncalf for example, if you spend 100 points in it, you get 25% stam regen over somebody who has none spent in it. Put 55-60 in and it's around 17.5%. And this is just one stat in ONE of the 3 categories.
If you don't think that's significant, then I don't know what to tell you.
So you are complaining about a measly 7.5% for putting in another 50 points? You call that little bit overpowering to the point it trumps all gear and skill? lol
BigInGlenumbra wrote: »jamesharv2005ub17_ESO wrote: »Name these significant advantages. Remembering that noone has anywhere near 3600 CP at the moment.RustedValor wrote: »Show me the math.
For the mooncalf for example, if you spend 100 points in it, you get 25% stam regen over somebody who has none spent in it. Put 55-60 in and it's around 17.5%. And this is just one stat in ONE of the 3 categories.
If you don't think that's significant, then I don't know what to tell you.