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CP is a Death Sentence..

  • Endurance
    Endurance
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    ginoboehm wrote: »
    for every player that thinks skills should be important champion system is awful but they have no answer for you catching up is stupid players have 700cp+ already and if you make the first 400 easier the grinders will have 1000+ no way to ever catch up they already are calculating how many cp they can do per hour fully buffed (thanks to xp potions) but who cares about endgame anymore? competitive leaderboards are meaningless and small scale pvp is dead.

    Leaderboards consist of animation skippers and 100% blockers & dodge rollers.. thats really what this game has become
    I'm outta here
  • VincentBlanquin
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    TheBull wrote: »
    The people who crying about CPs are the same type of people screaming macro when they die.

    You have never lost because of cps and that guy who hit you four times in 1.4 seconds did not use a macro. L2play, harsh but oh so true.

    its not l2p, its bad game mechanic
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • jamesharv2005ub17_ESO
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    I like how everyone thinks noone ever leaves the game. Everyone who plays not only plays forever but they also have money for xp boosts 24/7 etc. Fact is as new players come in older players leave. Since the content stagnation these last 8+ months I would bet at least 75% of people here at the beginning no longer play this game. Granted they may return with new content but I doubt it. Once people move on to another game rarely do they come back.

    So relax the sky isnt falling.
  • BurtFreeman
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    TheBull wrote: »
    The people who crying about CPs are the same type of people screaming macro when they die.

    You have never lost because of cps and that guy who hit you four times in 1.4 seconds did not use a macro. L2play, harsh but oh so true.


    i play on pc, but if i was coming to eso with console, i didn't really like the fact that i will never be able to compete with a 3600 cp warrior transfer, at least for a year. i don't know youir point of view, but for me play with cp is like a cheating when i meet a new player.

    but i can really understand that all those that spend time and effort to got those points will be upset in seeing theem keep away. is just something we must understand to reach the best balanced game.

    i start a new alt, and only with 120 cp, he got access to the most important passives of the game. this is not complaining, is cheating.
    Edited by BurtFreeman on June 20, 2015 4:47PM
  • BurtFreeman
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    This is kind of pathetic.

    Everyone plays game just like they want to and like to.

    Someone likes to grind? Let him grind and gain CP as a small reward for it.

    You dont like to grind? Then dont do it then DOH! But then dont complain about what other do.

    People who complain about grinders getting CP are silly. They dont want to do something yet they dont want ANYONE else doing that? They try to impose their own playstyle on otheros by whining.

    "Hey i want CP but i dont like to grind, pwease ZOS make everyone stop grind so when i dont get CP EVERYONE wont get CP and it will be fine."

    i don't think that start a new alt with a such hudge buff is intelligent, not for player like me, neither for the others, becouse the new customer, like the console one, will never be able to fully enjoy the game.
    this is already sayed by great numbers of players, i don't think they deserve to called stupid, becouse of that.
    i think is just this kind of marketing that are going to fail the aquisition of new gamers.
    Edited by BurtFreeman on June 20, 2015 4:45PM
  • BurtFreeman
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    I like how everyone thinks noone ever leaves the game. Everyone who plays not only plays forever but they also have money for xp boosts 24/7 etc. Fact is as new players come in older players leave. Since the content stagnation these last 8+ months I would bet at least 75% of people here at the beginning no longer play this game. Granted they may return with new content but I doubt it. Once people move on to another game rarely do they come back.

    So relax the sky isnt falling.

    you are very right, if you also think at the upcoming game, that i was waiting for years, once i leave the game i will probabily never come back, becouse even i i love eso, i know back will make my powerfull vets just a puppy.
    so it will do not matter if i spent years on this game, i will never be able to get fun with it, once back again.
    november is at the door, there will be probabily an exodus at that time.

  • rich.magab14a_ESO
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    Can any of you do anything else but *itch and moan on these forums? First you didnt like the vet system and now you dont like the CP system. Seriously the champion system is what is least wrong about this game let them at least try to fix their performance issues before you guys start demanding crap that will only further break the game. 95 percent of you have no clue what you want, but that never stops you from qqing on the forums.
    Loki Ironheart
    Loki Firespitter
    Gattica!!
  • RustedValor
    RustedValor
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    Like I already said in my earlier post. The CP system advantage is WAAAAAY overblown. By the time you level to VR14 and have decent gear you already have enough CP to get the VAST MAJORITY of the passives that actually make a difference to damage, deffense, and resource management. A person who is fully maxed out (Nobody is even remotely close to the max) will only have a very slight advantage in pvp (Which is the only place that it really matters). The biggest chunk of the buffs occur from the early champion points spent in any area and most of the passives are completely useless to your playstyle. In a few months of playing veteran you will be MATHEMATICALLY on par with every single grinder and no lifer in terms of champion point benefits and just as able to enjoy the game as anyone else. If you aren't even playing enough to have good gear and maxed out Alliance rank, champion points are irrelevant anyways. They are merely icing on the cake and not a main source of character power.

    Champion points are great and all the doom and gloomers who cry nerf over anything they deem as unfair just need to L2P and learn MATH. Most of the people crying like little babies probably suck at PvP, have crappy gear, crappy builds, and are getting wrecked by people who probably don't even have allot of CP anyways.

    As far as the XP potions, you can craft them easy enough if you do your provisioning writs and get the recepie fragments, and fish in window mode while watching netflix or youtube videos to get the roe. They are great for getting through the horrid VET grind people have been complaining about.
    Edited by RustedValor on June 20, 2015 5:39PM
  • amasuriel
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    Yeah I don't think this makes much sense. People who play a lot will also have more practice, better gear, more ability to chug potions 24/7, more equally committed guild mates etc.

    The only game where you don't have a power imbalance between players who have been playing hardcore for a year and someone playing for a month is when there is nothing to do after a year and people leave.

    Honestly I like the idea that 2 years from now there will be bad ass people in PvP with 3600cp, and newer, less experience (in both senses of the word) players will need to gang up on them. See EVE Online for a great example of how this can be fun.

    This game already has an issue with not being very much to encourage people to keep playing after a while because there is nothing worth doing. Removing CP will make that worse at the expense of committed players, for the benefit of new players who will leave in 6 months anyway when they realize there is nothing left to do.

    And before anyway says "people should do content because its fun", doing content with no reward potential, however small, won't be fun long enough for them to produce more content.
  • BigInGlenumbra
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    Like I already said in my earlier post. The CP system advantage is WAAAAAY overblown. By the time you level to VR14 and have decent gear you already have enough CP to get the VAST MAJORITY of the passives that actually make a difference to damage, deffense, and resource management. A person who is fully maxed out (Nobody is even remotely close to the max) will only have a very slight advantage in pvp (Which is the only place that it really matters). The biggest chunk of the buffs occur from the early champion points spent in any area and most of the passives are completely useless to your playstyle. In a few months of playing veteran you will be MATHEMATICALLY on par with every single grinder and no lifer in terms of champion point benefits and just as able to enjoy the game as anyone else. If you aren't even playing enough to have good gear and maxed out Alliance rank, champion points are irrelevant anyways. They are merely icing on the cake and not a main source of character power.

    Champion points are great and all the doom and gloomers who cry nerf over anything they deem as unfair just need to L2P and learn MATH. Most of the people crying like little babies probably suck at PvP, have crappy gear, crappy builds, and are getting wrecked by people who probably don't even have allot of CP anyways.

    As far as the XP potions, you can craft them easy enough if you do your provisioning writs and get the recepie fragments, and fish in window mode while watching netflix or youtube videos to get the roe. They are great for getting through the horrid VET grind people have been complaining about.

    If you think CP stats are miniscule you really are delusional. Are you even a vet? Or are you trying to defend the CP you grinded?

    And even on an equal-playing field CP stats are a problem.
  • BigInGlenumbra
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    amasuriel wrote: »
    Yeah I don't think this makes much sense. People who play a lot will also have more practice, better gear, more ability to chug potions 24/7, more equally committed guild mates etc.

    The only game where you don't have a power imbalance between players who have been playing hardcore for a year and someone playing for a month is when there is nothing to do after a year and people leave.

    Honestly I like the idea that 2 years from now there will be bad ass people in PvP with 3600cp, and newer, less experience (in both senses of the word) players will need to gang up on them. See EVE Online for a great example of how this can be fun.

    This game already has an issue with not being very much to encourage people to keep playing after a while because there is nothing worth doing. Removing CP will make that worse at the expense of committed players, for the benefit of new players who will leave in 6 months anyway when they realize there is nothing left to do.

    And before anyway says "people should do content because its fun", doing content with no reward potential, however small, won't be fun long enough for them to produce more content.

    People won't gang up on them because there is no way of knowing who has 1000 CP from 10 CP, as CP is account-bound.

    One of the problems with the CP system is that it encourages grind, when the vast majority of players do not grind and even more do not enjoy grind. The reason it encourages grind is because grinding your life away (killing mobs at the same place for hours on end) to get CP is easier than doing quests or PvPing.

    You can grind all you want, nobody is telling anyone not to grind. But grinders need to stop whining when people suggest they shouldn't be rewarded nowhere near as much as people who actually play the game.

    Another problem with the CP system is that when many players in PvP have 700+ CP points, it discourages returning and new players because they know they have to grind for a year to reach their point. So why bother grinding for months and months just so you can play a part of the game, when you can just say "*&%$ this" and go play another game? That's the main issue with the CP system. No matter how fair it is to be rewarded for playing the game, if some players are too powerful, it discourages casuals from playing the game any further because they know they have to do all this boring grind to be competitive in the first place. This is NOT healthy for a game that depends on big population.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    amasuriel wrote: »
    Yeah I don't think this makes much sense. People who play a lot will also have more practice, better gear, more ability to chug potions 24/7, more equally committed guild mates etc.

    The only game where you don't have a power imbalance between players who have been playing hardcore for a year and someone playing for a month is when there is nothing to do after a year and people leave.

    Honestly I like the idea that 2 years from now there will be bad ass people in PvP with 3600cp, and newer, less experience (in both senses of the word) players will need to gang up on them. See EVE Online for a great example of how this can be fun.

    This game already has an issue with not being very much to encourage people to keep playing after a while because there is nothing worth doing. Removing CP will make that worse at the expense of committed players, for the benefit of new players who will leave in 6 months anyway when they realize there is nothing left to do.

    And before anyway says "people should do content because its fun", doing content with no reward potential, however small, won't be fun long enough for them to produce more content.

    People won't gang up on them because there is no way of knowing who has 1000 CP from 10 CP, as CP is account-bound.

    One of the problems with the CP system is that it encourages grind, when the vast majority of players do not grind and even more do not enjoy grind. The reason it encourages grind is because grinding your life away (killing mobs at the same place for hours on end) to get CP is easier than doing quests or PvPing.

    You can grind all you want, nobody is telling anyone not to grind. But grinders need to stop whining when people suggest they shouldn't be rewarded nowhere near as much as people who actually play the game.

    Another problem with the CP system is that when many players in PvP have 700+ CP points, it discourages returning and new players because they know they have to grind for a year to reach their point. So why bother grinding for months and months just so you can play a part of the game, when you can just say "*&%$ this" and go play another game? That's the main issue with the CP system. No matter how fair it is to be rewarded for playing the game, if some players are too powerful, it discourages casuals from playing the game any further because they know they have to do all this boring grind to be competitive in the first place. This is NOT healthy for a game that depends on big population.

    New players do not have to grind for a year. Like other people have told you gear + skill > 3600 CP. Again too you say people who do not play your way are not "actually playing the game". There are various playstyles. I for one love to just sit and mindlessly grind mobs sometimes. I guess I am not "playing the game" even tho I have done every quest at least twice.

    So I know you are oh so worried about the casuals but dont worry. They will be fine.
  • BigInGlenumbra
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    New players do not have to grind for a year. Like other people have told you gear + skill > 3600 CP. Again too you say people who do not play your way are not "actually playing the game". There are various playstyles. I for one love to just sit and mindlessly grind mobs sometimes. I guess I am not "playing the game" even tho I have done every quest at least twice.

    So I know you are oh so worried about the casuals but dont worry. They will be fine.

    the gear + skill " 3600 CP argument is garbage. You can say the same for the other guy with 3600 CP.

    Also CP stats are significant that if you have equal gear to somebody you can still beat them if they are more skilled than you.

    It's also not a surprise you grind and yet hold this stance. Do you really believe it is fair for grinders who do not play the game (face it, grinding same mobs in the same spot for hours is playing like 0.1% of the game, if that) to get much more CP per hour grinded than it is for players who quest per hour?

    Also, you are in the tiny minority, mate. Sorry to say, but you are statistically irrelevant, so ZOS has no incentive to appease grinders OVER the majority of gamers.
  • Funkopotamus
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    amasuriel wrote: »
    Yeah I don't think this makes much sense. People who play a lot will also have more practice, better gear, more ability to chug potions 24/7, more equally committed guild mates etc.

    The only game where you don't have a power imbalance between players who have been playing hardcore for a year and someone playing for a month is when there is nothing to do after a year and people leave.

    Honestly I like the idea that 2 years from now there will be bad ass people in PvP with 3600cp, and newer, less experience (in both senses of the word) players will need to gang up on them. See EVE Online for a great example of how this can be fun.

    This game already has an issue with not being very much to encourage people to keep playing after a while because there is nothing worth doing. Removing CP will make that worse at the expense of committed players, for the benefit of new players who will leave in 6 months anyway when they realize there is nothing left to do.

    And before anyway says "people should do content because its fun", doing content with no reward potential, however small, won't be fun long enough for them to produce more content.

    People won't gang up on them because there is no way of knowing who has 1000 CP from 10 CP, as CP is account-bound.

    One of the problems with the CP system is that it encourages grind, when the vast majority of players do not grind and even more do not enjoy grind. The reason it encourages grind is because grinding your life away (killing mobs at the same place for hours on end) to get CP is easier than doing quests or PvPing.

    You can grind all you want, nobody is telling anyone not to grind. But grinders need to stop whining when people suggest they shouldn't be rewarded nowhere near as much as people who actually play the game.

    Another problem with the CP system is that when many players in PvP have 700+ CP points, it discourages returning and new players because they know they have to grind for a year to reach their point. So why bother grinding for months and months just so you can play a part of the game, when you can just say "*&%$ this" and go play another game? That's the main issue with the CP system. No matter how fair it is to be rewarded for playing the game, if some players are too powerful, it discourages casuals from playing the game any further because they know they have to do all this boring grind to be competitive in the first place. This is NOT healthy for a game that depends on big population.

    New players do not have to grind for a year. Like other people have told you gear + skill > 3600 CP. Again too you say people who do not play your way are not "actually playing the game". There are various playstyles. I for one love to just sit and mindlessly grind mobs sometimes. I guess I am not "playing the game" even tho I have done every quest at least twice.

    So I know you are oh so worried about the casuals but dont worry. They will be fine.
    When I made this post I did not mean for this to be a casual vrs hardcore argument! I to am one of the people that is fortunate enough to have the time to spend "grinding it out" , but you have to understand that this system is in fact a death sentence for this game that WILL be carried out within a year two years tops if this systems stays as it is now!

    I LOVE PvP and always have. The fact that I will be killing people only because I have played longer is not my type of PvP. Maybe for the few out there that like to "OMGIAMGOINGTOMAKEYOUEATMYEXP" but I am NOT one of them. I would rather know I killed that person because of skill not that I bought the game at launch and he had no chance unless he zerged me..
    Edited by Funkopotamus on June 20, 2015 6:24PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • RustedValor
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    Yeah I don't think this makes much sense.
    I would rather know I killed that person because of skill not that I bought the game at launch and he had no chance unless he zerged me..

    Plenty of MMO's out there that have equal playing field Pvp, also there are entire game genre's dedicated to this play type (League of Legends/Dota/Counter Strike/Starcraft/etc) people who want to play those already are.

    Edited by RustedValor on June 20, 2015 6:47PM
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    New players do not have to grind for a year. Like other people have told you gear + skill > 3600 CP. Again too you say people who do not play your way are not "actually playing the game". There are various playstyles. I for one love to just sit and mindlessly grind mobs sometimes. I guess I am not "playing the game" even tho I have done every quest at least twice.

    So I know you are oh so worried about the casuals but dont worry. They will be fine.

    the gear + skill " 3600 CP argument is garbage. You can say the same for the other guy with 3600 CP.

    Also CP stats are significant that if you have equal gear to somebody you can still beat them if they are more skilled than you.

    It's also not a surprise you grind and yet hold this stance. Do you really believe it is fair for grinders who do not play the game (face it, grinding same mobs in the same spot for hours is playing like 0.1% of the game, if that) to get much more CP per hour grinded than it is for players who quest per hour?

    Also, you are in the tiny minority, mate. Sorry to say, but you are statistically irrelevant, so ZOS has no incentive to appease grinders OVER the majority of gamers.

    Name these significant advantages. Remembering that noone has anywhere near 3600 CP at the moment.
  • BigInGlenumbra
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    Yeah I don't think this makes much sense.
    I would rather know I killed that person because of skill not that I bought the game at launch and he had no chance unless he zerged me..

    Plenty of MMO's out there that have equal playing field Pvp, also there are entire game genre's dedicated to this play type (League of Legends/Dota/Counter Strike/Starcraft/etc) people who want to play those already are.

    And plenty of those MMOs suck in other ways. And those other games are completely different kind of games altogether.

    Essentially, you're saying ESO shouldn't improve for a wider range of audience.
  • RustedValor
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    Like I already said in my earlier post. The CP system advantage is WAAAAAY overblown. By the time you level to VR14 and have decent gear you already have enough CP to get the VAST MAJORITY of the passives that actually make a difference to damage, deffense, and resource management. A person who is fully maxed out (Nobody is even remotely close to the max) will only have a very slight advantage in pvp (Which is the only place that it really matters). The biggest chunk of the buffs occur from the early champion points spent in any area and most of the passives are completely useless to your playstyle. In a few months of playing veteran you will be MATHEMATICALLY on par with every single grinder and no lifer in terms of champion point benefits and just as able to enjoy the game as anyone else. If you aren't even playing enough to have good gear and maxed out Alliance rank, champion points are irrelevant anyways. They are merely icing on the cake and not a main source of character power.

    Champion points are great and all the doom and gloomers who cry nerf over anything they deem as unfair just need to L2P and learn MATH. Most of the people crying like little babies probably suck at PvP, have crappy gear, crappy builds, and are getting wrecked by people who probably don't even have allot of CP anyways.

    As far as the XP potions, you can craft them easy enough if you do your provisioning writs and get the recepie fragments, and fish in window mode while watching netflix or youtube videos to get the roe. They are great for getting through the horrid VET grind people have been complaining about.

    If you think CP stats are miniscule you really are delusional. Are you even a vet? Or are you trying to defend the CP you grinded?

    And even on an equal-playing field CP stats are a problem.

    Show me the math. Have you even taken the time to calculate the power difference between a high CP player and a normal CP player? I don't need to defend anything because I have objectively looked at the system and saw that there is no significant game breaking power difference between the two, aside from maybe if there were 1v1 dueling arenas in the game, which there are not. Even if there was dueling added eventually it would be a simple fix just to have CP bonuses disabled, or even better yet and ENTIRE CAMPAIGN with CP disabled. Then players could chose weather or not to engage in the CP system for PVP.

    There are plenty of easy solutions that Zenimax can introduce to level the playing field, and they have already stated they plan to do so in the future when they see how the CP sytem plays out in the long run. Further more how are champion points any different from the VR grind, or the Gear Grind? This is a game where other players who play longer will be more powerful than you no matter what and rightfully so. If the majority of the players don't even spend tons of time grinding CP than most of the time it won't even be an issue.
    Edited by RustedValor on June 20, 2015 7:04PM
  • TequilaFire
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    Same argument could be made against skill points which are far more powerful than CP.
    The more skill points the more abilities, racial passives and morphs you unlock.
    People grind for and just collect shards for skill points.
    Now are we going to say there should be a skill point cap on a server also?
    Where does it end?
    To make some happy we would have to have a completely tiered system where level ones play level ones and so on.
    Believe it or not some of us enjoy playing more powerful players as that is how we learn to get better.
    If I was a new player no way in hades would I expect to be able to just smack a top level player.
    Edited by TequilaFire on June 20, 2015 6:56PM
  • Gidorick
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    I think the issue @TequilaFire, is that a new player has pretty much no hope of EVER being able to catch, kill, or compete against a long-time player who is still active. Those VR14s on console that are having fun dominating PVP.... they'll STILL be dominating PVP in 6 months if they keep playing and keep earning CPs.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Same argument could be made against skill points which are far more powerful than CP.
    The more skill points the more abilities, racial passives and morphs you unlock.
    People grind for and just collect shards for skill points.
    Now are we going to say there should be a skill point cap on a server also?
    Where does it end?
    To make some happy we would have to have a completely tiered system where level ones play level ones and so on.
    Believe it or not some of us enjoy playing more powerful players as that is how we learn to get better.
    If I was a new player no way in hades would I expect to be able to just smack a top level player.

    Its not a real worry anyways because a poor player even with all that cp will have no skills, no good gear and no playing skills. All the CP in the world wont fix that.
  • Stalwart385
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    CP completely changed endgame. With out it there was no reason to continue gaining experience. It was one of the best things that happened to the game.

    I could understand some tweeks here and there, but I think it is fine as is. I doesn't take long at all to get to Vet ranks. Once there the champion points you first gain are much more valuable then the one with a lot of champions points. If you are really worried about the gap, concern yourself with getting to VR rank and gaining xp there. In few months' time (or less) a new player could be right on par with someone with a lot of vet points. That is why they put in diminishing returns.

    Honestly in that amount of time the learning curve will have more effect than champion points. This isn't the easiest game to master.
    Edited by Stalwart385 on June 20, 2015 7:04PM
  • infraction2008b16_ESO
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    Furor wrote: »
    http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs3awsr

    We are aware of balance concerns from players with more champion points. As Phil mentioned the system was designed to help keep players closer in power level with diminishing returns and enlightenment bonus XP. In the future we can implement catchup mechanics so the first 400 champion ranks require less experience, helping get new players catch up.
    In terms of XP, we're actually buffing for some areas in the next major update. Specifically public dungeons and craglorn are being increased. Additionally we're increasing the XP that veteran level quests give so there's more of a parity between gains between questers and grinders. Lastly we're reducing the amount of XP required to get a veteran rank so players can get to the max level content sooner. - ZOS_Eric


    Why can't ZOS answers these questions on their own forum? How many threads and complaints have been brought up about this???

    It is the very epitome of poor community communication.

    Yeah especially posting information PC players have been waiting for months on an xbox reddit.


  • Shadesofkin
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    Gear+Skill is always going to be vastly more important to the game than the Champion Points. Champion points provide a continued source of improvement for players. Now, yes there are some people who are using the system to the best of the ability to wrack up as much as they can, but a lot of people aren't, and those are the ones who are far more likely to continue doing content (even tired lame old content like we have) and staying in the game. Those other guys...they are the vast minority in comparison.

    Plus, the diminishing returns on the champion points are evident by the time you're getting a 10% bonus in any one particular thing. I could imagine a few tweaks to everything might be in order, but nothing currently available is game breaking for most players.

    The game is as new player friendly as the new player wants it to be. There are no guilds who deny people access without a certain CP score, there are no PvP matches that are woefully unbalanced because of CP scores. If you're less than veteran rank and you expected to rock that VR14 guy over there...you're just kidding yourself.

    The only thing I might argue would be beneficial to the game as a whole would be locking anyone from accessing Champion Points until they're Level 50 so that Blackwater would be a tad more even.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    How come I still cant get anyone to actually name these super duper advantages that trump all? What specifically are you saying will be so overpowering?
  • Shadesofkin
    Shadesofkin
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    How come I still cant get anyone to actually name these super duper advantages that trump all? What specifically are you saying will be so overpowering?

    I assume they mean the minor increase to stats with each point spent as well as the cost reduction, regeneration, or critical bonus (all stuff you get within your first 120 points anyways)
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • BigInGlenumbra
    BigInGlenumbra
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    Name these significant advantages. Remembering that noone has anywhere near 3600 CP at the moment.

    Show me the math.

    For the mooncalf for example, if you spend 100 points in it, you get 25% stam regen over somebody who has none spent in it. Put 55-60 in and it's around 17.5%. And this is just one stat in ONE of the 3 categories.

    If you don't think that's significant, then I don't know what to tell you.
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Name these significant advantages. Remembering that noone has anywhere near 3600 CP at the moment.

    Show me the math.

    For the mooncalf for example, if you spend 100 points in it, you get 25% stam regen over somebody who has none spent in it. Put 55-60 in and it's around 17.5%. And this is just one stat in ONE of the 3 categories.

    If you don't think that's significant, then I don't know what to tell you.

    So you are complaining about a measly 7.5% for putting in another 50 points? You call that little bit overpowering to the point it trumps all gear and skill? lol
  • BigInGlenumbra
    BigInGlenumbra
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    Gear+Skill is always going to be vastly more important to the game than the Champion Points.
    Name these significant advantages. Remembering that noone has anywhere near 3600 CP at the moment.

    Show me the math.

    For the mooncalf for example, if you spend 100 points in it, you get 25% stam regen over somebody who has none spent in it. Put 55-60 in and it's around 17.5%. And this is just one stat in ONE of the 3 categories.

    If you don't think that's significant, then I don't know what to tell you.

    So you are complaining about a measly 7.5% for putting in another 50 points? You call that little bit overpowering to the point it trumps all gear and skill? lol

    Measly? Are you actually serious? That's a total of 25%.

    And why do you keep implying that I am arguing CP stats > gear + skill. If you're trying to give any credit to your argument, I am not arguing that at all.

    Gear + skill will always > CP stats

    I don't think ANYONE is arguing that CP stats > gear + skill

    But to deny the significance of CP stats is blatantly ignorant. For asking a lot of math you seem to not comprehend the significance of 25% or even 17.5%.
  • RustedValor
    RustedValor
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    Name these significant advantages. Remembering that noone has anywhere near 3600 CP at the moment.

    Show me the math.

    For the mooncalf for example, if you spend 100 points in it, you get 25% stam regen over somebody who has none spent in it. Put 55-60 in and it's around 17.5%. And this is just one stat in ONE of the 3 categories.

    If you don't think that's significant, then I don't know what to tell you.

    Ok thats VS somebody who put NONE into it. By the time you have 1 character leveled from VR1-VR14 and then played the game enough to get a full elite gear set fully upgraded to gold you already have enough CP to get 80% of the benefits with only 20% of the total effort. Second of all almost nobody has enough champion points to waste dumping a full 100pts into on passive without gimping themselves on the passives that would give themselves more significant benefits. If you have 4 characters (1 of each class for instance) and get them all to end game level and gear, you easily have enough champion points to wipe out any significant statistical difference in power. The power difference is further mitigated by the fact that 100 players are usually fighting in the same areas simultaneously and a few powerfull players can't impact the results of a conflict of that magnitude. Furthermore some of the no lifers with tons of CP will be YOUR ALLIES completely nullifying your entire argument.
    Edited by RustedValor on June 20, 2015 7:35PM
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