NewBlacksmurf wrote: »NewBlacksmurf wrote: »It seems like an anti-social perspective in the thread. Or those who are anti guild store and feel that text chat is their place to use as a market.
Ppl pay to block pop-ups and adds...why would they put this into the game for an alternate communication purpose. Maybe a limited 25 character chat bubble but nothing more (with a limit on how often the chat bubble could be used)
I get the response to players who don't use etiquette with their mics but after mute it's not an issue.
I just ask nicely or let them know everyone can hear their background noise and ask them to mute their mic.
If they are rude, I mute them. If they are over the top and intentional or do so with malice I report them on Xbox.
Otherwise, it's a great feature that's far better way of communication.
Yes muting people repeatedly is a blast... No, wait, it is not; what happens is people just get fed up with it and remove themselves from the voice comms completely; leaving exactly 0 ways to effectively communicate (I'll concede those quick chat options as communication when you can describe a boss with mechanics with it) with these people, or with other people if you remove yourself from the voice comms.
No communication channels is never better then multiple communication channels. Many people are abandoning voice chat with randoms in this game; my social guild (http://alessianorder.enjin.com/, 145 members currently) has many people who instantly remove themselves from Area chat.
Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other. For example, text chat has voice comms beat hands down when it comes to multiple channel communication. I can have 1 chat window showing me messages from multiple channels at once; I can also type to multiple channels at once. With these voice comms, I can hear only 2 channels at once, and can't communicate effectively through those channels without monkeying around joining/leaving channels. There, off the top of my head, I can name at least one scenario, common to MMOs, in which text chat is the superior option; nullifying your last statement.
Last note; I've been lurking on this board since PC launch, just an idea, but stop speaking for "console gamers"; I've seen you do this way too often when there were no console gamers here (because we couldn't post until we owned a copy of the game); limit your opinions to yourself, I am a console gamer and disagree with almost everything I've seen you stand for on this site.
I'm definitely not ignorant and actually feel that I'm well informed on different forms of gaming communication, especially for console games and MMO games. Having worked in the gaming industry I have a perspective. You may or may not agree with my perspective but it's definitely not from ignorance. Perhaps you're identifying that I apply a responsibility to the players and support consistent form of communication by platform vs. a traditional use of cummunication by game genre. Again...not ignorance but it comes from years of experience.
@Thumbdunked on console? yes.
@Ace-2112, @Shunravi I'm not speaking to the precedent of other genre similar titles, but the platform as a whole. Text is not the preferred communication method on the platform and presents many accessibility issues. Most players don't have a keyboard attached to their console, most players probably aren't seated in a way that it would be effective to have a keyboard, and switching from keyboard to gamepad during high intensity play is pretty damn inefficient.
I don't want text chat, and I don't want to be made to use it when playing a console game.
(oh and I'm a chick)
Shunravi wrote:I can only immagine trying to communinicate only through emotes.... That must be insanely frustrating. Even if everyones character suddenly became fluent in sign language.
@Ace-2112 I like it here, I'm just presenting an opinion on the subject. If things were to change, I'd like to have the option to turn off text chat but I wouldn't leave the game, not unless I was forced to communicate through text.
I'm making the argument that providing multiple means by which to communicate will most likely result in fragmentation. That it is instead better to try to get people to conform to a standard of communication than offer a means to diverge.
Just want to ask, if text chat is implemented, and we have both voice and text (don't see them scrapping voice chat now, but who knows) why are people complaining? If we have our text, and you have your voice. Why do you or whoever care enough to disagree. Don't like text, when it comes don't use it. But no one can deny that voice chat right now is a pain and isn't good for much.
Could it be possible to make a special server for deaf & mute players etc and add more advanced character emotes? Would be almost as IRL sign language?
I did not read through all 24 pages, but at least as far as the XBOX is concerned I believe that the use of Xbox glass with some sort of interface from ZOS would be a perfect way to get chat onto the console version of Xbox (sorry PS4) without having to have a keyboard plugged into the console.