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Sense of hopelessness/punishing diversity: Why CP will kill ESO.

  • xMovingTarget
    xMovingTarget
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    In pretty much every other MMO, developers realize the importance of reward and the PSYCHOLOGY OF HOPE. Perhaps they call it something different in the industry but basically, it is the idea that at any given point, regardless of your play style, there is a CHANCE for you to catch up at another play style, if you begin to apply yourself to it.

    For example in ANY other MMO, you might be into PVP, RP, farming, questing, addon development, whatever. You may be months behind the raid or competitive PVP "scene", but in any other MMO that is OK because IF you decide to START applying yourself and dedicate a REASONABLE amount of time at it, there is a perception and fact that you can catch up.

    A person with no raid gear can join a guild and get reasonably geared within a month or so, non-arena players can run battlegrounds for a few weeks and get geared enough to compete for "real" gear, etc.

    This creates an atmosphere of diversity, where you don't perceive you are being punished for pretty much everything other than one mindless grind play style, which is what ESO was billed on. Yet ESO's counter-intuitive grind does the exact opposite. It absolutely KILLS diversity of play style!

    In ESO unless you mindlessly grind 24/7 you will NEVER catch up because everything is behind a LINEAR TIME WALL. This means that if you enjoy RP, exploration, questing, PVP, or pretty much any sane behavior other than mindlessly grinding, and you later decide to apply yourself to some serious "end-game", there is absolutely no hope you will catch up in a reasonable time because the time it takes to catch up is linear, meaning you can't just join a good group and get geared, you MUST mindlessly grind grind grind.

    There is NO chance (for a non-grinder) to be competitive in PVP against players who already have 700+ CP that can:
    • Roll-dodge literally forever thanks to maxed Tumbler trait.
    • Have impenetrable damage bubbles thanks to maxed Bastion trait.
    • Wrecking Blow for 30k (more than my HP) thanks to maxed Mighty trait.
    • Etc., etc., etc.

    I have never seen a system that is so unfriendly to diversity of playstyle as ESO CP.

    As an addon developer who gets paid nothing, I feel like I am WASTING MY TIME supporting this game, as all I get for my efforts to improve the lives of other gamers and make this company money in resale value by devoting my free time to doing unpaid intellectual labor, is months behind because I didn't spend that time mindlessly grinding in cracked troll cave. In other games I at least felt like I had the luxury of devoting time to addon development without destroying my chance to be competitive in PVP or end-game.

    This is total BS.

    There needs to be some catch-up method for CP (no, giving the grinders XP potions does NOT solve anything), and a tiered limit to CP gain in a given expansion to slow down the no-lifers constantly chasing an unfair advantage in the name of "progress" to shore up their ego. ZOS needs to realize these are a MINORITY of players and bite the bullet and stop catering to them at the expense of your larger, content creating audience.

    I am with you on that one. I had a break for 1 month in April. Due to that 1 month, everybody else just rushed away. Now I am about 80 points behind our guilds average. I can never ever catch up. My dps will always be less, Survivability is less.. CP is a bad system.

    New players wont get taken in the top Guilds due to them being behind so much. They cant provide. The best player isnt worth anything when he is just behind on CP. And this honestly is kinda -snipping- me off. Before CP I was Top DPS everywhere. Now.. Dont even ask.. I despise the Champion System. When you fall behind, you are out. Sad but true.
  • rb2001
    rb2001
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    I feel like Champion Points in just VR all over again. Forgive me if I'm ignorant about this.

    Really though, in every MUD I've played/ran, you make your new person, you get them up to speed, and then you can.. well, start playing, join all the rest, establish yourself.

    It seems like here there is an endless carrot trail to chase, that keeps getting further, and it's even worse because of how zones and instancing and progression is handled. It's not like a big persistent world where ppl can hang out with anyone. It's like.. your friends can disappear into a vision quest area. Your friends go invisible, they go into instance, etc.

    Dungeons are pretty much designed with the expectation that you will all be within 5 levels, so it hampers the idea of helping low level players. Gear is all scaled so you're always endless locked in your own little existence bubble in the game world.
  • TheBull
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    There is NO chance (for a non-grinder) to be competitive in PVP against players who already have 700+ CP that can:


    You have no clue what you are talking about OP. You did not and will not lose because of CPs...
  • halfbadger
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    I am with you on that one. I had a break for 1 month in April. Due to that 1 month, everybody else just rushed away. Now I am about 80 points behind our guilds average. I can never ever catch up. My dps will always be less, Survivability is less.. CP is a bad system.

    New players wont get taken in the top Guilds due to them being behind so much. They cant provide. The best player isnt worth anything when he is just behind on CP. And this honestly is kinda -snipping- me off. Before CP I was Top DPS everywhere. Now.. Dont even ask.. I despise the Champion System. When you fall behind, you are out. Sad but true.

    Don't worry you can do as much dps as other people by buying a new mount and not using addons for more immersion.
  • xMovingTarget
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    halfbadger wrote: »
    I am with you on that one. I had a break for 1 month in April. Due to that 1 month, everybody else just rushed away. Now I am about 80 points behind our guilds average. I can never ever catch up. My dps will always be less, Survivability is less.. CP is a bad system.

    New players wont get taken in the top Guilds due to them being behind so much. They cant provide. The best player isnt worth anything when he is just behind on CP. And this honestly is kinda -snipping- me off. Before CP I was Top DPS everywhere. Now.. Dont even ask.. I despise the Champion System. When you fall behind, you are out. Sad but true.

    Don't worry you can do as much dps as other people by buying a new mount and not using addons for more immersion.

    I bought a guar today =(
  • F7sus4
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    If I have 310+ CP and spend 2-3h of gameplay per day doing mostly Trials - am I unfair grinder yet or still not? :)
  • Dru1076
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    The more I think about it, the worse I now feel. All those claiming cp's don't make a difference in a fight are not helping. I don't think anyone is going to believe that. Until they have champion point based campaigns available, its RIP PVP for this guy. A shame too, because I was looking forward to seeing how the changes work.

    I am incredibly frustrated with ESO now, because this is not the game I purchased. In the game I purchased, it waste only a matter of time before I could hope for a fair fight in PVP. Now its a matter of, " sorry...you simply got here too late, mate. But hey, its okay, because this isn't Elder Scrills at all! It's a MMO, and there is no room for casual playstyles here my friend."

    I will still enjoy the PVE aspect, but Cyrodil honestly seems pointless now from my POV. And I will have done the PVE stuff in about a month. Fortunately, it just so happens my sub renewal is up this month, so I caught a break there. I just wish I had known all this stiff was going to happen, because a question I ask before biuong any game is whther I might still be playing in six months. In December, my answer to that in regards to ESO was I'd still be playing in 12 months. That's no longer the case. It will, sadly, soon be time to move on. At least, until we get some dlc.
    Ask not what your sweetroll can do for you....
  • Phinix1
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    One last point. I never meant to imply that I feel making addons to be a "waste of time" in itself. I enjoy making addons, otherwise I wouldn't do it. HOWEVER, I DO feel that it leaves me behind the curve of ever hoping to be competitive in this game as unlike others there is no real way to catch up to the 24/7 grinder crowd.
  • Shaloran
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    That's just life man lol. I work a full time job, have a beautiful four year old daughter to chase after, constant studies, and occasionally would like to enjoy other titles. People who don't have what I do are going to be able to excel more because they just spend an unhealthy amount of time on this game. Thing is though, I wouldn't trade it in for anything.

    Them on the other hand, this IS what they have. It's their world. They deserve to excel at what they devote their precious hours of life into, and I get to excel at late night dates, house work, "let's hunt monsters daddy", and so much more. It's just the way of the world, but it doesn't mean you can't still enjoy the game, you just won't have time on your side.

    Just my opinion,
    Regards


  • FriedEggSandwich
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    I pvp for a few hours every day, I chase my enlightenment and earn around 1.5 cp per day. I have about 180cp, which is nothing, but I have never felt behind, or the need to catch up. There are very few players with anywhere near 700cp and if I knew of one I wouldn't be worried by them cos I would know that they don't actually pvp very much so are probably not much of a threat. Maybe I'm just naiive. If you're that concerned by it though then take heart cos changes will come. Read the recent sticky post on upcoming pvp changes.

    Where is this sticky? I have searched for it but have not found it.

    The pvp related sticky is here: http://forums.elderscrollsonline.com/en-GB/discussion/180480/pvp-update-june-2015/p1
    But I may have got confused; the info regarding possible cp changes is actually in an ama. The relevant info is here, I copied this link from earlier in this thread: http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs3awsr
    PC | EU
  • RazzPitazz
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    I pvp for a few hours every day, I chase my enlightenment and earn around 1.5 cp per day. I have about 180cp, which is nothing, but I have never felt behind, or the need to catch up. There are very few players with anywhere near 700cp and if I knew of one I wouldn't be worried by them cos I would know that they don't actually pvp very much so are probably not much of a threat. Maybe I'm just naiive. If you're that concerned by it though then take heart cos changes will come. Read the recent sticky post on upcoming pvp changes.

    Where is this sticky? I have searched for it but have not found it.

    The pvp related sticky is here: http://forums.elderscrollsonline.com/en-GB/discussion/180480/pvp-update-june-2015/p1
    But I may have got confused; the info regarding possible cp changes is actually in an ama. The relevant info is here, I copied this link from earlier in this thread: http://www.reddit.com/r/xboxone/comments/39gv5r/the_elder_scroll_online_tamriel_unlimited_team/cs3awsr

    Thanks for linking that! I'm honestly very happy with the communication in that update, even if half the stuff doesn't make it in.
    PC NA
    VR1 - Jar'eed - Khajiit Dragon Knight - AD
    VR1 - Broad Tail - Argonian Templar - EP
    All-Star Crafter Guild
  • Visemere
    Visemere
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    There is NO chance (for a non-grinder) to be competitive in PVP against players who already have 700+ CP that can:
    • Roll-dodge literally forever thanks to maxed Tumbler trait.
    • Have impenetrable damage bubbles thanks to maxed Bastion trait.
    • Wrecking Blow for 30k (more than my HP) thanks to maxed Mighty trait.
    • Etc., etc., etc.

    I would suggest then, that your actual complaint is how powerful they can be by putting in the hard hours, not that they actually put in the hard hours.

    All MMOS offer this kind of system, its always been this way, your example of World of Warcraft is not correct, for 7-8 years it was exactly the same the elite > causal in pvp and pve, you simply couldnt join a guild and get geared up, it never worked like that, you couldnt be carried in Molten Core, you needed to grind rep to get the fire res gear and run hard dungeons.

    MMOs need this barrier, im sorry but they do, if everyone was equal there would be nothing to strive for, ever, and we'd all run around holding hands, it is possible to catch up, totally possible, your complaint is, you cant do it because you dont have the time, well tough luck, enjoy what you can do and what you can get out of the game, perhaps MMOS arent for you.

    Visemere - VR16 Argonian Templar - PS4 EU Dagger Fall Covenant
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    Yet another post where someone says their own narrow play style is the only "true" play style. Everyone else has no life etc. Grinding mobs if thats what someone wants to do IS playing the game. I know its not how YOU might play but it is a viable way. Especially after doing the same quests over and over for months on end.
  • Some_Guy
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    You wake up early every morning, head out to work and bust your backside making money to buy all the nice things life has to offer. Some people around you are playing games, going to the beach, or just stopping to smell the roses. They'll get to work eventually, but for now, they're going to enjoy the beauty of life. Is your way of life the right way, or is theirs? Both. And neither.
    Some people get "ahead in the game" (if that's what you want to call it) by devoting themselves to "working" for their "edge against the competition" as opposed to "stopping to smell the roses" that is questing. They enjoy this grind just as much as you enjoy your roses. They aren't wrong for it, and neither are you for stopping to smell them.
    But I refuse to believe a system should be implemented to "punish" the hard workers who chose work for what they got, while the people who chose to take the "I'll get to work when I'm done smelling the roses" approach are "allowed" to casually catch up to them when they finally feel like doing some work. Both people, the grinder and the rose smeller, had the opportunity to do the same thing and chose different paths. There was nothing "unfair" about the choice that either of them made.
    I believe wholeheartedly that those who constantly work hard, day after day after day, should, for as long as they continue their hard work, STAY ahead of the competition who chose to take the path that would set them forever behind, both in game and in life. But then again, I'm American, and apparently old-fashioned, and some of us still believe in the value of hard work.
    There's nothing wrong with making your add-ons, or doing all the quests, dungeons, trials, and various content the game has to offer, but don't sit here and say that people who chose to devote their time to something else deserve a catch-up mechanism, when they had the opportunity to be equal with the competition and, again, they chose to do something else. Your inability to kill someone in PvP who worked their butt off for the 700 (I don't care if it's 7 million) champion points, is not a reason to give you a free pass to catch up to them just so you can kill them, when you had the same opportunities they had, and chose to devote your time otherwise.
    Life is all about choices, buddy. Yours were neither right, nor wrong, but they were yours. If your choices didn't get you where you wanted to be, you should have chosen differently.
    For the record, 193 champion points here with 4 Veteran rank toons (14, 5, 2, and 1). I've done some questing, I've done some dungeons and trials (heck, I'm in a guild called Dungeon Dwellers, it's what we do), and I've done some PvP. I've also done some grinding. My play-style is one that goes back and forth over the above listed play-styles. I do not feel like an "elite player", neither do I feel that I am "so far behind".
    We Wipe On Trash
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    Anu'thir Phuh'kin Bearpun CP Altmer Warden
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    Clearly, your egg was left in the shade too long.
  • Phinix1
    Phinix1
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    Deltia wrote: »
    Hello ESO Forums,

    I posted this on my website but I know ZOS reads these forums so I figured I'd share my thoughts here. I'm one person the sea of awesome people that love this game. With the announcement of increase in Veteran Ranks I'd like to leave my feedback whether you agree or not. And here's what I have to say about the problem and fixing it.

    Before I start I want to make clear where my opinions come from. I make my living playing THIS video game only. Not only that, but it's my primary means of socialization. Over the past two years (including beta), I've been infatuated with the idea of a multiplayer Elder Scrolls Game. Not to mention the help that ZOS has personally given me. I still love ESO, but I'm not going to blindly follow a games growth that does not fit my needs. Just realize the passion I have for this game, it's community and developers runs deep.

    VR 16?

    Within the same breath, Eric Wrobel said they still have long term plans of removing Veteran Ranks (VR), but for the new content they are increasing it by two thus making end game VR 16. At this point, I think it's clear that Veteran Ranks aren't going away, ANYTIME in the future. I have eight VR 14s and the problem I have with this isn't the time investment to re-level all those characters, or the fully legendary gear, but the constant deception about not adding more Veteran Ranks. We as customers have a right to voice or opinions and/or a right to stop being customers. For me, it's time to pick one and voicing seems to be the best option.

    I have defended their decisions as a business model constantly but this is one I cannot ignore. Adding Veteran Ranks is not content, it's busy work. Content is intractable quest, dungeon diving finding worthwhile rewards with friends, a working PvP system giving flexibility and choices. Yes, I know Imperial City is coming with this additional Veteran Ranks, but why increase the cap? "Deltia to increase the contents difficulty," well that's true in most MMOs but not ESO and that's due to the Champion System.

    Champion Progression

    Most games have a level cap that once reached, one works on optimizing gear and your individual skill for increased performance. However, ESO has the Champion System rendering time in game collecting XP as account progression. So take the most skilled PvPer in the world (let's say Sypher) vs. someone with 1,000 more champion points. Skill is irreverent at this point. Thus removing one of the core reasons I play MMOs and video games alike. Busy work trumps constantly improving yourself. Grinding mobs and CP is the new meta, not skill.

    Take another game for instance, you have fully maxed out gear and have been playing for four years. Once a level increase hits, most players will be on an even playing field in terms of gear. So, there is some possibility of catching up to those folks that spend eight hours a day in game. Not ESO, there is no Champion Point catch up mechanic. The person at level 10 might be more powerful than someone at VR14 due to CP. Without a catch up mechanic or a way to limit zombie grinding macros and bots, you'll have a runaway performance gap the size the Grand Canyon.
    The Fix

    Someone like me benefits significantly from the Champion System. Having alts, grinding mobs and skills, etc just makes me VERY powerful. But it does not help new players, inexperienced ones nor the overall game. My good friend Parfax had an excellent suggestion, simply have seasons for Champion Points. Meaning, every three months or so, you could gain 100 CP. Once you reach that number, you have to wait for the reset. No more 100 v 1,000 CP fights. If that doesn't work, why not make CP have diminishing returns? So the first 300 are very easy to obtain, but everything beyond that is harder (similar to Alliance Ranks).

    I'm all for account wide progression, but at what cost? At the cost that people grinding zombies ultimately win? At the cost that skill and performance are removed out of the game? I want to one day challenge Sypher in PvP without out grinding him. With skill, learning, getting my face kicked in by him over and over just to beat him one day with pure skill. Until this changes, the easier way for me to beat him is out grind him. Obtain such a mathematical advantage that no amount of skill can compensate. And that is the day that ESO dies.

    Why I Give a ****

    No I do not plan on leaving the game. I still love the combat, the people and the developers. But I'm no longer a bushy eyed fan-boy. I don't want to leave this game, this is my absolute favorite thing to do (well besides you know what). I've have (not had) such an emotional attachment to the land of Tamriel that I won't let it go just yet. But I'm not going to sit back and let another level increase happen without a true fix to the underlying problem, the Champion System.

    When Deltia says it, he gets cheered and Awesome'd.

    When I say it, I get trolled and sunk in the "Combat Mechanics" forum.

    See what a difference a Facebook/Twitter following makes?
  • Gidorick
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    lol. @AlienDiplomat. ^ that's funny.

    Check out my thread here: http://forums.elderscrollsonline.com/en/discussion/184576/champion-points-catch-up-mechanic-concept/p1

    It's a CP catch up mechanic that wouldn't hold players who want to grind back.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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