Well you will run into issues of people spamming the chatbox. Either constantly saying over and over again about an item they are trying to sell.NewBlacksmurf wrote: »It seems like an anti-social perspective in the thread. Or those who are anti guild store and feel that text chat is their place to use as a market.
Ppl pay to block pop-ups and adds...why would they put this into the game for an alternate communication purpose. Maybe a limited 25 character chat bubble but nothing more (with a limit on how often the chat bubble could be used)
I get the response to players who don't use etiquette with their mics but after mute it's not an issue.
I just ask nicely or let them know everyone can hear their background noise and ask them to mute their mic.
If they are rude, I mute them. If they are over the top and intentional or do so with malice I report them on Xbox.
Otherwise, it's a great feature that's far better way of communication.
What on Earth does paying to block pop-ups and advertisements have to do with text chat in an MMO?
Currently Zenimax is converting their ears and eyes yelling la la la la.
They realize their excuses about controller mapping being too hard for console players to understand , blaming gamer tags not being shown on the console makers requirements , and this panacea of voice chat with no text chat being the best thing ever have all been shot to pieces.
CruxAnsata wrote: »Currently Zenimax is converting their ears and eyes yelling la la la la.
They realize their excuses about controller mapping being too hard for console players to understand , blaming gamer tags not being shown on the console makers requirements , and this panacea of voice chat with no text chat being the best thing ever have all been shot to pieces.
With this giant topic getting no response other than "please keep it civil", I would have to agree it at least appears that way.
In their defense, on the topic of text chat, they had promised console would have text chat previously in a different thread regarding text chat on console and when ZOS decided it wouldn't be included, they had to deal with the backlash from that.
So they are probably not stating anything right now to be completely noncommittal in either direction.
I think we definitely do need a proper chat box on console but an option to disable it should be added with it.
Just like we need an option to disable in game voice chat period. It's always a nice though but never quite works the way it should in most games especially if you are used to the quality of xbox party chat.
But that is why I say we gotta have the options because I'm sure VC does work for a lot of players but I need a proper mmo chat box when I'm playing a proper mmorpg like eso.
NewBlacksmurf wrote: »It seems like an anti-social perspective in the thread. Or those who are anti guild store and feel that text chat is their place to use as a market.
Ppl pay to block pop-ups and adds...why would they put this into the game for an alternate communication purpose. Maybe a limited 25 character chat bubble but nothing more (with a limit on how often the chat bubble could be used)
I get the response to players who don't use etiquette with their mics but after mute it's not an issue.
I just ask nicely or let them know everyone can hear their background noise and ask them to mute their mic.
If they are rude, I mute them. If they are over the top and intentional or do so with malice I report them on Xbox.
Otherwise, it's a great feature that's far better way of communication.
Yes muting people repeatedly is a blast... No, wait, it is not; what happens is people just get fed up with it and remove themselves from the voice comms completely; leaving exactly 0 ways to effectively communicate (I'll concede those quick chat options as communication when you can describe a boss with mechanics with it) with these people, or with other people if you remove yourself from the voice comms.
No communication channels is never better then multiple communication channels. Many people are abandoning voice chat with randoms in this game; my social guild (http://alessianorder.enjin.com/, 145 members currently) has many people who instantly remove themselves from Area chat.
Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other. For example, text chat has voice comms beat hands down when it comes to multiple channel communication. I can have 1 chat window showing me messages from multiple channels at once; I can also type to multiple channels at once. With these voice comms, I can hear only 2 channels at once, and can't communicate effectively through those channels without monkeying around joining/leaving channels. There, off the top of my head, I can name at least one scenario, common to MMOs, in which text chat is the superior option; nullifying your last statement.
Last note; I've been lurking on this board since PC launch, just an idea, but stop speaking for "console gamers"; I've seen you do this way too often when there were no console gamers here (because we couldn't post until we owned a copy of the game); limit your opinions to yourself, I am a console gamer and disagree with almost everything I've seen you stand for on this site.
NewBlacksmurf wrote: »It seems like an anti-social perspective in the thread. Or those who are anti guild store and feel that text chat is their place to use as a market.
Ppl pay to block pop-ups and adds...why would they put this into the game for an alternate communication purpose. Maybe a limited 25 character chat bubble but nothing more (with a limit on how often the chat bubble could be used)
I get the response to players who don't use etiquette with their mics but after mute it's not an issue.
I just ask nicely or let them know everyone can hear their background noise and ask them to mute their mic.
If they are rude, I mute them. If they are over the top and intentional or do so with malice I report them on Xbox.
Otherwise, it's a great feature that's far better way of communication.
Yes muting people repeatedly is a blast... No, wait, it is not; what happens is people just get fed up with it and remove themselves from the voice comms completely; leaving exactly 0 ways to effectively communicate (I'll concede those quick chat options as communication when you can describe a boss with mechanics with it) with these people, or with other people if you remove yourself from the voice comms.
No communication channels is never better then multiple communication channels. Many people are abandoning voice chat with randoms in this game; my social guild (http://alessianorder.enjin.com/, 145 members currently) has many people who instantly remove themselves from Area chat.
Finally, you must be ignorant if you do not see that text chat and voice comms both have pros and cons, and there are scenarios where one option is obviously superior to the other. For example, text chat has voice comms beat hands down when it comes to multiple channel communication. I can have 1 chat window showing me messages from multiple channels at once; I can also type to multiple channels at once. With these voice comms, I can hear only 2 channels at once, and can't communicate effectively through those channels without monkeying around joining/leaving channels. There, off the top of my head, I can name at least one scenario, common to MMOs, in which text chat is the superior option; nullifying your last statement.
Last note; I've been lurking on this board since PC launch, just an idea, but stop speaking for "console gamers"; I've seen you do this way too often when there were no console gamers here (because we couldn't post until we owned a copy of the game); limit your opinions to yourself, I am a console gamer and disagree with almost everything I've seen you stand for on this site.
One more time as this post by Merk says it best.
CruxAnsata wrote: »
In their defense, on the topic of text chat, they had promised console would have text chat previously in a different thread regarding text chat on console and when ZOS decided it wouldn't be included, they had to deal with the backlash from that.
So they are probably not stating anything right now to be completely noncommittal in either direction.
You are probably correct there, it's still just frustrating.
HeathenDeacon wrote: »you know what immersion is?
being in a mmo with no text chat, then joining a guild that creates a psn chat that i have to exit the game completely to read every time i want to talk to someone. smh.
DCUO on ps3 had both voice and text. noone ever used prox chat except to blast music in the common areas when they were bored. In fact after a few years alot of players stopped using VC completely b/c eventually Vc was always a drama fest in the end game community, and it was alot easier to remain calm and mature through text.
We even had custom chat channels which was amazing.
i could sit in my player housing all alone and switch between trade channels, LFG channels, zone, pvp, etc. , or turn it off when i liked. 99% of the dungeons/raids were all preformed using text. queuing in with a 'group tool' was never a serious means of finishing content unless you were overpowered and planned on nuking everything yourself with no heals//tank.
& anyone that doesnt think text 'works' for console hasnt actually been in a game that used it effectively.
virtual keyboards worked fine for most, but there are a ton of $10-20 keyboards out there for console as well.
and the main things you would use text for used abbreviations. EG: TANK LFG (dungeon name abbreviation), etc.
Many times for trade or LFG all that would be required to type was "INVITE" to respond to a request.
But the core of MMORPGs — real MMORPGs — is community, and communities that can’t communicate are doomed alongside their games. We need to be able to talk to each other, to reach out to each other, to group and trade and teach and learn. We don’t need to be around people all the time, and we don’t need to be engaged in conversation every moment we’re logged in. I don’t want either of those things myself. But without some measure of communication and a reason to chat — even if it’s an imaginary language or wiggly scarf trails — everyone around us may as well be AI. That’s a far worse fate than the irritating abuse and chaos we face in chat now. I’d rather have that messy something than nothing at all.
We’ve lost too much of what makes our genre our genre in the last decade, a truth devs and players of dwindling MMOs are slowly realizing. I don’t want to willingly give up more.