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5 Things destroying PVP

  • God_flakes
    God_flakes
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    NB fear is their only real defense. NB have no shield except cloak and with everyone chugging detect pots, cloak is useless anymore. Leave NB's alone. We are difficult enough to play both for survivablity and damage dealing.
  • Soris
    Soris
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    Armitas wrote: »
    For #2 I'd say there is an over arching problem with cc in general. Every 5 seconds of PvP is spent breaking free from someone's cc spam. Half the problem comes from skills that do good damage plus cc automatically making cc always in the air. The other half of the problem is there is no way to avoid getting cc'd every 5 seconds. Some of the cc even requires a break free and a roll...every 5 seconds. Fear is its own issue but the whole system is broke.

    Oh yeah, forgot to mention. Break free has its own gcd meaning you can't use it till your prior gcd runs its course. The whole system is broken and a frustration every 5 seconds. I get to play my character for 5 seconds, then I have to take a break for ~2 seconds depending on my GCD situation. Ridiculous.

    Oh man CC spam is the worst of all. Every 5 damn seconds someguy is spamming some unblockable cc on you. It's ridiculous. The nerf on immovable and break free cost are overdose. Immovable potions are BS and money sink. Plus general unresponsiveness of CC break.. All of them turn it into a CC spam fest. And as this is not enough, you now have less health and more burst means shorter TTK.
    This shouldn't be the future of PvP.

    Welkynd [Templar/AD/EU]
  • OdinForge
    OdinForge
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    The worst thing about NB is fear, and if you aren't a total potato it's not that bad. The outrageous damage is largely thanks to out of stealth damage, and not just limited to NB. I question how powerful fear truly is, as i play my NB without fear fighting other NB that use it.

    You've never seen Blaba in PvP if you think Templar is weak.
    The Age of Wrobel.
  • Ifthir_ESO
    Ifthir_ESO
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    I am gonna shut up now.
    Edited by Ifthir_ESO on June 19, 2015 10:20PM
  • Ifthir_ESO
    Ifthir_ESO
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    agree @manny254 essa is a big example of how templars can kick buttocks
  • F7sus4
    F7sus4
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    Kaliki wrote: »
    So you are saying NBs dont have any executes?
    This " but Templars have Radiant Oppression" is getting really old now.
    Same as the "but Templars have a non resto staff instant heal" ( which is worse than what other classes have in terms of protection).
    LOL button, please! :D
  • Etharian
    Etharian
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    Vatter wrote: »
    1. Lag. (its not our computers. its not our service providers. Its you. But then everyone has known that since launch.)

    2. Fear. (The cc break is WAY to slow and most times I can't even break it even with a full bar of stamina.)

    3. Nirnhoned. (My magicka templar is hitting like a vegetarian with 2.2k spell damage. Its more like tickling other players.)

    4. Physical damage and how its mitigated. (light armor is garbage but you HAVE to use it for magicka anything. meanwhile medium armor users are enjoying infinite dodge rolling, massive reductions for both skills and feats, and getting weapon damage to 3k+. Did I mention stacking nirnhoned to get the full 50% reduction from magicka? Light armor has no such passive for physical damage.)

    5. Purify. (Spammed to death by every. single. zerg. Making them invincible. The cost of this skill should be dramatically increased.

    On a side note.....
    I would like to add that Templars are the absolute WORST in pvp. I can't even begin to tell you how god awful they really are. skills are so clunky and all over the place its maddening.

    1. We have no escape.
    2. Healing animation is WAY to slow.
    3. Biting jabs and Radial sweep completely miss 50% of the time.
    4. Our resource management is laughable compared to other classes.
    5. you nerfed restoring spirit.
    6. you nerfed blazing shield.
    7. Your nerfed restoring aura.
    8. You nerfed our healing.
    9. sun fire and solar flare are so SLOW you can see them coming a mile away. Why do solar flare and spear shards have high arc paths? Its like we are trying to attack the sky only to fail over and over. are we the short bus riders of tamriel?
    11. You gave other players a full CC immunity for a .5 sec knock back.
    12. Dragonknights get self placed reflects while we have one thats cc breakable.
    13. focused charge has a ridiculous GCD.

    The class shouldn't be called Templar. It should be called Clowns.


    someone got killed & cant play their class right... someone call the WAAAAAAAMBUUULANCEEEE!!
  • tplink3r1
    tplink3r1
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    fureyu wrote: »
    Templar is fun af from what I've experienced. Everyone on console is rolling Templar because of how good they actually are. Magicka Templar need a lift I would agree, but stamina Templar is pretty freakin awesome.. ever seen essah k? He literally 1 shots ppl with his biting jabs. And I'm sorry, but if you can't land your biting jabs 50% then you probably should go play a tab target auto aim mmo.
    Try using jabs with high latency then come back.
    VR16 Templar
    VR3 Sorcerer
  • Dar_Zeena
    Dar_Zeena
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    Vatter wrote: »
    2. Healing animation is WAY to slow.

    Uuuuh.. just block after you use it to cancel animation?
    Sophisticated Brat
    "Can you believe we have to register to enter the city?"

    VR16 - Mizuki Andariaa - DK Tank
  • Merlin13KAGL
    Merlin13KAGL
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    God_flakes wrote: »
    NB fear is their only real defense. NB have no shield except cloak and with everyone chugging detect pots, cloak is useless anymore. Leave NB's alone. We are difficult enough to play both for survivablity and damage dealing.
    Funny how Mirage never comes up.

    20% dodge (we'll ignore that it also boosts armor) is almost like average of 20% damage mitigation. Sounds remarkably like what a shield does to me.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • God_flakes
    God_flakes
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    Only so many slots on the bar. :(
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    and here's another 5 reasons

    1.elitest PvP Guilds
    2.Exploiters
    3.Nirnhoned
    4.buff servers
    5.shield stacking
  • leeux
    leeux
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    The problem with Fear doesn't seem to be with the skill itself, when used in isolation in small fights.

    Most times I had problems breaking it, was because I was being Critical Charged/Invasioned and then WBed/Taloned at the same time.

    This game always had problems with overlapping stuns/immobilizes and they never really fixed it.

    Most big groups know this, and that's why they have people dedicated to charging you in sequence and applying Talons, while others use Fear (or other disabling effects...), while others start with the WB spam... pretty difficult to survive that, even while surrounded by allies.
    PC/NA - Proud old member of the Antique Ordinatus Populus

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    I only PvP on AD chars

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  • hasselhoffman
    hasselhoffman
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    Next time I get jesus beamed and have my face jabbed off by a templar I'm coming right to the forums to complain.
  • Xsorus
    Xsorus
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    Is someone actually complaining about Physical Damage resist that Medium Armor has?

    He does know that this all but negated by a a 2 handed mace and The Armor Debuff abilities right?

  • Rylana
    Rylana
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    1. Rylana Dionysis
    2. Lyzara Dionysis
    3. Dannika Dionysis
    4. Lag
    5. Exploits


    Think that covers it
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • xaraan
    xaraan
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    I mostly agree with you here.

    Lag can be a game breaker/deal breaker for our gaming session, most of our group just quits playing completely at that point. Fear needs some work, I see how and why it should be useful, but it's a bit too useful IMO (I still think there should be a player cooldown on it - once you break fear you can't be feared for a minute or more - it's an illusion, you broke it, shouldn't work that easily again IMO - and yes I have two NBs and fear is great, doesn't mean it's not OP). But, I'd be fine with them leaving it be if they addressed the cost of CC break - it's too much (and I say that with bonuses and a good amount of champ points into it) especially if you are not a stam build (and magicka builds don't need another weakness IMO). I've never liked CC being the end-all in combat for this game, but some probably enjoy it.

    Nirnhoned is getting addressed, I'm curious to see what they do before I worry more. I think Light Armor shouldn't be that great at mitigating physical damage, but they did make stamina builds too powerful when they worked to balance them all - it needs to be dialed back a bit for stam/weapon builds. Don't agree with purify, time to kill sucks in the game and too many DoTs already in the game, they need to be purgable if a player is willing to run it, but they could cap the purge (and barrier) effects so that they are less useful for zergs.

    Also agreed with templar complaints mostly. That class needs a little love now, radiant is kind of OP and should be adjusted sure, but the other powers in that skill line all suck and need to be addressed (that arc is terrible and usually gets easily dodged, esp with todays uberdodge builds). Our heals need to be returned to what they were, especially if they are going to leave the "cast time" on breath. I've also been disapointed that healing ritual seems capped at six players, for a cast time heal I expected the payoff of having a cast time to actually be worth it, but it's usually not.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • OtarTheMad
    OtarTheMad
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    Templar is just fine, could use some tweaks here and there but I mean honestly mine is only VR 11 and he does just fine in PVP. He was good when he was only VR 9.

    I have taken a ton of damage and survived, healed groups taking damaged and they survived, ran into a group of enemies and got away. Definitely plenty of times I got owned and my heals weren't enough but you adjust and move on. Between Breath of Life, Lingering Ritual, Rememberance, and the Restoration skill line not many die if I am healing correctly. You have to time things correctly, know when you can use Lingering Ritual, know when you can use Charge and some other skills where the negatives about it just don't really seem important or even an issue at all. Play around with the build and try new things to see if it helps what you want to accomplish.
  • Snit
    Snit
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    tplink3r1 wrote: »
    Try using jabs with high latency then come back.

    Your connection sucking is not a class balance issue.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Teargrants
    Teargrants
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    PVp is horrible
    It's not fun going toe to toe with another player unless you have an ally to back you up as a templar, you'll just get your ass handed to you
    I dunno, also the Emperor trophy makes PvP unbearably bad and makes me refuse to play the PvP until its removed from the game
    If you're getting your ass handed to you in 1v1s it's not because your class is bad, it's because of your skill or lack thereof as a player. Whatever balance issues exist presently, it's more than possible for players of any class to 1v1 any other class indefinitely.

    And please explain how the existance of emperorship makes PvP "unbearably bad", I'd love to hear an excuse.
    Edited by Teargrants on June 18, 2015 1:22AM
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    ┬┴┬┴┤(・_├┬┴┬┴
  • SC0TY999
    SC0TY999
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    fear is a joke stunned till you are dead i don't think cc break actually works on fear

    There appears to be like a 1-2 secs stun on fear where you cannot cc break even with full stamina.

    #removefear
  • Tankqull
    Tankqull
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    for your 2. templar issue a small hint - learn to animation cancel.

    everything else is saddly true
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • pkb16_ESO2
    pkb16_ESO2
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    I agree with most parts.
    But you have to add perma rolldodge.

    As templar i agree we are in bad spot, especially as Magicka Temp. Jesus Beam is strong, true, but all in all we suck compared to the other classes. Stam templar can be quite good but NB (and Dk) is far stronger.
    In 1v1 you will mainly loose against another class played by a guy with same skill lvl. Its just like that.
    I can also make videos 1vX and i have had nice fights as temp, but if i see what my NB can do...

    Where (magikca)Temps are real good is as emp:) maybe better than the other classes thx Blazing but thats an poor consolation.
  • SC0TY999
    SC0TY999
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    pkb16_ESO2 wrote: »
    I agree with most parts.
    But you have to add perma rolldodge.

    As templar i agree we are in bad spot, especially as Magicka Temp. Jesus Beam is strong, true, but all in all we suck compared to the other classes. Stam templar can be quite good but NB (and Dk) is far stronger.
    In 1v1 you will mainly loose against another class played by a guy with same skill lvl. Its just like that.
    I can also make videos 1vX and i have had nice fights as temp, but if i see what my NB can do...

    Where (magikca)Temps are real good is as emp:) maybe better than the other classes thx Blazing but thats an poor consolation.

    Perma roll dodge is definitely a problem that needs addressing / fixing.

    even after they dodge the first attack it appears there is some kind of immunity delay for a very very short amount of time as I see my crushing shock or insta frag still missing after the initial dodge.
  • Septimus_Magna
    Septimus_Magna
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    psufan5 wrote: »
    Lets get down to the real whine here. You want fear nerfed so you can block spam without having to worry about being killed. Sorry, there is a counter to everything in this game and nightblades have a great counter to block spammers. You can argue that the walking animation is a bit funky when you are feared (so maybe change it so you grab your head stationary) but fear itself is designed for this purpose.

    Its amazing that all of these complaints, yet, no one mentions using potions to remove the ability to be feared, or use the heavy armor buff...

    Like I said, you can counter fear easily. It is easy to break out of, and then immediately roll. Done.

    I agree its good to have counters to blockcasters etc but fear is far from fair imo. The "bit funky" walking animation often immobilizes you for least 1-2 seconds before you can break-free, even longer if there is considerable lag. During this time the NB can burst someone's health without having to anticipate a counter attack.

    The immovable potions prevent getting feared for 15 seconds, then they have a cool down of 45 seconds until you can use it again. If the NB waits for 15 seconds he has 30 seconds to fear his opponent, thats a counter for max 1/3 of time if you chuck immovable potions non-stop. Note, you cant use potions during the fear so you need to do it before getting feared.

    Streak was an unblockable hard CC but that changed, its only fair to adjust fear so there is a way (preferably something other than blocking) to avoid getting hard CC-ed, same goes for Fossilize btw.

    Edit: breaking free and dodge rolling is 2/3 of the entire stamina pool for magicka builds so its a very short term solution. Its the same as cleanse for stamina builds, they can use it but its far from practical.
    Edited by Septimus_Magna on June 18, 2015 1:08PM
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  • Lorkhan
    Lorkhan
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    #NERFJESUSBEAM
  • RinaldoGandolphi
    RinaldoGandolphi
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    psufan5 wrote: »
    Lets get down to the real whine here. You want fear nerfed so you can block spam without having to worry about being killed. Sorry, there is a counter to everything in this game and nightblades have a great counter to block spammers. You can argue that the walking animation is a bit funky when you are feared (so maybe change it so you grab your head stationary) but fear itself is designed for this purpose.

    Its amazing that all of these complaints, yet, no one mentions using potions to remove the ability to be feared, or use the heavy armor buff...

    Like I said, you can counter fear easily. It is easy to break out of, and then immediately roll. Done.

    I agree its good to have counters to blockcasters etc but fear is far from fair imo. The "bit funky" walking animation often immobilizes you for least 1-2 seconds before you can break-free, even longer if there is considerable lag. During this time the NB can burst someone's health without having to anticipate a counter attack.

    The immovable potions prevent getting feared for 15 seconds, then they have a cool down of 45 seconds until you can use it again. If the NB waits for 15 seconds he has 30 seconds to fear his opponent, thats a counter for max 1/3 of time if you chuck immovable potions non-stop. Note, you cant use potions during the fear so you need to do it before getting feared.

    Streak was an unblockable hard CC but that changed, its only fair to adjust fear so there is a way (preferably something other than blocking) to avoid getting hard CC-ed, same goes for Fossilize btw.

    Very well said! Summed it up perfectly.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Etaniel
    Etaniel
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    God_flakes wrote: »
    NB fear is their only real defense. NB have no shield except cloak and with everyone chugging detect pots, cloak is useless anymore. Leave NB's alone. We are difficult enough to play both for survivablity and damage dealing.

    lmaaaaaaao nb difficult to play for survivability and damage dealing? are you kidding me? hilarious
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  • OdinForge
    OdinForge
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    Fear might be too powerful in some ways, but the function it serves is very much needed (a chance to lower block). Maybe it doesn't need to CC your opponents, they sure as hell need to fix the glitches surrounding it. Not just with fear either, sometimes i get hit with dragon leap seemingly through block and i cannot CC break it.

    I often play my NB without fear, and i have a great amount of success with it. But there are plenty of times where the only reason i lose to another NB is because that NB runs fear and i don't. One skill shouldn't be enough to turn the tide of combat enough like that. I don't mind being outplayed by a better player, i do mind when it seems like I'm gimped for not having fear on my bars. So for this reason I'm starting to wonder if fear can be modified to still allow a counter to block, but also become a bit more balanced at the same time. Like a timed buff (with a cooldown) that allows your next attack to go through block, that next attack can be a well timed CC like incap strike or veiled strike from cloak.
    Etaniel wrote: »
    God_flakes wrote: »
    NB fear is their only real defense. NB have no shield except cloak and with everyone chugging detect pots, cloak is useless anymore. Leave NB's alone. We are difficult enough to play both for survivablity and damage dealing.

    lmaaaaaaao nb difficult to play for survivability and damage dealing? are you kidding me? hilarious

    When they fix nirn, you're going to see a lot of dead NBs. Roll dodge + cloak + healing + dodge chance is all fine and dandy, but you aren't facetanking people with 14K damage shields (plus every other shield). Nirn is largely what stops abilities like curse, mines and detonation etc from being real counters. Playing without nirn on a NB can be pretty rough.

    Also playing a NB without fear, trying to experiment with new things can also be very rough. Sucks to get tanked out by a lower level unable to use the burst your class gives you.
    Edited by OdinForge on June 18, 2015 3:18PM
    The Age of Wrobel.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Vatter wrote: »
    1. Lag. (its not our computers. its not our service providers. Its you. But then everyone has known that since launch.)

    2. Fear. (The cc break is WAY to slow and most times I can't even break it even with a full bar of stamina.)

    3. Nirnhoned. (My magicka templar is hitting like a vegetarian with 2.2k spell damage. Its more like tickling other players.)

    4. Physical damage and how its mitigated. (light armor is garbage but you HAVE to use it for magicka anything. meanwhile medium armor users are enjoying infinite dodge rolling, massive reductions for both skills and feats, and getting weapon damage to 3k+. Did I mention stacking nirnhoned to get the full 50% reduction from magicka? Light armor has no such passive for physical damage.)

    5. Purge. (Spammed to death by every. single. zerg. Making them invincible. The cost of this skill should be dramatically increased.

    On a side note.....
    I would like to add that Templars are the absolute WORST in pvp. I can't even begin to tell you how god awful they really are. skills are so clunky and all over the place its maddening.

    1. We have no escape.
    2. Healing animation is WAY to slow.
    3. Puncturing sweep and Radial sweep completely miss 50% of the time.
    4. Our resource management is laughable compared to other classes.
    5. you nerfed restoring spirit.
    6. you nerfed blazing shield.
    7. Your nerfed restoring aura.
    8. You nerfed our healing.
    9. sun fire and solar flare are so SLOW you can see them coming a mile away. Why do solar flare and spear shards have high arc paths? Its like we are trying to attack the sky only to fail over and over. are we the short bus riders of tamriel?
    11. You gave other players a full CC immunity for a .5 sec knock back.
    12. Dragonknights get self placed reflects while we have one thats cc breakable.
    13. focused charge has a ridiculous GCD.

    The class shouldn't be called Templar. It should be called Clowns.

    I can't speak on the Templar experience but the top 4 I'm in agreement with. I'm not entirely sure that Purge is a problem though. My biggest gripe might be that you have these people that can use infinite dodge roll with impunity. Maybe Roll Dodge should have some sort of cool down or cost more for consecutive ones like Bolt Escape does.
    :trollin:
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