For #2 I'd say there is an over arching problem with cc in general. Every 5 seconds of PvP is spent breaking free from someone's cc spam. Half the problem comes from skills that do good damage plus cc automatically making cc always in the air. The other half of the problem is there is no way to avoid getting cc'd every 5 seconds. Some of the cc even requires a break free and a roll...every 5 seconds. Fear is its own issue but the whole system is broke.
Oh yeah, forgot to mention. Break free has its own gcd meaning you can't use it till your prior gcd runs its course. The whole system is broken and a frustration every 5 seconds. I get to play my character for 5 seconds, then I have to take a break for ~2 seconds depending on my GCD situation. Ridiculous.
1. Lag. (its not our computers. its not our service providers. Its you. But then everyone has known that since launch.)
2. Fear. (The cc break is WAY to slow and most times I can't even break it even with a full bar of stamina.)
3. Nirnhoned. (My magicka templar is hitting like a vegetarian with 2.2k spell damage. Its more like tickling other players.)
4. Physical damage and how its mitigated. (light armor is garbage but you HAVE to use it for magicka anything. meanwhile medium armor users are enjoying infinite dodge rolling, massive reductions for both skills and feats, and getting weapon damage to 3k+. Did I mention stacking nirnhoned to get the full 50% reduction from magicka? Light armor has no such passive for physical damage.)
5. Purify. (Spammed to death by every. single. zerg. Making them invincible. The cost of this skill should be dramatically increased.
On a side note.....
I would like to add that Templars are the absolute WORST in pvp. I can't even begin to tell you how god awful they really are. skills are so clunky and all over the place its maddening.
1. We have no escape.
2. Healing animation is WAY to slow.
3. Biting jabs and Radial sweep completely miss 50% of the time.
4. Our resource management is laughable compared to other classes.
5. you nerfed restoring spirit.
6. you nerfed blazing shield.
7. Your nerfed restoring aura.
8. You nerfed our healing.
9. sun fire and solar flare are so SLOW you can see them coming a mile away. Why do solar flare and spear shards have high arc paths? Its like we are trying to attack the sky only to fail over and over. are we the short bus riders of tamriel?
11. You gave other players a full CC immunity for a .5 sec knock back.
12. Dragonknights get self placed reflects while we have one thats cc breakable.
13. focused charge has a ridiculous GCD.
The class shouldn't be called Templar. It should be called Clowns.
Try using jabs with high latency then come back.Templar is fun af from what I've experienced. Everyone on console is rolling Templar because of how good they actually are. Magicka Templar need a lift I would agree, but stamina Templar is pretty freakin awesome.. ever seen essah k? He literally 1 shots ppl with his biting jabs. And I'm sorry, but if you can't land your biting jabs 50% then you probably should go play a tab target auto aim mmo.
Funny how Mirage never comes up.God_flakes wrote: »NB fear is their only real defense. NB have no shield except cloak and with everyone chugging detect pots, cloak is useless anymore. Leave NB's alone. We are difficult enough to play both for survivablity and damage dealing.
If you're getting your ass handed to you in 1v1s it's not because your class is bad, it's because of your skill or lack thereof as a player. Whatever balance issues exist presently, it's more than possible for players of any class to 1v1 any other class indefinitely.SplendidAngharad94 wrote: »PVp is horrible
It's not fun going toe to toe with another player unless you have an ally to back you up as a templar, you'll just get your ass handed to you
I dunno, also the Emperor trophy makes PvP unbearably bad and makes me refuse to play the PvP until its removed from the game
granty2008cyb16_ESO wrote: »fear is a joke stunned till you are dead i don't think cc break actually works on fear
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
pkb16_ESO2 wrote: »I agree with most parts.
But you have to add perma rolldodge.
As templar i agree we are in bad spot, especially as Magicka Temp. Jesus Beam is strong, true, but all in all we suck compared to the other classes. Stam templar can be quite good but NB (and Dk) is far stronger.
In 1v1 you will mainly loose against another class played by a guy with same skill lvl. Its just like that.
I can also make videos 1vX and i have had nice fights as temp, but if i see what my NB can do...
Where (magikca)Temps are real good is as emp:) maybe better than the other classes thx Blazing but thats an poor consolation.
Lets get down to the real whine here. You want fear nerfed so you can block spam without having to worry about being killed. Sorry, there is a counter to everything in this game and nightblades have a great counter to block spammers. You can argue that the walking animation is a bit funky when you are feared (so maybe change it so you grab your head stationary) but fear itself is designed for this purpose.
Its amazing that all of these complaints, yet, no one mentions using potions to remove the ability to be feared, or use the heavy armor buff...
Like I said, you can counter fear easily. It is easy to break out of, and then immediately roll. Done.
Septimus_Magna wrote: »Lets get down to the real whine here. You want fear nerfed so you can block spam without having to worry about being killed. Sorry, there is a counter to everything in this game and nightblades have a great counter to block spammers. You can argue that the walking animation is a bit funky when you are feared (so maybe change it so you grab your head stationary) but fear itself is designed for this purpose.
Its amazing that all of these complaints, yet, no one mentions using potions to remove the ability to be feared, or use the heavy armor buff...
Like I said, you can counter fear easily. It is easy to break out of, and then immediately roll. Done.
I agree its good to have counters to blockcasters etc but fear is far from fair imo. The "bit funky" walking animation often immobilizes you for least 1-2 seconds before you can break-free, even longer if there is considerable lag. During this time the NB can burst someone's health without having to anticipate a counter attack.
The immovable potions prevent getting feared for 15 seconds, then they have a cool down of 45 seconds until you can use it again. If the NB waits for 15 seconds he has 30 seconds to fear his opponent, thats a counter for max 1/3 of time if you chuck immovable potions non-stop. Note, you cant use potions during the fear so you need to do it before getting feared.
Streak was an unblockable hard CC but that changed, its only fair to adjust fear so there is a way (preferably something other than blocking) to avoid getting hard CC-ed, same goes for Fossilize btw.
God_flakes wrote: »NB fear is their only real defense. NB have no shield except cloak and with everyone chugging detect pots, cloak is useless anymore. Leave NB's alone. We are difficult enough to play both for survivablity and damage dealing.
God_flakes wrote: »NB fear is their only real defense. NB have no shield except cloak and with everyone chugging detect pots, cloak is useless anymore. Leave NB's alone. We are difficult enough to play both for survivablity and damage dealing.
lmaaaaaaao nb difficult to play for survivability and damage dealing? are you kidding me? hilarious
1. Lag. (its not our computers. its not our service providers. Its you. But then everyone has known that since launch.)
2. Fear. (The cc break is WAY to slow and most times I can't even break it even with a full bar of stamina.)
3. Nirnhoned. (My magicka templar is hitting like a vegetarian with 2.2k spell damage. Its more like tickling other players.)
4. Physical damage and how its mitigated. (light armor is garbage but you HAVE to use it for magicka anything. meanwhile medium armor users are enjoying infinite dodge rolling, massive reductions for both skills and feats, and getting weapon damage to 3k+. Did I mention stacking nirnhoned to get the full 50% reduction from magicka? Light armor has no such passive for physical damage.)
5. Purge. (Spammed to death by every. single. zerg. Making them invincible. The cost of this skill should be dramatically increased.
On a side note.....
I would like to add that Templars are the absolute WORST in pvp. I can't even begin to tell you how god awful they really are. skills are so clunky and all over the place its maddening.
1. We have no escape.
2. Healing animation is WAY to slow.
3. Puncturing sweep and Radial sweep completely miss 50% of the time.
4. Our resource management is laughable compared to other classes.
5. you nerfed restoring spirit.
6. you nerfed blazing shield.
7. Your nerfed restoring aura.
8. You nerfed our healing.
9. sun fire and solar flare are so SLOW you can see them coming a mile away. Why do solar flare and spear shards have high arc paths? Its like we are trying to attack the sky only to fail over and over. are we the short bus riders of tamriel?
11. You gave other players a full CC immunity for a .5 sec knock back.
12. Dragonknights get self placed reflects while we have one thats cc breakable.
13. focused charge has a ridiculous GCD.
The class shouldn't be called Templar. It should be called Clowns.