https://www.youtube.com/watch?v=-a9mhGBCmls&feature=youtu.be I'm pretty sure vet levels arent going to be removed.
More xp will be given for public dungeons and craglorn. More xp will be given for "Veteran Quests". Plus the amount of xp needed for each "Veteran" level is being reduced.
If you think about it they rearranged stats on all gear plus foods in 1.6, also it says in that link what will be done for Veteran Levels.
http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/
traigusb14_ESO2 wrote: »I'm pretty sure vet levels arent going to be removed.
More xp will be given for public dungeons and craglorn. More xp will be given for "Veteran Quests". Plus the amount of xp needed for each "Veteran" level is being reduced.
If you think about it they rearranged stats on all gear plus foods in 1.6, also it says in that link what will be done for Veteran Levels.
http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/
I dunno. They still had a dev on the Live stream recently that said it was coming out eventually.
Most of the things on that list are pretty quick fixes (xp rate gains and rewards mostly) probably just to hold people over until they nail it down.
The removal isn't a fast or easy thing like just scaling all the zones... they gotta deal with 3 levels of VR crafting and other issues to make it go away totally.
I'm pretty sure vet levels arent going to be removed.
More xp will be given for public dungeons and craglorn. More xp will be given for "Veteran Quests". Plus the amount of xp needed for each "Veteran" level is being reduced.
If you think about it they rearranged stats on all gear plus foods in 1.6, also it says in that link what will be done for Veteran Levels.
http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/
traigusb14_ESO2 wrote: »I'm pretty sure vet levels arent going to be removed.
More xp will be given for public dungeons and craglorn. More xp will be given for "Veteran Quests". Plus the amount of xp needed for each "Veteran" level is being reduced.
If you think about it they rearranged stats on all gear plus foods in 1.6, also it says in that link what will be done for Veteran Levels.
http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/
I dunno. They still had a dev on the Live stream recently that said it was coming out eventually.
Most of the things on that list are pretty quick fixes (xp rate gains and rewards mostly) probably just to hold people over until they nail it down.
The removal isn't a fast or easy thing like just scaling all the zones... they gotta deal with 3 levels of VR crafting and other issues to make it go away totally.
Here, my friend.So when the vet ranks gets removed what will be the purpose of cadwells quest? I mean right now it's a pretty nice alternative way of leveling your vet rank and when the vet ranks are gone there will only be the champ lvls to work on and increase, unless they implement something new.
Personally I dont like the whole idea of "any race any faction" but cadwells quest kind of makes it ok I guess. But with no more level cap than 50 I can't see the point of that quest anymore, not even for champ levels.
I know we're not very close to the happening of having the vet ranks removed, but what do you think will happen with the quest after the removal of the vet ranks?
Here, my friend.So when the vet ranks gets removed what will be the purpose of cadwells quest? I mean right now it's a pretty nice alternative way of leveling your vet rank and when the vet ranks are gone there will only be the champ lvls to work on and increase, unless they implement something new.
Personally I dont like the whole idea of "any race any faction" but cadwells quest kind of makes it ok I guess. But with no more level cap than 50 I can't see the point of that quest anymore, not even for champ levels.
I know we're not very close to the happening of having the vet ranks removed, but what do you think will happen with the quest after the removal of the vet ranks?
traigusb14_ESO2 wrote: »I assume it will use the same scaling they are planning for using in Orcinium and new zones (maybe even pre 50 levels who knows)...
I also assume there are going to be scaling options for different CP totals, or all 50 content will be facrerolled instantly by anyone with CPs.
NewBlacksmurf wrote: »I don't think anything will occur to Cadwell's quests.
It'll just be different levels or all the same level which is what it should be anyways.
I agree. The point of Cadwell's is to be able to complete all quests with one character. VRs were implemented so that there was a semblance of progression through them, but that backfired when people complained about feeling forced to do Cadwell's to get to the VR11 content.Rev Rielle wrote: »NewBlacksmurf wrote: »I don't think anything will occur to Cadwell's quests.
It'll just be different levels or all the same level which is what it should be anyways.
Yes, I agree. I hope they will open it up so you can complete Caldwell's Gold and Silver concurrently if one likes, but I doubt that will actually happen. Otherwise I see no change. They certainly will not remove it, that much is absolutely assured.
The main purpose of Cadwell's Silver and Gold has always been to allow players to experience the content in opposing alliance areas with the one character. Whether the enemies are Veteran Ranked (1-14) or all level 50, it will not change the fundamentals of what it is trying to achieve.
Ideally, they will remove veteran ranks, make 50 the absolute cap, have the silver & gold areas similarly leveled to 50, and be done with it so they're not continually messing about with levels/veteran ranks anymore. A little bit of pain now will save them A LOT of trouble in the future.
Maybe you wont like me for this but i have to say it: i hope vr lvls wont be removed, and even if they will, i hope that Silver and Gold Quests will stay as they are. Why? Because its mmo! Its not meant to be finished in a few days... This game doesnt require any grind at all, and still people are complaining "To much grind! / To much quests / To much levels to gain / This class is op because he killed me! / This class is to weak because i cant kill him! ..." If something comes to easy it wont be appreciated. VR zones used to have insane difficulty, it was hard to fight against 2 groups of mobs. Now they are total blue milk run. I know, that you would like to have the endgame content right now, but trust me, when you will reach vr14 you will be proud of it.
Agreed. This is what I would like to see. Everything can be labelled 50 while still maintaining the feeling of progression by having the higher Cadwell zones as a "harder" 50. Different VRs gear could be adjusted so that each material grants different bonuses instead of being a level requirement.I don't see why it can't all be level 50 content, but with different abstracted "power levels". In the same way dungeon bosses are the same level as the mobs inside but are much stronger, why can't Cadwell's zone mobs be stronger as you progress through it?
traigusb14_ESO2 wrote: »I'm pretty sure vet levels arent going to be removed.
More xp will be given for public dungeons and craglorn. More xp will be given for "Veteran Quests". Plus the amount of xp needed for each "Veteran" level is being reduced.
If you think about it they rearranged stats on all gear plus foods in 1.6, also it says in that link what will be done for Veteran Levels.
http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/
I dunno. They still had a dev on the Live stream recently that said it was coming out eventually.
Most of the things on that list are pretty quick fixes (xp rate gains and rewards mostly) probably just to hold people over until they nail it down.
The removal isn't a fast or easy thing like just scaling all the zones... they gotta deal with 3 levels of VR crafting and other issues to make it go away totally.
But the Devs say A LOT of things that they don't actually do. One thing they might do, is while technically removing Vet levels, they will just rename them something else like Champion levels or take it from 50 to 64 to appease people and make it look like they did something.
PC players are used to the ol' bait and switch.
Maybe you wont like me for this but i have to say it: i hope vr lvls wont be removed, and even if they will, i hope that Silver and Gold Quests will stay as they are. Why? Because its mmo! Its not meant to be finished in a few days... This game doesnt require any grind at all, and still people are complaining "To much grind! / To much quests / To much levels to gain / This class is op because he killed me! / This class is to weak because i cant kill him! ..." If something comes to easy it wont be appreciated. VR zones used to have insane difficulty, it was hard to fight against 2 groups of mobs. Now they are total blue milk run. I know, that you would like to have the endgame content right now, but trust me, when you will reach vr14 you will be proud of it.