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Cadwells quest after veteran removal

Jultzy
Jultzy
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So when the vet ranks gets removed what will be the purpose of cadwells quest? I mean right now it's a pretty nice alternative way of leveling your vet rank and when the vet ranks are gone there will only be the champ lvls to work on and increase, unless they implement something new.

Personally I dont like the whole idea of "any race any faction" but cadwells quest kind of makes it ok I guess. But with no more level cap than 50 I can't see the point of that quest anymore, not even for champ levels.

I know we're not very close to the happening of having the vet ranks removed, but what do you think will happen with the quest after the removal of the vet ranks?

Edit: Considering general confusion, I never had anything against veteran ranks and thats not what this thread is about.

Here's a video mentioning the removal: https://www.youtube.com/watch?v=-a9mhGBCmls&feature=youtu.be
Edited by Jultzy on June 17, 2015 7:42PM
Jultzy Altmer Sorcerer (AD)
Narjiha Bosmer Nightblade (AD)
Jules Yaká Breton Sorcerer (DC)
  • traigusb14_ESO2
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    They are actually really good for champ points. Plus you get skyshards, quest skillpoints achievement colors etc. still.
  • Humble48
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    I'm curious what will happen with the leveling in those areas though. Is it just going to be level 50 across the board in the Cadwell VR zones? Seems that after a while it would just be a breeze to do the quests and delves there.
  • traigusb14_ESO2
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    I assume it will use the same scaling they are planning for using in Orcinium and new zones (maybe even pre 50 levels who knows)...

    I also assume there are going to be scaling options for different CP totals, or all 50 content will be facrerolled instantly by anyone with CPs.

  • Aneima
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    I'm pretty sure vet levels arent going to be removed.

    More xp will be given for public dungeons and craglorn. More xp will be given for "Veteran Quests". Plus the amount of xp needed for each "Veteran" level is being reduced.

    If you think about it they rearranged stats on all gear plus foods in 1.6, also it says in that link what will be done for Veteran Levels.

    http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/
    Edited by Aneima on June 16, 2015 8:50PM
  • traigusb14_ESO2
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    Aneima wrote: »
    I'm pretty sure vet levels arent going to be removed.

    More xp will be given for public dungeons and craglorn. More xp will be given for "Veteran Quests". Plus the amount of xp needed for each "Veteran" level is being reduced.

    If you think about it they rearranged stats on all gear plus foods in 1.6, also it says in that link what will be done for Veteran Levels.

    http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/

    I dunno. They still had a dev on the Live stream recently that said it was coming out eventually.

    Most of the things on that list are pretty quick fixes (xp rate gains and rewards mostly) probably just to hold people over until they nail it down.

    The removal isn't a fast or easy thing like just scaling all the zones... they gotta deal with 3 levels of VR crafting and other issues to make it go away totally.
  • Jultzy
    Jultzy
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    Aneima wrote: »
    I'm pretty sure vet levels arent going to be removed.

    More xp will be given for public dungeons and craglorn. More xp will be given for "Veteran Quests". Plus the amount of xp needed for each "Veteran" level is being reduced.

    If you think about it they rearranged stats on all gear plus foods in 1.6, also it says in that link what will be done for Veteran Levels.

    http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/

    I dunno. They still had a dev on the Live stream recently that said it was coming out eventually.

    Most of the things on that list are pretty quick fixes (xp rate gains and rewards mostly) probably just to hold people over until they nail it down.

    The removal isn't a fast or easy thing like just scaling all the zones... they gotta deal with 3 levels of VR crafting and other issues to make it go away totally.

    Yeah, pretty sure i saw a post of 4 steps that would be taken and the last one being the removal of the veteran ranks and step 2 or something was the implemitation of CP
    Jultzy Altmer Sorcerer (AD)
    Narjiha Bosmer Nightblade (AD)
    Jules Yaká Breton Sorcerer (DC)
  • Vizier
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    Aneima wrote: »
    I'm pretty sure vet levels arent going to be removed.

    More xp will be given for public dungeons and craglorn. More xp will be given for "Veteran Quests". Plus the amount of xp needed for each "Veteran" level is being reduced.

    If you think about it they rearranged stats on all gear plus foods in 1.6, also it says in that link what will be done for Veteran Levels.

    http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/

    from what I read it never said they were not going to remove veteran ranks. It merely indicates they are going to make it easier to level, which would be the best quick fix to the problem of veteran ranks. As long as it's not a gind-fest to level in comparison to current standards folks will be content until VR is removed. AND if it never is removed but it's not a punishing and prohibitive experience to the get to V14 most folks won't care. Either way it's a win win.

    Still the whole design of the Champion Point system is predicated on the eventual removal of VR. So i guess we'll see. At least if XP and levels / time to level is brought to reasonable levels I'll be a much happier camper.
  • Nebthet78
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    Aneima wrote: »
    I'm pretty sure vet levels arent going to be removed.

    More xp will be given for public dungeons and craglorn. More xp will be given for "Veteran Quests". Plus the amount of xp needed for each "Veteran" level is being reduced.

    If you think about it they rearranged stats on all gear plus foods in 1.6, also it says in that link what will be done for Veteran Levels.

    http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/

    I dunno. They still had a dev on the Live stream recently that said it was coming out eventually.

    Most of the things on that list are pretty quick fixes (xp rate gains and rewards mostly) probably just to hold people over until they nail it down.

    The removal isn't a fast or easy thing like just scaling all the zones... they gotta deal with 3 levels of VR crafting and other issues to make it go away totally.

    But the Devs say A LOT of things that they don't actually do. One thing they might do, is while technically removing Vet levels, they will just rename them something else like Champion levels or take it from 50 to 64 to appease people and make it look like they did something.

    PC players are used to the ol' bait and switch.
    Far too many characters to list any more.
  • F7sus4
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    Jultzy wrote: »
    So when the vet ranks gets removed what will be the purpose of cadwells quest? I mean right now it's a pretty nice alternative way of leveling your vet rank and when the vet ranks are gone there will only be the champ lvls to work on and increase, unless they implement something new.

    Personally I dont like the whole idea of "any race any faction" but cadwells quest kind of makes it ok I guess. But with no more level cap than 50 I can't see the point of that quest anymore, not even for champ levels.

    I know we're not very close to the happening of having the vet ranks removed, but what do you think will happen with the quest after the removal of the vet ranks?
    Here, my friend.
  • Jultzy
    Jultzy
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    F7sus4 wrote: »
    Jultzy wrote: »
    So when the vet ranks gets removed what will be the purpose of cadwells quest? I mean right now it's a pretty nice alternative way of leveling your vet rank and when the vet ranks are gone there will only be the champ lvls to work on and increase, unless they implement something new.

    Personally I dont like the whole idea of "any race any faction" but cadwells quest kind of makes it ok I guess. But with no more level cap than 50 I can't see the point of that quest anymore, not even for champ levels.

    I know we're not very close to the happening of having the vet ranks removed, but what do you think will happen with the quest after the removal of the vet ranks?
    Here, my friend.

    It's not the vet ranks i hate. More a wonder of what will happen with that quest since i saw no point in it after the removal of the vet rank which i read somewhere from ZOS that would happen, and that it would happen in 4 steps or something. What I don't like about this game tho is the idea of any race any faction since it kind of goes against the lore and cadwells quest seems like a way to make up for that "mistake" or whatever to call it. To kind of make it a legit thing.
    Jultzy Altmer Sorcerer (AD)
    Narjiha Bosmer Nightblade (AD)
    Jules Yaká Breton Sorcerer (DC)
  • NewBlacksmurf
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    I don't think anything will occur to Cadwell's quests.
    It'll just be different levels or all the same level which is what it should be anyways.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • kevlarto_ESO
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    Jason Levy said in an ESO live, there is no plans to re-work end game quests, Cadwell's gold and silver, they only said they were going to make them easier to access, what ever they mean by that, I suppose a name change might be in order, but I am not expecting much when they drop the vr ranks only instead of being vr 14 I will be level 64, who knows..
  • Averya_Teira
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    At this point I don't even believe they really plan to remove VRs.....
  • Korah_Eaglecry
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    I assume it will use the same scaling they are planning for using in Orcinium and new zones (maybe even pre 50 levels who knows)...

    I also assume there are going to be scaling options for different CP totals, or all 50 content will be facrerolled instantly by anyone with CPs.

    I wouldnt mind this. As long as I was still able to gain CP from those areas they can do away with the Veteran Ranks.
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  • drschplatt
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    I'm hoping they just become higher level zones to continue playing the game and that they remove the silver/gold lock from the zones. It's a bit annoying not being able to play in higher zones just because I haven't done the grind of Caldwell's silver.
    Foräois - Imperial Sorcerer of Ineptitude.
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  • Rev Rielle
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    I don't think anything will occur to Cadwell's quests.
    It'll just be different levels or all the same level which is what it should be anyways.

    Yes, I agree. I hope they will open it up so you can complete Caldwell's Gold and Silver concurrently if one likes, but I doubt that will actually happen. Otherwise I see no change. They certainly will not remove it, that much is absolutely assured.

    The main purpose of Cadwell's Silver and Gold has always been to allow players to experience the content in opposing alliance areas with the one character. Whether the enemies are Veteran Ranked (1-14) or all level 50, it will not change the fundamentals of what it is trying to achieve.

    Ideally, they will remove veteran ranks, make 50 the absolute cap, have the silver & gold areas similarly leveled to 50, and be done with it so they're not continually messing about with levels/veteran ranks anymore. A little bit of pain now will save them A LOT of trouble in the future.
    Edited by Rev Rielle on June 17, 2015 12:35AM
    If you can be anything, be kind.
  • Enodoc
    Enodoc
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    Rev Rielle wrote: »
    I don't think anything will occur to Cadwell's quests.
    It'll just be different levels or all the same level which is what it should be anyways.

    Yes, I agree. I hope they will open it up so you can complete Caldwell's Gold and Silver concurrently if one likes, but I doubt that will actually happen. Otherwise I see no change. They certainly will not remove it, that much is absolutely assured.

    The main purpose of Cadwell's Silver and Gold has always been to allow players to experience the content in opposing alliance areas with the one character. Whether the enemies are Veteran Ranked (1-14) or all level 50, it will not change the fundamentals of what it is trying to achieve.

    Ideally, they will remove veteran ranks, make 50 the absolute cap, have the silver & gold areas similarly leveled to 50, and be done with it so they're not continually messing about with levels/veteran ranks anymore. A little bit of pain now will save them A LOT of trouble in the future.
    I agree. The point of Cadwell's is to be able to complete all quests with one character. VRs were implemented so that there was a semblance of progression through them, but that backfired when people complained about feeling forced to do Cadwell's to get to the VR11 content.

    Being able to complete Gold and Silver concurrently would be a simple implementation. Just get Cadwell to pop up with the Gold quest when you arrive in your first Silver city. His dialogue wouldn't even need to be changed, as you will still have technically experienced two of three alliances, just by being there.
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  • Mayrael
    Mayrael
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    Maybe you wont like me for this but i have to say it: i hope vr lvls wont be removed, and even if they will, i hope that Silver and Gold Quests will stay as they are. Why? Because its mmo! Its not meant to be finished in a few days... This game doesnt require any grind at all, and still people are complaining "To much grind! / To much quests / To much levels to gain / This class is op because he killed me! / This class is to weak because i cant kill him! ..." If something comes to easy it wont be appreciated. VR zones used to have insane difficulty, it was hard to fight against 2 groups of mobs. Now they are total blue milk run. I know, that you would like to have the endgame content right now, but trust me, when you will reach vr14 you will be proud of it.
    Edited by Mayrael on June 17, 2015 11:06AM
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  • Jultzy
    Jultzy
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    Mayrael wrote: »
    Maybe you wont like me for this but i have to say it: i hope vr lvls wont be removed, and even if they will, i hope that Silver and Gold Quests will stay as they are. Why? Because its mmo! Its not meant to be finished in a few days... This game doesnt require any grind at all, and still people are complaining "To much grind! / To much quests / To much levels to gain / This class is op because he killed me! / This class is to weak because i cant kill him! ..." If something comes to easy it wont be appreciated. VR zones used to have insane difficulty, it was hard to fight against 2 groups of mobs. Now they are total blue milk run. I know, that you would like to have the endgame content right now, but trust me, when you will reach vr14 you will be proud of it.

    That was never what I meant, I got literally no problems with veteran ranks. I've played several mmo:s and some of them used to take over a year of grinding just to reach the end level. But the thing is that I read something from Zenimax about veteran ranks removal and champion points intruduction and that it would happen in 4 steps or something. Unfortunately I can't find that post.

    The only real thing I have against cadwells quest is the fact that it makes up for the "mistake" of giving some players the all races any faction option, which kind of goes against the lore and the recruitment letters from the alliance leaders. I myself own the imperial edition so it's not like im jealous about that thing since I do have that option myself. I just don't like that fact.

    At the time of me making this thread I didn't really see a point to cadwells quest if they would remove the veteran ranks.
    Jultzy Altmer Sorcerer (AD)
    Narjiha Bosmer Nightblade (AD)
    Jules Yaká Breton Sorcerer (DC)
  • Endurance
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    remove it? no.. they should increase it to VR 25 and add an Oblivion portal with another red map the size of cadwell silver & gold
    I'm outta here
  • Rinmaethodain
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    Removing vet ranks makes no sense.

    What is going to happen with those SP, AP related to them? What will happen with all the crafting materials related to VR1-14?

    There is too many dependencies.

    Turning VR lvls into normal lvls? Taking into account how much exp you need to get there 14VR lvls should be translated into around 65 regular lvls

    VR lvls are nice. I hated regular lvls where i was lvling up left and right, constantly outlvling my gear. With VR lvls i could finally invest into something better.

    I can get that people feel "shocked" that they lvl from 49 to VR1 with what, around 170k exp? And later they need 1mil exp to VR2 etc but do those people remember that getting from lvl1 to lvl2 was less than 10k exp? Do they are outraged that 50lvls ago they needed only 5k exp and 49 lvls later they need almost 200k exp? Nope.

    Maybe if exp curve would be something along this http://www.regentsprep.org/regents/math/algtrig/ATP8b/exponentialfunction.htm properly adjusted there would be no "omgiez noe i need noe 1mil exp to lvl up" when the exp till next lvl would gradually increase by not more than for example 25% of previous exp TNL
  • Merlin13KAGL
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    Content, XP's, skyshards, different locale??
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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  • MCMancub
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    I don't see why it can't all be level 50 content, but with different abstracted "power levels". In the same way dungeon bosses are the same level as the mobs inside but are much stronger, why can't Cadwell's zone mobs be stronger as you progress through it?
  • Enodoc
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    MCMancub wrote: »
    I don't see why it can't all be level 50 content, but with different abstracted "power levels". In the same way dungeon bosses are the same level as the mobs inside but are much stronger, why can't Cadwell's zone mobs be stronger as you progress through it?
    Agreed. This is what I would like to see. Everything can be labelled 50 while still maintaining the feeling of progression by having the higher Cadwell zones as a "harder" 50. Different VRs gear could be adjusted so that each material grants different bonuses instead of being a level requirement.
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  • Pallmor
    Pallmor
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    Nebthet78 wrote: »
    Aneima wrote: »
    I'm pretty sure vet levels arent going to be removed.

    More xp will be given for public dungeons and craglorn. More xp will be given for "Veteran Quests". Plus the amount of xp needed for each "Veteran" level is being reduced.

    If you think about it they rearranged stats on all gear plus foods in 1.6, also it says in that link what will be done for Veteran Levels.

    http://www.reddit.com/r/elderscrollsonline/comments/39hegg/news_zos_had_a_console_aua_today_here_are_the/

    I dunno. They still had a dev on the Live stream recently that said it was coming out eventually.

    Most of the things on that list are pretty quick fixes (xp rate gains and rewards mostly) probably just to hold people over until they nail it down.

    The removal isn't a fast or easy thing like just scaling all the zones... they gotta deal with 3 levels of VR crafting and other issues to make it go away totally.

    But the Devs say A LOT of things that they don't actually do. One thing they might do, is while technically removing Vet levels, they will just rename them something else like Champion levels or take it from 50 to 64 to appease people and make it look like they did something.

    PC players are used to the ol' bait and switch.

    100x this. I knew after they included the vet ranks in the console ad campaign that they won't be removing them anytime soon. And if they do, they'll likely just replace them in name only (maybe converting them to levels 51-64, with each still costing 1 million XP).

    Edited by Pallmor on June 17, 2015 2:09PM
  • Pallmor
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    Mayrael wrote: »
    Maybe you wont like me for this but i have to say it: i hope vr lvls wont be removed, and even if they will, i hope that Silver and Gold Quests will stay as they are. Why? Because its mmo! Its not meant to be finished in a few days... This game doesnt require any grind at all, and still people are complaining "To much grind! / To much quests / To much levels to gain / This class is op because he killed me! / This class is to weak because i cant kill him! ..." If something comes to easy it wont be appreciated. VR zones used to have insane difficulty, it was hard to fight against 2 groups of mobs. Now they are total blue milk run. I know, that you would like to have the endgame content right now, but trust me, when you will reach vr14 you will be proud of it.

    Agreed. I like the vet ranks. Reaching VR14 should require some effort. And I don't get nearly the same sense of accomplishment out of gaining champion points as I do from advancing VR levels. I've been playing almost since the beginning and am still not at VR14, but it's something I enjoy working towards.

    Edited by Pallmor on June 17, 2015 2:15PM
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