The 'goldrush' will indeed be from the people who want to increase their champion points gain in order to 'stay competitive', nothing more.
theweakminded wrote: »Everyone does have access to these, give it a week and they will be cheap. They are expensive now because it is new and rare. Just take motifs as an example. Dwemer pages sold for 30k at the start of their release, now 3-5k
Medieval_Miss81 wrote: »The perfect roe is not rare like the imperial motif or the full dwemer motif. It is more like getting a tempering alloy out of refining a stack of ore. Just keep fishing and then skinning the fish, and you will get one. The fragments come from provisioner writs and/or provisioner hirelings. You need to have/do those to get them. My guildie got a fragment today after doing just one writ, so they are also not insanely rare. More and more will get them in the days ahead. After just a few hours fishing in the last two days, I already have 4 perfect roe.
Don't despair - keep forging ahead and doing the things that give you a chance at these things, and they will come.
2 days in and in 4 out of my 5 guilds they're already sellings either pots (in stacks!!!) or the roe.
roe costs around 18-20k and pots is about 10k... per pot. so a stack of 100 is about a million gold.
which is about the same price of a complete full set of 7 recipee fragments.
now, prices are going down fast, but it's really quite insane to see those numbers just 2 days from the patch...................
Brasseurfb16_ESO wrote: »I wouldn't worry about those 50% exp potions. It requieres purple mats to create which are only obtainable with Hirelings and Provisioning Certifications and 1 potion last only 30min. If people are willing to waste all their mats or gold on this, well just let them waste their ressources on something completely useless.
Brasseurfb16_ESO wrote: »I wouldn't worry about those 50% exp potions. It requieres purple mats to create which are only obtainable with Hirelings and Provisioning Certifications and 1 potion last only 30min. If people are willing to waste all their mats or gold on this, well just let them waste their ressources on something completely useless.
Allright, experience boosters, nice. We can craft them ourselves, even better.ZOS_JessicaFolsom wrote: »(Edited for emphasis)
When can you use these?
Both Psijic Ambrosia and the Crown Experience Scroll can be used at any level or Veteran Rank. Their boosts apply towards advancing your level, advancing your Veteran Rank, and for advancing your Champion Points. They do not apply towards things that don’t work off of Experience Points, like the Mages Guild and crafting skill lines.
And this is where I think it should stop. Experience boosters should be used to allow players to level their alts and etc more quickly, as that in itself is already a grind for those who have experienced all the content they wanted. The Champion system is meant as a long term progression. By speeding it up, through any means, it will create a greater gap in the community. Those who play less, don't have time, means or wish to get experience boosters will be left behind faster and faster than before. This in itself will widen the gap between players.
Experience boosters may be available to everyone, but not everyone will use them. Those who use them will progress quicker, and those who already grind CP and use them will progress quicker than that. The ones who don't use them are left behind, despite not changing their playstyle. The ones who grind CP and use these will progress the quickest and are being rewarded for it. Experience boosters affecting the Champion system take everything already in fault with the champion system (the widening gap, need for grind, reward for playing unmeaningful content, ie grinding), and expands them even further.
When people feel like they're being left behind, they tend to become discouraged, and generally unmotivated. Others will see this feature as a motivator as well. These people will buy psyjic ambrosia or the crown store variant. It may cause people to buy from the crown store, but it will also cause people to leave. A lot of people already know of the negativity that games get, this feature will do nothing but cause negativity if it affects the champion system.
This new feature seems to be the result of a need for money, but I'd say there are healthier ways for the game to receive money apart from things like this. Look into adding additional character slots, appearance changes, personal aesthetics and maybe even racial and/or factional changes. Overall, the adding of these may actually be a good thing for the game. Especially adding in a craft-able variant. But that doesn't diminish the negative from it. I implore this small bit to be changed. Make experience boosters a convenience to simply level a character faster in the wake of no other way to do so, not a way to progress a character faster than before and create larger gaps in characters.
I put this down elsewhere, so might as well put out here as well.Allright, experience boosters, nice. We can craft them ourselves, even better.ZOS_JessicaFolsom wrote: »(Edited for emphasis)
When can you use these?
Both Psijic Ambrosia and the Crown Experience Scroll can be used at any level or Veteran Rank. Their boosts apply towards advancing your level, advancing your Veteran Rank, and for advancing your Champion Points. They do not apply towards things that don’t work off of Experience Points, like the Mages Guild and crafting skill lines.
And this is where I think it should stop. Experience boosters should be used to allow players to level their alts and etc more quickly, as that in itself is already a grind for those who have experienced all the content they wanted. The Champion system is meant as a long term progression. By speeding it up, through any means, it will create a greater gap in the community. Those who play less, don't have time, means or wish to get experience boosters will be left behind faster and faster than before. This in itself will widen the gap between players.
Experience boosters may be available to everyone, but not everyone will use them. Those who use them will progress quicker, and those who already grind CP and use them will progress quicker than that. The ones who don't use them are left behind, despite not changing their playstyle. The ones who grind CP and use these will progress the quickest and are being rewarded for it. Experience boosters affecting the Champion system take everything already in fault with the champion system (the widening gap, need for grind, reward for playing unmeaningful content, ie grinding), and expands them even further.
When people feel like they're being left behind, they tend to become discouraged, and generally unmotivated. Others will see this feature as a motivator as well. These people will buy psyjic ambrosia or the crown store variant. It may cause people to buy from the crown store, but it will also cause people to leave. A lot of people already know of the negativity that games get, this feature will do nothing but cause negativity if it affects the champion system.
This new feature seems to be the result of a need for money, but I'd say there are healthier ways for the game to receive money apart from things like this. Look into adding additional character slots, appearance changes, personal aesthetics and maybe even racial and/or factional changes. Overall, the adding of these may actually be a good thing for the game. Especially adding in a craft-able variant. But that doesn't diminish the negative from it. I implore this small bit to be changed. Make experience boosters a convenience to simply level a character faster in the wake of no other way to do so, not a way to progress a character faster than before and create larger gaps in characters.
TL:DR: XP pots->Widen problems with Champion system (Which are grinding and gap between players)-> Cause: Casual players to get discouraged by a gap they cannot close (esp. in cyrodiil)->Overall result: Increased negativity and loss of reputation and possibly playerbase.-> Gain by ZOS: Increased $ gain from those who pay.
It's weighing things in ways that can slide a bit too far. I don't want to see a future for this game that's infested with impossibly powerful characters against new players who have no hope within their gameframe to even compete. That just isn't healthy gameplay. Hopefully it won't progress much further (also if you really want to see what max CP can do, go on the PTS and make a template. It's pretty powerful imo). Of course much of this will already result without XP pots, but they play a crucial role: Speed the process up. ZOS will have to face the problems with the Champion System sooner or later and with these it'll need to be sooner.
Brasseurfb16_ESO wrote: »I wouldn't worry about those 50% exp potions. It requieres purple mats to create which are only obtainable with Hirelings and Provisioning Certifications and 1 potion last only 30min. If people are willing to waste all their mats or gold on this, well just let them waste their ressources on something completely useless.
lvl 50 Prov is able to craft 4 Pots at once and last 45 mins
Brasseurfb16_ESO wrote: »Brasseurfb16_ESO wrote: »I wouldn't worry about those 50% exp potions. It requieres purple mats to create which are only obtainable with Hirelings and Provisioning Certifications and 1 potion last only 30min. If people are willing to waste all their mats or gold on this, well just let them waste their ressources on something completely useless.
lvl 50 Prov is able to craft 4 Pots at once and last 45 mins
That's if you are a lvl 50 prov, not everybody does that and some will just buy the pots. Not to mention you have to actualy fish to get the Perfect Roes and all that time you spend fishing is time you could have been spending doing something else instead.
So yeah, to me, it's a waste of purple ingredient which could have been used on purple food instead and also a waste of time in my honest oppinion because all that time you spend fishing is time you didn't use to grind exp for CP.
At best, I see this as an opportunity for fishers to suck a bit of gold out of the market or give them a boost to compete with people which do not use their play time to fish.
Upon hearing of these xp boosters I mentioned in several threads I thought it was a great idea. Now I know more, I have changed my mind. As a casual player, it had taken me since December to get my main character to v9. I realise it will be quicker when I skip past a lot of stuff levelling an alt, but given the hours I can play it will still take me months to level up the other classes I would like to try. You beauty, I thought, I will be able to do it in a matter of weeks now. Er...ah... Wrong.
I thought these would help me, the casual player with little opportunity to play, to get up there and keep within shooting distance of those who have more time to spend playing. Turns out it is just another way for those who can play more to steal ahead. Those with multiple high level characters will have the recipe long before I will (some clever people anyway have it), and for some reason anything that involves luck leaves me a wider berth. I have found one legendary bit of loot in my whole time playing, and that was a kuta that I can't use.
So, as far as I can tell these boosters are not going to be a benefit to me, but only make it harder for me to keep up. This is the impression I have right now... And I am really hoping to have this turned around.
dap_robertb16_ESO wrote: »The question is why as a casual gamer, anyone should feel entitled to be as competitive as those who put in more hours than they should into a game.
I've not played any other MMOs but I'm fairly sure that most of them have the same approach where you try and take on a high level player as a noob and you'll be rekt. Where's the incentive for anyone to play this game to the best of their abilities and put in the time and resources to be the best if game mechanics mean they'll be on the same level as someone who logs in for a few hours every weekend and can't figure out what buttons do what?
The XP potions are a cash grab and will increase the divide between the best, the good and the rest but that's how it should be. There should be incentive for those who are behind to catch up, whether they take it or not is up to them. Dumbing down content and gains for the benefit of everyone won't actually benefit anyone.
VincentBlanquin wrote: »dap_robertb16_ESO wrote: »The question is why as a casual gamer, anyone should feel entitled to be as competitive as those who put in more hours than they should into a game.
I've not played any other MMOs but I'm fairly sure that most of them have the same approach where you try and take on a high level player as a noob and you'll be rekt. Where's the incentive for anyone to play this game to the best of their abilities and put in the time and resources to be the best if game mechanics mean they'll be on the same level as someone who logs in for a few hours every weekend and can't figure out what buttons do what?
The XP potions are a cash grab and will increase the divide between the best, the good and the rest but that's how it should be. There should be incentive for those who are behind to catch up, whether they take it or not is up to them. Dumbing down content and gains for the benefit of everyone won't actually benefit anyone.
yes, but every game has instanced pvp, where casuals are forced against casuals and hardcores against hardcores. Cyrodiils after lvl 50 are all the same, bloodbath ..
dap_robertb16_ESO wrote: »VincentBlanquin wrote: »dap_robertb16_ESO wrote: »The question is why as a casual gamer, anyone should feel entitled to be as competitive as those who put in more hours than they should into a game.
I've not played any other MMOs but I'm fairly sure that most of them have the same approach where you try and take on a high level player as a noob and you'll be rekt. Where's the incentive for anyone to play this game to the best of their abilities and put in the time and resources to be the best if game mechanics mean they'll be on the same level as someone who logs in for a few hours every weekend and can't figure out what buttons do what?
The XP potions are a cash grab and will increase the divide between the best, the good and the rest but that's how it should be. There should be incentive for those who are behind to catch up, whether they take it or not is up to them. Dumbing down content and gains for the benefit of everyone won't actually benefit anyone.
yes, but every game has instanced pvp, where casuals are forced against casuals and hardcores against hardcores. Cyrodiils after lvl 50 are all the same, bloodbath ..
Then this should be in the PvP forum. But until then it's a case of learning what you can and can't do based on your skill level or class or playstyle. You might not always kill that high level NB or Sorc who's invested everything into his build, but you can get a group together and go after them. If that doesn't work then don't attack them and focus somewhere else instead.
It's just unfortunate that some people insist on banging their heads against a brick wall and then complain that it's still there.
VincentBlanquin wrote: »dap_robertb16_ESO wrote: »VincentBlanquin wrote: »dap_robertb16_ESO wrote: »The question is why as a casual gamer, anyone should feel entitled to be as competitive as those who put in more hours than they should into a game.
I've not played any other MMOs but I'm fairly sure that most of them have the same approach where you try and take on a high level player as a noob and you'll be rekt. Where's the incentive for anyone to play this game to the best of their abilities and put in the time and resources to be the best if game mechanics mean they'll be on the same level as someone who logs in for a few hours every weekend and can't figure out what buttons do what?
The XP potions are a cash grab and will increase the divide between the best, the good and the rest but that's how it should be. There should be incentive for those who are behind to catch up, whether they take it or not is up to them. Dumbing down content and gains for the benefit of everyone won't actually benefit anyone.
yes, but every game has instanced pvp, where casuals are forced against casuals and hardcores against hardcores. Cyrodiils after lvl 50 are all the same, bloodbath ..
Then this should be in the PvP forum. But until then it's a case of learning what you can and can't do based on your skill level or class or playstyle. You might not always kill that high level NB or Sorc who's invested everything into his build, but you can get a group together and go after them. If that doesn't work then don't attack them and focus somewhere else instead.
It's just unfortunate that some people insist on banging their heads against a brick wall and then complain that it's still there.
the case is you cant do anything, strong players roaming cities and you cant even turn quest and mainly get killed repeatadly, when try. Group? Hardly anybody is active in my guild to create group
VincentBlanquin wrote: »dap_robertb16_ESO wrote: »VincentBlanquin wrote: »dap_robertb16_ESO wrote: »The question is why as a casual gamer, anyone should feel entitled to be as competitive as those who put in more hours than they should into a game.
I've not played any other MMOs but I'm fairly sure that most of them have the same approach where you try and take on a high level player as a noob and you'll be rekt. Where's the incentive for anyone to play this game to the best of their abilities and put in the time and resources to be the best if game mechanics mean they'll be on the same level as someone who logs in for a few hours every weekend and can't figure out what buttons do what?
The XP potions are a cash grab and will increase the divide between the best, the good and the rest but that's how it should be. There should be incentive for those who are behind to catch up, whether they take it or not is up to them. Dumbing down content and gains for the benefit of everyone won't actually benefit anyone.
yes, but every game has instanced pvp, where casuals are forced against casuals and hardcores against hardcores. Cyrodiils after lvl 50 are all the same, bloodbath ..
Then this should be in the PvP forum. But until then it's a case of learning what you can and can't do based on your skill level or class or playstyle. You might not always kill that high level NB or Sorc who's invested everything into his build, but you can get a group together and go after them. If that doesn't work then don't attack them and focus somewhere else instead.
It's just unfortunate that some people insist on banging their heads against a brick wall and then complain that it's still there.
the case is you cant do anything, strong players roaming cities and you cant even turn quest and mainly get killed repeatadly, when try. Group? Hardly anybody is active in my guild to create group
If you cant grp and cant handle other Player in Cyro, just stop PVE in Cyro...
Was really hoping someone was going to pop in here and inform me of something I am missing. The silence is not very reassuring.
I guess it doesn't matter. I have no intention of using these boosters on my main, and I still have 5 levels to go. I guess I am just put off cuz I am pretty sure it will be a matter of months before I will personally benefit from this. Congrats to all you up and coming millionaires...pretty sure there will be quite a few on the back of this.
Here's hoping they intend to start a campaign for those with excessive champion points...by the time I get to vr14 doing it the old fashioned way, I am going to be a huge disadvatage in the alliance war unless campaigns can be selected where I will come against players on a similar champion rank to mine.
I would certainly feel a lot better about this if everyone had access to these things. People with six or more v14's don't really need these boosters, but that's the kind of player who gets them first. A catchup item for new players? I don't think it is...not yet.