Attorneyatlawl wrote: »
My ideal for player housing would be for it to be modelled on EQ2, including the incredible scope for furnishings. I don't particularly favour instances filled with houses, they get sold out immediately and then become deserted as players move on, LoTRO being an example of that. LoTRO is also an example of how not to do furnishings with a bare handful of "hooks" and virtually nothing available in the game to hang on them, certainly compared to EQ2.
Vanguard's system of house-building was also pretty cool.
What with EQ2, VG and SWG, SOE pretty well cornered the housing system in MMOs.
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.                     Attorneyatlawl wrote: »
not really. it never even hit original everquest concurrent subs. while you may look fondly back at emain rvr as awesome, huge battles there were only about 60 total players out there across all three factions during those "huge" battles.
 . Each one holds two hundred people if you don't know from plying DAOC, and like cyrodiil is here, there was only one frontier per server ("campaign" here).
. Each one holds two hundred people if you don't know from plying DAOC, and like cyrodiil is here, there was only one frontier per server ("campaign" here).                     Attorneyatlawl wrote: »Attorneyatlawl wrote: »
not really. it never even hit original everquest concurrent subs. while you may look fondly back at emain rvr as awesome, huge battles there were only about 60 total players out there across all three factions during those "huge" battles.
Oh, I get your point now. It isn't talking about any facts or reality but just posting to post. Have a good night.
For those unfamiliar with mmorpg history, the above isn't accurate needless to say. It would be more amusing if he even had something realistic sounding to post... I loved nights when our guild's Alliance (in DAOC you could form alliances with other guilds to get a shared chat channel and some other functions) needed to form a third battle group on some big RVR nights. Each one holds two hundred people if you don't know from plying DAOC, and like cyrodiil is here, there was only one frontier per server ("campaign" here).
Attorneyatlawl wrote: »
not really. it never even hit original everquest concurrent subs. while you may look fondly back at emain rvr as awesome, huge battles there were only about 60 total players out there across all three factions during those "huge" battles.
SteveCampsOut wrote: »Attorneyatlawl wrote: »
not really. it never even hit original everquest concurrent subs. while you may look fondly back at emain rvr as awesome, huge battles there were only about 60 total players out there across all three factions during those "huge" battles.
You've obviously never played DAoC in it's youth! We had close to 200 Albs in our Zergs! Hell, a single "Group" in DAoC maxed at 8 people, not 4 like ESO. Get 10-20 groups going and the same in the other two realms and the lag still wasn't as bad as Cyrodull! Mind you, this was before the many MANY server consolidations when the game was collapsing.
 . I played on alb/lance and quite literally we had multiple battlegroups going a lot of the time, and in our alliance alone just the 5 guilds in it including mine were fielding 2 full ones for relic raids (200 people each = 400 people from just five guilds). It was a "drop everything!!! save the relic!" thing because people wanted to keep their bonuses, not an "I wonder if we have cyro bonuses tonight for raiding?" where because of campaign hopping, no ties to any specific campaign other than aiming for emperor, and being able to both change home as well as just port to player at will to any campaign "server" in ESO, people don't care about defending the scrolls terribly much, let alone territory. Different era... a better one for gaming, though not as mass-market accessible.
. I played on alb/lance and quite literally we had multiple battlegroups going a lot of the time, and in our alliance alone just the 5 guilds in it including mine were fielding 2 full ones for relic raids (200 people each = 400 people from just five guilds). It was a "drop everything!!! save the relic!" thing because people wanted to keep their bonuses, not an "I wonder if we have cyro bonuses tonight for raiding?" where because of campaign hopping, no ties to any specific campaign other than aiming for emperor, and being able to both change home as well as just port to player at will to any campaign "server" in ESO, people don't care about defending the scrolls terribly much, let alone territory. Different era... a better one for gaming, though not as mass-market accessible.                      .  The mmorpg market also has a much wider popularity than ever before.
.  The mmorpg market also has a much wider popularity than ever before. 
                      
                     Didn't play DAOC but SWG had the best housing system in any MMO bar none . Player made cities and towns .
 
                     first they should all the small issues ( who summed up ) to be a big issue, than content^^
 . This would also address a lot of the concerns that have been raised over not having a sales outlet if you're not in a kiosk-renting trade guild, other than zone and guild chats/forums. Kiosks work day and night whether you're online or not. While I feel they're otherwise fair enough, there is no denying that it is a significant disadvantage to not have your items up for sale if you aren't online, in comparison. Consignment vendors on your house's porch would make that happen
. This would also address a lot of the concerns that have been raised over not having a sales outlet if you're not in a kiosk-renting trade guild, other than zone and guild chats/forums. Kiosks work day and night whether you're online or not. While I feel they're otherwise fair enough, there is no denying that it is a significant disadvantage to not have your items up for sale if you aren't online, in comparison. Consignment vendors on your house's porch would make that happen  .
.                     They just better give us something cool, something cool for Tamriel's Heroes. Some cottage or simple houses isnt going to do it for me.
 too, like I talked about in the OP. Guild mansions could be bought by individuals who were wealthy enough
 too, like I talked about in the OP. Guild mansions could be bought by individuals who were wealthy enough  .
.                     Attorneyatlawl wrote: »
Attorneyatlawl wrote: »
That sounds decent but let us be leaders of towns, or criminals dens. That would be awesome.
 Would it be practical to implement or fit well at all with Elder Scrolls Online? Not really.
 Would it be practical to implement or fit well at all with Elder Scrolls Online? Not really.                     I hated the DAoC housing model. It was the worst housing model I've seen, except perhaps UO, where houses littered the landscape within 2 months. But in DAoC, unless you were among the first to get a house, you were going to be running quite ways to get to your house.
I much preferred the housing in EQ2, where all of the housing was instanced, and multiple people shared a door (this is also similar to the single player Elder Scrolls games, though obviously you didn't have to share a door, since you were the only player in the world). I also kind of liked Star Wars: Galaxies' method, though not as much as EQ2. It is probably the best way to do non-instanced housing though.