The problem with these kinds of ideas for ESO is Tamriel is an established land. It's not like they can just decide to say "hey... everyone lives over here". Housing needs to be instanced in each zone so that players can live in any zone they wish.
Now, I like the idea of making certain cities in ESO be player cities but I don't think they can do this without instancing.
Kvatch isn't in ESO and could be a player city to where a player accesses the gates and the entire city is instanced to a set of players. Now, how what players are chosen to occupy the city at that time... I'm not sure how that would work.
Well, there are different instances of Cyrodiil depending on which campaign you've selected. There could be a similar system for player housing cities. Maybe name the instances after the constellations, or after the eight divines or something. When you go to enter the city and choose which instance you want to enter (like with Cyrodiil) rather than it showing you population levels it shows you an indicator of what percentage of the homes are already owned.The problem with these kinds of ideas for ESO is Tamriel is an established land. It's not like they can just decide to say "hey... everyone lives over here". Housing needs to be instanced in each zone so that players can live in any zone they wish.
Now, I like the idea of making certain cities in ESO be player cities but I don't think they can do this without instancing.
Kvatch isn't in ESO and could be a player city to where a player accesses the gates and the entire city is instanced to a set of players. Now, how what players are chosen to occupy the city at that time... I'm not sure how that would work.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
How did they do it in DAoC? Is it anything like my suggestion above, or something different?NewBlacksmurf wrote: »The problem with these kinds of ideas for ESO is Tamriel is an established land. It's not like they can just decide to say "hey... everyone lives over here". Housing needs to be instanced in each zone so that players can live in any zone they wish.
Now, I like the idea of making certain cities in ESO be player cities but I don't think they can do this without instancing.
Kvatch isn't in ESO and could be a player city to where a player accesses the gates and the entire city is instanced to a set of players. Now, how what players are chosen to occupy the city at that time... I'm not sure how that would work.
U gotta check out DAoC then
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
How did they do it in DAoC? Is it anything like my suggestion above, or something different?NewBlacksmurf wrote: »The problem with these kinds of ideas for ESO is Tamriel is an established land. It's not like they can just decide to say "hey... everyone lives over here". Housing needs to be instanced in each zone so that players can live in any zone they wish.
Now, I like the idea of making certain cities in ESO be player cities but I don't think they can do this without instancing.
Kvatch isn't in ESO and could be a player city to where a player accesses the gates and the entire city is instanced to a set of players. Now, how what players are chosen to occupy the city at that time... I'm not sure how that would work.
U gotta check out DAoC then
I'd say set (maybe start out with 9 versions each of 3 different cities per alliance, each with say 50 or so purchasable homes), but with new ones opening up as demand indicates. So if they notice that there are few homes available for purchase, they add an instance to each city, or start looking at adding new cities (or a rural farming valley with homes, or whatever).would the "instances" be set @UrQuan or would they be randomly filled? If they're set... they would need create hundreds of instances, right? Lets say they open... 50 homes in a Zone for players... lets say 100K players want homes in that zone. That's 2000 instances. Does ESO currently create that many... do we even know?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Really? Cool, I never played DAoC... Maybe I should research it a littleNewBlacksmurf wrote: »How did they do it in DAoC? Is it anything like my suggestion above, or something different?NewBlacksmurf wrote: »The problem with these kinds of ideas for ESO is Tamriel is an established land. It's not like they can just decide to say "hey... everyone lives over here". Housing needs to be instanced in each zone so that players can live in any zone they wish.
Now, I like the idea of making certain cities in ESO be player cities but I don't think they can do this without instancing.
Kvatch isn't in ESO and could be a player city to where a player accesses the gates and the entire city is instanced to a set of players. Now, how what players are chosen to occupy the city at that time... I'm not sure how that would work.
U gotta check out DAoC then
A lot like your suggestion. It's kinda like your pulling from it
Anyways in DAoC they had a zone that you went to (it was close to the major city) which worked based on how that game was set up for each of the three realms ( like our three factions) and once in they had neighborhoods.
There were pre set plots and you could buy one and then make a house. It allowed guild or personal homes that based on the plot size allowed the home to have rooms, visitors, ah vendor (well a merchant) and furniture, trophy walls, etc
This game was themed on King Arthur and autherian tales but there is a wiki page and YouTube vids.
Just liking your suggestions. +1
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I'd say set (maybe start out with 9 versions each of 3 different cities per alliance, each with say 50 or so purchasable homes), but with new ones opening up as demand indicates. So if they notice that there are few homes available for purchase, they add an instance to each city, or start looking at adding new cities (or a rural farming valley with homes, or whatever).would the "instances" be set @UrQuan or would they be randomly filled? If they're set... they would need create hundreds of instances, right? Lets say they open... 50 homes in a Zone for players... lets say 100K players want homes in that zone. That's 2000 instances. Does ESO currently create that many... do we even know?
I'm really just pulling ideas out of my rear* here, to be honest... But I think it could work too.I'd say set (maybe start out with 9 versions each of 3 different cities per alliance, each with say 50 or so purchasable homes), but with new ones opening up as demand indicates. So if they notice that there are few homes available for purchase, they add an instance to each city, or start looking at adding new cities (or a rural farming valley with homes, or whatever).would the "instances" be set @UrQuan or would they be randomly filled? If they're set... they would need create hundreds of instances, right? Lets say they open... 50 homes in a Zone for players... lets say 100K players want homes in that zone. That's 2000 instances. Does ESO currently create that many... do we even know?
Ok.. I'm starting to warm up to the idea... I think that could work.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Didn't play DAOC but SWG had the best housing system in any MMO bar none . Player made cities and towns .
I'd say set (maybe start out with 9 versions each of 3 different cities per alliance, each with say 50 or so purchasable homes), but with new ones opening up as demand indicates. So if they notice that there are few homes available for purchase, they add an instance to each city, or start looking at adding new cities (or a rural farming valley with homes, or whatever).would the "instances" be set @UrQuan or would they be randomly filled? If they're set... they would need create hundreds of instances, right? Lets say they open... 50 homes in a Zone for players... lets say 100K players want homes in that zone. That's 2000 instances. Does ESO currently create that many... do we even know?
Sl1ckTh1ef wrote: »This suggestion sounds similar to the player housing in LoTRO.
You can reach the front gates of the player housing, but when you 'Enter' it asks you to choose a ' District'. There are 4 different player housing areas 1 in the Human lands, 1 in the Shire 1 in the Dwarven area and one in the Elven area. And each look aesthetically different.
They also have stores and banking areas for players.
NewBlacksmurf wrote: »DAoC was my favorite housing experience since....omg I'm embarrassed to even say how long it's been but 1998-1999
Not sure when housing hit tho as it was a bit after the first year or two
Anyways it was great and due to the similar nature of this game...it would fit right in but a lot later after 2 or 3 other dlc additions
dark age of Camelot was and is still a very small game player wise.
FreedomDude wrote: »The only way I could see housing work in ESO is by having them instanced, so each city could have one or two houses up for sale for the player then purchase. Or we could have our own little pocket of oblivion (An area in Coldharbour maybe?) where we could have public housing/player built city.
FreedomDude wrote: »The only way I could see housing work in ESO is by having them instanced, so each city could have one or two houses up for sale for the player then purchase. Or we could have our own little pocket of oblivion (An area in Coldharbour maybe?) where we could have public housing/player built city.