Yeah this is pretty silly. Not to mention tedious. Youll spend more time obtaining recipe/ingredients than you would have just buckling down and grinding.
It's pretty great for those of us who don't care about CP and like to just hang out. I'm going fishing! You can have the Ambrosia I craft.Yeah this is pretty silly. Not to mention tedious. Youll spend more time obtaining recipe/ingredients than you would have just buckling down and grinding.
f047ys3v3n wrote: »Nobody wants to do PVP because it's boring with most fights grossly imbalanced one way or the other, crazy long rides across the country side, and no clear goals. Solution, all good XP quests and grinds in Cyridiil and the best, most valuable sets come from PVP, and the PVP Skill line includes the only good stamina heal in a world were everybody must now run stamina.
Nobody wants to do fishing because it's boring to ride around looking for fishing holes to press the "E" key and hope for the best. Solution, drop the ingredient everybody wants and needs there.
It's simple, at ZOS we do not work to make the game more fun, we instead extrinsically reward content in reverse relationship to how much fun that content is. So craiglorn, which is fun we make worthless and Cyridill and fishing, about as much fun and a colonoscopy, we put the best stuff that everybody needs in. I don't think it's a recipe for longterm player base happiness and satisfaction but it's sure easier than trying to make content that missed the mark better.
f047ys3v3n wrote: »Nobody wants to do PVP because it's boring with most fights grossly imbalanced one way or the other, crazy long rides across the country side, and no clear goals. Solution, all good XP quests and grinds in Cyridiil and the best, most valuable sets come from PVP, and the PVP Skill line includes the only good stamina heal in a world were everybody must now run stamina.
Nobody wants to do fishing because it's boring to ride around looking for fishing holes to press the "E" key and hope for the best. Solution, drop the ingredient everybody wants and needs there.
It's simple, at ZOS we do not work to make the game more fun, we instead extrinsically reward content in reverse relationship to how much fun that content is. So craiglorn, which is fun we make worthless and Cyridill and fishing, about as much fun and a colonoscopy, we put the best stuff that everybody needs in. I don't think it's a recipe for longterm player base happiness and satisfaction but it's sure easier than trying to make content that missed the mark better.
Yeah this is pretty silly. Not to mention tedious. Youll spend more time obtaining recipe/ingredients than you would have just buckling down and grinding.
I see it more as a way for people who enjoy fishing over grinding to make a ton of cash from the grinders and then buy good gear. Swings and roundabouts
f047ys3v3n wrote: »Nobody wants to do PVP because it's boring with most fights grossly imbalanced one way or the other, crazy long rides across the country side, and no clear goals. Solution, all good XP quests and grinds in Cyridiil and the best, most valuable sets come from PVP, and the PVP Skill line includes the only good stamina heal in a world were everybody must now run stamina.
Nobody wants to do fishing because it's boring to ride around looking for fishing holes to press the "E" key and hope for the best. Solution, drop the ingredient everybody wants and needs there.
It's simple, at ZOS we do not work to make the game more fun, we instead extrinsically reward content in reverse relationship to how much fun that content is. So craiglorn, which is fun we make worthless and Cyridill and fishing, about as much fun and a colonoscopy, we put the best stuff that everybody needs in. I don't think it's a recipe for longterm player base happiness and satisfaction but it's sure easier than trying to make content that missed the mark better.
firstdecan wrote: »What do the fishers need gear for? It's not like the fish fight back.
