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DMG in PVP is RDICULOUS, FIX!

  • Mr_Nobody
    Mr_Nobody
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    Idk how u manage to get 20-30k attacks, my RD hits for 40k+ atleast.
    ~ @Niekas ~




  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    The damage is one thing, but I'm still experiencing unbreakable CC and eternal roots. Right now I cant even move my char after leaving combat with someone that rooted me, and a fear was unbreakable from full stamina prior to that....
  • Attorneyatlawl
    Attorneyatlawl
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    The damage is one thing, but I'm still experiencing unbreakable CC and eternal roots. Right now I cant even move my char after leaving combat with someone that rooted me, and a fear was unbreakable from full stamina prior to that....

    Shhhh... the nightblades who make copious use of this bugged skill will come campaign that you need to "L2P"! I made a thread about it several weeks ago myself. :p
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Domander
    Domander
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    The game would be a lot better if it was impossible to kill a player in less than 2 seconds. (at least 1v1)
  • RoamingRiverElk
    RoamingRiverElk
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    Yep, when someone opens against you, you should be able to break free and heal (or dmg shield) + roll dodge instead of just dying.
    Dalris Aalr - Magicka (Stamina) DK | Dalfish - Magicka Sorc | Dal Aalr - Magicka Warden | Dalrish - Mag/Stam NB | Irana Aalr - PvE Templar
  • ItsRejectz
    ItsRejectz
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    Buff reinforced to match Nirn, ttk issue is fixed....Simple!
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Seri
    Seri
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    No kidding. [...]
    Very much an awesome post. You get an awesome (because I can't give an insightful and agree as well).

    My own thoughts on two parts:
    No kidding. I run into templars claiming to be built for damage in pvp yet they don't have dark flare or solar barrage, and are dual wielding resto staves one per bar. Then they mention they don't use a sword and shield bar because they're not aiming to be "tanky" while complaining they die easily to an enemy nuke. They also tend to laugh off the ideas of using the strongest heals in the game (nonultimate) including RoR and BoL, not even tied to a resto staff, or heal jabs as a stam drain and health sustain. Even spammable ranged aoe with 25% proc chance per target for extra damage that already bypasses part of enemies' block mitigation!
    On the templar side, I run destro/resto. Literally the only reason I run resto is for ward because BoL with the slight cast delay is too slow and it's more reliable to get ward (which also strength scales based on health lost) and then BoL.
    Hopefully this helps shed some light for people and sparks more non glasscannon squishymode builds :). "
    And thus, we have the fun compromises: be glass cannon and "kill or be killed", or go more non-squishy but lose out on spell or weapon strength. I'm actually happy with where I sit (except for the odd 18+k stealth snipes from stam glass cannons). Before you could do well at a lot - now it seems we have to specialise a little bit and risk getting countered :)


    ---

    noobfury wrote: »
    Second are unblockable skills that deal above average damage and are difficult to absorb for most players . Skills like Radiant Destruction
    ... is blockable...
    noobfury wrote: »
    Shooting Star
    Haha, yeah. I got whacked for 19k there before the DoT the other day since I have a slight weakness to fire. The other morph is much more friendly :lol:

    If you're calling RD unblockable you may as well call Crystal Frags unblockable too since it'll eat an easy third of my stam.

    Your other points are valid though. Two or three 10k hits landing near simultaneously (either the same player or multiple) just hurts.
    EP CP160+ Templar, Sorc, NB
    DC CP160+ Templar, Sorc, DK
  • Attorneyatlawl
    Attorneyatlawl
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    ItsRejectz wrote: »
    Buff reinforced to match Nirn, ttk issue is fixed....Simple!

    Been advocating this too =). For magic defense we have nirn, harness magicka, and a lot of easy to use ways to pump the mitigation up. Where's the "reduces incoming physical damage" passive like hardy and elemental defender for magic as a flat percent? Where is harness stamina ;)? Not only do stay builds get the majority of the protection heavy gives but they do so in their dps gear in medium. Light users or magicka builds don't get any real comparable ways to get the physical damage down any significant amount from gear to passives to skills. And add in that casters are more vulnerable to other casters even too and it's insult to injury.... Make reinforced 24 percent armor rating, and reduce enemy physical penetration against you. Lower nirn to 18 percent on armor and raise it to 26 percent on weapons. Bingo.
    Edited by Attorneyatlawl on June 15, 2015 12:41PM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • timidobserver
    timidobserver
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    Etharian wrote: »
    Time to kill needs to be one of the first things addressed. First game ever that allows Macroed exploits, constant lag and 1 move doing 20k+ dmg ... wtf kind of fun is that ZOS? living for a fraction of a sec without being able to fight back is NOT fun!

    Radiant destruction

    Focused AIM

    tons of other abilities ppl just spam and get 1 shotted.

    What are these macros you're speaking of?

    I am having trouble figuring out how supposed "macros" would even benefit someone in ESO for attack weaving, pause/delay timing, and generally any kind of fighting :p. The timing required is very loose and better off being done manually as I could think of a lot of downsides to even trying to "macro" it in the first place and no real gain if someone were inclined to try to for cheating anyway. Wonder if Etharian understands there are more attack types than hotbars, tapping weapon attack (light hit), or holding weapon attack until it fires on its own with a staff (heavy attack)? Partials, mediums, medium weaves, blocking animation/blocking in general weaving, timing to fake someone out of their block, casting as you start dodge rolling, potions inside of a weave, etc. all would not "macro'able" in an efficient fashion and would hamper your combat effectiveness as an average or better player in skill level.

    I know you have your point that you are pushing very hard as usual, but I would not be so quick to dismiss this just because you are the unaware/uninformed. Macroing provides real benefits particularly in PvP. Rather speaking from a theoretical perspective, I encourage you to experiment with macroing.
    Edited by timidobserver on June 15, 2015 12:52PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • LazyLewis
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    DDuke wrote: »
    I agree, but at the same time they need to reduce the efficiency of heals, dmg shields & blocking, as well as sustain.

    Otherwise, it's going to be shield spam all day long in PvP and no chance for builds that aren't focused on dmg shields, heals or permablocking to outsustain opponent.

    In an ideal world, they would give everyone much, much more health in Cyrodiil (like 2-3 times more than currently), while reducing the efficiency of dmg shields by either reducing their strength and/or increasing their cost significantly, making blocking directional and healing reduction effects more powerful.

    Heals are very powerful in PvP BUT because of this fact a 14 man group only needs two healers....You kill those two then the group is ***. FOCUS HEALERS

    DC - Chunky Nurse - Chunky Ninja - Chunky Dragon - Fabulously Chunky
    AD - Chunky Nurse - Ashenn - Yorkshire Pudding
  • Anazasi
    Anazasi
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    I'm sorry but if you die to one hit wonders you are doing it wrong. Either your build needs to be addressed or you need better reflexes. It might be you just need to level more. Now that having been said, when you come up on a group of 12 or more you will die very quickly if you are not paying attention to what is happening around you. Even the best of the best make mistakes and die, which means there's more to complain about then what you are assuming is terrible. There are issues, I agree, but It is not "radiant destruction" (ranked #1 nerfed ability in the game--meaning its been nerfed more than any ability for any class). Fix nirn first and then lets see how things unfold.
  • Anazasi
    Anazasi
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    noobfury wrote: »
    The OP is right , there is an issue with ttk.

    Lets not blur the lines here as there are three things contributing to this imbalance.

    Second are unblockable skills that deal above average damage and are difficult to absorb for most players . Skills like Radiant Destruction ( which I am killed by almost every time) Soul Assault , Shooting Star and a few others and of course Fear the insta win button that doesn't seem to have immunity.

    Third , the current state of the PVP game is offense>defense because there is little mechanic that supports mitigation or any kind of absorption in relation to skill damage upward of 20 - 30 k or more. It's gotten to the point where you can survive a hit from a siege weapon easier than you can from a player.

    Radiant Destruction does not kill you. Its a myth. The death recap is broken.....

    If players would learn how to mount a proper defense including the use of the lag mechanic while defending players would realize how easy it is. I can not tell you how many times while trying to defend a keep players ignore the use of multiple oils over postern doors. Often they get it over the breach meaning one or two but never 4 to 6 and do not get me started on the postern on the opposite side which is practically ignored simply because players don't understand that protecting the upper floor is the most critical aspect of defending a keep. 12 oils will stop any zerg anywhere anytime. Its called coordination and skill. Zergs succeed because they are not challenged by equal or greater forces. When (speaking of AD) this alliance learns how to cooperate, learn, and listen to what is being called for things will change.

    The only reason EP rolls so many groups is because they work together something that AD fails at miserably all the time.
  • Etaniel
    Etaniel
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    Anazasi wrote: »
    I'm sorry but if you die to one hit wonders you are doing it wrong. Either your build needs to be addressed or you need better reflexes. It might be you just need to level more. Now that having been said, when you come up on a group of 12 or more you will die very quickly if you are not paying attention to what is happening around you. Even the best of the best make mistakes and die, which means there's more to complain about then what you are assuming is terrible. There are issues, I agree, but It is not "radiant destruction" (ranked #1 nerfed ability in the game--meaning its been nerfed more than any ability for any class). Fix nirn first and then lets see how things unfold.

    Please... It's not about better reflexes or better builds...
    Ony my defensive bar I have 40k spell resist and 25k armor when buffed up. If i'm not blocking (which happens a lot when you're travelling between points) i will die in less than a second from most gankers who know what they are doing.
    Add to that the delay between the moment your opponent sees the skill go off on his screen and the moment you see the dmg on your screen, and it becomes exremely hard to deal with glass cannons.
    Snit wrote: »
    Time To Kill goes down considerably when you realize that TESO PvP is about active defenses. Block, Dodge, Shield, Cloak and the like are all more important than your build or your gear.

    Gear still makes a difference. Nirnhoned can put anyone well above the Spell Resist Hardcap, if they can raise the $150k or so for all the Nirncrux (and that should be trivial for anyone who plays every day). But even then, you can't just eat damage.

    I get killed all the time. Usually, I can understand something I could have done differently to improve my odds.

    All those active defenses should help you out in combat, and play a big role in the outcome of a fight. But atm, missing on one of those means getting oneshot. Dodging should be about dodging an important attack, such as a cc or a visible high damage attack, or getting out of an aoe/root fast. Right now people who have dodge roll builds roll non stop, without thinking. There is no timing whatsoever, it's dodge dodge dodge until I have a window to burst my opponent down.
    Blocking is the same, if I swap my weapon I lose block for a tiny second and I get oneshot by some *** spamming snipe or wrecking blow, there's nothing situational about block in most fights. being tanky (in PvP ) shouldn't be only about standing still blocking and recasting shields/heal.

    Atm nirnhone is a tricky fix, in some situations it completely negates some skills and makes regular builds ( read non glass cannon) completely useless. On the other hand some builds and skills allow for insane damage even through stacks of nirnhoned armor. If nirnhoned is nerfed, (which it should be) some of the high damage magicka skills should be nerfed as well.

    As for physical attacks, it used to be that light armor builds could take it without worry, and that was wrong. Nowadays, heavy armor is more effective than light yes, but is less effective than light armor used to be in 1.5. Wearing heavy armor doesn't stop me from taking 10k + physical attacks to the face. Keep in mind I also have buffs to increase my armor and i also invest in armor CPs.


    My goal isn't to be an unkillable tank, which is still doable but incredibly boring because you become totally useless and zero threat to the enemy, but I hate to suffer instakills everyday from any random who decided to go glass cannon.

    Being instakilled should be a problem for glass cannon builds only, and it's the complete opposite today.
    Noricum | Kitesquad

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  • Lava_Croft
    Lava_Croft
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    Burst or bust.
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