Time to kill needs to be one of the first things addressed. First game ever that allows Macroed exploits, constant lag and 1 move doing 20k+ dmg ... wtf kind of fun is that ZOS? living for a fraction of a sec without being able to fight back is NOT fun!
Radiant destruction
Focused AIM
tons of other abilities ppl just spam and get 1 shotted.
Time To Kill goes down considerably when you realize that TESO PvP is about active defenses. Block, Dodge, Shield, Cloak and the like are all more important than your build or your gear.
Time to kill needs to be one of the first things addressed. First game ever that allows Macroed exploits, constant lag and 1 move doing 20k+ dmg ... wtf kind of fun is that ZOS? living for a fraction of a sec without being able to fight back is NOT fun!
Radiant destruction
Focused AIM
tons of other abilities ppl just spam and get 1 shotted.
You should never die from 1 cast of radiant destruction. Most people in pvp run a few pieces of nirnhoned, and it's absurdly easy to get your spell resist close to cap because of it. I'll cast jesus beam on someone who's at full health if I don't want to use a gap closer just yet because it's the only range skill I have on my bars besides heavy resto attack (and that's not going to scare anybody). The sad thing is, there ARE some people that will die from 1 cast of jesus beam at full health, and I'm just using it to engage and maybe draw them out of their zerg. With that sad, the vast majority of people are able to shrug it off as no big deal, so you either need to improve your gear, or accept that magicka dps counters whatever glass cannon build you're running. Furthermore, for me to do good dmg as a magicka temp means 2 snipes and I'm dead if I'm not blocking/get sneak attacked. Physical dps builds counter mine, as do some sorcs that can run insanely high harness magicka shields + hardened ward. Counters should still exist even if/when (who am I kidding... "IF") ZOS ever addresses the time to kill.
As for snipe/wrecking blow, I agree, the time to kill is way too short given that people can animation cancel (and perhaps exploit? I've been hit by 3 snipes in less than a second with no lag from the same guy). But, among all of the neglected problems of pvp, this is probably one of the lesser ones in terms of importance, imo.
AbraXuSeXile wrote: »The ammount of people insta gibbing is insane and the numbers are getting more and more.
Agrippa_Invisus wrote: »AbraXuSeXile wrote: »The ammount of people insta gibbing is insane and the numbers are getting more and more.
Well, as the instagibbing gets worse and people resign themselves to this new meta more and more, I've been noticing the activity levels on the boards decreasing, matching the population bars in game (or lack thereof).
How many more times does the problem need to be pointed out?
ZoS!
Fix the broken players already!
I pay sub for a working game! Where is the patch to fix the obvious broken players who can't read skill or game info? Where is the patch for players who blames anyone and anything other then themselves when they die from not moving away or block attacks!?
And this lag problem has been here for a year! Unacceptable! Where is the patch to upgrade players who blames lag that ONLY they have have and never every one else?!
ZoS!
Fix the broken players already!
I pay sub for a working game! Where is the patch to fix the obvious broken players who can't read skill or game info? Where is the patch for players who blames anyone and anything other then themselves when they die from not moving away or block attacks!?
And this lag problem has been here for a year! Unacceptable! Where is the patch to upgrade players who blames lag that ONLY they have have and never every one else?!
Let me stop you right there. YOU ARE WASTING MONEY!! ZoS does not wish to fix this game or they would have done so already.
ZoS!
Fix the broken players already!
I pay sub for a working game! Where is the patch to fix the obvious broken players who can't read skill or game info? Where is the patch for players who blames anyone and anything other then themselves when they die from not moving away or block attacks!?
And this lag problem has been here for a year! Unacceptable! Where is the patch to upgrade players who blames lag that ONLY they have have and never every one else?!
Time to kill needs to be one of the first things addressed. First game ever that allows Macroed exploits, constant lag and 1 move doing 20k+ dmg ... wtf kind of fun is that ZOS? living for a fraction of a sec without being able to fight back is NOT fun!
Radiant destruction
Focused AIM
tons of other abilities ppl just spam and get 1 shotted.
Dark Synergy wrote: »Time to kill needs to be one of the first things addressed. First game ever that allows Macroed exploits, constant lag and 1 move doing 20k+ dmg ... wtf kind of fun is that ZOS? living for a fraction of a sec without being able to fight back is NOT fun!
Radiant destruction
Focused AIM
tons of other abilities ppl just spam and get 1 shotted.
What are these macros you're speaking of?
Time to kill needs to be one of the first things addressed. First game ever that allows Macroed exploits, constant lag and 1 move doing 20k+ dmg ... wtf kind of fun is that ZOS? living for a fraction of a sec without being able to fight back is NOT fun!
Radiant destruction
Focused AIM
tons of other abilities ppl just spam and get 1 shotted.
I agree, but at the same time they need to reduce the efficiency of heals, dmg shields & blocking, as well as sustain.
Otherwise, it's going to be shield spam all day long in PvP and no chance for builds that aren't focused on dmg shields, heals or permablocking to outsustain opponent.
In an ideal world, they would give everyone much, much more health in Cyrodiil (like 2-3 times more than currently), while reducing the efficiency of dmg shields by either reducing their strength and/or increasing their cost significantly, making blocking directional and healing reduction effects more powerful.
Attorneyatlawl wrote: »Dark Synergy wrote: »Time to kill needs to be one of the first things addressed. First game ever that allows Macroed exploits, constant lag and 1 move doing 20k+ dmg ... wtf kind of fun is that ZOS? living for a fraction of a sec without being able to fight back is NOT fun!
Radiant destruction
Focused AIM
tons of other abilities ppl just spam and get 1 shotted.
What are these macros you're speaking of?
I am having trouble figuring out how supposed "macros" would even benefit someone in ESO for attack weaving, pause/delay timing, and generally any kind of fighting. The timing required is very loose and better off being done manually as I could think of a lot of downsides to even trying to "macro" it in the first place and no real gain if someone were inclined to try to for cheating anyway. Wonder if Etharian understands there are more attack types than hotbars, tapping weapon attack (light hit), or holding weapon attack until it fires on its own with a staff (heavy attack)? Partials, mediums, medium weaves, blocking animation/blocking in general weaving, timing to fake someone out of their block, casting as you start dodge rolling, potions inside of a weave, etc. all would not "macro'able" in an efficient fashion and would hamper your combat effectiveness as an average or better player in skill level.
RinaldoGandolphi wrote: »Agrippa_Invisus wrote: »AbraXuSeXile wrote: »The ammount of people insta gibbing is insane and the numbers are getting more and more.
Well, as the instagibbing gets worse and people resign themselves to this new meta more and more, I've been noticing the activity levels on the boards decreasing, matching the population bars in game (or lack thereof).
How many more times does the problem need to be pointed out?
True, but i said it last year that Stealth is fundamentally broken in this game, and is the root of the problems with insta-kill builds.