Pls no cleanse is a major part of your game if you are a nightblade. Purge is fine the way it is. Not op, just simple and effective and there is nothing wrong with simple and effective abilities. Plus ttk will drop even more if purge is nerfed and that is not needed is it?
Pls no cleanse is a major part of your game if you are a nightblade. Purge is fine the way it is. Not op, just simple and effective and there is nothing wrong with simple and effective abilities. Plus ttk will drop even more if purge is nerfed and that is not needed is it?
Not a surprising response from a person who wrote this.
"Sounds like you should join a zerg, that's my logic"
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
She is right tho. Sieges are already on the edge to being to strong. In group fights its almost a guaranteed win if you can get a siege on the enemies. For a small group this means they can take on larger groups easily while defending. On the other hand, every group gets hit by sieges. What is a 8-10 man group gonna do against sieges if they can't purge them? Right, they would probably die and have to get bigger groups to outheal the siege damage.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
You get an awesome for trying.
She is right tho. Sieges are already on the edge to being to strong. In group fights its almost a guaranteed win if you can get a siege on the enemies. For a small group this means they can take on larger groups easily while defending. On the other hand, every group gets hit by sieges. What is a 8-10 man group gonna do against sieges if they can't purge them? Right, they would probably die and have to get bigger groups to outheal the siege damage.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
You get an awesome for trying.
Some people seem to believe it would good if you could kill any group just by siegeing them. Organize yourself a bit and combine players actually fighting the other group with siege weapons and profit.
1 Sec cast time to purge would certainly be a step in the right direction, siege dots shouldnt be purgeable tho imo.
She is right tho. Sieges are already on the edge to being to strong. In group fights its almost a guaranteed win if you can get a siege on the enemies. For a small group this means they can take on larger groups easily while defending. On the other hand, every group gets hit by sieges. What is a 8-10 man group gonna do against sieges if they can't purge them? Right, they would probably die and have to get bigger groups to outheal the siege damage.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
You get an awesome for trying.
Some people seem to believe it would good if you could kill any group just by siegeing them. Organize yourself a bit and combine players actually fighting the other group with siege weapons and profit.
She is not correct. I've done the math.
She is right tho. Sieges are already on the edge to being to strong. In group fights its almost a guaranteed win if you can get a siege on the enemies. For a small group this means they can take on larger groups easily while defending. On the other hand, every group gets hit by sieges. What is a 8-10 man group gonna do against sieges if they can't purge them? Right, they would probably die and have to get bigger groups to outheal the siege damage.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
You get an awesome for trying.
Some people seem to believe it would good if you could kill any group just by siegeing them. Organize yourself a bit and combine players actually fighting the other group with siege weapons and profit.
She is not correct. I've done the math.
It's not a bad idea, it's a terrible idea.
The argument is that purge empowers the zerg and makes them stronger. Yes that is true, however how do you think they will counter unpurgeable siege dots? With more heals, which equals more players! Zergs will only get bigger if a change like this was implemented, because they will require even more healing output to stay alive. As most of us know zerglings, if caught outside of their meat shield, die very easily. They have no self sustain. Make a change like this and their only solution will be to throw more bodies at the problem.
Not to mention it will completely bugger over small groups.
Suggestion, once a target is purged they can not be purged again for 4 seconds.
@ZOS_BrianWheeler
It's not a bad idea, it's a terrible idea.
The argument is that purge empowers the zerg and makes them stronger. Yes that is true, however how do you think they will counter unpurgeable siege dots? With more heals, which equals more players! Zergs will only get bigger if a change like this was implemented, because they will require even more healing output to stay alive. As most of us know zerglings, if caught outside of their meat shield, die very easily. They have no self sustain. Make a change like this and their only solution will be to throw more bodies at the problem.
Not to mention it will completely bugger over small groups.
way to look at it true.. i have another and better solution.
Give us battlegrounds without possibility to put up sieges there = problem solved (and also cyrodil pop will drop like half way down)
- 1.8s cast time to purge, like detonation
- purge cap - 6 players max, not entire raid
- move purge to rank 7 alliance war, to prevent ppls whos joined spam it, revealing flare to rank 4
- keep balistas/trebu dots purgable
- remove certain skills stacking - like caltrops/healing springs.. If som1 use new healing springs, overwrite alrdy placed springs by som1, same with caltrops.. seriously it makes a lot of lag
- bring back mercenaries - with 15-20k AP cost
- buff detonation, dmg increased on low HP targets by 300% - like finisher
She is right tho. Sieges are already on the edge to being to strong. In group fights its almost a guaranteed win if you can get a siege on the enemies. For a small group this means they can take on larger groups easily while defending. On the other hand, every group gets hit by sieges. What is a 8-10 man group gonna do against sieges if they can't purge them? Right, they would probably die and have to get bigger groups to outheal the siege damage.
One "noob" should be able to kill anyone who dies to siege.
If you're dying to siege, you probably are too focused on something else and deserved the death anyway.
Without a way to purge siege dots/debuffs, it would be extremely hard not to die to siege.
Regardless of your focus or attention, it's nearly impossible to take a defended keep without getting hit by siege eventually.
Without a way to get the dot off.. it's game over. Especially if you get hit by a cold fire anything
You get an awesome for trying.
Some people seem to believe it would good if you could kill any group just by siegeing them. Organize yourself a bit and combine players actually fighting the other group with siege weapons and profit.
She is not correct. I've done the math.
Really?
I assume your math includes damage done to different classes of players by the various forms of siege available with and without purging abilities, and shows that abilities that remove debuffs are not essential to surviving siege?
I think those calculations could be very useful to this thread, and perhaps even the ZOS team, if they're considering changes to purge/cleanse/purify abilities.
Could you post them please?
A recording of the testing would be most helpful, but if you don't have that, then just the numbers from all the tests and the calculations should suffice.