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Change the Reinforced trait

Spottswoode
Spottswoode
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This has been a long time gripe of mine. Currently, the reinforced trait adds a percentage of armor to your equipment. That's all good and well for shields and heavy armor, but if you're wearing light or medium armor its not all that useful. If your equipment is damaged, it helps some. But because of the way that armor works in this game, you'd almost always be better served if you used more specialized protection ( impen, nirnhoned) or used a bonus that more strongly benefits your classes inherent defenses. ( infused, well fitted) Even divines turns out to be a blessing choice for defense.
So, my suggestion is to change Reinforced to provide a flat armor bonus. This would benefit medium and light armor builds more and increase the minimum armor you can have.
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  • Nebthet78
    Nebthet78
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    Impen is useless on light armor in PVE. ZOS admitted no enemy Cirts in PVE so there is little sense for those who don't PVP to use it.

    I use Reinforced for my Light Armor wearing vamp sorcerer and it is a significant enough bonus to let me solo most Public Dungeons without dying more than twice at most, and I don't have to have a shield eat up a slot on my skills bar.

    What they need to do is rebalance Light and Heavy armor so that Light Armor gives better Spell Protection and Heavy Armor less.

    Far too many characters to list any more.
  • ADarklore
    ADarklore
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    So far I am running Reinforced only in my Heavy and Divines in my Light. I find using a combination, two Heavy (three at lower levels), and five Light (four at lower levels) gives me great protection for my ranged Destro staff Dragonknight build. Once I get my Light armor to 38, I'll be switching to five Light with Divines and running Infused in my Heavy.
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  • F7sus4
    F7sus4
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    Reinforced trait is fine. There's absolutely no need to change it.
    Using it on Light Armor, however, is completely pointless.

    <3
    Edited by F7sus4 on June 14, 2015 1:33PM
  • dodgehopper_ESO
    dodgehopper_ESO
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    Heavy armor should be the best 'armor'. Light and Medium should represent greater mobility at a loss to protection.
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  • Spottswoode
    Spottswoode
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    F7sus4 wrote: »
    Reinforced trait is fine. There's absolutely no need to change it.
    Using it on Light Armor, however, is completely pointless.

    <3

    Kinda contradictory, isn't it? I'll also probably bet you don't use the trait. The fact that it is pointless and almost entirely used in PVE by a few people is the reason it's not sufficient. (Although I suppose the same argument could be made for a number of traits.)
    Heavy armor should be the best 'armor'. Light and Medium should represent greater mobility at a loss to protection.
    Not disputed. The idea is to increase the overall protection that the Reinforced trait gives. You can have heavy-ish medium armor with heavy still being the go to choice for protection and medium-ish armor with medium still being the choice for stamina.
    ADarklore wrote: »
    So far I am running Reinforced only in my Heavy and Divines in my Light. I find using a combination, two Heavy (three at lower levels), and five Light (four at lower levels) gives me great protection for my ranged Destro staff Dragonknight build. Once I get my Light armor to 38, I'll be switching to five Light with Divines and running Infused in my Heavy.
    I run 5 heavy 2 light on my primary with divines on my PVE gear. The protection that the Lady gives is more than the Reinforced trait gives. I'm actually okay with that because it's a double tradeoff. But using up trait slot permanently and using the Mundus boon is kinda overkill. Even if the Reinforced trait doesn't use up the boon slot, the Lady still gives a higher minimum amount of armor. Then again, I'm a templar.
    Nebthet78 wrote: »
    Impen is useless on light armor in PVE. ZOS admitted no enemy Cirts in PVE so there is little sense for those who don't PVP to use it.

    I use Reinforced for my Light Armor wearing vamp sorcerer and it is a significant enough bonus to let me solo most Public Dungeons without dying more than twice at most, and I don't have to have a shield eat up a slot on my skills bar.

    What they need to do is rebalance Light and Heavy armor so that Light Armor gives better Spell Protection and Heavy Armor less.
    PVE wasn't the entire focus of the idea. Light armor gets rekt by stealth attacks in PVP for it's weaker armor. (Most mages run around with radiant magelight.) Having it get less rekt wouldn't be a total loss. (The mage is still probably going to die from the next hit.)

    I'll also note, you are using a vamp (elusive mist) sorc (bound armor) so your build is kinda made to be a little tanky. But point taken on the heavy armor spell protection.

    Edited by Spottswoode on June 15, 2015 2:55AM
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  • Nebthet78
    Nebthet78
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    I'll also note, you are using a vamp (elusive mist) sorc (bound armor) so your build is kinda made to be a little tanky. But point taken on the heavy armor spell protection.

    I actually don't use either of those skill at all. Haven't ever spent any skill points in them. Never will. But I also don't PVP.. never will. Only go there to get the bonus and leave.
    Far too many characters to list any more.
  • Spottswoode
    Spottswoode
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    Nebthet78 wrote: »

    I'll also note, you are using a vamp (elusive mist) sorc (bound armor) so your build is kinda made to be a little tanky. But point taken on the heavy armor spell protection.

    I actually don't use either of those skill at all. Haven't ever spent any skill points in them. Never will. But I also don't PVP.. never will. Only go there to get the bonus and leave.

    Undeath (assuming it's actually working correctly) and conjured ward.

    Nah, it's entirely possible to be tankish with just a healstaff.
    Edited by Spottswoode on June 15, 2015 3:06AM
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  • F7sus4
    F7sus4
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    F7sus4 wrote: »
    Reinforced trait is fine. There's absolutely no need to change it.
    Using it on Light Armor, however, is completely pointless.

    <3

    Kinda contradictory, isn't it? (...)
    Not to a person who understands basic math and mechanics. What is better gain, increasing an average 5% of Light Armor damage mitigation up to 5,5% or average 30% of Heavy Armor up to 35%? You're welcome. :)
  • Personofsecrets
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    As much as reinforced is currently awesome for heavy armor and as much as the game would remain unbroken if there were no changes to reinforced, op has a point.

    Why not make reinforced better for non heavy types?

    While we are at it introduce trait changing, remove charged, and tell us if weighted actually does something or not.
  • Nebthet78
    Nebthet78
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    Nebthet78 wrote: »

    I'll also note, you are using a vamp (elusive mist) sorc (bound armor) so your build is kinda made to be a little tanky. But point taken on the heavy armor spell protection.

    I actually don't use either of those skill at all. Haven't ever spent any skill points in them. Never will. But I also don't PVP.. never will. Only go there to get the bonus and leave.

    Undeath (assuming it's actually working correctly) and conjured ward.

    Nah, it's entirely possible to be tankish with just a healstaff.


    I actually mostly DPS, do a little tanking. I have no issues running into the middle of a mob, spamming Impulse a few times, letting my Twilight Matriarch keep one or two of the enemies busy while I take out the others. Use Devouring Swarm when I am low on heals and then keep going or give myself a little distance. Crystal Blast helps with the initial attack to take a single enemy down quick, surge helps give a boost to that, and Mage's Fury to give an extra attack when the enemy falls below 20% without having to spend extra magicka for it. It's fun.
    Far too many characters to list any more.
  • Rayna
    Rayna
    I like my reinforced armor. I'm a tanky templar and I'm working on getting it so that everything I make for myself will have the reinforced trait... don't touch it. :cry:
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  • Spottswoode
    Spottswoode
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    F7sus4 wrote: »
    F7sus4 wrote: »
    Reinforced trait is fine. There's absolutely no need to change it.
    Using it on Light Armor, however, is completely pointless.

    <3

    Kinda contradictory, isn't it? (...)
    Not to a person who understands basic math and mechanics. What is better gain, increasing an average 5% of Light Armor damage mitigation up to 5,5% or average 30% of Heavy Armor up to 35%? You're welcome. :)

    Uhhh....you're aware that the point of a flat increase (as stated in my op, no less) is specifically for overriding the percentage for that exact reason? And your retort was that the trait was fine but useless for light armor? Useless but fine is a contradiction in my book.
    The math of the current situation was specifically the reason for the suggestion.
    Rayna wrote: »
    I like my reinforced armor. I'm a tanky templar and I'm working on getting it so that everything I make for myself will have the reinforced trait... don't touch it. :cry:
    I never specified an amount but the total armor you would have would be higherover time as degradation would have a lesser effect on your total armor. So, especially for the role of tanking, you armor would be much less affected by degradation. It would also yield a significantly higher minimum armor when it's broken.
    The amount of armor yielded currently for heavy armor doesn't have to necessarily be decreased. The same exact amount could be given to medium and light.
    Nebthet78 wrote: »
    Nebthet78 wrote: »

    I'll also note, you are using a vamp (elusive mist) sorc (bound armor) so your build is kinda made to be a little tanky. But point taken on the heavy armor spell protection.

    I actually don't use either of those skill at all. Haven't ever spent any skill points in them. Never will. But I also don't PVP.. never will. Only go there to get the bonus and leave.

    Undeath (assuming it's actually working correctly) and conjured ward.

    Nah, it's entirely possible to be tankish with just a healstaff.


    I actually mostly DPS, do a little tanking. I have no issues running into the middle of a mob, spamming Impulse a few times, letting my Twilight Matriarch keep one or two of the enemies busy while I take out the others. Use Devouring Swarm when I am low on heals and then keep going or give myself a little distance. Crystal Blast helps with the initial attack to take a single enemy down quick, surge helps give a boost to that, and Mage's Fury to give an extra attack when the enemy falls below 20% without having to spend extra magicka for it. It's fun.
    My point is actually that vamp sorcs are the very best mage tanks.
    Edited by Spottswoode on June 15, 2015 9:36AM
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  • Junipus
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    Sturdy trait helps minimise degradation on your armour, but since most people can afford repair kits or repair costs, it's not worth it.

    Also, who uses well-fitted unless they have no choice? Seriously?

    Lastly, reinforced is fine atm, the only issue it when compared to nirnhoned and how it stacks and works atm. Change one to act as the other and then it'll be worth putting on heavy armour for tanking.
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  • BuggeX
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    They simply should remove reinforced and should but a traid in like nirnhorned for armor.

    Or nirnhorned for both traids spell and armor defence so no new mat has to be created and the marked would stay the same and reinforced doesnt Need to be removed
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  • Spottswoode
    Spottswoode
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    Sturdy trait helps minimise degradation on your armour, but since most people can afford repair kits or repair costs, it's not worth it.

    Also, who uses well-fitted unless they have no choice? Seriously?

    Lastly, reinforced is fine atm, the only issue it when compared to nirnhoned and how it stacks and works atm. Change one to act as the other and then it'll be worth putting on heavy armour for tanking.

    1. Sturdy doesn't add anything useful to the equation by your own logic. It also doesn't give any armor as my suggestion does and my suggestion doesn't detract from Sturdy's purpose. The sole purpose of sturdy is to slow armor degradation.
    2. Hit and run archers use it frequently.
    3. ....we use it for tanking now? I mean, if you don't want to use up your boon slot for armor, you're pretty much going to use Reinforced.
    The usefulness of the Reinforced trait for heavy armor is not questioned.

    BuggeX wrote: »
    They simply should remove reinforced and should but a traid in like nirnhorned for armor.

    Or nirnhorned for both traids spell and armor defence so no new mat has to be created and the marked would stay the same and reinforced doesnt Need to be removed

    Would be interesting.
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  • Lyzaaa
    Lyzaaa
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    Are you high? Do you realize how hard it is to kill shield stacking sorc? Or roll dodging nightblades?

    Heavy armor is weak as hell compared to those 2 lines -- now you are asking to basicly hand out flat out armor to light/medium and take away the only thing that heavy armor is good at..

    Can people - For the love of god quit complaining about anything around sorc's, nightblades or even something that has remotely to do with it. Thanks
  • Spottswoode
    Spottswoode
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    Lyzaaa wrote: »
    Are you high? Do you realize how hard it is to kill shield stacking sorc? Or roll dodging nightblades?

    Heavy armor is weak as hell compared to those 2 lines -- now you are asking to basicly hand out flat out armor to light/medium and take away the only thing that heavy armor is good at..

    Can people - For the love of god quit complaining about anything around sorc's, nightblades or even something that has remotely to do with it. Thanks

    You're forgetting they have to give up impen.
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  • asteldian
    asteldian
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    Reinforced is simply there to make a tank more Tanky. It is useless for others but then those not in heavy are not prioritising defense so it would be odd for them to use it.
    I have no issue with that design, however, my issue is that dropped light armor has the trait and it really shouldn't.
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