Reinforced trait is fine. There's absolutely no need to change it.
Using it on Light Armor, however, is completely pointless.
Not disputed. The idea is to increase the overall protection that the Reinforced trait gives. You can have heavy-ish medium armor with heavy still being the go to choice for protection and medium-ish armor with medium still being the choice for stamina.dodgehopper_ESO wrote: »Heavy armor should be the best 'armor'. Light and Medium should represent greater mobility at a loss to protection.
I run 5 heavy 2 light on my primary with divines on my PVE gear. The protection that the Lady gives is more than the Reinforced trait gives. I'm actually okay with that because it's a double tradeoff. But using up trait slot permanently and using the Mundus boon is kinda overkill. Even if the Reinforced trait doesn't use up the boon slot, the Lady still gives a higher minimum amount of armor. Then again, I'm a templar.So far I am running Reinforced only in my Heavy and Divines in my Light. I find using a combination, two Heavy (three at lower levels), and five Light (four at lower levels) gives me great protection for my ranged Destro staff Dragonknight build. Once I get my Light armor to 38, I'll be switching to five Light with Divines and running Infused in my Heavy.
PVE wasn't the entire focus of the idea. Light armor gets rekt by stealth attacks in PVP for it's weaker armor. (Most mages run around with radiant magelight.) Having it get less rekt wouldn't be a total loss. (The mage is still probably going to die from the next hit.)Impen is useless on light armor in PVE. ZOS admitted no enemy Cirts in PVE so there is little sense for those who don't PVP to use it.
I use Reinforced for my Light Armor wearing vamp sorcerer and it is a significant enough bonus to let me solo most Public Dungeons without dying more than twice at most, and I don't have to have a shield eat up a slot on my skills bar.
What they need to do is rebalance Light and Heavy armor so that Light Armor gives better Spell Protection and Heavy Armor less.
Spottswoode wrote: »
I'll also note, you are using a vamp (elusive mist) sorc (bound armor) so your build is kinda made to be a little tanky. But point taken on the heavy armor spell protection.
Spottswoode wrote: »
I'll also note, you are using a vamp (elusive mist) sorc (bound armor) so your build is kinda made to be a little tanky. But point taken on the heavy armor spell protection.
I actually don't use either of those skill at all. Haven't ever spent any skill points in them. Never will. But I also don't PVP.. never will. Only go there to get the bonus and leave.
Not to a person who understands basic math and mechanics. What is better gain, increasing an average 5% of Light Armor damage mitigation up to 5,5% or average 30% of Heavy Armor up to 35%? You're welcome.Spottswoode wrote: »
Spottswoode wrote: »Spottswoode wrote: »
I'll also note, you are using a vamp (elusive mist) sorc (bound armor) so your build is kinda made to be a little tanky. But point taken on the heavy armor spell protection.
I actually don't use either of those skill at all. Haven't ever spent any skill points in them. Never will. But I also don't PVP.. never will. Only go there to get the bonus and leave.
Undeath (assuming it's actually working correctly) and conjured ward.
Nah, it's entirely possible to be tankish with just a healstaff.
Not to a person who understands basic math and mechanics. What is better gain, increasing an average 5% of Light Armor damage mitigation up to 5,5% or average 30% of Heavy Armor up to 35%? You're welcome.Spottswoode wrote: »
I never specified an amount but the total armor you would have would be higherover time as degradation would have a lesser effect on your total armor. So, especially for the role of tanking, you armor would be much less affected by degradation. It would also yield a significantly higher minimum armor when it's broken.I like my reinforced armor. I'm a tanky templar and I'm working on getting it so that everything I make for myself will have the reinforced trait... don't touch it.
My point is actually that vamp sorcs are the very best mage tanks.Spottswoode wrote: »Spottswoode wrote: »
I'll also note, you are using a vamp (elusive mist) sorc (bound armor) so your build is kinda made to be a little tanky. But point taken on the heavy armor spell protection.
I actually don't use either of those skill at all. Haven't ever spent any skill points in them. Never will. But I also don't PVP.. never will. Only go there to get the bonus and leave.
Undeath (assuming it's actually working correctly) and conjured ward.
Nah, it's entirely possible to be tankish with just a healstaff.
I actually mostly DPS, do a little tanking. I have no issues running into the middle of a mob, spamming Impulse a few times, letting my Twilight Matriarch keep one or two of the enemies busy while I take out the others. Use Devouring Swarm when I am low on heals and then keep going or give myself a little distance. Crystal Blast helps with the initial attack to take a single enemy down quick, surge helps give a boost to that, and Mage's Fury to give an extra attack when the enemy falls below 20% without having to spend extra magicka for it. It's fun.
dap_robertb16_ESO wrote: »Sturdy trait helps minimise degradation on your armour, but since most people can afford repair kits or repair costs, it's not worth it.
Also, who uses well-fitted unless they have no choice? Seriously?
Lastly, reinforced is fine atm, the only issue it when compared to nirnhoned and how it stacks and works atm. Change one to act as the other and then it'll be worth putting on heavy armour for tanking.
They simply should remove reinforced and should but a traid in like nirnhorned for armor.
Or nirnhorned for both traids spell and armor defence so no new mat has to be created and the marked would stay the same and reinforced doesnt Need to be removed
Are you high? Do you realize how hard it is to kill shield stacking sorc? Or roll dodging nightblades?
Heavy armor is weak as hell compared to those 2 lines -- now you are asking to basicly hand out flat out armor to light/medium and take away the only thing that heavy armor is good at..
Can people - For the love of god quit complaining about anything around sorc's, nightblades or even something that has remotely to do with it. Thanks