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The Champion System: Its Problems and a Proposed Solution

  • Morvul
    Morvul
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    Genomic wrote: »
    Morvul wrote: »
    The champion system was intended to be a "endless progression" system.

    And is no-one kind of disheartened by this? It seems to me to be a means to keep people running on that treadmill without actually adding new content. It frankly doesn't show that ZOS has a lot of respect for their playerbase - view us more as rats who'll willingly and endlessly run on the wheel they place in our cage.

    well, if the CP system were to truly be functional as an endless progression system (which, in it's current state, it is not - amd would be even less with the proposals from the OP) then one would still be working on one's CPs 10 new content releases down the line... And I don't find THAT thought disheartening at all, quite the contrary.

    addendum:
    I don't quite understand the modern MMO-games obsession with having to "finish" everything - in the shortest imaginable timeframe - and then start screaming for new things to finish right away.
    A progression system in which ones character can be "essentially finished", but still have the potential to slooooowly improve half a percent here or there over weeks and months - that sounds perfect to me.
    The current CP system however, offers improvments of multiple percent per week of grinding - which is large enough to be considered "must have" improvements, hence get grinded, hence get the "wannt to have finished now" crowd up in arms, just as much as the "why am I weaker then someone who grinded their backs off" crowd...

    MUCH smaller benefits from the CP system would calm down both kinds, while STILL giving the hardcores something to work for...
    Edited by Morvul on June 14, 2015 10:22PM
  • Jando
    Jando
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    Morvul wrote: »
    Genomic wrote: »
    Morvul wrote: »
    The champion system was intended to be a "endless progression" system.

    And is no-one kind of disheartened by this? It seems to me to be a means to keep people running on that treadmill without actually adding new content. It frankly doesn't show that ZOS has a lot of respect for their playerbase - view us more as rats who'll willingly and endlessly run on the wheel they place in our cage.

    well, if the CP system were to truly be functional as an endless progression system (which, in it's current state, it is not - amd would be even less with the proposals from the OP) then one would still be working on one's CPs 10 new content releases down the line... And I don't find THAT thought disheartening at all, quite the contrary.

    addendum:
    I don't quite understand the modern MMO-games obsession with having to "finish" everything - in the shortest imaginable timeframe - and then start screaming for new things to finish right away.
    A progression system in which ones character can be "essentially finished", but still have the potential to slooooowly improve half a percent here or there over weeks and months - that sounds perfect to me.
    The current CP system however, offers improvments of multiple percent per week of grinding - which is large enough to be considered "must have" improvements, hence get grinded, hence get the "wannt to have finished now" crowd up in arms, just as much as the "why am I weaker then someone who grinded their backs off" crowd...

    MUCH smaller benefits from the CP system would calm down both kinds, while STILL giving the hardcores something to work for...

    You and I simply do not agree. That's fine.

    For me, an endless champion system means a meaningless champion system. It can't be meaningful and long otherwise player separation is too much of an issue. I'd rather not have it at all.

    Now, with XP potions incoming, it either needs to be short and sweet - which is what I want, or long, boring, and meaningless - which, apparently is what you want. To each their own.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • snorlockb16_ESO
    snorlockb16_ESO
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    The champion system as-is just resembles real life: When you are young and learning a trade you gain significantly at first. By the time you are a "master" you learn in small increments, you don't suddenly have twice as much ability after a week of training.

    I don't have a problem with the current system, I say just remove the cap but keep the diminishing returns algorithm; it's an asymptote, it's not intended to finish.
  • PBpsy
    PBpsy
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    Jando wrote: »
    Morvul wrote: »
    Genomic wrote: »
    Morvul wrote: »
    The champion system was intended to be a "endless progression" system.

    And is no-one kind of disheartened by this? It seems to me to be a means to keep people running on that treadmill without actually adding new content. It frankly doesn't show that ZOS has a lot of respect for their playerbase - view us more as rats who'll willingly and endlessly run on the wheel they place in our cage.

    well, if the CP system were to truly be functional as an endless progression system (which, in it's current state, it is not - amd would be even less with the proposals from the OP) then one would still be working on one's CPs 10 new content releases down the line... And I don't find THAT thought disheartening at all, quite the contrary.

    addendum:
    I don't quite understand the modern MMO-games obsession with having to "finish" everything - in the shortest imaginable timeframe - and then start screaming for new things to finish right away.
    A progression system in which ones character can be "essentially finished", but still have the potential to slooooowly improve half a percent here or there over weeks and months - that sounds perfect to me.
    The current CP system however, offers improvments of multiple percent per week of grinding - which is large enough to be considered "must have" improvements, hence get grinded, hence get the "wannt to have finished now" crowd up in arms, just as much as the "why am I weaker then someone who grinded their backs off" crowd...

    MUCH smaller benefits from the CP system would calm down both kinds, while STILL giving the hardcores something to work for...

    You and I simply do not agree. That's fine.

    For me, an endless champion system means a meaningless champion system. It can't be meaningful and long otherwise player separation is too much of an issue. I'd rather not have it at all.


    Now, with XP potions incoming, it either needs to be short and sweet - which is what I want, or long, boring, and meaningless - which, apparently is what you want. To each their own.

    In some way the CS is not even endless since due to diminishing returns, points kind of lose most of their meaning. way before you get to those 3600 points The CS is finished in a way at 1080 points since you can have all there is to be had from it. After that one can forget about it.
    Edited by PBpsy on June 14, 2015 11:40PM
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  • k9mouse
    k9mouse
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    The system is fine. One should be not "max out the CP." Over time, 1 CP will be worth very little in return value to those that have a lot compare to a person who have a few. Don't worry what others are doing, enjoy your own game.
  • Cogo
    Cogo
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    Champ system is fine.

    What should been changed is the rate you get points. It's a bit to fast. Champ points is not a max level. Its a system where you keep be able to develop. Not grind to and then start playing.

    Making exp potions able to effect champ points is a mistake and will weaken the champ system to something everyone should have max of. Which is wrong.

    Also, making the champ system account bound is a mistake. Make each character on your account earn them instead. Or at least make the account pool use up 1 champ point when you pick it for any char.

    As it is now, everyone who played for a while will be bored of their alts because you get tons of Champ points to them.

    That all your chars at Level 50 earns champ points towards your account is fine. But let 1 point be 1 point you can use up. Not 1 point per each char.
    Edited by Cogo on June 15, 2015 12:50AM
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  • Rhakon
    Rhakon
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    The CS is boring useless and at the end all players are the same heroes again.
    When it was introduced to us players it was advertised for individualism and motivating feature.
    But its only linear stat-progression separating players in pve and bring unbalance to pvp.

    There is no sense to have lvl 1-50, vet lvl 1-14, skill points 1-300, stats 1-64, and on the top 3600 linear senseless CS-points.
  • Jando
    Jando
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    I still think this is the right approach.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
  • Jando
    Jando
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    Rhakon wrote: »
    The CS is boring useless and at the end all players are the same heroes again.
    When it was introduced to us players it was advertised for individualism and motivating feature.
    But its only linear stat-progression separating players in pve and bring unbalance to pvp.

    There is no sense to have lvl 1-50, vet lvl 1-14, skill points 1-300, stats 1-64, and on the top 3600 linear senseless CS-points.

    I agree with you. The best part about the Champion System is the user interface/experience. The bonuses themselves stink.
    Dear ZoS - Sell us great content at a reasonable price. Stop the Grind!!
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