The champion system was intended to be a "endless progression" system.
And is no-one kind of disheartened by this? It seems to me to be a means to keep people running on that treadmill without actually adding new content. It frankly doesn't show that ZOS has a lot of respect for their playerbase - view us more as rats who'll willingly and endlessly run on the wheel they place in our cage.
The champion system was intended to be a "endless progression" system.
And is no-one kind of disheartened by this? It seems to me to be a means to keep people running on that treadmill without actually adding new content. It frankly doesn't show that ZOS has a lot of respect for their playerbase - view us more as rats who'll willingly and endlessly run on the wheel they place in our cage.
well, if the CP system were to truly be functional as an endless progression system (which, in it's current state, it is not - amd would be even less with the proposals from the OP) then one would still be working on one's CPs 10 new content releases down the line... And I don't find THAT thought disheartening at all, quite the contrary.
addendum:
I don't quite understand the modern MMO-games obsession with having to "finish" everything - in the shortest imaginable timeframe - and then start screaming for new things to finish right away.
A progression system in which ones character can be "essentially finished", but still have the potential to slooooowly improve half a percent here or there over weeks and months - that sounds perfect to me.
The current CP system however, offers improvments of multiple percent per week of grinding - which is large enough to be considered "must have" improvements, hence get grinded, hence get the "wannt to have finished now" crowd up in arms, just as much as the "why am I weaker then someone who grinded their backs off" crowd...
MUCH smaller benefits from the CP system would calm down both kinds, while STILL giving the hardcores something to work for...
The champion system was intended to be a "endless progression" system.
And is no-one kind of disheartened by this? It seems to me to be a means to keep people running on that treadmill without actually adding new content. It frankly doesn't show that ZOS has a lot of respect for their playerbase - view us more as rats who'll willingly and endlessly run on the wheel they place in our cage.
well, if the CP system were to truly be functional as an endless progression system (which, in it's current state, it is not - amd would be even less with the proposals from the OP) then one would still be working on one's CPs 10 new content releases down the line... And I don't find THAT thought disheartening at all, quite the contrary.
addendum:
I don't quite understand the modern MMO-games obsession with having to "finish" everything - in the shortest imaginable timeframe - and then start screaming for new things to finish right away.
A progression system in which ones character can be "essentially finished", but still have the potential to slooooowly improve half a percent here or there over weeks and months - that sounds perfect to me.
The current CP system however, offers improvments of multiple percent per week of grinding - which is large enough to be considered "must have" improvements, hence get grinded, hence get the "wannt to have finished now" crowd up in arms, just as much as the "why am I weaker then someone who grinded their backs off" crowd...
MUCH smaller benefits from the CP system would calm down both kinds, while STILL giving the hardcores something to work for...
You and I simply do not agree. That's fine.
For me, an endless champion system means a meaningless champion system. It can't be meaningful and long otherwise player separation is too much of an issue. I'd rather not have it at all.
Now, with XP potions incoming, it either needs to be short and sweet - which is what I want, or long, boring, and meaningless - which, apparently is what you want. To each their own.
The CS is boring useless and at the end all players are the same heroes again.
When it was introduced to us players it was advertised for individualism and motivating feature.
But its only linear stat-progression separating players in pve and bring unbalance to pvp.
There is no sense to have lvl 1-50, vet lvl 1-14, skill points 1-300, stats 1-64, and on the top 3600 linear senseless CS-points.