Huckdabuck wrote: »If you look at Zenimax's videos promoting PvP you'll notice that none of them depict players stacked on top of each other spamming AOE abilities, so I don't buy into the claims that playing that way represents "playing the game how it was designed." In my opinion that's an excuse bads use to justify their bad behavior.
To answer your question: I think Zenimax is at fault for releasing a game in which zergballing is the most efficient form of group play when the game can't actually handle that style of play AND the players are at fault for continuing to zergball when they know the game can't handle it. In other words they're both at fault.
Since it's unlikely that Zenimax can actually do anything to fix the lag problem (otherwise they would have done so by now), this game is going to continue to lose PvP players because the zergballers aren't willing to accept their role in the problem & change the way they play.
They also depict players playing the game however they want.....they don't show the players who chose a less than optimal build getting wrecked by the optimal builds either. Just because they don't show it doesn't mean it doesn't happen or that they didn't expect it to happen.
Found a zergbaler.
Jessica Folsom wrote:It's a very grey area.
Huckdabuck wrote: »Huckdabuck wrote: »If you look at Zenimax's videos promoting PvP you'll notice that none of them depict players stacked on top of each other spamming AOE abilities, so I don't buy into the claims that playing that way represents "playing the game how it was designed." In my opinion that's an excuse bads use to justify their bad behavior.
To answer your question: I think Zenimax is at fault for releasing a game in which zergballing is the most efficient form of group play when the game can't actually handle that style of play AND the players are at fault for continuing to zergball when they know the game can't handle it. In other words they're both at fault.
Since it's unlikely that Zenimax can actually do anything to fix the lag problem (otherwise they would have done so by now), this game is going to continue to lose PvP players because the zergballers aren't willing to accept their role in the problem & change the way they play.
They also depict players playing the game however they want.....they don't show the players who chose a less than optimal build getting wrecked by the optimal builds either. Just because they don't show it doesn't mean it doesn't happen or that they didn't expect it to happen.
Found a zergbaler.
And a impulse spamming, lagspoitting monkey that chants....POTATO....POTATO....POTATO....to ensure lagged out servers for those awesomesauce EP victories.
@Rylana, post is spot-on.
But I don't think such well constructed summaries help increase retention of players. I think it accelerates them leaving actually. ZOS knows these things, and restating them again for us that have been around a while just feeds the monster of resentment.
What we need is more posts on the positive aspects of PvP, how to have fun with what we have right now and avoid yet another topic on lag, exploiting, nerfing etc... After the first 4 weeks of non-stop coverage on a topic, ZOS gets the message and the rest just continues to sour things. Doesn't mean every post has to be blowing sunshine either. So please don't take my thoughts to the extreme as that is not the intent here.
BTW, Rylana, I'm not targeting you directly on this because most of your posts are very constructive. Just thought it made sense to mention this and hopefully get away from the topic of 100% blame on players for lag.
It's both the players' fault and the coders' fault.
Example of fault due to player: Players don't have to group up and spam AOE.
Example of fault due to coding: Players should be allowed to group up and spam AOE.
I just blew my own mind.
RadioheadSh0t wrote: »It's both the players' fault and the coders' fault.
Example of fault due to player: Players don't have to group up and spam AOE.
Example of fault due to coding: Players should be allowed to group up and spam AOE.
I just blew my own mind.
Or just made no real point and took both sides....
RadioheadSh0t wrote: »It's both the players' fault and the coders' fault.
Example of fault due to player: Players don't have to group up and spam AOE.
Example of fault due to coding: Players should be allowed to group up and spam AOE.
I just blew my own mind.
Or just made no real point and took both sides....
You obviously don't understand my humor. I'll give you an awesome for trying, though.
RadioheadSh0t wrote: »RadioheadSh0t wrote: »It's both the players' fault and the coders' fault.
Example of fault due to player: Players don't have to group up and spam AOE.
Example of fault due to coding: Players should be allowed to group up and spam AOE.
I just blew my own mind.
Or just made no real point and took both sides....
You obviously don't understand my humor. I'll give you an awesome for trying, though.
Sorry, there are just too many other people who've made asinine comments. I can't discern between the two.
God_flakes wrote: »RadioheadSh0t wrote: »RadioheadSh0t wrote: »It's both the players' fault and the coders' fault.
Example of fault due to player: Players don't have to group up and spam AOE.
Example of fault due to coding: Players should be allowed to group up and spam AOE.
I just blew my own mind.
Or just made no real point and took both sides....
You obviously don't understand my humor. I'll give you an awesome for trying, though.
Sorry, there are just too many other people who've made asinine comments. I can't discern between the two.
Including you.
@Xsorus
The whole argument of blaming the players for causing the lag is flawed. Obviously if there are no players there is no lag. I dont think you can fix that problem by trying to eliminate zerg balling. Especially with the current combat conditions in cyrodiil. Impossible task I dont think it would be a pvp game anymore.
Blackwater Blade is proof that the game doesn't lag when there are no zergballs.
LegendaryMage wrote: »Whoever is telling you that there was no lag in betas is clearly having a hard time remembering the 30+ second delays which were the absolutely worst ones I've ever seen, including crashes and endless (yes, endless) loading screens.
This was in February beta weekends.
Crashing has nothing to do with the issue
same with the Loading Screen
I also didn't notice any 30 second delays during Feb Beta test..Nor early final either.
in fact most people will tell ya that they didn't notice lag issues in PvP till 1.2 ..
I play on the US servers though, so no clue if EU was different.