Rylana's Ramblings - 18 months of Cyrodiil

  • God_flakes
    God_flakes
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    Everyone keeps constantly complaining about the issues and calling out to ZOS. Has the player base done anything to show ZOS they are serious with all the "players are leaving, I am leaving" threads?

    Are you guys still logging on and playing? Yeah there are issues but I still log on.

    Edit: How many of those openly complaining to ZOS, proclaiming the death of all that is ESO, still paying for ESO Plus?

    Are you implying there are some of us still desperately and pathetically holding on to a promise that was made to us? Yet being openly critical towards the one that let us down?

    Yes. :'(
  • Roselle
    Roselle
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    PVP is so stupid these days. The only thing amusing me is making people ignore me in Reaper's March...
    This one was rekt by Zenimax
  • Attorneyatlawl
    Attorneyatlawl
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    God_flakes wrote: »
    Everyone keeps constantly complaining about the issues and calling out to ZOS. Has the player base done anything to show ZOS they are serious with all the "players are leaving, I am leaving" threads?

    Are you guys still logging on and playing? Yeah there are issues but I still log on.

    Edit: How many of those openly complaining to ZOS, proclaiming the death of all that is ESO, still paying for ESO Plus?

    Are you implying there are some of us still desperately and pathetically holding on to a promise that was made to us? Yet being openly critical towards the one that let us down?

    Yes. :'(

    I have been for quite a long while now, but I'm not optimistic at this point in time, unfortunately.
    Xsorus wrote: »
    Xsorus wrote: »
    100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.

    When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....

    Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.

    ZERG= unorganized,unskilled mindless drone army of 25+ players

    First it is option in game to run in a 24- man group this is not a zerg if you have players who run organized...
    Second there are 10-12 man groups of unskilled players who purposely follow a "zergball" and spam AoE abilities to create ungodly lagg
    Third I am sure ZoS is brainstorming or working out solutions to quell the lag issues as the game they created is and never will be perfect, players have to take this into consideration and learn what to do to AVOID possible laggy outcomes. i.e. DC players need to L2P and stop meteor spamming cause they cant wipe certain EP guilds.

    A 24 man is a zerg, this whole thing where zerg = unorganized unskilled mindless drone army of 25 players is something zergers cooked up recently because they didn't want to be called out on zerging.

    For example, I'll use DAOC as a reference, since Zerging was taken from Starcraft to describe large masses of people specifically in that game. That's where it originated at in MMOs and when it was Co-opted from Starcraft

    in DAOC if you ran two 8 man groups together, and fought another 8 man group....You were zerging and would be trashed on the forums quite badly..Hell if you ran an 8 man with 2 extra following you (10 vs 8) it was considered zerging and you again would be trashed on the forums.

    Organization has never played a part in describing it...Hell even the game its taken from has the Zerg being highly organized in Online play by high ranking players.

    Zerg in MMO's has basically always meant having more numbers what is considered the average size you're playing against.

    Again another DAOC reference, you had the Stealther Gameplay in that game, which was mostly Solo and Duo's, if you ran 4 or 5 people at once, even though it was less then a full group in terms of 8 mans, it was still considered Stealth Zerging because you were using more people then what you would fight usually.

    This is true.
    Edited by Attorneyatlawl on June 12, 2015 1:01AM
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Lava_Croft
    Lava_Croft
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    I kind of gave up already and frankly I'm surprised I lasted this long. There are no more arguments I can think of that will put ZOS or ESO in any kind of positive light, except for the one thing that ESO did succeed at: its community of mostly awesome people, and it's exactly these awesome people who are the only reason to log in every now and then.

    Too bad ZOS does not really seem to appreciate the value of having a lot of awesome people playing your game.
  • SHADOW2KK
    SHADOW2KK
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    Rylana wrote: »
    So I thought I would put some thoughts to paper, or in this case, forum topic. I have been around since the late October 2013 beta, and in Cyrodiil since the same November. Through it all I have seen the game develop, what was broken, what was fixed, what was "fixed," what is still broken, the exploits, the cheats, the hacks, the lag, the problems, the community degrading, our forum privileges revoked, and just a slew of other negativity I will avoid for the most part.

    There are a lot of reasons to complain, post negativity, and the like. There are dozens of threads here where the only response is from a mod once again moderating, and not a whole lot of actual developer response. One thing I noted is they recently added an Ambassador program to the game, sort of like community leadership I suppose, but what was lacking was a PvP leader. We got overlooked again, and that is a shame considering how much we have struggled with and many of us being forever silenced on technicalities unrelated to the actual fixing of the game.

    Generally speaking, whenever I am on a teamspeak (could be any of them), or in a group chat, or in a guild chat, I hear the same 10 or so complaints I have heard for the last year, and the same 4-5 reasons for staying that are basically all hopes and dreams with very little realistic expectation. As a community, and no I dont claim to speak for all of us but I do speak for those I know and those who I have observed, we have reached the period in an MMOs lifespan of surrender and apathy. Very few people actually expect anything to improve. The times we have been promised things, they were withheld, delayed, poorly implemented, ineffective, or just plain never came to fruition at all.

    Zenimax, we wouldn't be here if we didn't want this game to succeed and be fun. We would not be here if we did not support the efforts put into the game. That goes without saying, honestly. The more we post, the more it is obvious we actually care, but sometimes you guys up top in your corporate suits have no idea what is really happening down here below. Take a step down from your ivory tower and really look at what a year's worth of inaction/procrastination has caused. To the developers themselves doing the grunt work, implementing what youre told to do, I am not hammering on you, quite the opposite, I am going after the guys telling you what to do, because their decisions are making the work you do look shameful in the end product.

    Step back from your metrics and raw figures for a moment Zenimax. Look at player retention and who has left in the last three to six months. Look at the reasons why they left, look at the common denominators of what is causing a large portion of your active player and subscriberbase to move on to other games. Nearly all of them left because you did not act fast enough on issues that have been present since launch day, and some from a couple months after with patch 1.2. We heard a lot of promises, a lot of "soon," a lot of hopes and dreams, but the end result is we still have an imbalanced, broken, buggy, laggy, horrendously underperforming experience that is actually the laughingstock of PvP gamers everywhere. You literally advertised this game, from before even closed beta, as a massive wargame in Cyrodiil with huge armies and massive battles. I wont quote the "hundreds of players" thing because that is just overdone, but you have not once to the date of this post, delivered on this promise. We have seen little glimpses and some short lives periods of stability, but along with those good times, there were game breaking glaring issues (usually involving some broken skill or mechanic that emergent gameplay enthusiasts would use to cause great mayhem).

    You keep telling us "soon" you keep telling us console has to come first, you keep telling us youll get to us some day, you keep telling us things are in the works.

    We didnt even get an ambassador, so how can we honestly trust you at this point? Jaded, dejected, and with the lowest expectations possible, that is what your community currently feels right now. I want that to change. I want to see this community excited, eager, and fighting the good fight across multiple balanced campaigns with multiple large groups and small groups engaged everywhere you look, fighting for their factional pride or whatever they perceive their role to be. I want smooth, reliable server and client performance, I dont want to crash out every time a meteor flies, i dont want ping rates exceeding 1000. I want an Elder Scrolls Online that works, that works well, and is a truly inviting environment for us to massacre each other in and do so for hours without having to worry about specs or settings or broken skills.

    I want what any other gamer wants, a game worth the time to play that is fun. The ball is in your court Zenimax, because us old school players are becoming rather scarce, and the most vocal of us are also starting to call it a day. The time to act is now. Not in a month, not later this summer, but right now.

    Well said on every respect, could not have put what you have stated better myself.

    Zeni read and actually act please

    For once...

    Game stability is absolutely and utterly vital as I have said ad nauseum on so many posts.

    We all want the game to be better for everyone.

    I play a lot of games, FPS games, Total War games, GTA5, yet I keep playing ESO regularly and have done since early beta cos I love it, there is so much to love about the game, and so much sadly, also to hate.

    Stop with the stonewalling and lies, and actually make the game what you envisaged the game to be, what you marketed the game to be Zeni.

    Make it happen, make us, your loyal but understandably disgruntled playerbase happy.

    I have seen so many friends leave this game, and they would come back in a shot if the game stability was there.

    It is not too much to ask Zeni, or watch the game die, and it will die, maybe not today, maybe not tommorow, but some point if game stability is not addressed seriously, then people will leave completely.

    @Rylana has already touched on every point I have regarding PvP.

    And please for the love of God stop telling us to reset our routers, most people including myself have top of the line gaming rigs and decent net, the problem is the coding, the megaserver.

    Fix it please.........
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

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    Been playing since Beta and Early Access

  • Roselle
    Roselle
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    Luna something just implied he was a better PVPer than me.

    I want all good DC and EP players to focus target him. You will gain great AP!
    This one was rekt by Zenimax
  • Morvul
    Morvul
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    Xsorus wrote: »
    100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.

    When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....

    well, while I do hate zergballs with a passion - you can't exactly blame the players for choosing to play in the most efficient way possible
  • Vraneon
    Vraneon
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    Xsorus wrote: »
    Players didn't crash every single PC Cyrodiil instance and the Console Megaservers last night.

    That's ZOS's failure.

    While players, in some instances, can bear some minor responsibility, the ultimate group that can and should be held accountable is ZOS. We gave them our custom at the promise of huge, epic AvAvA battles and have received an extremely faulty product in return.

    This is ZOS's albatross to wear about its neck.

    Yea....i know agrippa..they even said last night was their fault...

    However if you're saying ZOS is fully at fault just because last night happened and the console launch is causing problems and that all the previous months are now their fault despite the fact that you're one of the guys who ran zerg balls and lagged the server over and over again i'm going to have to disagree

    You're going to have to accept some of the responsibility mate..You know stacking up in a ball and aoeing causes lag..Yet you did it countless times.

    You might have a point, that zergballing is not the good for the server and people know it. Also I hate zergballing, it's boring and uncreative, I always liked more realistic battles.

    But it is for most people quite ridiculous what you are saying or what you try to defend. Zenimax made a pvp with around 20 hotspots (? im to lazy to count, keeps and scroll temples). And like 400 people have to fight for those points of interests, now take into account that they were telling before launch and all the time advertising the game with: "Wooooow, we have those megaservers and everyone can play together! No barriers and really large scale pvp!"
    And making the pvp so it is obvious there will be lots of people most of the time around/inside those keeps, resources. Now, even when people don't stack it lags! Confirmed since beta! Is this players fault? No, ofc not! Even when the game is played the way you say, it lags and doesn't work.

    And now take all that into account again, and think what the devs did. They made pretty small interior areas and entrances to those keeps and resources towers...with ONE or TWO flags! They developed and designed a game where everyone has to stack to capture this flag. Yes, you have to stack in order to capture those castles defend entrances, rush in etc.!

    Maybe you understand now why your logic in this thread is regarded not convincing..., because it makes no sense! The game was made and designed, so you stack a lot. What you say or try to defend or falsely blame on players would make atleast a bit sense, IF

    - They made keeps twice or three times as big. (The map is large enough for that)

    - They made more than 1-3 Three entrances to buildings, towers and keeps.

    - The only two flags to capture in a keep would be more far away then few seconds of walking.

    And lots of more. They could have made it much more small scale friendly, so splitting makes sense and is required for a raid, but no they didn't! Now you can't blame that the players play the game as it was made or is intended. It's ONLY the responsibility of Zos.

    Just think what they could have made. Make 4 flags in a keep and all of them need to be captured at the same time to get it.
    This would also make the ridiculous 2 man captures impossible and would make it necessary for a raid to split into 4 small groups. Place the flags on different interesting locations far away from each other. One on the roof or upper levels, one in the center of the castle, one in the basement and one near the main gate. Don't make a game where everyone needs to be rushing/protecting one flag and then complain: "Oh no, everyone runs and stacks there! I was not expecting that! Such an abusive and abnormal thing to do!"

    Also you can easily counter the zergstacking with some skills or siege which would multiply when more people are closer to each other. Transform fire-sieges so when people stack, it does double to triple damage. In the real world nobody would stack with a person that is on fire. You would spread out. Sadly this game favours stacking. No matter how you change aoe caps or alter skills, most of those ideas people make are not helping to counter zerging at all and same with zos. If you don't want to support stacking make direct punishment for it, atleast in certain situations and especially when your servers cannot handle it. The more people of one faction stack = The more damage you will get from all sources! But obviously they cannot make this or don't want to. In other games there are these kind of things, where you have to spread, because otherwise you will get wiped as a group.
  • Sanct16
    Sanct16
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    I fully agree with the OP. This game could be so much fun without lag...

    @Xsorsus zos did everything to make trains the most effective playstyle. Everything that helped smaller groups got removed. If we would take our current 12 man group and add 12 healers spamming healing springs + barrier there wouldnt be any drawback. Since ZOS doors everything to hurt smaller groups while doing absolutely nothing against zergballs you can't really blame players for choosing the most effective playstyle. If they would bring skills scaling based on targets hit to a grade where large stacked groups would be not viable, you wouldn't see this kind of behavior. But at the current state I tend to believe that despite saying otherwise zos doesn't want to do anything against it.
    - EU - Raid Leader of Banana Zerg Squad
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  • Poxheart
    Poxheart
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    Morvul wrote: »
    Xsorus wrote: »
    100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.

    When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....

    well, while I do hate zergballs with a passion - you can't exactly blame the players for choosing to play in the most efficient way possible

    Is it really efficient if it results in the game crapping out & becoming unplayable? From what I've seen, the only thing efficient about the zergball playstyle is how efficiently it has driven people away from the game.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
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    Knights of the WhiteWolf
  • Darlgon
    Darlgon
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    Xsorus wrote: »

    You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS

    No.. sorry... Not past this post in the thread, but,,, no way can I agree with that.

    ZOS is to blame. If they could not handle 24 man groups in Cyrodiil, they should not allow 24 man raids. THEY are the ones who set the size of a raid, not the players. The natural tendency of players is to use over-whelming numbers to beat the competition. I have seen it in every game I have played, even in PVE.
    Power level to CP160 in a week:
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    Where is new content? Sigh.
  • LrdRahvin
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    Trainwreck just doesn't cover it.

    A new word will have to be invented to adequately convey just how much a flaming mess this game is.

    I thought it was bad when I quit...somehow it's gotten worse, not better since then and that is just :o


    How are ANY of you still here?
  • Agrippa_Invisus
    Agrippa_Invisus
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    LrdRahvin wrote: »
    Trainwreck just doesn't cover it.

    A new word will have to be invented to adequately convey just how much a flaming mess this game is.

    I thought it was bad when I quit...somehow it's gotten worse, not better since then and that is just :o


    How are ANY of you still here?

    For the same reason people stare at a car wreck as they drive past.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
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  • Darklord_Tiberius
    Darklord_Tiberius
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    After playing in Blackwater for the first time legitimately and then coming back to the main pvp servers; it is very interesting to see how broken endgame PvP is compared to PvP that is rather more balanced because you do not have such over powered builds/abilities being used 100% of the time.

    End game PvP has organized groups and compared to a mindless blob, should have advantages. However, they shouldn't be invincible and truth be told; that is what these 24 man raids are. I will admit PR has run this meta since the beginning and we as player will take some of the blame for why PvP in end game is a failure; but so should every other organized guild.

    When a single 24 man raid can heal bomb AOE heals and purge spam without fear of dying, standing in 15-20 siege with 40-60 enemies pounding on them; something is obviously wrong.

    Certain damage set bonuses like Skoria and others need to be proc'd only from light or heavy attacks because the use of caltrops when it isn't even "tactical" is getting ridiculous. We have PvEers coming into PvP wanting caltrops so they can increase their DPS in PvE; all I can say to this is WTF ZOS.

    Purge/Cleanse is also a very broken skill not because it is overpowered, but when you have 10 people in a raid running it, with shields and AOE heals = God mode. I have hundreds of videos to prove this point, killing all the top guilds on NA; do not try and argue with this point because we all know its true.

    The Templar Purify has it right. You leave it to the players to cleanse themselves and actually utilize their awareness and if players cant step it up and cleanse themselves; they die. OR allow healers to target specific people in raids to cleanse rather than every person in a radius. Giving raids the ability to get free dot removed with massive healing at the end with shields and AOE healing is breaking PvP.


  • Darklord_Tiberius
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    Oh and I want to add the lag in blackwater was very low or nonexistant.... Maybe because there weren't 60 Caltrops laid down and 40 purges going off non stop. I don't know, just my thoughts...........................

    Edit: The battles on keeps were easily 200-300 people. Makes ya wonder WTF is wrong with End game PvP EH????
    Edited by Darklord_Tiberius on June 12, 2015 7:26PM
  • Xsorus
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    Oh and I want to add the lag in blackwater was very low or nonexistant.... Maybe because there weren't 60 Caltrops laid down and 40 purges going off non stop. I don't know, just my thoughts...........................

    Edit: The battles on keeps were easily 200-300 people. Makes ya wonder WTF is wrong with End game PvP EH????

    Or because there wasn't a bunch of terrible guilds running around zerg balling?

  • Zhoyzu
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    LrdRahvin wrote: »
    Trainwreck just doesn't cover it.

    A new word will have to be invented to adequately convey just how much a flaming mess this game is.

    I thought it was bad when I quit...somehow it's gotten worse, not better since then and that is just :o


    How are ANY of you still here?

    For the same reason people stare at a car wreck as they drive past.

    I like to see if a fatality was possible. Saw a car upside down once, that was cool hadnt seen that outside of car games.
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  • k2blader
    k2blader
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    @ OP, very well said, even if I don't always agree other times or in zone. :-P

    I have a strong dislike of PvE, but because the state of vet PvP is so bad things like leveling thief skills and crafting have become kind of interesting and more worthwhile than being in the ridiculousness that is Cyrodiil.

    Previously I was dubious about the Justice System involving PvP but last night while watching a couple players run around murdering the poor NPCs in Greenshade I thought, man it would be fun to help kill those guys in a town setting. Across all the different zones the fun could be almost endless.

    Disabling the grass may improve performance.
  • Kupoking
    Kupoking
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    1 - Large scale pvp battle was what it was and always been advertised by ZoS and what most players were looking forwards in this game.

    2 - Number has a huge part in a group's success, believe it or not.

    3 - It's a war zone setup, not a Spvp game, not a battleground.

    3 - If you think that you should have the same succes with at group of 12 players versus a group of 24-50 players in this game, you are a fuxking a$$hat.
  • Xiphyla
    Xiphyla
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    Alomar wrote: »
    Started playing ESO 22 months ago myself, finally called it a quits 4 weeks ago. The game may be "some of the best pvp till something better comes along", but I can't keep lying to myself or others about that any longer. We deserve better, and this company has proved they are unwilling to or incapable of providing it by now.

    Another failed attempt at rvr, on to the next! #CamelotUnchained

    See you in CamelotUnchained :smile:

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    Await4camelotunchained.


  • sirston
    sirston
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    I agree 110% with OP and staying on topic because DEVs really enjoy staying on topic about problems in game and totally Not making a goodbye thread. *Wink*
    Been playing ESO for 14 months and basically called it quits a week ago For now
    until game developers start doing Something.....
    This game was fun for the time being until the very end of my play time, I can not see why I still believe that something will happen; maybe because I love the elder scrolls universe, or im just an idiot. But I can not justify myself wasting 4 to 8 hours playing PVP on the same map that has lost features not gain any new ones for no real cause other then winning a campaign that has been won hundreds of times. Then go to PVE where I've completed all the main quest and most of the side quest? Don't get me started on craglorn of how that's now is a useless field of group content. There is no drive for me anymore in the game so I must say Auf Wiedersehen Menschen!

    A big shout out to Former and some Now "Pride of The Pact" players that was a fun ride while it lasted. And a shout out to Vehemence for accepting some pride members and keeping the ERP....I mean PVP for EP well organized.
    Big Shout out for the following people because they are awesome or I enjoyed speaking to @LonePirate
    @Da Sandman @stonescorsa @mikedirtbike
    any many more That I cant list. But for now see you on the flip side Sirston OUT;
    see you on #CamelotUnchained?
    cropped-PrideofthePact_GuildMeetWebsiteBanner.png
    Edited by sirston on June 13, 2015 6:07AM
    Whitestakes Revenge
    WoodElf Mag-Warden
    Sirston
    Magickia Dragonknight


    T0XIC
    Pride Of The Pact
    Vehemence
    The Crimson Order

    victoria aut mors
  • RadioheadSh0t
    RadioheadSh0t
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    Vraneon wrote: »
    Xsorus wrote: »
    Players didn't crash every single PC Cyrodiil instance and the Console Megaservers last night.

    That's ZOS's failure.

    While players, in some instances, can bear some minor responsibility, the ultimate group that can and should be held accountable is ZOS. We gave them our custom at the promise of huge, epic AvAvA battles and have received an extremely faulty product in return.

    This is ZOS's albatross to wear about its neck.

    Yea....i know agrippa..they even said last night was their fault...

    However if you're saying ZOS is fully at fault just because last night happened and the console launch is causing problems and that all the previous months are now their fault despite the fact that you're one of the guys who ran zerg balls and lagged the server over and over again i'm going to have to disagree

    You're going to have to accept some of the responsibility mate..You know stacking up in a ball and aoeing causes lag..Yet you did it countless times.

    You might have a point, that zergballing is not the good for the server and people know it. Also I hate zergballing, it's boring and uncreative, I always liked more realistic battles.

    I'm sorry... I find this type of logic humorous beyond words...

    You dislike 'zergballling' because you want it to be a more 'realistic' experience?

    Guess what? The original zergballs were armies. Unless I'm mistaken, and Atilla the Hun invaded Italy with an 8-man group.
    Edited by RadioheadSh0t on June 13, 2015 6:24AM
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • RadioheadSh0t
    RadioheadSh0t
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    The original zergball was the phalanx... Realistic enough for you now?
    Edited by RadioheadSh0t on June 13, 2015 6:39AM
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    Vraneon wrote: »
    Xsorus wrote: »
    Players didn't crash every single PC Cyrodiil instance and the Console Megaservers last night.

    That's ZOS's failure.

    While players, in some instances, can bear some minor responsibility, the ultimate group that can and should be held accountable is ZOS. We gave them our custom at the promise of huge, epic AvAvA battles and have received an extremely faulty product in return.

    This is ZOS's albatross to wear about its neck.

    Yea....i know agrippa..they even said last night was their fault...

    However if you're saying ZOS is fully at fault just because last night happened and the console launch is causing problems and that all the previous months are now their fault despite the fact that you're one of the guys who ran zerg balls and lagged the server over and over again i'm going to have to disagree

    You're going to have to accept some of the responsibility mate..You know stacking up in a ball and aoeing causes lag..Yet you did it countless times.

    You might have a point, that zergballing is not the good for the server and people know it. Also I hate zergballing, it's boring and uncreative, I always liked more realistic battles.

    I'm sorry... I find this type of logic humorous beyond words...

    You dislike 'zergballling' because you want it to be a more 'realistic' experience?

    Guess what? The original zergballs were armies. Unless I'm mistaken, and Atilla the Hun invaded Italy with an 8-man group.

    Same here, I find it hilarious when people rant about zergs or night capping, cos in real military operations, night time is a great time to attack for a well organised and trained team.

    And about the zerg whines, and as you pointed so rightly out, the original zergballs were and still are armies, and strength in unity, conquering your enemies.

    Strategy

    And there is absolutely nothing even remotely resembling realism in PvP sorry.

    You want better realism battles, then play Battlefield or the Total War games,

    This is not it.

    It is not the zergballs or abilities that are the problem.

    It is the coding, the megaservers.

    It cannot handle us, it cannot handle abilities and skills that were put in for people to use.

    It is like also to go back to earlier statements, having a go at some of the greatest military minds of all time for not using a 12 or smaller man unit.

    Really?

    Like Genghis Khan or Julius Caesar would have managed a small fraction of what they accomplished with a handful of men?

    Sure in the game, some players abuse skills that cause the server to lag out, and they should be punished by being sent to care bear lands for a few hours or something:P:P:

    But at the end of the day, it is not really their fault, or the players fault generally

    It is the game, it is the tech, it is the coding, it is everything......

    But it is not us....
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • Xsorus
    Xsorus
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    ✭✭✭✭✭
    People who don't know the difference between Zerging and zergballing should stop posting.
  • SHADOW2KK
    SHADOW2KK
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    ✭✭
    Xsorus wrote: »
    People who don't know the difference between Zerging and zergballing should stop posting.

    Elitist much?, people do not learn if they do not ask, and everyone bought the game and is entitled to opinions.
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • RadioheadSh0t
    RadioheadSh0t
    ✭✭✭✭✭
    Xsorus wrote: »
    People who don't know the difference between Zerging and zergballing should stop posting.

    Back for more? Please, again, tell me how the lag is '100%' the players fault, that no one stacked and spammed aoe before 1.2, and you saw 'very few, if any, zergballs before 1.6.'

    Please, enlighten me with your fine, sophisticated distinction between two groups spamming aoes together... Apparently one is a 'Zergball' and the other is not, yet you fail to give any other substantial distinctions. The fact is that there is no difference. Stacking AoEs is nothing new, despite your lack of knowledge, and your points about zergballs standing still kind of shows how little you know. No major guild ever stands still, it's something that I've seen all groups from all factions do: move. Unless you're talking about flags, which once again falls at ZOS' feet for not being able to support the chokehold objectives they designed.

    Just stop.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • SHADOW2KK
    SHADOW2KK
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    People who don't know the difference between Zerging and zergballing should stop posting.

    Back for more? Please, again, tell me how the lag is '100%' the players fault, that no one stacked and spammed aoe before 1.2, and you saw 'very few, if any, zergballs before 1.6.'

    Please, enlighten me with your fine, sophisticated distinction between two groups spamming aoes together... Apparently one is a 'Zergball' and the other is not, yet you fail to give any other substantial distinctions. The fact is that there is no difference. Stacking AoEs is nothing new, despite your lack of knowledge, and your points about zergballs standing still kind of shows how little you know. No major guild ever stands still, it's something that I've seen all groups from all factions do: move. Unless you're talking about flags, which once again falls at ZOS' feet for not being able to support the chokehold objectives they designed.

    Just stop.

    Well said
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
    LvL 50 - Night Blade DC [PC-EU] = Legendary Blades = Evil Ninja/Dueller = (StamBlade)
    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • sadownik
    sadownik
    ✭✭✭✭✭
    Xsorus wrote: »
    People who don't know the difference between Zerging and zergballing should stop posting.

    Please educate me.
  • RadioheadSh0t
    RadioheadSh0t
    ✭✭✭✭✭
    If you want to play DAOC or compare this to DAOC... Then go play Camelot Unchained...

    This is not DAOC, for better or for worse.
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
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