Publius_Scipio wrote: »Everyone keeps constantly complaining about the issues and calling out to ZOS. Has the player base done anything to show ZOS they are serious with all the "players are leaving, I am leaving" threads?
Are you guys still logging on and playing? Yeah there are issues but I still log on.
Edit: How many of those openly complaining to ZOS, proclaiming the death of all that is ESO, still paying for ESO Plus?
God_flakes wrote: »Publius_Scipio wrote: »Everyone keeps constantly complaining about the issues and calling out to ZOS. Has the player base done anything to show ZOS they are serious with all the "players are leaving, I am leaving" threads?
Are you guys still logging on and playing? Yeah there are issues but I still log on.
Edit: How many of those openly complaining to ZOS, proclaiming the death of all that is ESO, still paying for ESO Plus?
Are you implying there are some of us still desperately and pathetically holding on to a promise that was made to us? Yet being openly critical towards the one that let us down?
Yes. :'(
MonkeyFuzzz wrote: »100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.
ZERG= unorganized,unskilled mindless drone army of 25+ players
First it is option in game to run in a 24- man group this is not a zerg if you have players who run organized...
Second there are 10-12 man groups of unskilled players who purposely follow a "zergball" and spam AoE abilities to create ungodly lagg
Third I am sure ZoS is brainstorming or working out solutions to quell the lag issues as the game they created is and never will be perfect, players have to take this into consideration and learn what to do to AVOID possible laggy outcomes. i.e. DC players need to L2P and stop meteor spamming cause they cant wipe certain EP guilds.
A 24 man is a zerg, this whole thing where zerg = unorganized unskilled mindless drone army of 25 players is something zergers cooked up recently because they didn't want to be called out on zerging.
For example, I'll use DAOC as a reference, since Zerging was taken from Starcraft to describe large masses of people specifically in that game. That's where it originated at in MMOs and when it was Co-opted from Starcraft
in DAOC if you ran two 8 man groups together, and fought another 8 man group....You were zerging and would be trashed on the forums quite badly..Hell if you ran an 8 man with 2 extra following you (10 vs 8) it was considered zerging and you again would be trashed on the forums.
Organization has never played a part in describing it...Hell even the game its taken from has the Zerg being highly organized in Online play by high ranking players.
Zerg in MMO's has basically always meant having more numbers what is considered the average size you're playing against.
Again another DAOC reference, you had the Stealther Gameplay in that game, which was mostly Solo and Duo's, if you ran 4 or 5 people at once, even though it was less then a full group in terms of 8 mans, it was still considered Stealth Zerging because you were using more people then what you would fight usually.
So I thought I would put some thoughts to paper, or in this case, forum topic. I have been around since the late October 2013 beta, and in Cyrodiil since the same November. Through it all I have seen the game develop, what was broken, what was fixed, what was "fixed," what is still broken, the exploits, the cheats, the hacks, the lag, the problems, the community degrading, our forum privileges revoked, and just a slew of other negativity I will avoid for the most part.
There are a lot of reasons to complain, post negativity, and the like. There are dozens of threads here where the only response is from a mod once again moderating, and not a whole lot of actual developer response. One thing I noted is they recently added an Ambassador program to the game, sort of like community leadership I suppose, but what was lacking was a PvP leader. We got overlooked again, and that is a shame considering how much we have struggled with and many of us being forever silenced on technicalities unrelated to the actual fixing of the game.
Generally speaking, whenever I am on a teamspeak (could be any of them), or in a group chat, or in a guild chat, I hear the same 10 or so complaints I have heard for the last year, and the same 4-5 reasons for staying that are basically all hopes and dreams with very little realistic expectation. As a community, and no I dont claim to speak for all of us but I do speak for those I know and those who I have observed, we have reached the period in an MMOs lifespan of surrender and apathy. Very few people actually expect anything to improve. The times we have been promised things, they were withheld, delayed, poorly implemented, ineffective, or just plain never came to fruition at all.
Zenimax, we wouldn't be here if we didn't want this game to succeed and be fun. We would not be here if we did not support the efforts put into the game. That goes without saying, honestly. The more we post, the more it is obvious we actually care, but sometimes you guys up top in your corporate suits have no idea what is really happening down here below. Take a step down from your ivory tower and really look at what a year's worth of inaction/procrastination has caused. To the developers themselves doing the grunt work, implementing what youre told to do, I am not hammering on you, quite the opposite, I am going after the guys telling you what to do, because their decisions are making the work you do look shameful in the end product.
Step back from your metrics and raw figures for a moment Zenimax. Look at player retention and who has left in the last three to six months. Look at the reasons why they left, look at the common denominators of what is causing a large portion of your active player and subscriberbase to move on to other games. Nearly all of them left because you did not act fast enough on issues that have been present since launch day, and some from a couple months after with patch 1.2. We heard a lot of promises, a lot of "soon," a lot of hopes and dreams, but the end result is we still have an imbalanced, broken, buggy, laggy, horrendously underperforming experience that is actually the laughingstock of PvP gamers everywhere. You literally advertised this game, from before even closed beta, as a massive wargame in Cyrodiil with huge armies and massive battles. I wont quote the "hundreds of players" thing because that is just overdone, but you have not once to the date of this post, delivered on this promise. We have seen little glimpses and some short lives periods of stability, but along with those good times, there were game breaking glaring issues (usually involving some broken skill or mechanic that emergent gameplay enthusiasts would use to cause great mayhem).
You keep telling us "soon" you keep telling us console has to come first, you keep telling us youll get to us some day, you keep telling us things are in the works.
We didnt even get an ambassador, so how can we honestly trust you at this point? Jaded, dejected, and with the lowest expectations possible, that is what your community currently feels right now. I want that to change. I want to see this community excited, eager, and fighting the good fight across multiple balanced campaigns with multiple large groups and small groups engaged everywhere you look, fighting for their factional pride or whatever they perceive their role to be. I want smooth, reliable server and client performance, I dont want to crash out every time a meteor flies, i dont want ping rates exceeding 1000. I want an Elder Scrolls Online that works, that works well, and is a truly inviting environment for us to massacre each other in and do so for hours without having to worry about specs or settings or broken skills.
I want what any other gamer wants, a game worth the time to play that is fun. The ball is in your court Zenimax, because us old school players are becoming rather scarce, and the most vocal of us are also starting to call it a day. The time to act is now. Not in a month, not later this summer, but right now.
100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
Agrippa_Invisus wrote: »Players didn't crash every single PC Cyrodiil instance and the Console Megaservers last night.
That's ZOS's failure.
While players, in some instances, can bear some minor responsibility, the ultimate group that can and should be held accountable is ZOS. We gave them our custom at the promise of huge, epic AvAvA battles and have received an extremely faulty product in return.
This is ZOS's albatross to wear about its neck.
Yea....i know agrippa..they even said last night was their fault...
However if you're saying ZOS is fully at fault just because last night happened and the console launch is causing problems and that all the previous months are now their fault despite the fact that you're one of the guys who ran zerg balls and lagged the server over and over again i'm going to have to disagree
You're going to have to accept some of the responsibility mate..You know stacking up in a ball and aoeing causes lag..Yet you did it countless times.
100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
well, while I do hate zergballs with a passion - you can't exactly blame the players for choosing to play in the most efficient way possible
You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS
Trainwreck just doesn't cover it.
A new word will have to be invented to adequately convey just how much a flaming mess this game is.
I thought it was bad when I quit...somehow it's gotten worse, not better since then and that is just
How are ANY of you still here?
Darklord_Tiberius wrote: »Oh and I want to add the lag in blackwater was very low or nonexistant.... Maybe because there weren't 60 Caltrops laid down and 40 purges going off non stop. I don't know, just my thoughts...........................
Edit: The battles on keeps were easily 200-300 people. Makes ya wonder WTF is wrong with End game PvP EH????
Agrippa_Invisus wrote: »Trainwreck just doesn't cover it.
A new word will have to be invented to adequately convey just how much a flaming mess this game is.
I thought it was bad when I quit...somehow it's gotten worse, not better since then and that is just
How are ANY of you still here?
For the same reason people stare at a car wreck as they drive past.
Started playing ESO 22 months ago myself, finally called it a quits 4 weeks ago. The game may be "some of the best pvp till something better comes along", but I can't keep lying to myself or others about that any longer. We deserve better, and this company has proved they are unwilling to or incapable of providing it by now.
Another failed attempt at rvr, on to the next! #CamelotUnchained

Agrippa_Invisus wrote: »Players didn't crash every single PC Cyrodiil instance and the Console Megaservers last night.
That's ZOS's failure.
While players, in some instances, can bear some minor responsibility, the ultimate group that can and should be held accountable is ZOS. We gave them our custom at the promise of huge, epic AvAvA battles and have received an extremely faulty product in return.
This is ZOS's albatross to wear about its neck.
Yea....i know agrippa..they even said last night was their fault...
However if you're saying ZOS is fully at fault just because last night happened and the console launch is causing problems and that all the previous months are now their fault despite the fact that you're one of the guys who ran zerg balls and lagged the server over and over again i'm going to have to disagree
You're going to have to accept some of the responsibility mate..You know stacking up in a ball and aoeing causes lag..Yet you did it countless times.
You might have a point, that zergballing is not the good for the server and people know it. Also I hate zergballing, it's boring and uncreative, I always liked more realistic battles.
RadioheadSh0t wrote: »Agrippa_Invisus wrote: »Players didn't crash every single PC Cyrodiil instance and the Console Megaservers last night.
That's ZOS's failure.
While players, in some instances, can bear some minor responsibility, the ultimate group that can and should be held accountable is ZOS. We gave them our custom at the promise of huge, epic AvAvA battles and have received an extremely faulty product in return.
This is ZOS's albatross to wear about its neck.
Yea....i know agrippa..they even said last night was their fault...
However if you're saying ZOS is fully at fault just because last night happened and the console launch is causing problems and that all the previous months are now their fault despite the fact that you're one of the guys who ran zerg balls and lagged the server over and over again i'm going to have to disagree
You're going to have to accept some of the responsibility mate..You know stacking up in a ball and aoeing causes lag..Yet you did it countless times.
You might have a point, that zergballing is not the good for the server and people know it. Also I hate zergballing, it's boring and uncreative, I always liked more realistic battles.
I'm sorry... I find this type of logic humorous beyond words...
You dislike 'zergballling' because you want it to be a more 'realistic' experience?
Guess what? The original zergballs were armies. Unless I'm mistaken, and Atilla the Hun invaded Italy with an 8-man group.
People who don't know the difference between Zerging and zergballing should stop posting.
People who don't know the difference between Zerging and zergballing should stop posting.
RadioheadSh0t wrote: »People who don't know the difference between Zerging and zergballing should stop posting.
Back for more? Please, again, tell me how the lag is '100%' the players fault, that no one stacked and spammed aoe before 1.2, and you saw 'very few, if any, zergballs before 1.6.'
Please, enlighten me with your fine, sophisticated distinction between two groups spamming aoes together... Apparently one is a 'Zergball' and the other is not, yet you fail to give any other substantial distinctions. The fact is that there is no difference. Stacking AoEs is nothing new, despite your lack of knowledge, and your points about zergballs standing still kind of shows how little you know. No major guild ever stands still, it's something that I've seen all groups from all factions do: move. Unless you're talking about flags, which once again falls at ZOS' feet for not being able to support the chokehold objectives they designed.
Just stop.