100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.
100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.
Their network code was already bad before they rushed in and "fixed" the bot problem after launch. Many have repeatedly pointed towards that during the closed beta but to no avail.You have a fair point there, but the impetus is on Zenimax to limit situations where emergent gameplay can affect server side performance. its up to them to police their own data loads.
Their network code was already bad before they rushed in and "fixed" the bot problem after launch. Many have repeatedly pointed towards that during the closed beta but to no avail.You have a fair point there, but the impetus is on Zenimax to limit situations where emergent gameplay can affect server side performance. its up to them to police their own data loads.
I do remember the last night before launch on the closed beta where we had a several hundred players from all 3 factions gather at the south entrance to the imperial city.
Everyone was spamming AOEs and spells, people were dropping scrolls like hotcakes and there was NO lag!
Those were the days ...
bchulettub17_ESO wrote: »I agree 100% with OP, the time is now. I am barely hanging on.100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.
I wouldn't put the blame on the player base when the player base was told it would be capable of supporting that scale of PVP. I don't understand why people place blame on 24 or more players while suggesting everyone run around in 8-12 man groups. What happens when your 8-12 man groups have to hit the same keep together? Pretend it's not 24 or more players?
I've ranted and raved about how absurd it is that ZOS thought they could literally ignore the game and forums for 4+ months to work exclusively on console when the game was in such a degrading state to start with, but it doesn't seem to matter.
They either don't have the staff to do the work, don't have to capacity to figure out what's wrong and how to fix it, or don't think it's that big of a deal. Either way, there's nothing we can do but hope for a massive change over a short period of time (whether that's a large change of personnel or people at the decision-making level waking up all of a sudden).

bchulettub17_ESO wrote: »I agree 100% with OP, the time is now. I am barely hanging on.100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.
I wouldn't put the blame on the player base when the player base was told it would be capable of supporting that scale of PVP. I don't understand why people place blame on 24 or more players while suggesting everyone run around in 8-12 man groups. What happens when your 8-12 man groups have to hit the same keep together? Pretend it's not 24 or more players?
See this is a problem right here.
People are confusing zergs with zergballs.
having 24 people in the area fighting is not the same as 24 people stacked on top of one another spamming AOEs over and over again.
Until people start to understand that Zerging and Zergballs aren't the same..we're never going to get anywhere.
You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS

Very insightful post. I think you touch upon the frustration of the community with eloquence and thoughtfulness. Jaded really is the word to describe ESO players at this point and it's very sad. All too often, I hear the same complaints and the same desperate, hopeful musings from my friends. Everyone is just staying because the game has so much potential.
Question is, when will enough be enough? When will the remainder of us just give in and join the rest of the disappointed thousands?
Started playing ESO 22 months ago myself, finally called it a quits 4 weeks ago. The game may be "some of the best pvp till something better comes along", but I can't keep lying to myself or others about that any longer. We deserve better, and this company has proved they are unwilling to or incapable of providing it by now.
Another failed attempt at rvr, on to the next! #CamelotUnchained
bchulettub17_ESO wrote: »I agree 100% with OP, the time is now. I am barely hanging on.100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.
I wouldn't put the blame on the player base when the player base was told it would be capable of supporting that scale of PVP. I don't understand why people place blame on 24 or more players while suggesting everyone run around in 8-12 man groups. What happens when your 8-12 man groups have to hit the same keep together? Pretend it's not 24 or more players?
See this is a problem right here.
People are confusing zergs with zergballs.
having 24 people in the area fighting is not the same as 24 people stacked on top of one another spamming AOEs over and over again.
Until people start to understand that Zerging and Zergballs aren't the same..we're never going to get anywhere.
You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS
Very insightful post. I think you touch upon the frustration of the community with eloquence and thoughtfulness. Jaded really is the word to describe ESO players at this point and it's very sad. All too often, I hear the same complaints and the same desperate, hopeful musings from my friends. Everyone is just staying because the game has so much potential.
Question is, when will enough be enough? When will the remainder of us just give in and join the rest of the disappointed thousands?
when some better game comes out (hello ZOS it is coming),then the population ll reduce to such low numbers, that lag in cyro wont matter, there wont be any(among other things)
RadioheadSh0t wrote: »bchulettub17_ESO wrote: »I agree 100% with OP, the time is now. I am barely hanging on.100% of the lag problems in Cyrodiil right now are completely the fault of the players in Cyrodiil.
When you have guilds keep insisting on running 24 man Zerg balls...even though they know its what causes the Lag...You can't blame ZOS completely on this. No one needs to run a 24 man zerg ball, You can wipe large groups in this game quite easily with 8 to 12 people...So the playerbase needs some of this blame....
Now other issues such as Balance..Yea..That's ZoS fault..They released a major game rebalance then took a break to work on the consoles..Which i understand why they are working on Consoles..to make money, but at the same time a balance patch should of followed the rebalance right afterward, not a couple months down the road letting things fester.
I wouldn't put the blame on the player base when the player base was told it would be capable of supporting that scale of PVP. I don't understand why people place blame on 24 or more players while suggesting everyone run around in 8-12 man groups. What happens when your 8-12 man groups have to hit the same keep together? Pretend it's not 24 or more players?
See this is a problem right here.
People are confusing zergs with zergballs.
having 24 people in the area fighting is not the same as 24 people stacked on top of one another spamming AOEs over and over again.
Until people start to understand that Zerging and Zergballs aren't the same..we're never going to get anywhere.
You can facepalm it all ya want..but when its Zerg Balls causing 100% of the ping issues in PvP its the players fault...not ZoS
So its the players fault for using the skills ZOS put into the game and not ZOS fault for not providing server stability?
I'm sorry, you're 100% wrong here. While these things exacerbate the problem, the overlying problem is with the game itself, not the players playing it. People have been stacking and using AOE's since beta in a game that advertised itself as having large-scale battles. How in any way someone could blame the players for playing the game as ZOS advertised, using the skills ZOS created, and on the servers and engines that ZOS runs is beyond me.
This is not an earnest attempt at addressing the problem, its just more Zergball forum QQ.
LegendaryMage wrote: »Whoever is telling you that there was no lag in betas is clearly having a hard time remembering the 30+ second delays which were the absolutely worst ones I've ever seen, including crashes and endless (yes, endless) loading screens.
This was in February beta weekends.
LegendaryMage wrote: »Whoever is telling you that there was no lag in betas is clearly having a hard time remembering the 30+ second delays which were the absolutely worst ones I've ever seen, including crashes and endless (yes, endless) loading screens.
This was in February beta weekends.
Crashing has nothing to do with the issue
same with the Loading Screen
I also didn't notice any 30 second delays during Feb Beta test..Nor early final either.
in fact most people will tell ya that they didn't notice lag issues in PvP till 1.2 ..
I play on the US servers though, so no clue if EU was different.
LegendaryMage wrote: »LegendaryMage wrote: »Whoever is telling you that there was no lag in betas is clearly having a hard time remembering the 30+ second delays which were the absolutely worst ones I've ever seen, including crashes and endless (yes, endless) loading screens.
This was in February beta weekends.
Crashing has nothing to do with the issue
same with the Loading Screen
I also didn't notice any 30 second delays during Feb Beta test..Nor early final either.
in fact most people will tell ya that they didn't notice lag issues in PvP till 1.2 ..
I play on the US servers though, so no clue if EU was different.
In February betas we were all on US servers and there were absolutely terrible latency spikes, worst I've ever seen. Someone will remember eventually I'm sure.
Endless loading screens and crashing were just icing on the cake back then. It was a huge problem back then, and even now it occasionally happens (except that they're not totally endless these days and crashes are much less frequent).