pls fix it, considering it's your #1 source for pve content right now. pay attention to it?
-skipping boss mechanics
-no depth for scoring
-broken stages
-killing mobs while they are spawning portals
Seriously, what do you expect considering there is not a single fight end game with complex mechanics So much if the game is simplified by design the only challenge that can be has is speed. I'd like to see better designed boss fights for new content and hold on to hope a broader, well developed vision will take hold.
I'm inclined to disagree where PvP buffs are concerned now :P we got >12K in arena with just a temporary defensive scroll bonus.
But yes, with regards to the original post, boss mechanics are being completely skipped now by the top teams. Not just for vDSA. The Mantikora, nearly all AA bosses, HRC too. I understand limiting the number of cycles you need to get through, but at least one full cycle of mechanics should be required. So the bosses need to be re-balanced I think.
Also, portals should be made immune to damage in vDSA. Only fully spawned adds should take damage.
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Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)
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World Record for all trials pre-Thieves Guild
World first V16 Maw of Lorkhaj clear
World first V16 Maw of Lorkhaj speed run clear
Returning to the game for Morrowind