hedna123b14_ESO wrote: »i get 12k dps spamming one button...literally...now eaving necessary...so im not sure why you think original builds wont get through...if your build doesnt pull 11k deeps its not cause its original...its cause its bad...pmacisback wrote: »The end of an era for casuals and original builds.. LFM vAnything 11k+ dps
As a Sorc with around 2k spell damage and 30k magika, I can hardly do 6k dps spamming the only spammable spell I have, force pulse, interleaved with medium attacks :'(
Giles.floydub17_ESO wrote: »Top competitive groups are not going to advertise in zone regardless. If they have a spot open they will probably know several people with solid skills to fill the spot. I would be fearful of a horid experience if a group actually advertised this as a requirement.
Top players actively discuss what they are doing and the dps they are getting. Yes, some it is ego, but for most the discussion is a constant growth/learning in the game. It's how we all improve.
Ok, we agree on this....aka top groups use dps checks...great that's fine and warranted more power to them....it however has nothing to do with my original point.....Really, no one cares about how the "top" groups are affected by this (it's beneficial for them obv). The concern is with the pugs and casuals and how they are affected.
Even casuals and pugs form preconceived judgment about each other based on these numbers that can affect the ability to remain in a group. These knee jerk reactions often don't factor in group composition or mechanics, but somewhere along the line they were told 15k dps was the needed number so they now blindly require every player to achieve this bar the situation. Ok so get to the point already....
The only real issue here is the potential for the addon to transmit information from an unknowing user because it defaults to ON. Maybe they were just looking for buff tracking, instead now everyone they group with (who uses FTC) knows they're damage. Surprise!I concur. opt-in.
Giles.floydub17_ESO wrote: »Top competitive groups are not going to advertise in zone regardless. If they have a spot open they will probably know several people with solid skills to fill the spot. I would be fearful of a horid experience if a group actually advertised this as a requirement.
Top players actively discuss what they are doing and the dps they are getting. Yes, some it is ego, but for most the discussion is a constant growth/learning in the game. It's how we all improve.
Ok, we agree on this....aka top groups use dps checks...great that's fine and warranted more power to them....it however has nothing to do with my original point.....Really, no one cares about how the "top" groups are affected by this (it's beneficial for them obv). The concern is with the pugs and casuals and how they are affected.
Even casuals and pugs form preconceived judgment about each other based on these numbers that can affect the ability to remain in a group. These knee jerk reactions often don't factor in group composition or mechanics, but somewhere along the line they were told 15k dps was the needed number so they now blindly require every player to achieve this bar the situation. Ok so get to the point already....
The only real issue here is the potential for the addon to transmit information from an unknowing user because it defaults to ON. Maybe they were just looking for buff tracking, instead now everyone they group with (who uses FTC) knows they're damage. Surprise!I concur. opt-in.
If it were legitimately going to be used as a tool to know if you were/were not pulling your share of the weight, that'd be one thing. But I'm not dropping mad bombs of DPS destruction and our groups do just fine, so long as I limit the amount of lasers I catch with my face. I think the concern is the door being opened for DPS requirements. I mean, there have been times my DPS has been really low, maybe I switched up my skills recently or was glitchy, and still got a high five at the end. The rest of the team has no idea... because otherwise we're working well together. (Or maybe they do know and I'm blissfully unaware searching for heavy sacks in the corner, who knows). THE POINT IS... numbers aren't everything and shouldn't be counted as such.
But I really, really love that your healer posted DPS while you died. Those are the moments I live for.
If it were legitimately going to be used as a tool to know if you were/were not pulling your share of the weight, that'd be one thing. But I'm not dropping mad bombs of DPS destruction and our groups do just fine, so long as I limit the amount of lasers I catch with my face. I think the concern is the door being opened for DPS requirements. I mean, there have been times my DPS has been really low, maybe I switched up my skills recently or was glitchy, and still got a high five at the end. The rest of the team has no idea... because otherwise we're working well together. (Or maybe they do know and I'm blissfully unaware searching for heavy sacks in the corner, who knows). THE POINT IS... numbers aren't everything and shouldn't be counted as such.
But I really, really love that your healer posted DPS while you died. Those are the moments I live for.
If it were legitimately going to be used as a tool to know if you were/were not pulling your share of the weight, that'd be one thing. But I'm not dropping mad bombs of DPS destruction and our groups do just fine, so long as I limit the amount of lasers I catch with my face. I think the concern is the door being opened for DPS requirements. I mean, there have been times my DPS has been really low, maybe I switched up my skills recently or was glitchy, and still got a high five at the end. The rest of the team has no idea... because otherwise we're working well together. (Or maybe they do know and I'm blissfully unaware searching for heavy sacks in the corner, who knows). THE POINT IS... numbers aren't everything and shouldn't be counted as such.
But I really, really love that your healer posted DPS while you died. Those are the moments I live for.
We don't know and you try really hard to pull your weight been doing a really good job of it too. If only you would stop trying out the "your face to their foot" style of Kung Fu you will be Queen of the world.
hedna123b14_ESO wrote: »hedna123b14_ESO wrote: »i get 12k dps spamming one button...literally...now eaving necessary...so im not sure why you think original builds wont get through...if your build doesnt pull 11k deeps its not cause its original...its cause its bad...pmacisback wrote: »The end of an era for casuals and original builds.. LFM vAnything 11k+ dps
As a Sorc with around 2k spell damage and 30k magika, I can hardly do 6k dps spamming the only spammable spell I have, force pulse, interleaved with medium attacks :'(
man...thats not good. try looking at some builds on tamriel foundry.com im sure you can find something that gets you into 12k+ range with those stats
I was always under the impression that this was restricted through the API intentionally to keep addon makers from displaying other peoples info (in this case DPS) like Stam/Magicka/gear ect. Looks like this restriction was recently lifted and thats why FTC has the option now, but my question is...why allow this now?
finally ill be able to kick failed dps.
Anyway I dont need to see other dps I can figure out hopw bad my teamates are when the boss has 2.5 million health and its only single target and I do 1.8 million dmg myself.
Then i can say the other dps is really bad and doing about 3-4k dps.
If it were legitimately going to be used as a tool to know if you were/were not pulling your share of the weight, that'd be one thing. But I'm not dropping mad bombs of DPS destruction and our groups do just fine, so long as I limit the amount of lasers I catch with my face. I think the concern is the door being opened for DPS requirements. I mean, there have been times my DPS has been really low, maybe I switched up my skills recently or was glitchy, and still got a high five at the end. The rest of the team has no idea... because otherwise we're working well together. (Or maybe they do know and I'm blissfully unaware searching for heavy sacks in the corner, who knows). THE POINT IS... numbers aren't everything and shouldn't be counted as such.
But I really, really love that your healer posted DPS while you died. Those are the moments I live for.
ssewallb14_ESO wrote: »The problem with this kind of functionality is it always ends up getting used for the wrong purpose. You get well-geared bads wanting 10k+ DPS from pugs for content that barely requires 6k, if that. If a guild is actually serious about competing (the "intended purpose" here) they will be sharing data anyway, automatically or not, the tools already exist for that.
It's not the end of the world, no, but it doesn't contribute anything and only makes the game worse for casuals and those looking to get into group content.
mattgbrowneub17_ESO wrote: »The straw man is strong in this thread. I've run in hundreds of groups and can't think of any instances where someone asked to see anyone else's DPS.
If you're concerned with getting into sanctum or vdsa or whatever then you should know what you're capable of, and you should probably be in a guild that runs trials. The qq can only happen if your DPS is outstandingly low, in which case, you shouldn't expect to be able to run content with heavy DPS checks, and an add-on sharing numbers that probably aren't very accurate isn't going to be the thing that stops you from getting into the group/getting content done.