Hypertionb14_ESO wrote: »at this point excuse me while a take anything said with a grain of salt.
too many disappointments.More than a year later and work still continues on the Imperial City. That must be a hell of a chunk of content or it will be a completely disaster leaving the community scratching their heads. Let's do the first one.
Everybody knows (or should know) that the reason we haven't had anything was to stabilize console release. Give the man a chance after the release before unleashing the salt.
Uhhh, in your spare time go through the older pages of the pvp forums back until, say, launch, and you'll see that this isn't some new disaster that sprang up and couldn't be worked on because they had to prioritize console for a few months. PVP has been allowed to degrade for a VERY long while, and the man in charge of it just went months without a single post. We're past being salty, we're ready to fling poo at him.
Hypertionb14_ESO wrote: »at this point excuse me while a take anything said with a grain of salt.
too many disappointments.More than a year later and work still continues on the Imperial City. That must be a hell of a chunk of content or it will be a completely disaster leaving the community scratching their heads. Let's do the first one.
Everybody knows (or should know) that the reason we haven't had anything was to stabilize console release. Give the man a chance after the release before unleashing the salt.
Uhhh, in your spare time go through the older pages of the pvp forums back until, say, launch, and you'll see that this isn't some new disaster that sprang up and couldn't be worked on because they had to prioritize console for a few months. PVP has been allowed to degrade for a VERY long while, and the man in charge of it just went months without a single post. We're past being salty, we're ready to fling poo at him.
I've been here since start, so don't go start the you weren't here stuff. I'm just saying this is counter productive, and it degenerates into that every time, and just makes ZOS abandon thread. If you do the same thing over and over and expect different results, then you'll be sadly disappointed.
I just want it fixed. I don't care about assigning blame or getting in some nifty dig. I just want them to stay around and engage. And with the way that this toxic forum treats them? I see why they don't.
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
Where you and I agree is that we both just want it fixed, where we disagree is that I don't think the current crew in charge of pvp is capable of doing it given what they've demonstrated for the last 14 months. So, all I'm left with is to pass along my criticism and the criticism of those that used to be on my now empty guilds and friends lists and hope they either get a change of personnel or Brian Wheeler suddenly gets an epiphany.
Where you and I agree is that we both just want it fixed, where we disagree is that I don't think the current crew in charge of pvp is capable of doing it given what they've demonstrated for the last 14 months. So, all I'm left with is to pass along my criticism and the criticism of those that used to be on my now empty guilds and friends lists and hope they either get a change of personnel or Brian Wheeler suddenly gets an epiphany.
They are what we have. So if you don't think that they can fix it, then I suppose it won't get fixed. And no amount of hand wringing nor teeth gnashing will make it happen.
I choose to support them positively, until I can't. And when I can't, I'll just leave. Seems a much healthier approach for everyone. And let the money (or lack thereof) speak for itself.
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
The lag is fixed at least, hardly anyone in pvp since console release.
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
@ZOS_BrianWheeler quick question. Why is the pvp crew working on the imperial city when it is just another pve update. The only connection that the imperial city seems to have with pvp is that it is located in cyrodiil. Beyond that it seems to be yet another pve update.
NPK Daniel wrote: »Start paying attention to our player reports. This is something that could easily be done and improve our experience. I've reported our own people for exploiting, and nothing ever happens to them. I've reported the enemy, after messaging them and them admitting they exploited....and nothing happens to them.
This one simple step would at least show us you really do care.
Agrippa_Invisus wrote: »NPK Daniel wrote: »Start paying attention to our player reports. This is something that could easily be done and improve our experience. I've reported our own people for exploiting, and nothing ever happens to them. I've reported the enemy, after messaging them and them admitting they exploited....and nothing happens to them.
This one simple step would at least show us you really do care.
Agreed.
We had to clear an outpost of players who had exploited through the doors to the guards and were oiling the transitus yesterday. Garbage players using an exploit to farm.
This game has some of the worst exploiting I've seen since Shadowbane, where it was actually facilitated by the GMs on a few occasions. From macro attack chains to outpost exploits to certain unkillable sorcs, the ZOS response to everything has been tepid at best. The only thing I've seen them actively police and correct were the old bot trains from launch -- and there's debate that the software that fixes that is part of what's causing the massive Cyrodiil lag.
Everyone wants a fair and balanced in game experience.
What's up Brian. For population imbalance if you guys aren't willing to go all the way with faction changes right now could we at least get a mercenary option? Make it like the home/guest function where it locks for a certain period of time and we can fight for another faction during that time. It won't have any impact on PvE, and will allow the community to sort out some of the mess itself. As AD our only options are lag fights in Chillrend, or hope that one of the other factions invades one of the other 3 servers and stay long enough to present a challenge there.
I mean they just released consoles today and are dealing with all kinds of release day issues...give them about a week before you start going for their throats because they haven't released any update information yet...it's a tad unrealistic to expect them to do that with everything else going on today.
There are already less gains for a large group over a smaller one, and do we really want to go down the route of creating incentives not to play with others in an MMO.Step 1. Lower AP gains from full or nearly full groups, by about a factor of 10. This will help eliminate the incentive to run in such large groups and help to reduce lag.
Additionally this won't break up the groups/lag because you can just run three groups of eight right along side each other and gain the same results. The only negative is not knowing where the main raid leader is.The incentives for "zergs" is not AP it's winning the fight. This has been true of any MMO without hard capped arena PVP, eventually no matter the level of skill players have larger numbers will result in victory. Players gather together in large groups and then ball up because it's the most effective way to get the most damage and best healing.Essentially, PvP as it is now, only incentivizes zergs. There's no reason players shouldn't zerg with current mechanics because it's not only the best and fastest way to get AP but the most likelihood of capturing keeps. Remove those incentives and watch the zergs dissipate, along with the lag they are causing.
If we want to break groups up we need to be looking at ways to force them to split their forces. Mechanics like only being able to take keeps when you hold 2/3 of the resources or something, this means factions can't place all their forces in one locations because they have to hold onto two additional strategic locations.
The above idea isn't the perfect solution however and is far from balanced but it gives an idea on the kind of changes needed to break up groups, this is something CCP Games of EVE Online are looking into doing right now for their Sovereignty capture mechanics, hoping to break the 2000 player battles down into smaller ones across the constellation.
* Edit my horrible spelling.
Agrippa_Invisus wrote: »I mean they just released consoles today and are dealing with all kinds of release day issues...give them about a week before you start going for their throats because they haven't released any update information yet...it's a tad unrealistic to expect them to do that with everything else going on today.
Well, from a business perspective I understand perfectly why they focused on console release.
It's the same reason gear is random drop only (no tokens) from most end game content. It's to keep us running the same content repeatedly for that one last upgrade while they work on the console and don't need to keep pumping out new things. It saves them money and manpower. It makes sense.
From a customer service standpoint, it's infuriating as the customer. It's extremely transparent to me that the put getting that large infusion of cash over any sort of remedy or satisfaction of their pre-existing, paying customer base.
That's why you get the (not unwarranted) reactions of folks like Leper Si. If you take the anger and tone away and read what he's saying he has a point. How much longer should we, the already patient remaining customers, wait for the fixes? We waited until console and now we're saying 'the wait's about to end, please correct these concerns'.
Some louder and more angrily than me (though I'm equally upset, just much more diplomatic).
Call me a pessimist, but I see our current DC pops, realize the fact that some will leave for console and further reduce our numbers, and anticipate the scenario where EP/AD realize they can make massive AP farming DC as they try to get enough keeps to even be able to enter imperial city. When EP is waiting in queue for 30+ minutes and DC has 1 or 2 bars, it boggles my mind that the pvp crew at ZOS think this update is going to be some kind of panacea. They should have been working on population imbalances and the lopsided buff system a year ago. And when I say working, I mean pushing out tangible fixes and hot-fixes, but the ZOS definition of working on something. Starting now after the amount of players that have been lost is /facepalm worthy.
Agrippa_Invisus wrote: »I mean they just released consoles today and are dealing with all kinds of release day issues...give them about a week before you start going for their throats because they haven't released any update information yet...it's a tad unrealistic to expect them to do that with everything else going on today.
Well, from a business perspective I understand perfectly why they focused on console release.
It's the same reason gear is random drop only (no tokens) from most end game content. It's to keep us running the same content repeatedly for that one last upgrade while they work on the console and don't need to keep pumping out new things. It saves them money and manpower. It makes sense.
From a customer service standpoint, it's infuriating as the customer. It's extremely transparent to me that the put getting that large infusion of cash over any sort of remedy or satisfaction of their pre-existing, paying customer base.
That's why you get the (not unwarranted) reactions of folks like Leper Si. If you take the anger and tone away and read what he's saying he has a point. How much longer should we, the already patient remaining customers, wait for the fixes? We waited until console and now we're saying 'the wait's about to end, please correct these concerns'.
Some louder and more angrily than me (though I'm equally upset, just much more diplomatic).
I'm not saying he or anyone else doesn't have a point. I want the fixes just as much as everyone else, but you have to have realistic expectations and expecting some kind of announcement or update the day of console release just is not realistic...
I mean how could it even be expected with ZOS track record...that's why I'm saying wait a week or so to let them iron out the console release issues. They can't just abandon consoles the day they release it to them... I mean let's be real, we need this console release to go well just as much as they do for this game to survive in the long term. We will get an update, but right now is not the time, tomorrow probably won't be either, or the day after that. Give it a week or so.
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
More than a year later and work still continues on the Imperial City. That must be a hell of a chunk of content or it will be a completely disaster leaving the community scratching their heads. Let's do the first one.
They were always working on console, even back in release. It was only after 1.6 that they really dug down and focused on finishing it at any cost. As PC users we have never known whats it's like to have the current game supported by all of ZOS. We were ok with partial support in 1-1.5 but it hurt having only ~5% of their support during 1.6, and no hope until console. Now that console is out we can begin to see how our hopes play out.
With console done we have a firmer foundation spreading across PC, XBox, and PS4 and all of ZOS's efforts can go toward developing the game. There will always be a division between those that code the PC and those that code PS4 but content and balance is across the board and undivided.
I think we all see how much potential this game has; it's why we are all still here through console crisis. Now is our first chance at seeing that potential begin to play out. The foundation is complete and the development is no longer divided. The game has finally been truly released and can begin to reach it's maximum potential.
1.6 was/is terrible, but there is no need to expect that kind of lasting disappointment anymore. I think we should be able to expect more than we ever have before. Unless console becomes some terrible disaster we should now be able to look hopefully toward the future of this game.
Agrippa_Invisus wrote: »That's why you get the (not unwarranted) reactions of folks like Leper Si. If you take the anger and tone away and read what he's saying he has a point. How much longer should we, the already patient remaining customers, wait for the fixes? We waited until console and now we're saying 'the wait's about to end, please correct these concerns'.
Some louder and more angrily than me (though I'm equally upset, just much more diplomatic).
Agrippa_Invisus wrote: »That's why you get the (not unwarranted) reactions of folks like Leper Si. If you take the anger and tone away and read what he's saying he has a point. How much longer should we, the already patient remaining customers, wait for the fixes? We waited until console and now we're saying 'the wait's about to end, please correct these concerns'.
Some louder and more angrily than me (though I'm equally upset, just much more diplomatic).
But tone is a big part of it. I tend to tune out when it's just a lot of invective reading the posts... and I'm not even the target. That old saying about you get more bees with honey than vinegar is a saying for a reason.
Just sayin', no matter how mad you are, you're dealing with people that have feelings too.
When EP is waiting in queue for 30+ minutes and DC has 1 or 2 bars...
ZOS_BrianWheeler wrote: »We have been working with the Combat\Classes team for improving Cyrodiil performance while they are also constantly adjusting\analyzing items, abilities and builds. The PVP crew is hard at work on Imperial City while brewing other ideas for Campaigns to give them a different feel and addressing long standing issues like population concerns with the meta-campaign issues of alliance dominance. Obviously there's still more to do for Cyrodiil and PVP as a whole, and both the PVP and Combat\Classes teams are reading the forums and relaying these posts to each other while discussing options. Some of these options are getting more solid and will be up for discussion soon!
Agrippa_Invisus wrote: »Agrippa_Invisus wrote: »I mean they just released consoles today and are dealing with all kinds of release day issues...give them about a week before you start going for their throats because they haven't released any update information yet...it's a tad unrealistic to expect them to do that with everything else going on today.
Well, from a business perspective I understand perfectly why they focused on console release.
It's the same reason gear is random drop only (no tokens) from most end game content. It's to keep us running the same content repeatedly for that one last upgrade while they work on the console and don't need to keep pumping out new things. It saves them money and manpower. It makes sense.
From a customer service standpoint, it's infuriating as the customer. It's extremely transparent to me that the put getting that large infusion of cash over any sort of remedy or satisfaction of their pre-existing, paying customer base.
That's why you get the (not unwarranted) reactions of folks like Leper Si. If you take the anger and tone away and read what he's saying he has a point. How much longer should we, the already patient remaining customers, wait for the fixes? We waited until console and now we're saying 'the wait's about to end, please correct these concerns'.
Some louder and more angrily than me (though I'm equally upset, just much more diplomatic).
I'm not saying he or anyone else doesn't have a point. I want the fixes just as much as everyone else, but you have to have realistic expectations and expecting some kind of announcement or update the day of console release just is not realistic...
I mean how could it even be expected with ZOS track record...that's why I'm saying wait a week or so to let them iron out the console release issues. They can't just abandon consoles the day they release it to them... I mean let's be real, we need this console release to go well just as much as they do for this game to survive in the long term. We will get an update, but right now is not the time, tomorrow probably won't be either, or the day after that. Give it a week or so.
I don't really feel it's a matter of timing anymore. They've had months, literally, to handle these issues and failed to do so.
At this point, the dutiful customer owes it to themselves to be the squeaky wheel. That's what gets greased. Yes, I understand that they may get all the initial bugs/problems with console hammered out before returning to PC Live, but ultimately, as a non console player, it's not my problem.
I am squeaking the wheel to get the concerns of the long term customers and the pre-existing paying customers addressed. As we can see, ZOS acknowledges that these are valid concerns that they are in discussions to correct.
That's great and wonderful news, glad to hear it.
As a customer with a monetary investment in this product, it is now beholden to me to continue to squeak that wheel. To keep making noise not to irritate, but to remind the company that we are doing our custom with, that they have unsatisfied customers upon which their company's success depends.
We want to be happy customers. ZOS wants us to be happy customers.
Those here are just making sure the focus stays on that.
As for patience, as noted previously, we have been extremely patient. Other games have died in shorter time frames due to not addressing their issues or broadening their customer base. The DC: Infinite Crisis MOBA just shut down after a year of operation and even less time out of Beta and in public release.
Neither we, the customers, or ZOS, the company, benefits by it ever reaching that point.
We both benefit by the customers, as a whole, being happy and having their issues redressed.
If it means squeaking the wheel to do so, so be it.